We should probably not show up as Viserys quite yet. I wouldn't be surprised if they set up scripted events to slowly progress the story they wanted to tell, eventually leading up to some lesson or confrontation that paints us as a dire enemy. Depending on how this place works, we might set off that even chain by just by introducing ourselves.

For similar reasons I'd argue against being a foreigner; this place probably comes with a built in bias against people who haven't been here for ten or so generations.

edit:
Another thought; I bet that the CoS baked in a favorable opinion of the fey into this little world they made. What if we arrange for a suitably fey like meeting and approach him as one?
 
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Renly and his seven knights don't seem to know about anything. Well Ser Garlos of the Fellwods seems to be getting clues to the truth but not sure if he fully understands what it is to guess.

And man Renly really enjoying himself here. Slept with at least three of them. Man how we gonna convert a guy that his fantasy is a lie?
 
Simply as yourself, you are curious what this strange realm would make of Viserys Targaryen
Ê̲̹̰̳͗ͯ̓ͦ͡R̶͙̤̦̠͔͕̗ͬ̄ͭ̍ͨR̥͎͔̻̘̥͗̏͌O̘͋̍̍́ͨ͒ͤR͚̭̠̜̙͎ͮͮ̉̓̌̓̀:͖͈͂ ̨͎̼ͪ̓ͩͪ̂Ę̓ͯ͋̌͂͂̌n̹͊ͥc̙̖̻͕̣̝̄oͨ̋͑ͥ͟ü̬͙̫̗̦̠ń̴̫̱̓t͇̪̙̖̟̗͖ͭ̂e̘͇̹̱̣ͣŗ͕̠͙̥͙͉ͣ ̰̬̑ľ̵̼̩ͤev̧͓̽̐̽̿ͨ̀̅e̴̺͚̝̹̼ͩl͕̘̬̺̘̬̊̈́͒̏͐̽̽ ̥͖͍̲͚̲̏ͬ̐͒eͯ͌̃̆ͭ̀ẍ̜̗̠͍́̏ͩ̂̍̍c̭̥̭̉̅̓̓e̝̫̗̤̫͙ͅe̢͚̺̺͍ͭ̊d̛̻̞̓ͫs͇͙͓̟͇̿̓̐̑͗ͤ̋ ̼̠͇̤̾t͓̖̭h͙̺̝̤̏̾̓̑͝ĕͪ̓̍̀̽͋ ̷̙͈̭̜̪̌s̰̗̲̯ͪ̽̐͢ͅc͆̽ͧ͐ͧ̍ͨ҉̭͖̜̟̺̫ě̖̺̞͎̻̂̊̑̚n̳͕̖̪͖̍͗ͥ̊͊ͮͬa̓͞ͅȓ͎̮̪͕̚ĭ̡̮̖ͮͪ̊o̦̻̲̿͒͝ͅ ̘͍̳̺͙̊p̷͖͚̔̋͆à̠̺͊ͭ̊͂̒r̶͉̱̦͓͍̥̀ͮͫ͊ͮa̛̖̪͙̭͕̬̙m̧̤͙͍̪̮ͬe̱͍̥̯͈ͩ͗̒̃t͎ͯ͝e̡̲̩͙̟̼̹͛̄̎rs͈̗̣͚̺̭̯͐ͧ́̉͆ͫ!̛͓͓͖̝̊̎̐ ͂̽͒


̣̜͂̓̃̃͌R̘͔̪̬̠ͧ̊ẽ͉͎̙̫̗̍̓ͩs̷̬̥͚̗̗͛̒e͈̲͖̗̮͋ͨ͊̍͘t̩ͪ̏͑̈́ͤ̇t̙͍͖̟̥̰̃ͤͨ̾̊̀͝ͅí̷̻̠̘̻̬̲̗ͪn̪̮̤̺̹̓͢g̠̠͇̍ ̛͓̩̺ͅS̷èt̖̹ͧ̉̄́͑͐̃ͅt̜̰͈͖͓͐̉͌̉̽̎ḭ̬͎̞̏ͩ͒̆͂̇ͩ͡ń̝͓͇̘̘̟̱̀͐g͒͒̆ͮ̎̃͏͚͖̯̬̣̘s͆̓.̔ͧͭ͏͎.͍͉̥.̮̙͒̔ͅ


̸̯͓̏ͪͦͦ̏͑̚ͅS͕͇̬̝̍̊̎ͨͫc̟̝̥͔̙̐ͥ͆́̑è̥̮̙͕͚̹̩ͨ̽͂̈́n͍̫̼ͩ̄a̵̗͓̭̿͛̌̚ȓ̶̐ͫ̅̃͋ǐ̘͓̤̼̖̻ͅo̸͇͙͓̟͍̝̿͗ͅ:̬̝̕ ̞̼̬ͤ̏ͪ̓͌"̥͖̗̤̻̯ͩ͋̓ͪ̾̉T̶̠̳͌h̡̒̓e͐̍͆͟ ̗̲̣ͥ̄̈ͭ͐ͣ͐Ḙ̡͑́͆ͮ̉n̪̬ͨͤ̓d̵̤̰ͣ̽ ̫̥͒͒ͪ̕o͔̙̼̳͖̝ͨͅf̩͓̫ͧ̃́ ̛̟̝̮̏̊ͩ̄̒t͕̪͕̤̰͚̔ͭ͋ͯ̌͘h͓̑͐ͣ̑̽̚͡ͅe̠̟̥͚͈̊͒ ̯̟̹͖̓ͅA̦͈̗̭̙̅ͫ̅͋̏͟ġ̠̻͈ͬ͂ͪ͑́ͦ̕e͎̪̊ͮ͌̿̚͝ ̝̯̭͓̰͉̗ͫo̰̳̯̥̺̊̿͒ͧf́͏̬͎̖ ̰͔ͥ̂̐ͣͨͨͭͅH̢̅͊̽ͩ̃ȇ͉̬̜͓̦̩̎̀r̻͔͙̪̩̉ͦͅo̞̹͔͓͚͎̽͊̌͂͛ͥͨ͟ẻ͔͎̖͈͓̫̤s̵̬̠̥̦͙̠͈͑̓̇ͩ"̶̰̥̩ͪ̚ ͕͌ͪ̈̎̆̿s̱̗̺̠̯̉̎̉ͫ́e͓͓̝ͭ͌̒tͯ̒̔͛̾̈͘.̿͂̐ͧͭ͑͏̹͓̬̫͔̗̩ ͖̖͇̒


E̛̗͌̑n̕c̷ͥ̿̆́õ̸͎͓̳͔ͨͅͅuͤ̓̍̅̌̈͗nt̡̋ͮͪ̌ͮě̬̄͛ͬ͌͞r͐̐ͣͩͯ ̤̤̣͍̺̱̗̃̆͒͆͋̚͠d̯̦́i̩̗͉̪̓ͭf̵̬͚̫̳̂fͯ̊ͭ̈ͪ̚͝i̢̝͊̒ͩ̚c̺̪̬̥̐u̧̬̠̙̗͉̫̭̍ļ̳͇t̺̜̓̒ͨ͟y̦̜̲͙̮̙̐̽̀͋ͪ͛͒ ͤsͬ̃͗ͮ̓̌͒ê̇͑ͮ̂͏̬̬͕t͚̱̙̺͕̑ ̾̂̈ͯ̆̍ͬăͣs̚ͅ:̷͕͉̬ͫ͗̽̊̚ ̶̜̖͚͉̦̟͙̋ͥ̅ͥ͑ͤ̐C̰͈̹̩ͣ̃ͤ́R̫̯̥̣͇͐̽̍2̟͍̫̈́ͩ͋̈ͩ̒5͑͒͛̉͂̎͂͘(͕ͧ͒͂+̅̀ͬ͞)̳͓͙̙̯͓̲̔̄̽ͫ̓́


̻͇̞͎̲̎̚͝S̯̳ͨ̐̈́̍͂ͨ̕p̜̏̆͐a͒ͤ̓̚͏̱͙͍̪̱ͅw̐̏͗̄̈̾̇͏͓ń̫̀ͧ̌͌ͮi̴̞n̆ͬ̍ͪ̋ͨ͘g̷̠̞̠̠̝͙̰̍̐ ̖̦͈̦͈ͮ̓ͮ̆E͕̺̜̗͋͊͑́n̻͓̹̻̞̣̉͌̉̿̊͟e̞͚͕͍̘̦̓m̵̟̳͙i͆̾eͤͩͦ̈͊҉̹̩̬ŝͥͦ̏ͫ͑͏̙̜̠̘͖̲.̲̰̱͈̖̪͇̿.͓̥͈̦̪̻ͤ̊̄.̞͕͎͓̠̿̀ͣ̑͆̊


But for real, better not break the veil without knowing what it'd do.

@DragonParadox, what does Divination say to us revealing the place as the charade it is and/or clueing in Renly/his companions to what his situation is?
Does it show anything happening to the Petitioners if the Masquerade is broken?

Would be IC to have ran through these questions by now.
 
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This is a Fey-crafted Play of unprecedented scale. We will have much better luck inserting ourselves into the narrative rather than burning the stage down. At least at the moment. (Also I don't want this huge piece of territory to unravel before we can take it for ourselves).

Let's show up as Buttercup again. Wandering bard who's come to chronicle Renly's exploits.
 
The Bounded Realm

Tenth Day of the Fourth Month 294 AC

It is fortunate that you brought dragons with you to this strange land, for few other beings would have been able to scout its bounds in the span of a day... and defeat or outrun the sort of beings that dwell near them, predators from the mists of Limbo and fey guardians alike. This mist-bounded land, known to its people as the Stormlands and to the spirits that whisper in the deep woods and labyrinthine ravines as the Crucible, resembles the days of the Andal Invasions only so far as one does not peer too closely at its monster-haunted depths.

The fey who wrought it knew more of the Age of Dawn, when the land was alive with spirits and song, and so it is here. The farther one goes from Bronzegate keep in the heart of the realm, the more broadly the lines are drawn like a painting where the artist had grown bored in his craft half way, only sketching the edges. To the north and east beyond Willwater Lake, where the Kingswood would be in the mortal lands, the forests fade into tangled thickets known only as the Wild Woods, where even the most daring hunters and trappers do not dare to tread. To the South lie the Barren Hills, a sun-parched wilderness of crumbling limestone, that and dying shrub land that in no way resembles the rich lands of the Reach that should be there. Finally, to the east lies the Eastern Sea, what would be later called the Narrow Sea. The further one flies that way, the more land and sea mingle until all falls to shapeless grey.

Unsurprisingly given the nature of this place, the roughly fifty thousand souls that call it home congregate mostly towards the more stable regions around Bronzegate and Haystitch Hall, stretching all the way to the southern bank of Willwater Lake. The site of Fellwood is, in the words of a myrkdreki, 'a miserable little outpost fit to fall off the edge of the world'.

From what can be seen from the air, perhaps eight in one hundred of the people here are fortunate enough to live behind the warded stone walls of the keeps, with the others prey to hunting horrors and 'raiders from the sea'.


Legend:
The Barren Hills
The Eastern Sea
The Wild Wood
The Mists of Limbo

Surface Area: 25,000 Square Kilometers (roughtly 110 km N to S; 230 km E to W)
Population: 50,000 (4,000 Urban/46,000 Rural)

It is the latter more than any beast of limbo that are strangest in your eye. Where are these supposed Ironborn coming from to reave, pillage, and burn, only to return to the sea like ghosts?

"There's one way to find out for sure," Dany points out thoughtfully.

***​

It does not take long to find your target, a small longboat laden with plunder and thralls sailing back into the formless realms. You fall upon the reavers in the night, making quick work of the bolder warriors, arrow and throwing axes bouncing off your scales and the sorcerer trying to summon choking water into your lungs. Yet the rowers and sailors in the below deck fight with equal fierceness, paying no mind to Renly's calls for surrender. If anything, they fight all the fiercer to get to him, matching bloodied axes and screaming rage against the changeling's measured sword strokes.

You had been expecting something like this given the nature of the realm, a proving ground for a sacrificial king, but what you had not expected was for the dead to steam and hiss upon the deck as soon as the battle is done, returning to the mists, not for your prisoners to fall into spasms, necks snapping as the eyes stared vacantly at the false stars.

"Tulpa," Teana hisses, looking down at a dying sailor at her feet. "Shadows of men's fears. No wander these Ironborn only raid and never trade..."

"Ironborn traded?" Renly asks, seemingly more confused at this than at the the notion of foes that dissolve into the fog.

"Yes, whatever those who kept to 'the Old Way' would have told, Ironborn have traded for milenia, it is just that paying 'the gold price' was ever seen as lesser than paying 'the iron price' thanks to their unseen masters." You shake your head with a laugh. "I suppose Balon Greyjoy would appreciate this place, where Ironborn are just nightmares made flesh."

"Nightmares they may be, but their blades cut in earnest and their chains bind true," Dany said looking into the hold. She glances back at Renly. "Best not meddle in the mummery where anyone can see. Could you...?"

The changeling nods grimly. "I'm supposed to be Ser Renard, right?"

The former thralls are glad indeed to be set ashore, being all too quick to accept that the reavers had all been thrown overboard.

***​

Eleventh Day of the Fourth Month 294 AC

The following morning you learn that the 'real' Ser Renard is currently a host of the Lord of Fellwood alongside his seven companions, skilled knights all sung throughout the land. Though all of them seem mortal, as much as anyone in this realm is, you mark well the gleam of magic in the scrying glass. It seems their adventures have borne fruit in arcane treasures, all of fey make. Breadcrumbs before pigeons...

Also of note is the easy camaraderie between them. If you read some of the japes aright, Renly Baratheon has shared a bed with at least three of them, though he slept alone last night. Nairos had given him his wish, wrapped up in all the hooks and lies, not one great love, but friends and lovers who accepted him easily, and a world that did not pay great mind to who he chooses to love. As far as you can see, none of them seem any more aware of the nature of the world they live in then their leader is, though that is hard to judge from glimpses in the scrying mirror. Fortunately, other divinations are more conclusive.

When the oracular smoke has cleared you have as good answers as you are likely to get. None of the seven know the truth, though the eldest of their number, Ser Garlos of the Fellwods, had strange dreams about the mists ever since the encounter with the Darkweaver, dreams that seem more real than the waking world.

How do you meet with Renly?

[] In the guise of a rich patron from a foreign land, test how far the bounds of this place are enforced

[] In the guise of a sorcerer seeking to impart wisdom

[] Simply as yourself, you are curious what this strange realm would make of Viserys Targaryen

[] Write in


OOC: Breadcrumbs before pigeons is the Esossi version of lambs to the slaughter, or rather the urban version, it's one of those expressions you can hear from Braavos to Volantis. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.

I highlighted one part that needs attention. Not quite sure how you wanted it worded.
 
I'm tempted to go as Dywin again since been ages, but then again, I'm also tempted to pull an Odin on him.

Buttercup would objectively be best though. Bards are never evil.
 
@DragonParadox, did we learn anything of the pocket plane's inner workings during the investigation?

Especially in regards to its continued stability, and whether there are any unusual metaphysical ties between it and Renly?
 
I'm tempted to go as Dywin again since been ages, but then again, I'm also tempted to pull an Odin on him.

Buttercup would objectively be best though. Bards are never evil.
Dywin would admittedly fit the setting more, but I would love to go Odin. Only Uncle Bloodraven's had fun in that role so far.
 
but I would love to go Odin.
We'd be more of a WC3-era Medivh, than Odin, I think.

Heck, we can even set up a few encounters that'd slowly clue Renly in on how wrong and weird the world around him is :V

But that aside, Buttercup's more straightforward.
And a free chance to grow Buttercup's narrative, too :p
 
Wouldn't it be better to go as a new character? Maybe I'm just being paranoid but I wouldn't be surprised if the Fey knows about our previous identities to lead to them being the evil guys.
 
Wouldn't it be better to go as a new character? Maybe I'm just being paranoid but I wouldn't be surprised if the Fey knows about our previous identities to lead to them being the evil guys.
Paranoia is indeed the best bet. You've got a good point about the Fey keeping our past identities in mind.
 
Do they even have bards on this bronze age setting? I doubt that the lute has been invented yet.

[X] As Dywin, he who walks with the gods wierwood staff in hand. The gods bring dire portents with regards to Renard's future.
 
Send in Glyra to point out the inconsistancies while acting in a way that fits in the constructed world.
In other words, be the villain of this arc to Renly, until at the end of the season she can reveal that there are far greater troubles coming.
Give her enough minions to be dangerous but not enough to defeat the high-level knights.

That should work in this setting?
 
Send in Glyra to point out the inconsistancies while acting in a way that fits in the constructed world.
In other words, be the villain of this arc to Renly, until at the end of the season she can reveal that there are far greater troubles coming.
Give her enough minions to be dangerous but not enough to defeat the high-level knights.

That should work in this setting?
I don't think we should do anything that highlights inconsistencies, in case the collective belief of the Petitioners is what keeps the place stable.
 
Send in Glyra to point out the inconsistancies while acting in a way that fits in the constructed world.
In other words, be the villain of this arc to Renly, until at the end of the season she can reveal that there are far greater troubles coming.
Give her enough minions to be dangerous but not enough to defeat the high-level knights.

That should work in this setting?
I don't think we should be actively disrupting the illusion while trying to study it.
I'm thinking we should leave for now and return better prepared next turn.
We need to leave behind some kind of watcher to warn us if anything big invades or if the world starts to unravel for whatever reason.
 
I'm thinking we should leave for now and return better prepared next turn.
If we left behind a Myrkdreki and Mind Dragon, between the two of them they have the skills and magic to not only remain hidden, but also to do a lot of thorough investigation that we don't have time for right now.

We could leave them Sending Stones, Plane Shift and Teleport Charms, and even our last Interplanar Whispering Brazier to maintain communication.

Maybe a small flock of Lesser False Ravens and a Shadow Cat or two, as well?
 
There is certain danger to playing along with the setting, I think - it might just be the sort of Fey bullshit that would go through a Mindblank to try and subvert our/our minion's decisions to fit "the narrative" better, depending on how tightly it is all bound together.
I'm thinking we should leave for now and return better prepared next turn.
Better prepared for... what?
Like, what's our game-plan?

We research what keeps the place stable, set up a military outpost, get some Gith friends to pay a visit as well, and convince Renly shit's rigged only when we are sure it won't all break down?
Or do we skip "military outpost" for a while altogether, because of above "whaf if it falls apart?"-clause?


@DragonParadox, these questions are important we are to decide whether we pull out or not:
@DragonParadox, did we learn anything of the pocket plane's inner workings during the investigation?

Especially in regards to its continued stability, and whether there are any unusual metaphysical ties between it and Renly?

@DragonParadox, what does Divination say to us revealing the place as the charade it is and/or clueing in Renly/his companions to what his situation is?
Does it show anything happening to the Petitioners if the Masquerade is broken?

Would be IC to have ran through these questions by now.
 
There is certain danger to playing along with the setting, I think - it might just be the sort of Fey bullshit that would go through a Mindblank to try and subvert our/our minion's decisions to fit "the narrative" better, depending on how tightly it is all bound together.
All the more reason to take Glyra.
The combination of "being trouble" and since the make-good ritual also "teach people to help them" is literally her very nature.
And propably also her main source of fun and legend-building at once.
 
@egoo, if we overtly disrupt the place by pulling out Renly, the Fey will likely ditch the place and things will unravel. So we should have a plan in place to take this over.
 
What about showing up in the guise of the Old Gods Druid. I don't really remember the name of the mask, but it has been a long time since we took that face. It would also be somewhat folklore-ish. The trapped knight and his companions fighting the good fight, only to be aided by the wise man. It could add to solidifying this plane. I say this because Fey work on folklore rules and so by playing into this it shouldn't disrupt it to badly.
 
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