So all the arguements boil down to, we can't wait for the full scope of the problem to be relived before we bitch about it.
And the interruption was due to bad rolls, which is the point of having randomness in a game, sometimes setbacks happen, don't blame the player (or the dm) blame the dice. The only way this can be prevented is to prevent rolls entirely.
So either vote to remove background roles or suck it up.
I feel @Acolyte has an extremely calid point and that DP is being harassed over something that is not an issue at all. These arguments just suck the fun out of any updates that I try to enjoy. I didnt see anything wrong with the previous update. What, how is DP supposed to foreshadow anything when the very action of foreshadowing gets the insane and stupid argument of not warning people about it. And when he just tries to give us plenty of warning, people just accuse him of removing the tension in his own story. So maybe DP should just write updates where he states "And Viserys won again, forever". All these arguments are just written by people who dont know how to enjoy a story without gucking overanalyzing everything about it.That's not really fair, @Crake and @Azel had totally valid complaints. DP does excellent work, but he isn't perfect. These brief arguments might be unpleasant in the moment, but they are undeniably productive in improving the quest as a whole, resulting in better writing, better characterization, better mechanics, etc. In here, I agree wholeheartedly. The presentation is very important. For things like this we need hints and foreshadowing. Is what we're facing a fluke, or are we uncovering something deeper?
I am not defending DP, he has made his feelings on the matter clear.That's not really fair, @Crake and @Azel had totally valid complaints. DP does excellent work, but he isn't perfect. These brief arguments might be unpleasant in the moment, but they are undeniably productive in improving the quest as a whole, resulting in better writing, better characterization, better mechanics, etc. In here, I agree wholeheartedly. The presentation is very important. For things like this we need hints and foreshadowing. Is what we're facing a fluke, or are we uncovering something deeper?
I have given a detailed analysis of why people felt the way they feel and how things could have been done differently to avoid these problems. If you don't want to engage with that, please do me a favour and refrain from insulting hot takes about what other people do, feel and argue. This post of yours has provided nothing of value except intentionally antagonising other people here by telling them to shut up.I feel @Acolyte has an extremely calid point and that DP is being harassed over something that is not an issue at all. These arguments just suck the fun out of any updates that I try to enjoy. I didnt see anything wrong with the previous update. What, how is DP supposed to foreshadow anything when the very action of foreshadowing gets the insane and stupid argument of not warning people about it. And when he just tries to give us plenty of warning, people just accuse him of removing the tension in his own story. So maybe DP should just write updates where he states "And Viserys won again, forever". All these arguments are just written by people who dont know how to enjoy a story without gucking overanalyzing everything about it.
Did you actually read my arguments and analysis? Because you seem very engrossed in arguing that strawman of yours without actually engaging with the people around you. Your argumentation is not addressing any of the underlying reasons of the frustration, instead aiming to dunk on people.I am not defending DP, he has made his feelings on the matter clear.
No I was pointing out that you should at least let the even play out before being pissed off. It helps nobody if you start bitching at the first sign of any sort of deviation from the plan. Frankly, any narrative where we didn't face difficulties would be much less fun than now.
Also, no, everything doesn't need foreshadowing. Some things do just come out of the left field and should be complete surprise, like some being having the ability to stack demiplanes.
Like how do you propose he foreshadow it without spoiling the fun.
And my second point was that we will always face difficulties no matter how well we prepare, because that's the inherent feature of the type of game we are playing.
What analysis, I genuinely haven't seen that post. Would be happy to address your points if you could point it out to me.The accusation that, of all the people, I am supposedly against having a challenge is extremely rich. To say nothing about the rampant strawmanning going on in these posts.
I have given a detailed analysis of why people felt the way they feel and how things could have been done differently to avoid these problems. If you don't want to engage with that, please do me a favour and refrain from insulting hot takes about what other people do, feel and argue. This post of yours has provided nothing of value except intentionally antagonising other people here by telling them to shut up.
Did you actually read my arguments and analysis? Because you seem very engrossed in arguing that strawman of yours without actually engaging with the people around you. Your argumentation is not addressing any of the underlying reasons of the frustration, instead aiming to dunk on people.
Firstly, @Crakes core grievance is that he feels his agency as a player is violated by this chain of events, which is a result of the Court of Stars being a constant and repeated source of sudden surprises that regularly came out of nowhere and disrupted player plans. Your insistence on litigating this specific instance is missing the wider pattern and thus fails to acknowledge the slow buildup of frustration that came to head now. Your view of the grievances of Crake and others is superficial.
Secondly, this is a problem that you can not understand since your relationship to this thread is different then Crakes and you are unwilling or unable to emphasis with him. Crake is an active player of a game, who makes plans and has a stake in seeing them come to fruition. You on the other hand are a passive consumer of a story, who does not involve himself to any great degree in planning or discussions. Which is a perfectly fine way to interact with this thread, but you fail to appreciate the difference in kind of your interaction pattern with that of others.
Instead, you act as if your form of interaction is the only valid one and attack others for having different engagement and thus opinions on events.
If you want to argue with people here, then I would ask you to engage with their arguments and standpoints instead of spreading toxicity by misrepresenting their positions and grievances, regardless of if you do this out of laziness or malice.
Core problem is the lack of agency of players and that the manner in which this was presented was a full, hard stop of the action. Which is a repeating pattern in DPs writing and a regular cause of frustration among active players.@DragonParadox, I could give you a page or two of detailed analysis about why people are annoyed at this, but unless you want to have that I'll not add to the complaint pile by writing it unprompted.
What I do want to say and point out though, which is a repeated core problem, is that you "tell" all your world building. Just having a character recite it IC doesn't make it "show". This is compounded by you being almost deadly afraid of secrets or subtext that exist for the reader to figure out instead of having characters shout it from the rooftops at the slightest prompting.
Whatever you cooked up, I'm certain that Lya will now proceed to narrate it at us. And given that this action just experienced a full stop, there's not really a way around that other then just failing our plan. But like this, the world building does not arrive organically, but as an interruption that feels like an informical. The pacing of the action and the overall narrative has ground to a complete halt here and we as players have no agency, but must comply with the mandatory cutscene instead of having the chance to figure something out on our own or intentionally shining the spotlight on it.
Might be a part of the short-but-many update strategy?Core problem is the lack of agency of players and that the manner in which this was presented was a full, hard stop of the action. Which is a repeating pattern in DPs writing and a regular cause of frustration among active players.
Yes and no. Short updates compound the issue, but the core issue is that DP presents problems often as "door is locked, what do?" instead of "door is locked, here is some relevant observations and theory".Might be a part of the short-but-many update strategy?
If the phenomenon and the analysis of the same had happened in the update that might have saved the salt.
Fair enough. That is a valid complaint. Sorry missrepresting you guys.@Acolyte, here. Highlighted the important parts.
Core problem is the lack of agency of players and that the manner in which this was presented was a full, hard stop of the action. Which is a repeating pattern in DPs writing and a regular cause of frustration among active players.
But in this particular case looking over the problem was the obvious next step, so a longer update (or a second in short order following) would have helped.Yes and no. Short updates compound the issue, but the core issue is that DP presents problems often as "door is locked, what do?" instead of "door is locked, here is some relevant observations and theory".
Deadly Juggernaut is one we've talked about before for Richard and some of our other melee folks. It would be a good effect for them, Bronn included. I think it might make a nice scabbard upgrade?So I've got a selection of items for Bronn now. I'm trying to keep it on the cheaper end so we can give him a few of these, but he's ultimately not important enough to justify giving him all of them.
Deadly Juggernaut: This is a level 3 spell that lasts 1 minute/CL. Every time you kill something within the duration you get a cumulative +1 luck bonus to melee attack, melee damage, strength checks, and strength based skill checks up to +5. You also get DR 2/- per kill, stacking to 10/-. I'm thinking a one or two a day item would work fine.
Blurred Movement: This is a level 1 item that lasts 1 minute/CL. It's basically blur, but only works while you're moving unless you've moved at least 10 ft. An item with uses a day matching the DJ one would pair well with his kit.
Death Knell Aura: This is a level 4 spell that lasts 1 round /CL. I know that items that let opponents make saves are usually trash, but this one might be an exception. It basically casts death knell on everyone in the AoE that qualifies, so all he needs is one or two people to get unlucky to get some substantial benefits.
I'm still looking for some stuff to work better with his luck theme, but I'm having trouble finding things that are worth the enchantment time.
Make a clone. It isn't fair that Lya gets to have all the fun with those.
...OOC: Yes the Orphne king was scrying you through the shadow intermittently over the years (up until he swore to you when it would be a breach of oaths), but since he is not going to tell you so in character I figured this might be a good moment to see his PoV. It also helps to contrast the perspective of a truly old fey to someone like Moonsong. Also I realize that lvl 5 is actually twice as much XP as you would get by eating it, but then that much XP on the already high level Visrrys is harder to get than a low to mid level character or a minor artifact. Not yet edited.
...
Well, conclusions.
1. Good thing we made it a point to vassalize the Orphne Lord the second we were able
2. This proves all my fears of pieces of us getting away from our control. He bypassed our Mind Blank using our shadow.
3. This is why we should just eat our shadow instead of letting it get away again. It is a loose end.
[X] Consume it at once (+5000 XP)
It sounds interesting, but if we really want that line of research there are other options for us. The Orphne Court is ours now. We can just ask the fey there to shave off someone's shadow and use that for whatever research we want. We have no need to use our own shadow.I should make a note here. If you make the shadow its own being it will not resonate with you enough to serve as a scrying focus anymore than Lya's arcanums do. When a piece of a soul is put to a new purpose it becomes more its own entity and not just part of the progenitor.
We did a lot of things that would make us scream back at the beginning of the quest.Interesting POV here, and a neat glimpse into the Orphne Lord's thought processes. I'm not surprised he could use Viserys' shadow as a scrying focus, considering that it was basically a piece of his soul, but I don't think we ever considered that as a possibility back when we traded it.