[X] egoo

@egoo, please add this to your plan.

Ya'll might be wondering why there is no Alchemist's Fire on here, despite our realization that we need more of the stuff. This is a retroactive order taking place at the beginning of the month, which would have been done weeks prior to our IC use of the stuff in Sarnor. We still have quite a bit of it left, though, and aren't likely to use all of that in the coming month. We can retool one or more facilities in the 3rd month and add more, depending on how our Scholarium rolls go.

[] 2nd Month Industrial Alchemy Expansion
-[] New Facilities:
--[] Wildfire (Cost: 30,000 IM)
--[] Antitoxin (Cost: 30,000 IM)
--[] Heatstone (Cost: 30,000 IM)
--[] Incendiary Catalyst (Cost: 30,000 IM)

-[] TOTAL: 120,000 IM
 
leave some Decanter of Water
Do we have something more nasty?

"They say he shits gold... well, let him drown in shit then!"
Bah, but we gonna have to take King's Landing before getting access to metric kilometers of shit-filled canals.

Are there any lakes of ammonia laying around Plane of Earth, maybe? :V
 
Do we have something more nasty?

"They say he shits gold... well, let him drown in shit then!"
Bah, but we gonna have to take King's Landing before getting access to metric kilometers of shit-filled canals.

Are there any lakes of ammonia laying around Plane of Earth, maybe? :V

We could simply engineer some chemical weapons.

If we are goinf to commit war crimes for this why stop at the mundane?

Otherwise just yeet rocks from orbital bombardment height and the thing will be destroyed
 
[X] egoo

@egoo, please add this to your plan.

Ya'll might be wondering why there is no Alchemist's Fire on here, despite our realization that we need more of the stuff. This is a retroactive order taking place at the beginning of the month, which would have been done weeks prior to our IC use of the stuff in Sarnor. We still have quite a bit of it left, though, and aren't likely to use all of that in the coming month. We can retool one or more facilities in the 3rd month and add more, depending on how our Scholarium rolls go.

[] 2nd Month Industrial Alchemy Expansion
-[] New Facilities:
--[] Wildfire (Cost: 30,000 IM)
--[] Antitoxin (Cost: 30,000 IM)
--[] Heatstone (Cost: 30,000 IM)
--[] Incendiary Catalyst (Cost: 30,000 IM)

-[] TOTAL: 120,000 IM
Done
 
Do we have something more nasty?

"They say he shits gold... well, let him drown in shit then!"
Bah, but we gonna have to take King's Landing before getting access to metric kilometers of shit-filled canals.

Are there any lakes of ammonia laying around Plane of Earth, maybe? :V
We know of a lake full of Mercury, we could Gate to it.
If we are lucky some demon-sharks will also come through.
 
I say we engineer a rock eater termites. Mass produce them and pepper the catles there. Can't blow up a castle that is already eaten.
 
If we really didn't want them, I would advocate for exile, we have plenty of allies who could use some mages, and if we say exiled them to a Fortress city in Nirvana, they wouldn't be a problem for us, and helping Elysium get reinforcements, would buy us points with both the Gith and the Celestials in that city.

Personally I don't think we should even kill Lanna, she's a high level mage, if she can't be convinced to be loyal to us, I would advocate for sending her to work for one of our allies.

She's way too useful to let stay dead if she can be convinced not to seek revenge, whether or not she can be convinced to work directly for us, as long as she can at least be convinced to accept exile, and enrollment in the defense force protecting one of the remaining cities of Nirvana, doing that would be way more useful, than just letting her stay dead.
I'm not convinced we'll have to kill her, at least not yet. I've accepted that it could very well be necessary and believe that we should plan accordingly, but it's worth attempting to confirm whether or not she is in her right mind or operating under duress, given her apparent shift in priorities/personality in the last couple years. If it comes to an actual fight, I will plan to kill or capture depending on the circumstances of the encounter and what we've learned up until then. No kid gloves, though, just whatever works the best for our own continued safety and that of our people.

As for the other lesser mages, there are no plans to kill them all. We're going to screen them magically, point some Divination their way for ongoing confirmation, and likely Geas any of the stronger mages who makes it through the process. Depending on what we find in their thoughts, feelings, and future intentions, there may be some who are quietly disappeared, but I don't expect there to be very many of those. Outright exile would only be something I would consider for the most minor of their mages, such as weaker healers and Hedge Mages. If any are potentially powerful enough to be dangerous, confirmed to have plans for revenge or insurgency, and are unwilling to accept a Geas, then it's better to just put them down before they can become a greater threat.
 
I'm not convinced we'll have to kill her, at least not yet. I've accepted that it could very well be necessary and believe that we should plan accordingly, but it's worth attempting to confirm whether or not she is in her right mind or operating under duress, given her apparent shift in priorities/personality in the last couple years. If it comes to an actual fight, I will plan to kill or capture depending on the circumstances of the encounter and what we've learned up until then. No kid gloves, though, just whatever works the best for our own continued safety and that of our people.

As for the other lesser mages, there are no plans to kill them all. We're going to screen them magically, point some Divination their way for ongoing confirmation, and likely Geas any of the stronger mages who makes it through the process. Depending on what we find in their thoughts, feelings, and future intentions, there may be some who are quietly disappeared, but I don't expect there to be very many of those. Outright exile would only be something I would consider for the most minor of their mages, such as weaker healers and Hedge Mages. If any are potentially powerful enough to be dangerous, confirmed to have plans for revenge or insurgency, and are unwilling to accept a Geas, then it's better to just put them down before they can become a greater threat.
There's no reason not to kill her, there's just no reason to keep her dead either, resurrecting her is trivial, and even if we can't get her to work for us, as long as we can get her to agree to work for one of our allies, the goodwill for securing them a high level caster is plenty worth the resurrection cost, and I think even if she wont work for us, she wouldn't have any objections to working for the celestials of a Fortress city in Nirvana, which is allied with the Gith.

Death is cheap at this point in the quest, as long as we don't make it impossible to resurrect her, we can just kill her at the first opportunity, then resurrect her once the war with the Lannisters is over.

My impression of Lanna is, that she's not going to change sides while the Lannister side exist, but unless we feed every Lannister to Yss, or otherwise go beyond the pale in punishing them, she's not going to dedicate her life to the slim chance of revenge either, so once we have won, she can be convinced to join us, or at least to join someone that will benefit us.
 
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@Goldfish, no offense, but this "I dont know if we should kill them, imma plan as if we might not" has gotten us in trouble before.

Most of the C[REDACTED]e was just that, really.

I think, lest we start meandering around, we have to go in with a decisive mindset and a solution in mind.
"Kill" or "kill not", there is no "maybe".

I say, cut off the snake's head with the first strike.
Lana and Tywin are the most important targets to take care of if we are to attack them, their construct/Zathir's altar/their treasury lagging far, faaaar behind.
 
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@Goldfish, no offense, but this "I dont know if we should kill them, imma plan as if we might not" has gotten us in trouble before.

Most of the C[REDACTED]e was just that, really.

I think, lest we start meandering around, we have to go in with a decisive mindset and a solution in mind.
"Kill" or "kill not", there is no "maybe".

I say, cut off the snare's head with the first strike.
Lana and Tywin are the most important targets to take care of if we are to attack them, their construct/Zathir's altar/their treasury lagging far, faaaar behind.
No, what I'm saying is that I will plan for whatever is most effective for winning the fight, whether that means capture or killing. It's not always easier to kill, but if it is, that's what we'll do. I'm not aiming to use less effective means of winning just to insure a capture.
 
@Goldfish, no offense, but this "I dont know if we should kill them, imma plan as if we might not" has gotten us in trouble before.

Most of the C[REDACTED]e was just that, really.

I think, lest we start meandering around, we have to go in with a decisive mindset and a solution in mind.
"Kill" or "kill not", there is no "maybe".

I say, cut off the snare's head with the first strike.
Lana and Tywin are the most important targets to take care of if we are to attack them, their construct/Zathir's altar/their treasury lagging far, faaaar behind.
It's not like it's complicated either, death isn't a big deal at our level, at least not when it's the death of a single person, as that's cheap enough to reverse, so there's no reason not to fight to kill her, what we shouldn't be planning to do, is make her impossible to resurrect, because once the war is over, we can likely resurrect and recruit her.

If we are afraid the Lannisters will resurrect her, we can always turn her undead temporarily, if we resurrect her, it will be using True resurrection, so her having been undead for a bit wont matter, and the Lannisters would have to kill the undead Lanna, before they could resurrect her.
 
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No, what I'm saying is that I will plan for whatever is most effective for winning the fight, whether that means capture or killing. It's not always easier to kill, but if it is, that's what we'll do. I'm not aiming to use less effective means of winning just to insure a capture.
Ah, okay I guess.

We can make the killing stick.
Rest Eternal slapped on even a high-level class without self-rezz feature (some have clones, iirc) the moment they die practically guarantees them not returning (see the DC needed to overcome, it is ridiculous), sans direct divine intervention.

And if any Deity tries, well shiiiiet, our 'pantheon' would be downright giddy to strike back, methinks.

Capture is more sure method (see: Yss), but only by a margin.
-------------------------------------------
What I argued, however, is the notion that we shouldn't kill Lana.
Or rather, that we might want to "keep our options open" on her or something. Much like the C[REDACTED]e had been.

I'm really, really tired of Lana-arguments.

I turn there is no good middle ground for us to find, years of this having been had. We should vote to either kill or spare, and stop with this.
 
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I say we engineer a rock eater termites. Mass produce them and pepper the catles there. Can't blow up a castle that is already eaten.
I've had plans ready to destroy the Rock for years. The most efficient and effective would be for Viserys to cast a Widened Maximized Shadow of the Doom spell using Wild Arcana, a caster level buff or two, and a Metamagic Gem of Widened Spell. We could easily push Viserys to 30th caster level with some help from Lya.

So we use Superior Invisibility, park ourselves in the air 1600 feet or so from the Rock, then cast the spell. The Widened SotD will give us thirty 40-foot SotD cubes to arrange as we see fit. That's more than enough to render everything built on the upper surface of the Rock into molten slag, but the real damage would be done when the 600 feet of stone below each of those 40-foot cubes is transformed into volcanic soil.

For extra thoroughness, we have several casters who could target it with an Earthquake spell (Dany, Malarys, Rina, Lya, Vee) for added effect. Or we could have a couple of them drop a Flashflood spell along with a couple Earthquakes and a Control Winds from Lya to really kick'em in the nuts. A volcanic hellstorm, plus earthquakes, a flood, and intense tornado-force winds, all hammering it simultaneously, with not a single one of the effects at less than 20th caster level, is how the Rock becomes the Mound of Dirt.

This would be a tactic for erasing the Rock entirely, with little hope for salvage and certainly no chance for re-purposing it for our own use.
 
I'm still salty we came to a consensus we shouldn't just raise the Rock to the ground.

I'd have fucking loved to use spells as proper WMDs they are.
 
Ah, okay I guess.

We can make the killing stick.
Rest Eternal slapped on even a high-level class without self-rezz feature (some have clones, iirc) the moment they die practically guarantees them not returning (see the DC needed to overcome, it is ridiculous), sans direct divine intervention.

And if any Deity tries, well shiiiiet, our 'pantheon' would be downright giddy to strike back, methinks.

Capture is more sure method (see: Yss), but only by a margin.
-------------------------------------------
What I argued, however, is the notion that we shouldn't kill Lana.
Or rather, that we might want to "keep our options open" on her or something. Much like the C[REDACTED]e had been.

I'm really, really tired of Lana-arguments.

I turn there is no good middle ground for us to find, years of this having been had. We should vote to either kill or spare, and stop with this.
And the problem is, that some of us specifically want that middle ground, which is not sparing her, but not making killing her irreversible either, because it might be easier to kill her than to capture her, but that's no reason not to later resurrect her.
 
@tarrangar, you are pretty much alone in that.

I want her dead as the powerful hostile that she is. Because there is zero evidence, baring wishful thinking, that she could be recruited at this point, let alone that she could be trusted.

If Marwyn had noticed any signs of enchantment, he sure would have told us.
 
And the problem is, that some of us specifically want that middle ground, which is not sparing her, but not making killing her irreversible either, because it might be easier to kill her than to capture her, but that's no reason not to later resurrect her.
That's not completely off the table, dude. We might want to Resurrect her at a later point, but there is little reason not to cast Rest Eternal on her in the meantime to complicate any attempts by others to restore her first. We can always Dispel the effect, if necessary.
 
I might as well cover this now before the discussion spirals too far into the hypothetical. If you ask Marwyn how one would go about controlling Lanna or any other powerful mage the answer would not be 'direct use of magic', that might work for minor sorcerers but not masters. He does think there could be some kind of extra coercion from Tywin at work beyond all the levers of control that have been there since birth, but he is not going to go out of his way to plead clemency. Marwyn is a rather ruthless and ambitious character when the chips are down and he has his eyes firmly on his own future.
 
Salty stuff aside, more votes maybe?

If y'all agree to have summoning off-screen I'll be only happier for it.
We can go and grab the familiar in the background as well, I think.
Report on tritons needs barely half a chapter by itself, seeing stuff going as it's been last few months.
 
@Goldfish I've been looking for CL boosters for a while now, and I think I have some winners.

Spell Enhancer : +2 CL, 4th level spell. It's a bit weird in that it takes a standard action to cast, but you can cast another spell immediately as if it was quickened though.

Mystic Surge : +1 CL, +2 save DC, 4th level spell. This one also takes a standard action to cast, but it just applies to the first spell you cast in the round in addition to it.

I'm not sure if we use these already, but the possibility of +3 CL and +2 save DC is tempting enough that they seem worth mentioning.

Bonus bullshit that I found while looking for these: Elminister's Effulgent Epuration. This thing generates 1 floating orb thing per CL and lasts for 1 round / CL. Each of those orbs can absorb and negate and single target magic that isn't "deific in power". Even better you can selectively decide what spells are effected, so you can still be effected by buffs. It's a 9th level spell, but it's well worth it if we're allowed to use it.
 
That's not completely off the table, dude. We might want to Resurrect her at a later point, but there is little reason not to cast Rest Eternal on her in the meantime to complicate any attempts by others to restore her first. We can always Dispel the effect, if necessary.
I didn't know we could dispel it, if we can do that, then there's no reason not to cast it on her, I don't object to killing her, or to making sure they can't resurrect her, I just want to keep the possibility of us resurrecting her open.

I thought rest eternal was irreversible short of doing something like getting a god involved, which was why I thought it would be easier just to make an undead out of her corpse, and bottle it until we wanted to resurrect her.
 
@Goldfish I've been looking for CL boosters for a while now, and I think I have some winners.

Spell Enhancer : +2 CL, 4th level spell. It's a bit weird in that it takes a standard action to cast, but you can cast another spell immediately as if it was quickened though.

Mystic Surge : +1 CL, +2 save DC, 4th level spell. This one also takes a standard action to cast, but it just applies to the first spell you cast in the round in addition to it.

I'm not sure if we use these already, but the possibility of +3 CL and +2 save DC is tempting enough that they seem worth mentioning.

Bonus bullshit that I found while looking for these: Elminister's Effulgent Epuration. This thing generates 1 floating orb thing per CL and lasts for 1 round / CL. Each of those orbs can absorb and negate and single target magic that isn't "deific in power". Even better you can selectively decide what spells are effected, so you can still be effected by buffs. It's a 9th level spell, but it's well worth it if we're allowed to use it.
Yeah, Spell Enhancer is always included in my calculations when I want to boost caster level outside of combat. My reading of the spells has always assumed that Spell Enhancer and Mystic Surge cannot be used to affect the same spell.

+2 from Spell Enhancer
+2 from Harmonic Chorus
+2 from doubling the effect of Harmonic Chorus for a single spell using Moment of Greatness
+2 from Wild Arcana

Add those to Viserys' base 22nd caster level for Fire spells and we push it to 30th. We can actually push it to 32nd if we have Lya use Dany's Encouraging Spell Metamagic rod when she casts Harmonic Chorus spell on him.

Effulgent Epuration is a great spell that I've been waiting for a good opportunity to use.
 
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