Pretty sure the special options are just counted as part of the larger plans people are voting for, so I don't know if you will get your vote counted if you vote like that @yannoshka
Eh, it is not about gaining traction so much as voting my conscience.
That said, between the splitting headache I was suffering, and the cocktail of meds I was under, I consider it lucky that I managed to write anything coherently.

[X] Plan: It's Investment, Not Charity
Octaine is just... silly, I'll call it silly; and Oskkhan is masculinizing his mother's name, which I find completely and utterly uninspired.
 
Vote Tally:

Adhoc vote count started by Dmol8 on Oct 2, 2020 at 6:00 AM, finished with 268 posts and 56 votes.

  • [X] Plan My Plan
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Vapor Tanks:
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals:
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Engineering Aid
    -[X] By Zealots Be Purged:
    -[X] Be Sure:
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Name the Newborn: Octaine
    -[X] Ask The Amber:
    --[X] Yes, Ask Them.
    -[X] Elven Expertise:
    --[X] Laurelorn:
    [X] Plan: We can afford the lighthouse, you know?
    -[X] Festermarsh: Cost: 100. Time: 1 Year. Reward: Army of Ostland Contributes To Festermarsh. Chance of Success: To Be Rolled By Ostermark, with Army of Ostland providing a bonus to Ostermark's Rolls.
    -[X] Tracking Beast-Paths: Cost: 500. Time: 1 Year. Reward: At Least One Major Beast-Path Located. Chance Of Success: 75%
    -[X] Greatship 4: Cost: 500. Time: 1 Year. Reward: 1 New Greatship.
    -[X] Galley Focus: Cost: 1500. Time: 1 Year. Reward: 10 Wargalleys.
    -[X] Arming Albion – Charity: Cost: 750 Per Turn Until Tribes Capable of Self-Training And Fully Equipped. Time: 1 Year For Training To Complete, 2 Years Until Fully Equipped. Reward: Albionese able to resist the Albion Fimir and druchii much better, significantly better equipped in arms and armor. Chance of Success: 70% Cannot Be Chosen If Albion Trade Is Chosen
    -[X] Seeding The Future – Profit: Cost: 2,500. Time: 1 Turn. Reward: Seeding Drills freely produced and transported to Nordland and Ostermark, their farmers trained in its use. Significant increase to agricultural production in Nordland and Ostermark. Cannot Pick With Seeding The North – Proliferation.
    -[X] An Open Hand: Cost: 500. Time: 1 Year. Reward: Amiable opening to relations with Count Rommel. Chance of Success: 65%
    -[X] The Lighthouse Of Salkalten, Foundation: Cost: 3,500. Time: 2 Years. Reward: Salkalten Lighthouse Foundation Created/Bottom Third Of Structure Built.
    -[X] Seeding Drills: Cost: 2,500. Time: 1 Year. Reward: Major Agricultural Income Increase Starting Next Year i.e. No immediate income boost this year, but in Turn 37.
    -[X] Heavy Blastguns: Cost: 1,000. Time: 2 Years. Reward: Heavy Blastgun, an upgraded and more damaging version than the infantry version. Meant for cavalry use. Chance of Success: 75%
    -[X] The Other Two Cannon Types: Cost: 1000. Time: 1 Year. Reward: Bull Cannons and Dash Cannons Improved As The Great Cannons Were. Chance of Success: 70%
    -[X] A Cataloguing Of Radicals: Cost: 500. Time: 1 Year. Reward: Information on various Radical Sects of the Cults of the Empire. Chance of Success: 80%
    -[X] Examining Your Enemies: Cost: 1,000. Time: 1 Year. Reward: Information on the Houses of Geisen, Rutger, and Weiss. Chance of Success: 50%
    -[X] Gold Journeymen: Cost: 100 at first, fees to come afterwards. Time: 1 Year. Reward: 2+1d4 Gold Journeymen Wizards For Combat Purposes. Chance of Success: 75%
    -[X] Helping Sabine: Cost: 0. Time: 1 Year. Reward: Roll to determine extent/potency of aid given to IFL development.
    -[X] The Expected Inquisition: Result: Cult of Manann takes full control of religious investigation in Ostland coast, including in Salkalten. Results may vary, may not get full information on captives due to cultist secrecy, etc.
    -[X] Be Sure: You're reasonably sure that Bugman would prefer that it's left alone, but you could ask.
    -[X] Donating Funds: Result: -3500 Gold From The Treasury Loaned To Coastal Settlements, Including Salkalten, To Ensure Rapid Rebuilding From Damages. Fishing and Trade Income Recovery will quicker. No Repayment. Opinions Affected Positively.
    -[X] Let Logan Go:
    -[X] Name the Newborn:
    -[X] Ask The Amber:
    --[X] Yes, Ask Them.
    -[X] Elven Expertise: Oskkhan
    --[X] Laurelorn: Cost: 100. Chance of Success: ??
    [X] Plan: It's Investment, Not Charity
    -[X]Festermarsh:
    -[X] Blastweave Upgrading - All:
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The North – Proliferation:
    -[X]An Open Hand:
    -[X] The Lighthouse Of Salkalten, Foundation
    -[X]Seeding Drills:
    -[X] Vapor Tanks:
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals:
    -[X] Examining Your Enemies:
    -[X] Gold Journeymen:
    -[X] Engineering Aid
    --[X] On Vapor Tanks
    -[X] By Zealots Be Purged:
    -[X] Be Sure:
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Ask The Amber:
    --[X] Yes, Ask Them.
    -[X] Elven Expertise:
    --[X] Chrace
    [X] Plan Lighthouse, Cannons and Tanks
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X]Galley Focus:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X] The Lighthouse Of Salkalten, Foundation
    -[X]Seeding Drills:
    -[X] Vapor Tanks:
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals:
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Engineering Aid
    -[X] By Zealots Be Purged:
    -[X] Be Sure:
    [X] Plan Lighthouse, Cannons and Tanks
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X]Galley Focus:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X] The Lighthouse Of Salkalten, Foundation
    -[X]Seeding Drills:
    -[X] Vapor Tanks:
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals:
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Engineering Aid
    -[X] By Zealots Be Purged:
    -[X] Be Sure:
    [X] Donating Funds
    [X] Let Logan Go
    [X] Elven Expertise:
    -[X] Laurelorn
    [X] Plan Massgamer
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Imperial Organs, Big
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals:
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Engineering Aid
    -[X] By Zealots Be Purged:
    -[X] Be Sure:
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Newborn Name: Oskkhan
    --[X] Ask The Amber:
    ---[X] Yes, Ask Them
    --[X] Elven Expertise:
    ---[X] Laurelorn:
    [X] Plan Reaper
    -[X]Festermarsh:
    -[X]Tracking Beast-Paths:
    -[X] Purchase Additional Mercenaries: The Great Wind, Leola's Lancers, The Silver Lions, The Sunburst Spear, The Castoffs, Mott's Motleys.
    -[X]Greatship 4:
    -[X] Scouts For Launching:
    -[X] Arming Albion - Trade:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Vapor Tanks:
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals:
    -[X] Examining Your Enemies:
    -[X] Helping Sabine: Sabine
    -[X] Engineering Aid: TANKS
    -[X] By Zealots Be Purged:
    -[X] Be Sure:
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Name the Newborn: Whatever is most popular
    -[X] Ask The Amber:
    --[X] Yes, Ask Them.
    -[X] Elven Expertise:
    --[X] Laurelorn:
    [X] Baby's first plan
    [X] Plan Cannons, Tanks and Gold
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X]Galley Focus:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Vapor Tanks:
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals:
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Gold Journeymen:
    -[X] By Zealots Be Purged:
    -[X] Be Sure:
    [X] Donating Funds
    [X] Let Logan Go
    [X] Ask The Amber:
    -[X] Yes, Ask Them
    [X] Elven Expertise:
    -[X] Laurelorn
    [X] Plan: Money Conscious
    -[X]Festermarsh:
    -[X]Tracking Beast-Paths:
    -[X]Greatship 4:
    -[X]Galley Focus:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X]An Open Hand:
    -[X]Lumbering Heat:
    -[X]Seeding Drills:
    -[X] Off-Roading:
    -[X] The Other Two Cannon Types:
    -[X]Seek Out Myrmidian Artistic Priests:
    -[X] Examining Your Enemies:
    -[X] Gold Journeymen:
    -[X] Helping Sabine:
    -[X] The Expected Inquisition:
    -[X] Remain As Is:
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Name the Newborn: Octaine
    --[X] Ask The Amber:
    ---[X] Yes, Ask Them
    --[X] Elven Expertise:
    ---[X] Laurelorn:
    [X] Plan I'm awful with names
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X]Galley Focus:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The Future – Profit:
    -[X] Radical's Measures
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Vapor Tanks:
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals:
    -[X] Examining Your Enemies:
    -[X] Engineering Aid
    --[X] Vapor Tanks
    -[X] By Zealots Be Purged:
    -[X] Be Sure:
    -[X] Loaning Funds
    -[X] Let Logan Go:
    -[X] Newborn Name: See plan title
    --[X] Ask The Amber:
    ---[X] Yes, Ask Them
    --[X] Elven Expertise:
    ---[X] Laurelorn:
    [X] Plan Generosity
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X] Wolf Focus:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The North – Proliferation:
    -[X]An Open Hand:
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Vapor Tanks:
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals:
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] The Law Of Ostland:
    -[X] The Expected Inquisition:
    -[X] Be Sure:
    -[X] Donating Funds:
    -[X] Name the Newborn: Octaine
    --[X] Elven Expertise:
    ---[X] Laurelorn:
    [X] Plan Full Recovery Effort
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The North – Proliferation:
    -[X]An Open Hand:
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Off-Roading:
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals:
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] Engineering Aid
    --[X] Off-Roading
    -[X] The Expected Inquisition:
    -[X] Be Sure:
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Name the Newborn: Octaine
    --[X] Ask The Amber:
    ---[X] Yes, Ask Them
    --[X] Elven Expertise:
    ---[X] Laurelorn:
    [X] Baby's first plan
    [X] Plan Generosity
    -[X]Festermarsh:
    -[X] Blastweave Upgrading
    -[X] Wolf Focus:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The North – Proliferation:
    -[X]An Open Hand:
    -[X] Apple Expansions:
    -[X]Seeding Drills:
    -[X] Vapor Tanks:
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals:
    -[X] Examining Your Enemies:
    -[X] Helping Sabine:
    -[X] The Law Of Ostland:
    -[X] The Expected Inquisition:
    -[X] Be Sure:
    -[X] Donating Funds:
    -[X] Name the Newborn: Octaine
    --[X] Elven Expertise:
    ---[X] Laurelorn:
    [X] Plan: We can afford the lighthouse, you know?
    -[X] Festermarsh: Cost: 100. Time: 1 Year. Reward: Army of Ostland Contributes To Festermarsh. Chance of Success: To Be Rolled By Ostermark, with Army of Ostland providing a bonus to Ostermark's Rolls.
    -[X] Tracking Beast-Paths: Cost: 500. Time: 1 Year. Reward: At Least One Major Beast-Path Located. Chance Of Success: 75%
    -[X] Greatship 4: Cost: 500. Time: 1 Year. Reward: 1 New Greatship.
    -[X] Galley Focus: Cost: 1500. Time: 1 Year. Reward: 10 Wargalleys.
    -[X] Arming Albion – Charity: Cost: 750 Per Turn Until Tribes Capable of Self-Training And Fully Equipped. Time: 1 Year For Training To Complete, 2 Years Until Fully Equipped. Reward: Albionese able to resist the Albion Fimir and druchii much better, significantly better equipped in arms and armor. Chance of Success: 70% Cannot Be Chosen If Albion Trade Is Chosen
    -[X] Seeding The Future – Profit: Cost: 2,500. Time: 1 Turn. Reward: Seeding Drills freely produced and transported to Nordland and Ostermark, their farmers trained in its use. Significant increase to agricultural production in Nordland and Ostermark. Cannot Pick With Seeding The North – Proliferation.
    -[X] An Open Hand: Cost: 500. Time: 1 Year. Reward: Amiable opening to relations with Count Rommel. Chance of Success: 65%
    -[X] The Lighthouse Of Salkalten, Foundation: Cost: 3,500. Time: 2 Years. Reward: Salkalten Lighthouse Foundation Created/Bottom Third Of Structure Built.
    -[X] Seeding Drills: Cost: 2,500. Time: 1 Year. Reward: Major Agricultural Income Increase Starting Next Year i.e. No immediate income boost this year, but in Turn 37.
    -[X] Heavy Blastguns: Cost: 1,000. Time: 2 Years. Reward: Heavy Blastgun, an upgraded and more damaging version than the infantry version. Meant for cavalry use. Chance of Success: 75%
    -[X] The Other Two Cannon Types: Cost: 1000. Time: 1 Year. Reward: Bull Cannons and Dash Cannons Improved As The Great Cannons Were. Chance of Success: 70%
    -[X] A Cataloguing Of Radicals: Cost: 500. Time: 1 Year. Reward: Information on various Radical Sects of the Cults of the Empire. Chance of Success: 80%
    -[X] Examining Your Enemies: Cost: 1,000. Time: 1 Year. Reward: Information on the Houses of Geisen, Rutger, and Weiss. Chance of Success: 50%
    -[X] Gold Journeymen: Cost: 100 at first, fees to come afterwards. Time: 1 Year. Reward: 2+1d4 Gold Journeymen Wizards For Combat Purposes. Chance of Success: 75%
    -[X] Helping Sabine: Cost: 0. Time: 1 Year. Reward: Roll to determine extent/potency of aid given to IFL development.
    -[X] The Expected Inquisition: Result: Cult of Manann takes full control of religious investigation in Ostland coast, including in Salkalten. Results may vary, may not get full information on captives due to cultist secrecy, etc.
    -[X] Be Sure: You're reasonably sure that Bugman would prefer that it's left alone, but you could ask.
    -[X] Donating Funds: Result: -3500 Gold From The Treasury Loaned To Coastal Settlements, Including Salkalten, To Ensure Rapid Rebuilding From Damages. Fishing and Trade Income Recovery will quicker. No Repayment. Opinions Affected Positively.
    -[X] Let Logan Go:
    -[X] Name the Newborn:
    -[X] Ask The Amber:
    --[X] Yes, Ask Them.
    -[X] Elven Expertise: Oskkhan
    --[X] Laurelorn: Cost: 100. Chance of Success: ??
    [X] Plan: It's Investment, Not Charity
    -[X]Festermarsh:
    -[X] Blastweave Upgrading - All:
    -[X] Scouts For Launching:
    -[X]Greatship 4:
    -[X]Arming Albion – Charity:
    -[X]Seeding The North – Proliferation:
    -[X]An Open Hand:
    -[X] The Lighthouse Of Salkalten, Foundation
    -[X]Seeding Drills:
    -[X] Vapor Tanks:
    -[X] The Other Two Cannon Types:
    -[X] A Cataloguing Of Radicals:
    -[X] Examining Your Enemies:
    -[X] Gold Journeymen:
    -[X] Engineering Aid
    --[X] On Vapor Tanks
    -[X] By Zealots Be Purged:
    -[X] Be Sure:
    -[X] Donating Funds:
    -[X] Let Logan Go:
    -[X] Ask The Amber:
    --[X] Yes, Ask Them.
    -[X] Elven Expertise:
    --[X] Chrace
    [X] Name the Newborn: Cirrus


It seems that the plan to afford a lighthouse is catching up.
 
[X] Plan: We can afford the lighthouse, you know?
-[X] Festermarsh: Cost: 100. Time: 1 Year. Reward: Army of Ostland Contributes To Festermarsh. Chance of Success: To Be Rolled By Ostermark, with Army of Ostland providing a bonus to Ostermark's Rolls.
-[X] Tracking Beast-Paths: Cost: 500. Time: 1 Year. Reward: At Least One Major Beast-Path Located. Chance Of Success: 75%
-[X] Greatship 4: Cost: 500. Time: 1 Year. Reward: 1 New Greatship.
-[X] Galley Focus: Cost: 1500. Time: 1 Year. Reward: 10 Wargalleys.
-[X] Arming Albion – Charity: Cost: 750 Per Turn Until Tribes Capable of Self-Training And Fully Equipped. Time: 1 Year For Training To Complete, 2 Years Until Fully Equipped. Reward: Albionese able to resist the Albion Fimir and druchii much better, significantly better equipped in arms and armor. Chance of Success: 70% Cannot Be Chosen If Albion Trade Is Chosen
-[X] Seeding The Future – Profit: Cost: 2,500. Time: 1 Turn. Reward: Seeding Drills freely produced and transported to Nordland and Ostermark, their farmers trained in its use. Significant increase to agricultural production in Nordland and Ostermark. Cannot Pick With Seeding The North – Proliferation.
-[X] An Open Hand: Cost: 500. Time: 1 Year. Reward: Amiable opening to relations with Count Rommel. Chance of Success: 65%
-[X] The Lighthouse Of Salkalten, Foundation: Cost: 3,500. Time: 2 Years. Reward: Salkalten Lighthouse Foundation Created/Bottom Third Of Structure Built.
-[X] Seeding Drills: Cost: 2,500. Time: 1 Year. Reward: Major Agricultural Income Increase Starting Next Year i.e. No immediate income boost this year, but in Turn 37.
-[X] Heavy Blastguns: Cost: 1,000. Time: 2 Years. Reward: Heavy Blastgun, an upgraded and more damaging version than the infantry version. Meant for cavalry use. Chance of Success: 75%
-[X] The Other Two Cannon Types: Cost: 1000. Time: 1 Year. Reward: Bull Cannons and Dash Cannons Improved As The Great Cannons Were. Chance of Success: 70%
-[X] A Cataloguing Of Radicals: Cost: 500. Time: 1 Year. Reward: Information on various Radical Sects of the Cults of the Empire. Chance of Success: 80%
-[X] Examining Your Enemies: Cost: 1,000. Time: 1 Year. Reward: Information on the Houses of Geisen, Rutger, and Weiss. Chance of Success: 50%
-[X] Gold Journeymen: Cost: 100 at first, fees to come afterwards. Time: 1 Year. Reward: 2+1d4 Gold Journeymen Wizards For Combat Purposes. Chance of Success: 75%
-[X] Helping Sabine: Cost: 0. Time: 1 Year. Reward: Roll to determine extent/potency of aid given to IFL development.
-[X] The Expected Inquisition: Result: Cult of Manann takes full control of religious investigation in Ostland coast, including in Salkalten. Results may vary, may not get full information on captives due to cultist secrecy, etc.
-[X] Be Sure: You're reasonably sure that Bugman would prefer that it's left alone, but you could ask.
-[X] Donating Funds: Result: -3500 Gold From The Treasury Loaned To Coastal Settlements, Including Salkalten, To Ensure Rapid Rebuilding From Damages. Fishing and Trade Income Recovery will quicker. No Repayment. Opinions Affected Positively.
-[X] Let Logan Go:
-[X] Name the Newborn:
-[X] Ask The Amber:
--[X] Yes, Ask Them.
-[X] Elven Expertise: Oskkhan
--[X] Laurelorn: Cost: 100. Chance of Success: ??
 
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these two options are somewhat poorly synergized, you don't need range in tunnel fighting. maybe do grenades instead? they would be super useful against Festermarsh, and we likily will take both.
Blastweave also affects the militia, the Army of the Range, the Army of the Forest, the Salkalten Guard and the cannons that are mounted on the walls of every named settlement and coastal fort.

Tunnel fighting in Karak Ungor and Fester Pike involved the use of catapults. Because these are underground cities in Warhammer.
The new Skaven city might be less developed, but we can probably still aim our cannons down their streets.
 
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Blastweave also affects the militia, the Army of the Range, the Army of the Forest, the Salkalten Guard and the cannons that are mounted on the walls of every named settlement and coastal fort.

Tunnel fighting in Karak Ungor and Fester Pike involved the use of catapults. Because these are underground cities in Warhammer.
The new Skaven city might be less developed, but we can probably still aim our cannons down their streets.
My thoughts, this is a skaven city not dwarf, recently set up and in the middle of a marsh so I would expect it to be more warren like than massive corridors. This doesn't seem like a place that the longer range provided by rifling would be that much of a factor. Honestly my pick would be most of our hand gunners equipped with blastguns and having grenadiers.

My understanding is marshes are waterlogged would you want to bring cannons into such an area… I assume we would be marching in a relatively dry season and Ostermark has plenty of experts for these marshes but it seems like a horrible place to march...

Actually, if this marsh lacks trees wing suits and aerial scouting might actually be useful… wouldn't be effective when it comes to the actual city fight because that should be underground
 
Sorry if this has been requested already, but can we get the current treasury and income listed in the post for people who only read threadmarks?
 
Can someone help me figure out why the tally insists on counting the two different plans in my above post as one plan? It's really vexing.
 
This is a curiosity thing but why are we naming Oskana's son Octaine... what does he have to do with number 8?

@BelligerentGnu I don't think this quest is set up for what's the term, preferential voting(?) (voting for multiple plans and the plan which has the most wins)
 
Sorry if this has been requested already, but can we get the current treasury and income listed in the post for people who only read threadmarks?
I think it has been.

The info is on the front page. Which is part of the main threadmarks. This is a QM choice thing, which results in "check the front page".
 
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Blastweave also affects the militia, the Army of the Range, the Army of the Forest, the Salkalten Guard and the cannons that are mounted on the walls of every named settlement and coastal fort.

Tunnel fighting in Karak Ungor and Fester Pike involved the use of catapults. Because these are underground cities in Warhammer.
The new Skaven city might be less developed, but we can probably still aim our cannons down their streets.

I'm aware both upgrades would be rolled out beyond the fight, but if the big fight this year will be in a cramped Skaven warren, Grenadier Corps would have a bigger impact this year. As for the point about how big underground spaces can be, that's dwarven work, Skaven cities are likely to be more cramped. Overall blast weaving is a better upgrade, but Grenadier Corps would be more useful for this one fight.
 
My thoughts, this is a skaven city not dwarf, recently set up and in the middle of a marsh so I would expect it to be more warren like than massive corridors. This doesn't seem like a place that the longer range provided by rifling would be that much of a factor. Honestly my pick would be most of our hand gunners equipped with blastguns and having grenadiers.

My understanding is marshes are waterlogged would you want to bring cannons into such an area… I assume we would be marching in a relatively dry season and Ostermark has plenty of experts for these marshes but it seems like a horrible place to march...

Actually, if this marsh lacks trees wing suits and aerial scouting might actually be useful… wouldn't be effective when it comes to the actual city fight because that should be underground
I'm aware both upgrades would be rolled out beyond the fight, but if the big fight this year will be in a cramped Skaven warren, Grenadier Corps would have a bigger impact this year. As for the point about how big underground spaces can be, that's dwarven work, Skaven cities are likely to be more cramped. Overall blast weaving is a better upgrade, but Grenadier Corps would be more useful for this one fight.
Fester Pike was Skaven work. It was still big enough for catapults.
 
Hmmm, what are the odds we get something decent to loot from attack on skaven? I mean, they do like collecting/stealing shit from surface after all.

Its too bad we can't grab some of their tech to study since literally all of it is powered by warpstone and thus a hazard to be even near it.
 
I'm not attached to the name, I'm just not willing to split the vote on it.

Perhaps it could be a separate vote made with the DD and Engineering aid votes @torroar?

I feel like it shouldn't be, but we can revisit the question of the name after vote closes if that is the general feeling of the thread (of wishing for a different name) by the time that happens. Speaking of, vote closes in 24 hours or so.
 
[X] Plan: We can afford the lighthouse, you know?

Changing my vote. I also support the idea of coming up with the name separately from the plans.
 
[X] Plan My Plan

I too wish it was grenadiers over blastweave. WH2TW blasting charges were really effective against skaven. But this is the option closest to winning that has tank research. And I really want tanks this decade.
 
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