Alright let's see what the vote situation is:
Adhoc vote count started by Dmol8 on Oct 3, 2020 at 9:26 AM, finished with 366 posts and 69 votes.

  • [X] Plan My Plan
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Vapor Tanks
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Engineering Aid
    -[X] By Zealots Be Purged
    -[X] Be Sure
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Name the Newborn: Octaine
    -[X] Ask The Amber:
    --[X] Yes, Ask Them
    -[X] Elven Expertise:
    --[X] Laurelorn
    [X] Plan: We can afford the lighthouse, you know?
    -[X] Festermarsh: Cost: 100. Time: 1 Year. Reward: Army of Ostland Contributes To Festermarsh. Chance of Success: To Be Rolled By Ostermark, with Army of Ostland providing a bonus to Ostermark's Rolls.
    -[X] Tracking Beast-Paths: Cost: 500. Time: 1 Year. Reward: At Least One Major Beast-Path Located. Chance Of Success: 75%
    -[X] Greatship 4: Cost: 500. Time: 1 Year. Reward: 1 New Greatship.
    -[X] Galley Focus: Cost: 1500. Time: 1 Year. Reward: 10 Wargalleys.
    -[X] Arming Albion – Charity: Cost: 750 Per Turn Until Tribes Capable of Self-Training And Fully Equipped. Time: 1 Year For Training To Complete, 2 Years Until Fully Equipped. Reward: Albionese able to resist the Albion Fimir and druchii much better, significantly better equipped in arms and armor. Chance of Success: 70% Cannot Be Chosen If Albion Trade Is Chosen
    -[X] Seeding The Future – Profit: Cost: 2,500. Time: 1 Turn. Reward: Seeding Drills freely produced and transported to Nordland and Ostermark, their farmers trained in its use. Significant increase to agricultural production in Nordland and Ostermark. Cannot Pick With Seeding The North – Proliferation.
    -[X] An Open Hand: Cost: 500. Time: 1 Year. Reward: Amiable opening to relations with Count Rommel. Chance of Success: 65%
    -[X] The Lighthouse Of Salkalten, Foundation: Cost: 3,500. Time: 2 Years. Reward: Salkalten Lighthouse Foundation Created/Bottom Third Of Structure Built.
    -[X] Seeding Drills: Cost: 2,500. Time: 1 Year. Reward: Major Agricultural Income Increase Starting Next Year i.e. No immediate income boost this year, but in Turn 37.
    -[X] Heavy Blastguns: Cost: 1,000. Time: 2 Years. Reward: Heavy Blastgun, an upgraded and more damaging version than the infantry version. Meant for cavalry use. Chance of Success: 75%
    -[X] The Other Two Cannon Types: Cost: 1000. Time: 1 Year. Reward: Bull Cannons and Dash Cannons Improved As The Great Cannons Were. Chance of Success: 70%
    -[X] A Cataloguing Of Radicals: Cost: 500. Time: 1 Year. Reward: Information on various Radical Sects of the Cults of the Empire. Chance of Success: 80%
    -[X] Examining Your Enemies: Cost: 1,000. Time: 1 Year. Reward: Information on the Houses of Geisen, Rutger, and Weiss. Chance of Success: 50%
    -[X] Gold Journeymen: Cost: 100 at first, fees to come afterwards. Time: 1 Year. Reward: 2+1d4 Gold Journeymen Wizards For Combat Purposes. Chance of Success: 75%
    -[X] Helping Sabine: Cost: 0. Time: 1 Year. Reward: Roll to determine extent/potency of aid given to IFL development.
    -[X] The Expected Inquisition: Result: Cult of Manann takes full control of religious investigation in Ostland coast, including in Salkalten. Results may vary, may not get full information on captives due to cultist secrecy, etc.
    -[X] Be Sure: You're reasonably sure that Bugman would prefer that it's left alone, but you could ask.
    -[X] Donating Funds: Result: -3500 Gold From The Treasury Loaned To Coastal Settlements, Including Salkalten, To Ensure Rapid Rebuilding From Damages. Fishing and Trade Income Recovery will quicker. No Repayment. Opinions Affected Positively.
    -[X] Let Logan Go:
    -[X] Name the Newborn:
    -[X] Ask The Amber:
    --[X] Yes, Ask Them
    -[X] Elven Expertise: Oskkhan
    --[X] Laurelorn: Cost: 100. Chance of Success: ??
    [X] Plan: It's Investment, Not Charity
    -[X]Festermarsh:
    -[X] Blastweave Upgrading - All:
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The North – Proliferation:
    -[X]An Open Hand:
    -[X] The Lighthouse Of Salkalten, Foundation
    -[X]Seeding Drills:
    -[X] Vapor Tanks
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Gold Journeymen:
    -[X] Engineering Aid
    --[X] On Vapor Tanks
    -[X] By Zealots Be Purged
    -[X] Be Sure
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Ask The Amber:
    --[X] Yes, Ask Them
    -[X] Elven Expertise:
    --[X] Chrace
    [X] Plan Lighthouse, Cannons and Tanks
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X]Galley Focus:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X] The Lighthouse Of Salkalten, Foundation
    -[X]Seeding Drills:
    -[X] Vapor Tanks
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Engineering Aid
    -[X] By Zealots Be Purged
    -[X] Be Sure
    [X] Baby's first plan
    [X] Plan Massgamer
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Imperial Organs, Big
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Engineering Aid
    -[X] By Zealots Be Purged
    -[X] Be Sure
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Newborn Name: Oskkhan
    --[X] Ask The Amber:
    ---[X] Yes, Ask Them
    --[X] Elven Expertise:
    ---[X] Laurelorn:
    [X] Plan I'm awful with names
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X]Galley Focus:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X] Radical's Measures
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Vapor Tanks
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Engineering Aid
    --[X] Vapor Tanks
    -[X] By Zealots Be Purged
    -[X] Be Sure
    -[X] Loaning Funds
    -[X] Let Logan Go:
    -[X] Newborn Name: See plan title
    --[X] Ask The Amber:
    ---[X] Yes, Ask Them
    --[X] Elven Expertise:
    ---[X] Laurelorn:
    [X] Plan Generosity
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X] Wolf Focus:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The North – Proliferation:
    -[X]An Open Hand:
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Vapor Tanks
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] The Law Of Ostland:
    -[X] The Expected Inquisition:
    -[X] Be Sure
    -[X] Donating Funds:
    -[X] Name the Newborn: Octaine
    --[X] Elven Expertise:
    ---[X] Laurelorn:
    [X] Plan Full Recovery Effort
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The North – Proliferation:
    -[X]An Open Hand:
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Off-Roading:
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Engineering Aid
    --[X] Off-Roading
    -[X] The Expected Inquisition:
    -[X] Be Sure
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Name the Newborn: Octaine
    --[X] Ask The Amber:
    ---[X] Yes, Ask Them
    --[X] Elven Expertise:
    ---[X] Laurelorn:


The two main votes are neck and neck. Please vote if you haven't already.
 
[X] Plan: We can afford the lighthouse, you know?

Sure, let's come in at the last minute and make it a draw. (Just joking, I honestly prefer this plan.)
 
I have an idea for the Vapor tanks , now hear me out the Elector countess of Nuln is a major Freddy fangirl so she's positively disposed towards us , my idea is to approach her during the next electors meet and make a deal were she lends us the eight original steam tanks Nuln has to reverse engineer and in exchange we will share the reverse engineered blueprints of the steam tanks allowing both us and Nuln to reproduce them as for why we would do this well there is a number of reasons
-first and the main reason really is that each of the original steam tanks is a unique masterwork with there own features and design quirks which once reverse engineered we can use to upgrade our own Vapor Tanks to the next level
-second it will allow us and Nuln to produce steam tanks which are much cheaper to build and maintain compared to vapor tanks
-third it will increase the number of tanks the empire has , always a win
-forth it will be good way to foster even better relations with Nuln ,chances are we might be able set up some future cooperative efforts with their collage and maybe even some technological exchanges down the line

note: we are not going to share our vaporware tech with them , only the steam tech they need to reproduce their own steam tanks based on the blueprints we manage to reverse engineer if they accept lending us their tanks
 
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[X] Plan My Plan
Fuck that. If these morons won't get that it is a survival necessity, they will be shown what happens when you try to open the way of Chaos raiders.
 
Fuck that. If these morons won't get that it is a survival necessity, they will be shown what happens when you try to open the way of Chaos raiders.
What part of "plan my plan" is a survival necessity? The vapor tank that won't be ready for 5, or 5+ turns? The blastweave upgrade that will be added on top of all the other army upgrades already done? Throwing the witch hunters at the cult of manaan because the cult of manaan cannot be trusted to purge their ranks (risk pissing the cult and marienburg possibly off, or let them handle it at the risk they don't handle it immediately)?

I'm honestly curious about what part of it is a survival necessity, cause as far as I can tell if we don't take some of the actions we will not be destroyed this turn. An argument can possibly be made that we need the beast paths as a survival necessity, but that argument is kinda silly.
 
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[X] Plan My Plan

Was ambivalent since plans seemed basically identical in things I cared or didn't care about, but then noticed the cult part. They had the chance to self-police and it caused massive damage across multiple nations.
 
I'm a little confused, what's the main point of contention between the two leading plans?
No main point. The two plans are different in multiple key points there is nothing to call a main point of contention. Be it the desire not to get a lighthouse. the vapor tank being the key point. The manaan issue. The beast-path vulnerability issue. Building ships vs putting wing suits on ships.

The plans are different.
 
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[X] Plan My Plan

Didn't realize lighthouse plan had the cults self police when I first voted.

One of Ostland's strengths (and theoretical weaknesses) is being inundated with Witch Hunters. Let's put them to use, eh?
 
I think we are passed the 24 hour period torroar set for the vote, and result was pretty close all things considered.

We should be able to start voting on DD and Engineering Aid once the GM confirms.
Adhoc vote count started by Massgamer on Oct 3, 2020 at 3:05 PM, finished with 382 posts and 77 votes.

  • [X] Plan My Plan
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Vapor Tanks
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Engineering Aid
    -[X] By Zealots Be Purged
    -[X] Be Sure
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Name the Newborn: Octaine
    -[X] Ask The Amber:
    --[X] Yes, Ask Them
    -[X] Elven Expertise:
    --[X] Laurelorn
    [X] Plan: We can afford the lighthouse, you know?
    -[X] Festermarsh: Cost: 100. Time: 1 Year. Reward: Army of Ostland Contributes To Festermarsh. Chance of Success: To Be Rolled By Ostermark, with Army of Ostland providing a bonus to Ostermark's Rolls.
    -[X] Tracking Beast-Paths: Cost: 500. Time: 1 Year. Reward: At Least One Major Beast-Path Located. Chance Of Success: 75%
    -[X] Greatship 4: Cost: 500. Time: 1 Year. Reward: 1 New Greatship.
    -[X] Galley Focus: Cost: 1500. Time: 1 Year. Reward: 10 Wargalleys.
    -[X] Arming Albion – Charity: Cost: 750 Per Turn Until Tribes Capable of Self-Training And Fully Equipped. Time: 1 Year For Training To Complete, 2 Years Until Fully Equipped. Reward: Albionese able to resist the Albion Fimir and druchii much better, significantly better equipped in arms and armor. Chance of Success: 70% Cannot Be Chosen If Albion Trade Is Chosen
    -[X] Seeding The Future – Profit: Cost: 2,500. Time: 1 Turn. Reward: Seeding Drills freely produced and transported to Nordland and Ostermark, their farmers trained in its use. Significant increase to agricultural production in Nordland and Ostermark. Cannot Pick With Seeding The North – Proliferation.
    -[X] An Open Hand: Cost: 500. Time: 1 Year. Reward: Amiable opening to relations with Count Rommel. Chance of Success: 65%
    -[X] The Lighthouse Of Salkalten, Foundation: Cost: 3,500. Time: 2 Years. Reward: Salkalten Lighthouse Foundation Created/Bottom Third Of Structure Built.
    -[X] Seeding Drills: Cost: 2,500. Time: 1 Year. Reward: Major Agricultural Income Increase Starting Next Year i.e. No immediate income boost this year, but in Turn 37.
    -[X] Heavy Blastguns: Cost: 1,000. Time: 2 Years. Reward: Heavy Blastgun, an upgraded and more damaging version than the infantry version. Meant for cavalry use. Chance of Success: 75%
    -[X] The Other Two Cannon Types: Cost: 1000. Time: 1 Year. Reward: Bull Cannons and Dash Cannons Improved As The Great Cannons Were. Chance of Success: 70%
    -[X] A Cataloguing Of Radicals: Cost: 500. Time: 1 Year. Reward: Information on various Radical Sects of the Cults of the Empire. Chance of Success: 80%
    -[X] Examining Your Enemies: Cost: 1,000. Time: 1 Year. Reward: Information on the Houses of Geisen, Rutger, and Weiss. Chance of Success: 50%
    -[X] Gold Journeymen: Cost: 100 at first, fees to come afterwards. Time: 1 Year. Reward: 2+1d4 Gold Journeymen Wizards For Combat Purposes. Chance of Success: 75%
    -[X] Helping Sabine: Cost: 0. Time: 1 Year. Reward: Roll to determine extent/potency of aid given to IFL development.
    -[X] The Expected Inquisition: Result: Cult of Manann takes full control of religious investigation in Ostland coast, including in Salkalten. Results may vary, may not get full information on captives due to cultist secrecy, etc.
    -[X] Be Sure: You're reasonably sure that Bugman would prefer that it's left alone, but you could ask.
    -[X] Donating Funds: Result: -3500 Gold From The Treasury Loaned To Coastal Settlements, Including Salkalten, To Ensure Rapid Rebuilding From Damages. Fishing and Trade Income Recovery will quicker. No Repayment. Opinions Affected Positively.
    -[X] Let Logan Go:
    -[X] Name the Newborn:
    -[X] Ask The Amber:
    --[X] Yes, Ask Them
    -[X] Elven Expertise: Oskkhan
    --[X] Laurelorn: Cost: 100. Chance of Success: ??
    [X] Plan: It's Investment, Not Charity
    -[X]Festermarsh:
    -[X] Blastweave Upgrading - All:
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The North – Proliferation:
    -[X]An Open Hand:
    -[X] The Lighthouse Of Salkalten, Foundation
    -[X]Seeding Drills:
    -[X] Vapor Tanks
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Gold Journeymen:
    -[X] Engineering Aid
    --[X] On Vapor Tanks
    -[X] By Zealots Be Purged
    -[X] Be Sure
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Ask The Amber:
    --[X] Yes, Ask Them
    -[X] Elven Expertise:
    --[X] Chrace
    [X] Plan Lighthouse, Cannons and Tanks
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X]Galley Focus:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X] The Lighthouse Of Salkalten, Foundation
    -[X]Seeding Drills:
    -[X] Vapor Tanks
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Engineering Aid
    -[X] By Zealots Be Purged
    -[X] Be Sure
    [X] Plan I'm awful with names
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X]Galley Focus:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X] Radical's Measures
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Vapor Tanks
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Engineering Aid
    --[X] Vapor Tanks
    -[X] By Zealots Be Purged
    -[X] Be Sure
    -[X] Loaning Funds
    -[X] Let Logan Go:
    -[X] Newborn Name: See plan title
    --[X] Ask The Amber:
    ---[X] Yes, Ask Them
    --[X] Elven Expertise:
    ---[X] Laurelorn:
    [X] Plan Massgamer
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Imperial Organs, Big
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Engineering Aid
    -[X] By Zealots Be Purged
    -[X] Be Sure
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Newborn Name: Oskkhan
    --[X] Ask The Amber:
    ---[X] Yes, Ask Them
    --[X] Elven Expertise:
    ---[X] Laurelorn:
    [X] Plan My Plan
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Vapor Tanks
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Engineering Aid
    -[X] By Zealots Be Purged
    -[X] Be Sure
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Name the Newborn: Octaine
    -[X] Ask The Amber:
    --[X] Yes, Ask Them
    -[X] Elven Expertise:
    --[X] Laurelorn
    [X] Plan: It's Investment, Not Charity
    -[X]Festermarsh:
    -[X] Blastweave Upgrading - All:
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The North – Proliferation:
    -[X]An Open Hand:
    -[X] The Lighthouse Of Salkalten, Foundation
    -[X]Seeding Drills:
    -[X] Vapor Tanks
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Gold Journeymen:
    -[X] Engineering Aid
    --[X] On Vapor Tanks
    -[X] By Zealots Be Purged
    -[X] Be Sure
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Ask The Amber:
    --[X] Yes, Ask Them
    -[X] Elven Expertise:
    --[X] Chrace
 
Adhoc vote count started by Mopman43 on Oct 3, 2020 at 4:09 PM, finished with 387 posts and 78 votes.

  • [X] Plan My Plan
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Vapor Tanks
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Engineering Aid
    -[X] By Zealots Be Purged
    -[X] Be Sure
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Name the Newborn: Octaine
    -[X] Ask The Amber:
    --[X] Yes, Ask Them
    -[X] Elven Expertise:
    --[X] Laurelorn
    [X] Plan: We can afford the lighthouse, you know?
    -[X] Festermarsh: Cost: 100. Time: 1 Year. Reward: Army of Ostland Contributes To Festermarsh. Chance of Success: To Be Rolled By Ostermark, with Army of Ostland providing a bonus to Ostermark's Rolls.
    -[X] Tracking Beast-Paths: Cost: 500. Time: 1 Year. Reward: At Least One Major Beast-Path Located. Chance Of Success: 75%
    -[X] Greatship 4: Cost: 500. Time: 1 Year. Reward: 1 New Greatship.
    -[X] Galley Focus: Cost: 1500. Time: 1 Year. Reward: 10 Wargalleys.
    -[X] Arming Albion – Charity: Cost: 750 Per Turn Until Tribes Capable of Self-Training And Fully Equipped. Time: 1 Year For Training To Complete, 2 Years Until Fully Equipped. Reward: Albionese able to resist the Albion Fimir and druchii much better, significantly better equipped in arms and armor. Chance of Success: 70% Cannot Be Chosen If Albion Trade Is Chosen
    -[X] Seeding The Future – Profit: Cost: 2,500. Time: 1 Turn. Reward: Seeding Drills freely produced and transported to Nordland and Ostermark, their farmers trained in its use. Significant increase to agricultural production in Nordland and Ostermark. Cannot Pick With Seeding The North – Proliferation.
    -[X] An Open Hand: Cost: 500. Time: 1 Year. Reward: Amiable opening to relations with Count Rommel. Chance of Success: 65%
    -[X] The Lighthouse Of Salkalten, Foundation: Cost: 3,500. Time: 2 Years. Reward: Salkalten Lighthouse Foundation Created/Bottom Third Of Structure Built.
    -[X] Seeding Drills: Cost: 2,500. Time: 1 Year. Reward: Major Agricultural Income Increase Starting Next Year i.e. No immediate income boost this year, but in Turn 37.
    -[X] Heavy Blastguns: Cost: 1,000. Time: 2 Years. Reward: Heavy Blastgun, an upgraded and more damaging version than the infantry version. Meant for cavalry use. Chance of Success: 75%
    -[X] The Other Two Cannon Types: Cost: 1000. Time: 1 Year. Reward: Bull Cannons and Dash Cannons Improved As The Great Cannons Were. Chance of Success: 70%
    -[X] A Cataloguing Of Radicals: Cost: 500. Time: 1 Year. Reward: Information on various Radical Sects of the Cults of the Empire. Chance of Success: 80%
    -[X] Examining Your Enemies: Cost: 1,000. Time: 1 Year. Reward: Information on the Houses of Geisen, Rutger, and Weiss. Chance of Success: 50%
    -[X] Gold Journeymen: Cost: 100 at first, fees to come afterwards. Time: 1 Year. Reward: 2+1d4 Gold Journeymen Wizards For Combat Purposes. Chance of Success: 75%
    -[X] Helping Sabine: Cost: 0. Time: 1 Year. Reward: Roll to determine extent/potency of aid given to IFL development.
    -[X] The Expected Inquisition: Result: Cult of Manann takes full control of religious investigation in Ostland coast, including in Salkalten. Results may vary, may not get full information on captives due to cultist secrecy, etc.
    -[X] Be Sure: You're reasonably sure that Bugman would prefer that it's left alone, but you could ask.
    -[X] Donating Funds: Result: -3500 Gold From The Treasury Loaned To Coastal Settlements, Including Salkalten, To Ensure Rapid Rebuilding From Damages. Fishing and Trade Income Recovery will quicker. No Repayment. Opinions Affected Positively.
    -[X] Let Logan Go:
    -[X] Name the Newborn:
    -[X] Ask The Amber:
    --[X] Yes, Ask Them
    -[X] Elven Expertise: Oskkhan
    --[X] Laurelorn: Cost: 100. Chance of Success: ??
    [X] Plan: It's Investment, Not Charity
    -[X]Festermarsh:
    -[X] Blastweave Upgrading - All:
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The North – Proliferation:
    -[X]An Open Hand:
    -[X] The Lighthouse Of Salkalten, Foundation
    -[X]Seeding Drills:
    -[X] Vapor Tanks
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Gold Journeymen:
    -[X] Engineering Aid
    --[X] On Vapor Tanks
    -[X] By Zealots Be Purged
    -[X] Be Sure
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Ask The Amber:
    --[X] Yes, Ask Them
    -[X] Elven Expertise:
    --[X] Chrace
    [X] Plan Lighthouse, Cannons and Tanks
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X]Galley Focus:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X] The Lighthouse Of Salkalten, Foundation
    -[X]Seeding Drills:
    -[X] Vapor Tanks
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Engineering Aid
    -[X] By Zealots Be Purged
    -[X] Be Sure
    [X] Plan Massgamer
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Imperial Organs, Big
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Engineering Aid
    -[X] By Zealots Be Purged
    -[X] Be Sure
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Newborn Name: Oskkhan
    --[X] Ask The Amber:
    ---[X] Yes, Ask Them
    --[X] Elven Expertise:
    ---[X] Laurelorn:
    [X] Plan I'm awful with names
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X]Galley Focus:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X] Radical's Measures
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Vapor Tanks
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals
    -[X] Examining Your Enemies:
    -[X] Engineering Aid
    --[X] Vapor Tanks
    -[X] By Zealots Be Purged
    -[X] Be Sure
    -[X] Loaning Funds
    -[X] Let Logan Go:
    -[X] Newborn Name: See plan title
    --[X] Ask The Amber:
    ---[X] Yes, Ask Them
    --[X] Elven Expertise:
    ---[X] Laurelorn:


That's a win for Plan My Plan, then.
 
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