Chaos Consume Us [Warhammer 40k Chaos Quest CK2]

[X] Night Lords

[X] Sons of Malice

We will become the Babayaga of the 41st Millenia, and all will fear the will of Malal Malice
 
[X] Thousand Sons - The main feature that distinguishes the Thousand Sons from the other Traitor Legions is the sheer number of psyker mutations that have always existed amongst the Space Marines in this Legion.Every current member of the Legion possesses psychic abilities and they prefer to use Chaos Sorcerers and guile in combat, relying on their psychic powers and sorcerous knowledge to earn them victory.
Thousand Son +2 Martial, +2 Power +2 Control
Trait - Psyker

[X]Iron Warriors - From iron cometh strength! From strength cometh will! From will cometh faith! From faith cometh honour! From honour cometh iron! These are the words you live by and you will die with.The Iron Warriors were the Emperor's finest siege troops and their Primarch, Perturabo, was the equal of Rogal Dorn in the arts of fortification and strategy. Yet, Perturabo felt himself side-lined by his brother Primarch, whose every proud boast was, to the master of the Iron Warriors, a barbed insult. When the Horus Heresy came, it was perhaps inevitable that the two Primarchs should find themselves on opposite sides of the galactic civil war.
Iron Warrior - +2 Martial, +2 Learning
 
[X] Thousand Sons - The main feature that distinguishes the Thousand Sons from the other Traitor Legions is the sheer number of psyker mutations that have always existed amongst the Space Marines in this Legion.Every current member of the Legion possesses psychic abilities and they prefer to use Chaos Sorcerers and guile in combat, relying on their psychic powers and sorcerous knowledge to earn them victory.
Thousand Son +2 Martial, +2 Power +2 Control
Trait - Psyker

[X]Iron Warriors - From iron cometh strength! From strength cometh will! From will cometh faith! From faith cometh honour! From honour cometh iron! These are the words you live by and you will die with.The Iron Warriors were the Emperor's finest siege troops and their Primarch, Perturabo, was the equal of Rogal Dorn in the arts of fortification and strategy. Yet, Perturabo felt himself side-lined by his brother Primarch, whose every proud boast was, to the master of the Iron Warriors, a barbed insult. When the Horus Heresy came, it was perhaps inevitable that the two Primarchs should find themselves on opposite sides of the galactic civil war.
Iron Warrior - +2 Martial, +2 Learning
 
Adhoc vote count started by Shadow1863 on Dec 3, 2020 at 7:01 PM, finished with 16 posts and 16 votes.

  • [X] Thousand Sons - The main feature that distinguishes the Thousand Sons from the other Traitor Legions is the sheer number of psyker mutations that have always existed amongst the Space Marines in this Legion.Every current member of the Legion possesses psychic abilities and they prefer to use Chaos Sorcerers and guile in combat, relying on their psychic powers and sorcerous knowledge to earn them victory.
    [X]Iron Warriors - From iron cometh strength! From strength cometh will! From will cometh faith! From faith cometh honour! From honour cometh iron! These are the words you live by and you will die with.The Iron Warriors were the Emperor's finest siege troops and their Primarch, Perturabo, was the equal of Rogal Dorn in the arts of fortification and strategy. Yet, Perturabo felt himself side-lined by his brother Primarch, whose every proud boast was, to the master of the Iron Warriors, a barbed insult. When the Horus Heresy came, it was perhaps inevitable that the two Primarchs should find themselves on opposite sides of the galactic civil war.
    [X]Alpha Legion - Experts in infiltration, covert operations, misdirection and diversion tactics. You are Alpharius. Everyone is.
    [x] Night Lords - The Night Lords are synonymous with terror and murder, for their favoured mode of warfare is the unfettered application of brutal, overwhelming force. They show no mercy whatsoever, eschewing all subtlety and guile for wanton bloodshed and destruction. While such an approach might appear mindless, at one time it was different.
    [X]Word Bearers
    [X] Emperor's Children
    [X] ]Word Bearers
    [X]Fallen Angels
    [x] Death Guard - Death Guard were the strongest and most resilient of all of the Emperor's Space Marine Legions, the inheritors of the Primarch Mortarion in whose genetic image they were created.
    [X] Sons of Malice


And we have a winner. You are a proud son of Magnus. which means you were reborn again and again, through time. Nice one.
 
So you're having a WH40K Quest, CKII-style, where we have a character whose actions are decided by a multitude of votes in the guy's head.

Are you sure you're not demons possessing someone? :p

"My Lord! The Corpse-worshipers are holed up in their pathetic monastery, but have barricaded themselves in well and are heavily armed! What shall we do?"
"Hold on a second, I gotta consult the voices in my head..."

Sorry, couldn't resist :p Carry on.
 
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First Life
You remember it, the time when the sands and the sun were scorching and painful. Times when your family consisted of mortals, and it was good. Simple and monotonous but good. You remember your origin, planet that all begin it was:

CHOOSE 1:

[ ]Terra - You were born on the humanities cradle, and fought in the Unification Wars. You remember how all of it started, before legions before Primarch. When there was Emperor and nothing more.
Terra born - +1 Martial
Unification War Veteran - +2 Combat

[ ]Prospero - Planet of Sorcerer. Centre of knowledge and lore, particularly knowledge of sorcery and the Warp. You were born among its deathly fauna and flora, and under the guidance of Magnus the Red
Prospero Born - +1 Learning
Student of Tizca - +1 Control, +1 Power

In the years of fighting, in the years of learning. When your Primarch was found by the Emperor the organization of Legion changed. Five Cults were created to consolidate and tutor emerging powers of the mind you were a part of:

CHOOSE 2 (it will determined your main, not the only one ability):

[ ] Athanaean - The Athanaean Cult's members were practiced masters of the discipline of telepathy, and were able to transmit their thoughts and read the thoughts of others. They often acted as the Legion's communications officers since their communications were secure from all but other psykers and they assisted the Corvidae in conducting intelligence operations based on psychically-gleaned knowledge.
[ ] Corvidae - The Corvidae were skilled in the psychic discipline of precognition and divination, determining the likely probabilities of future events. They served as the Legion's seers, warning their Battle-Brothers of dangers before they materialised.
[ ] Pavoni - The Pavoni Cult tended to be the most egocentric of the known Cults within the Thousand Sons Legion, as they had developed the psychic discipline known as physiokinesis, a unique form of biomancy. Physiokinesis allowed the Pavoni to manipulate body chemistry and physiology within themselves as well as others.
[ ] Pyrae - The Pyrae were pyrokinetics, meaning that they had developed the ability to both generate and control fire, the power for which was drawn from the Warp. As masters of the arts of pyromancy the Pyrae could both generate lethal bursts of fire from their bodies that they could shape into a number of different forms, including projectiles fired from their hands as well as fire shields that could hold back foes and melt away incoming weapons fire.
[ ] Raptora - The members of the Raptora Cult were gifted practitioners of the psychic discipline called telekinesis, and were known as telekines. In battle, a Raptora Cult member could psychically fling physical objects at their enemies or rip their enemies bodies' apart through the application of immense telekinetic power drawn from the Immaterium.

The ordeal were grueling and tiresome, but you came through, more powerful, more focused. Beteer soldier in the Emperor's war, Great Crusade, that what it was called.
Throughout the war Magnus the Red made another changes, creating three orders, three groups of his most trusted and loyal. You were honored by being chosen to it:

CHOOSE 2:
[ ] Order of Jackal - Known as the Measure of Life and Death, the role of this order was twofold: to remember the dead and to raise the next generation of warriors to fight for the Legion. It was the Order of the Jackal that interred approved wounded Thousand Sons into Dreadnoughts and trained Aspirants and Neophytes into new Space Marines as well as managing Gene-Seed. The Order also attended to the dead of the Legion and maintained their legacy. As a result, the Order contained a large number of Apothecaries.
Order of Jackal +2 Martial, +1 Stewardship
Apothecary - You can perform apothecary actions
[ ] Order of Ruin - Symbolized by a poised serpent, the Order of Ruin were a sect of mystics said to be obsessed with numerology and the hidden structure of the universe. Its members were known as calculators, logicians, analysts, and organizers of supreme ability.
Order of Ruin +2 Learning, +1 Stewardship
Techmarine - You can perform technology actions
[ ] Order of Blindness - consisted of infiltrators, spies, interrogators, and scouts and operated psychically conditioned standard Humans in their operations known as Hidden Ones. The Order also oversaw the Legion's fast-attack Ammitara Occult troops. The Order of Blindness would often create chaos within the ranks of enemies of the Thousand Sons, often working with Destroyer Squads in the process.
Order of Blindness +2 Intrigue, +1 Diplomacy
Destroyer - +5 Combat, Archeotech Gear
 
[X]Prospero - Planet of Sorcerer. Centre of knowledge and lore, particularly knowledge of sorcery and the Warp. You were born among its deathly fauna and flora, and under the guidance of Magnus the Red
Prospero Born - +1 Learning
Student of Tizca - +1 Control, +1 Power

[X] Pavoni - The Pavoni Cult tended to be the most egocentric of the known Cults within the Thousand Sons Legion, as they had developed the psychic discipline known as physiokinesis, a unique form of biomancy. Physiokinesis allowed the Pavoni to manipulate body chemistry and physiology within themselves as well as others.

[X] Corvidae - The Corvidae were skilled in the psychic discipline of precognition and divination, determining the likely probabilities of future events. They served as the Legion's seers, warning their Battle-Brothers of dangers before they materialised.


[X] Order of Jackal - Known as the Measure of Life and Death, the role of this order was twofold: to remember the dead and to raise the next generation of warriors to fight for the Legion. It was the Order of the Jackal that interred approved wounded Thousand Sons into Dreadnoughts and trained Aspirants and Neophytes into new Space Marines as well as managing Gene-Seed. The Order also attended to the dead of the Legion and maintained their legacy. As a result, the Order contained a large number of Apothecaries.
Order of Jackal +2 Martial, +1 Stewardship
Apothecary - You can perform apothecary actions

[X] Order of Ruin - Symbolized by a poised serpent, the Order of Ruin were a sect of mystics said to be obsessed with numerology and the hidden structure of the universe. Its members were known as calculators, logicians, analysts, and organizers of supreme ability.
Order of Ruin +2 Learning, +1 Stewardship
Techmarine - You can perform technology actions
 
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[x]Prospero
[x] Athanaean
[x] Pavoni
[x] Order of Jackal
[x] Order of Blindness

While some of the choices are padding, the idea of playing a biomancer apothecary is really appealing to me. Its pretty synergystic and a not aprticulary well-traveled path.

Although a telepatic spymaster is also fine, even if it is a more common path.
 
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