You remember it, the time when the sands and the sun were scorching and painful. Times when your family consisted of mortals, and it was good. Simple and monotonous but good. You remember your origin, planet that all begin it was:
CHOOSE 1:
[ ]Terra - You were born on the humanities cradle, and fought in the Unification Wars. You remember how all of it started, before legions before Primarch. When there was Emperor and nothing more.
Terra born - +1 Martial
Unification War Veteran - +2 Combat
[ ]Prospero - Planet of Sorcerer. Centre of knowledge and lore, particularly knowledge of sorcery and the Warp. You were born among its deathly fauna and flora, and under the guidance of Magnus the Red
Prospero Born - +1 Learning
Student of Tizca - +1 Control, +1 Power
In the years of fighting, in the years of learning. When your Primarch was found by the Emperor the organization of Legion changed. Five Cults were created to consolidate and tutor emerging powers of the mind you were a part of:
CHOOSE 2 (it will determined your main, not the only one ability):
[ ] Athanaean - The Athanaean Cult's members were practiced masters of the discipline of telepathy, and were able to transmit their thoughts and read the thoughts of others. They often acted as the Legion's communications officers since their communications were secure from all but other psykers and they assisted the Corvidae in conducting intelligence operations based on psychically-gleaned knowledge.
[ ] Corvidae - The Corvidae were skilled in the psychic discipline of precognition and divination, determining the likely probabilities of future events. They served as the Legion's seers, warning their Battle-Brothers of dangers before they materialised.
[ ] Pavoni - The Pavoni Cult tended to be the most egocentric of the known Cults within the Thousand Sons Legion, as they had developed the psychic discipline known as physiokinesis, a unique form of biomancy. Physiokinesis allowed the Pavoni to manipulate body chemistry and physiology within themselves as well as others.
[ ] Pyrae - The Pyrae were pyrokinetics, meaning that they had developed the ability to both generate and control fire, the power for which was drawn from the Warp. As masters of the arts of pyromancy the Pyrae could both generate lethal bursts of fire from their bodies that they could shape into a number of different forms, including projectiles fired from their hands as well as fire shields that could hold back foes and melt away incoming weapons fire.
[ ] Raptora - The members of the Raptora Cult were gifted practitioners of the psychic discipline called telekinesis, and were known as telekines. In battle, a Raptora Cult member could psychically fling physical objects at their enemies or rip their enemies bodies' apart through the application of immense telekinetic power drawn from the Immaterium.
The ordeal were grueling and tiresome, but you came through, more powerful, more focused. Beteer soldier in the Emperor's war, Great Crusade, that what it was called.
Throughout the war Magnus the Red made another changes, creating three orders, three groups of his most trusted and loyal. You were honored by being chosen to it:
CHOOSE 2:
[ ] Order of Jackal - Known as the Measure of Life and Death, the role of this order was twofold: to remember the dead and to raise the next generation of warriors to fight for the Legion. It was the Order of the Jackal that interred approved wounded Thousand Sons into Dreadnoughts and trained Aspirants and Neophytes into new Space Marines as well as managing Gene-Seed. The Order also attended to the dead of the Legion and maintained their legacy. As a result, the Order contained a large number of Apothecaries.
Order of Jackal +2 Martial, +1 Stewardship
Apothecary - You can perform apothecary actions
[ ] Order of Ruin - Symbolized by a poised serpent, the Order of Ruin were a sect of mystics said to be obsessed with numerology and the hidden structure of the universe. Its members were known as calculators, logicians, analysts, and organizers of supreme ability.
Order of Ruin +2 Learning, +1 Stewardship
Techmarine - You can perform technology actions
[ ] Order of Blindness - consisted of infiltrators, spies, interrogators, and scouts and operated psychically conditioned standard Humans in their operations known as Hidden Ones. The Order also oversaw the Legion's fast-attack Ammitara Occult troops. The Order of Blindness would often create chaos within the ranks of enemies of the Thousand Sons, often working with Destroyer Squads in the process.
Order of Blindness +2 Intrigue, +1 Diplomacy
Destroyer - +5 Combat, Archeotech Gear