Sitting at your desk, you groaned into your papers. The minute you voted to look into mechanical solutions, the Belgian Staff had been sending you missives about 'operational needs', 'civil sector integration' and 'inter-army resource allocation' which all could be summed up as 'why did you not pick our favorite thing' by a lot of a lot of angry officers.
In actually important news, however, you were meeting with your End User Team today: a volunteer mixed-nationality company who would be working as your new demonstration team for whatever crackpot materials your board came up with.
Their camp in Marche-en-Famenne was within easy train and horse riding distance, and it wasn't long before sunset you met with the officers: one senior captain of Flemish descent, three Dutch lieutenants, and Lieutenant Jansen, a drinking buddy of yours who had been shoehorned into this for some reason. Opinions on what the Test Unit wanted to see were mixed.
Jansen, who was also the main interpreter for the unit, wanted some kind of explosive thrower. Grenades were the most reliable way of getting pillboxes and killzones suppressed, and the Experimental Company's work in the Zone Rouge had proven that no matter who built them, reinforced surface points on a fortified combat zone were a bitch and a half to handle. Considering then the relative distances between jumping-off points, and effectiveness of overlapping and enfilade machine-gun fire, such a grenade projector would need to have at least a hundred and fifty meters of range, possibly up to two hundred. Current rifle grenades could only make a hundred meter shots with difficulty, and equally importantly had anemic payloads due to being based around British designs acquired secondhand.
2 Platoon, lead by Lt. Bartholomeus, did not want anything except a new and shiny weapon of some type that was not otherwise available. Tunnel-based experience dictated that they wanted a light, automatic weapon, capable of being used in the confined spaces of a trench line or bunker complex. While explosives were all well and good for getting there, mortar teams distributed down to the battalion level were an adequate tool in his mind. If a light weapon was unavailable, than a pump or lever action shotgun would be acceptable: the goal was to maximize fire rate in a cramped action.
3 Platoon, lead by Lt. Elmo, wanted a pyrotechnic system, and preferably as many as you could get them. Fire weapons would deny fortified points, and more importantly allow for units to have a way to deal with tunnel systems without entering them. Logic, for them, dictated the best way to maximize effectiveness and safety was to keep moving, and therefore that meant being able to plug up enemy routes behind them without getting caught out in an area that had been presighted for artillery.
4 Platoon wanted a good air-cooled machine gun, since you couldn't actually find their lieutenant. The main striking weapon of the platoon was their long-range automatic fire, and four Madsen guns were not sufficient striking power in their opinion. This was a fair complaint: the Madsen suffered relatively problematic heating issues, was impossible to do barrel changes or water cooling on without overloading the weapon team assigned to it, and jammed frequently on bad rounds. While it was rumored that additional Madsens would be released to the infantry, it was entirely likely that a new and improved service weapon would be designed and sourced for the role.
Captain Stanislaus, the man in charge of this clown show, wanted an organic heavy weapon of some kind for the platoon. This could be an anti-walker rifle, a long distance grenade projector, hell, even a flamethrower would work. Any, and he did mean any, major threats to an individual platoon would have to be taken care of by one of the company's three detachments from the battalion; usually an anti-walker section with a 4-bore gun, a engineering section, and a telegraph section, plus the company's own machine guns. If, perchance, there was an organic platoon heavy weapon, that would also bring more weapons to the company, and it would be entirely possible he'd get more tools to work with.
This completed, it was a week before you got to see the assorted napkin designs be presented to the board. Several were winnowed down before they got too far; steel shields and gas cartridges for flare guns were considered 'impractical and unrealistic' and shelved for later, likewise lightning guns and self-mobile mines were shelved. What ended up petering down to serious selection was four items.
Citroen's trench mortar had settled on a 58mm bore, spade baseplate, and a 36cm barrel. It was unrifled, with a three-position bipod to give 30, 45, and 60 degree angle positions; more sophisticated control would be handled by moving a solid sleeve over barrel perforations. Due to light charge weight, the weapon did have a mechanical firing pin, which was easily charged via a lever before use. Additional supplies were a hand lens for ranging, and a simple ranging table to be copied and stapled to the inside lid of ammunition cases.
Vroom, meanwhile, had taken his Gras idea, and refined it massively. Moving away from rods, he had developed an overpressure round to impulse a grenade, and from there designed an integrated launcher and sighting system. The weapon could be shoulder fired to 125 meters with the Model 1 or 2 grenades, and ground fired with the 3, 4, or 5 model rounds, as well as a model 6 round for ground fire only to conduct 'long range bombardment' that had Citroen and van Beek trying to strangle him as he yelled something about shininess and chroming.
Meanwhile, from outside the office, three other tenders had come in. The first was by the Bergenwerke, offering a version of the Mg.15nA in 6.5mm Dutch. It was a very serviceable light machine gun, and the Bergenwerke were willing to build a small factory in the Netherlands in order to produce the weapons to order, or sell a license to Fabrique National.
The second design was the Wex flamethrower, on direct government sale from the Heer itself. The weapon was a flamethrower, with an effective range of 45 meters, and had served with some distinction in the Great War in the engineering corps before the formation of undersoldaten units to address the underground mines that made up the second dimension of the modern battlefield.
The last tender was from the British firm Jaques & Simons, a fabricated beast producer from within the Royal Army's sphere of influence. After the dramatic budget cuts that the British had executed, they needed work, and to get it they were willing to sell warbeasts to foreign countries; high end warbeasts to boot. Despite not meeting your tender, they still were offering a seventh-generation design of War Otter, of all things. Friendly, sociable, nominally omnivorous although preferring meat, they were billed as the best thing since sliced bread to the board. Interestingly enough, they were also one of the few war-beasts that had actual testimony on effectiveness by the Belgian Army, as they had been used extensively in the War on their fronts, and talks of a purchase had been ongoing before the War. This also neatly explained why they had gotten to your table: the Belgian apparatus had stamped it exceptional to your board's requirements, and sent it in anyway.
The problem, then, is money: specifically, the Special Arms, Beasts, Operations, Tactics board had no money. After Klaes did the math, if you all pitched in forty francs and agreed to give up the community cigar box for three weeks, the board could afford to test two weapons systems.
Your wallet now notably lighter, you got ready to make your recommendations to the Board as for what to test.
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VOTE
No plan votes allowed. Choose two of the below.
[] Trench Mortar (Citroen)
[] Grenade Projector (Vroom)
[] Mg.15nA (Bergenwerke)
[] Wex Flamethrower (Deustches Heer)
[] War Otter mle 7 (Jaques & Simons)