[X] [It Loves You] Ignore it.
[X] [KL-0909090909] Lock Her Away
[X] [Colony] Glass the Colony

Don't stare into the void when it explicitly stares back please.
I do not want one of our first real actions to be murdering a childhood friend, and throwing her in stasis is honestly the best bet to getting her cured with the lowest chance of backfiring.
The colony, on the other hand, is such a massive security risk that is emphatically NOT contained (unlike our friend) that there is no other option.
 
[X] [It Loves You] Ignore it.
[X] [KL-0909090909] Pull The Trigger
[X] [Colony] Glass the Colony
 
[X] [It Loves You] Ignore it.

Leave it the fuck alone until we have a super god ship. If then. We have no idea what these things are, or how/why the destroy everything that looks at them for two long. No way to nuke anything, stay the hell away.

[X] [KL-0909090909] Put her in the stasis chamber, see what we can dig out of our head about the Beast. If we've got something useful in there and we're confident that it'll work make use of the new information. If we're uncertain in the slightest, wait for the god ship. These two options are hardly mutually exclusive. Once we have her in the stasis chamber we by definition have the time to do things right. That being said leave the stasis chamber in a room packed full of incendiaries, possibly with an airlock as well, so that if something does go wrong we can take care if it immediately with out endangering anybody else. Be ready to nuke her at a moments notice, it's the only way to be safe.

[X] [Colony] Glass the Colony

Saving one person we have right there that we can stuff into a stasis pod is one thing. A large colony being assaulted that we'd have to get to before we could do anything with is something else all together. We'd never be able to know who's infected and who isn't. Somebody will get loose. There's got to be a reason glassing is the go to solution instead of saving who you can and glassing the rest when they get too close. It's one thing to risk a single individual when we know than to risk hundreds when we don't. Nuke the sight from orbit, it's the only way to be sure.
 
[X] [It Loves You] Ignore it.
[X] [KL-0909090909] Lock Her Away
[X] [Colony] Glass the Colony
 
[X] [It Loves You] Ignore it.
[X] [KL-0909090909] Lock Her Away
[X] [Colony] Glass the Colony
 
[x] [It Loves You] Try to find it.
[x] [KL-0909090909] Pull The Trigger
[x] [Colony] Glass the Colony
 
[X] [It Loves You] Ignore it.
[X] [KL-0909090909] Lock Her Away
[X] [Colony] Glass the Colony
 
[X] [It Loves You] Ignore it.
[X] [KL-0909090909] Pull The Trigger
[X] [Colony] Glass the Colony
 
[X] [It Loves You] Ignore it.
[X] [KL-0909090909] Lock Her Away
[X] [Colony] Glass the Colony
 
[X] [It Loves You] Ignore it.
[X] [KL-0909090909] Lock Her Away
[X] [Colony] Send Drop Ships
 
Glassing the colonies but saving our friend is hypocritical in the extreme people. What makes the colonists so much less deserving of life? If you don't want to take risk, don't take any risks. JUst because we know her ourselves does not make her worth more as a person than the colonists.
 
Glassing the colonies but saving our friend is hypocritical in the extreme people. What makes the colonists so much less deserving of life? If you don't want to take risk, don't take any risks. JUst because we know her ourselves does not make her worth more as a person than the colonists.
I actually addressed this in my first post after the update: these choices are not equivalent, because the scale of risk and practicality is wildly different.

Would it be great to save the colonists? Yes.
Would it be feasible to do so, when we explicitly don't have the manpower to contain all possible infection vectors, and even a single uncontained vector could spell doom? No.

By contrast, KL is a single vector whom we already have contained, and the choice there is a balance between the desire to save people and the practical risk of that vector somehow escaping containment. This is a much, much lower overall risk, which is why this is an actual choice even if we're being pragmatic, unlike the colony choice.
 
Well, this is awkward. Was going to close votes, then @Robotninja posted a comment, and @LostDeviljho responded and now I don't want to close voting in fear of killing future conversation.

But... the votes would require roughly half the base to turn around on their votes in order to go back the other way which is all kinds of oof.

If there's no change in a few hours I'll close it for good. In the meantime have a tally.

Adhoc vote count started by Crystalwatcher on Sep 11, 2020 at 4:13 PM, finished with 40 posts and 26 votes.
 
Like, the choices presented basically give us a spectrum of Sentimentality vs Pragmatism.

The thing is though, that while KL has a middle ground between pure pragmatism (put her down) and pure sentiment (we can definitely fix her ourselves, we just gotta believe), the Colony choice does not, and the risk is significantly higher.

The current votes as they stand are basically the point on the spectrum where we do what's pragmatic when it must be done, but still have the empathy and sentiment when there's a reasonable opportunity.

(as a side note, the the only choice combination that would be completely incomprehensible to me is if someone chose to kill KL but try to save the Colony.)
 
Besides what Lost mentions, being forced to both glass the colony and execute her best friend in one encounter likely wouldn't do any favours for Ana's mental state. The flavour text of 'Pull the Trigger' is particularly damning.
 
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