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It's that time again, my fellows. Time for wild mass guessing!

We have no idea what fragments of courage do beyond the first giving some kind of a save/reload/reroll function for combat, for the first one.

Based on the fragments of wisdom, they probably do *something* with the associated color of magic. For one fragment it does a thing with Luck, as mentioned. The first three for Wisdom fragments all give different effects to the various forms of magic the color is; that is to say, they make adjustments to Scrying, Foretelling, and Telepathy. This indicates to me that the second fragment should do something with either Heal or Soothe.
 
It's that time again, my fellows. Time for wild mass guessing!

We have no idea what fragments of courage do beyond the first giving some kind of a save/reload/reroll function for combat, for the first one.

Based on the fragments of wisdom, they probably do *something* with the associated color of magic. For one fragment it does a thing with Luck, as mentioned. The first three for Wisdom fragments all give different effects to the various forms of magic the color is; that is to say, they make adjustments to Scrying, Foretelling, and Telepathy. This indicates to me that the second fragment should do something with either Heal or Soothe.

Wild guess: Two fragments may have had an effect on Soothe, which may have partially activated when we cast Soothe in the Ibboso fight, but failed to actually win the encounter.
 
It's that time again, my fellows. Time for wild mass guessing!

We have no idea what fragments of courage do beyond the first giving some kind of a save/reload/reroll function for combat, for the first one.

Based on the fragments of wisdom, they probably do *something* with the associated color of magic. For one fragment it does a thing with Luck, as mentioned. The first three for Wisdom fragments all give different effects to the various forms of magic the color is; that is to say, they make adjustments to Scrying, Foretelling, and Telepathy. This indicates to me that the second fragment should do something with either Heal or Soothe.

I think two fragments might allow him to throw his hat a fair distance and possess dinosaurs.

Wait a second...
 
Adhoc vote count started by Vecht on Sep 11, 2020 at 1:41 AM, finished with 50 posts and 2 votes.

  • [x] Plan - Disaster Mitigation
    [X] Plan - Don't go (back) alone
 
How does voting work on sufficient velocity? Is it just a matter of like-reacting to someone's plan?

To vote for a plan, just write "[X] Plan Name" on a separate line without the quotes.Copypasting the title of the plan should work.

(You can also vote for a user, by doing the same with "[X] Username", which will essentially hand them your vote to use on whatever their last voted item (Chronologically, I think) was. I've used this in the past if I had bargained a vote away to a particular person in exchange for a favor or if I was strapped for time that week but knew we were mostly aligned on an issue. You don't have to do this of course, but its an interesting use case.)
 
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Sooo, Salaris almost conviced me, but I'm going to prioritize Link's physical health. We may lose some time (If a full day has passed since possession, the team might be far away, and we are intending to wait for them and then go back, but whatever). Maybe a provision should be made that if the team doesn't find Link in X time, start moving?

[X] Plan - Don't go (back) alone

Also, clarification. Due to the changes in formatting it's hard to tell, but we can consider both plans to be identical except for Link's actions, right?
 
Sooo, Salaris almost conviced me, but I'm going to prioritize Link's physical health. We may lose some time (If a full day has passed since possession, the team might be far away, and we are intending to wait for them and then go back, but whatever). Maybe a provision should be made that if the team doesn't find Link in X time, start moving?

[X] Plan - Don't go (back) alone

Also, clarification. Due to the changes in formatting it's hard to tell, but we can consider both plans to be identical except for Link's actions, right?

They're very similar, but not identical. My plan has some components that do not exist in @Mathematicae 's plan, mostly within the meeting section. @Mathematicae 's plan has more detail for the discussion about the Blin shaman, and those added details may lead to a different style and length of conversation on that subject.

My plan also has some other minutia that may not be necessary; things like explicitly saying that Zelda should not go to the front lines, which may not be necessary, since it may be assumed as a part of marking a champion to fight the Warlord. My style tends to be a little over-the-top in terms of detail; even my toned down plan still has a little more detail than the alternate plan, for better or worse.
 
I don't actually like either of the plans because we're making decisions to mark characters when it doesn't actually give much benefit to them.

Like, sure, we can restore their stamina, but... not much else?
 
Like, sure, we can restore their stamina, but... not much else?

There are a several other potential benefits to marking a military field leader:

* We can switch to their viewpoint and get a direct look at the battlefield. Eyes on the front lines could be a critical asset.
* We can communicate with them at a long distance and vice versa, relaying critical information instantly.
* If they have magic, we can restore that.
* If we crack any new types of magic, such as Stasis, we can inform them about that immediately. Even if they cannot use it personally, they can relay this to any red mages in proximity to them.
* If they survive long enough for us to research it, we can potentially improve their physical combat abilities with Lesser Empower.
* Marked have access to Compel, which could be an absolute game changer in specific battlefield situations. It probably won't work in a 1v1 duel against the warlord (although it *might*), but there are plenty of other situations it's more likely to work in.
* The potential morale boost to having someone on the front lines with a Mark that can demonstrate Divine Power is huge. This is especially true once we get Lesser Empower and can employ that on the battlefield.
 
There are a several other potential benefits to marking a military field leader:

* We can switch to their viewpoint and get a direct look at the battlefield. Eyes on the front lines could be a critical asset.
* We can communicate with them at a long distance and vice versa, relaying critical information instantly.
* If they have magic, we can restore that.
* If we crack any new types of magic, such as Stasis, we can inform them about that immediately. Even if they cannot use it personally, they can relay this to any red mages in proximity to them.
* If they survive long enough for us to research it, we can potentially improve their physical combat abilities with Lesser Empower.
* Marked have access to Compel, which could be an absolute game changer in specific battlefield situations. It probably won't work in a 1v1 duel against the warlord (although it *might*), but there are plenty of other situations it's more likely to work in.
* The potential morale boost to having someone on the front lines with a Mark that can demonstrate Divine Power is huge. This is especially true once we get Lesser Empower and can employ that on the battlefield.
You're talking about someone who we're specifically marking to fight a general that has a power fragment.

They are not favored in this fight.
 
Well, that's why in my plan I ask about Taetus lending his Power fragment. If G-man can do it, why not Taetus?

The Mark gives the champion unlimited* mp, unlimited* stamina, and compels on the Moblin Warlord for the 1v1 duel. Also the morale issues are really concerning. It sounds like the army is barely avoiding a rout. If Taetus (or Zelda) was actually a good fighter I'd say just hand him/her his/her weapon and have him/her go ham, but since he/she isn't and Link's week's away from the action we need to call up someone from the minor leagues.

If we have a better plan to solve the renewed Blin army than
1. Bait the Warlord into accepting a duel
2. Kill him
3. Hope the blin scatter like usual
4. Somehow defeat them in detail even though they'll still have soulsteel.
I'm all ears.

*At least for the length of a typical duel.
 
Just want to point out that the compel is a ridiculously powerful tool on a 1-on-1 fight, provided the surrounding Blin do not perceive something is afoot and intervene.
 
Well, that's why in my plan I ask about Taetus lending his Power fragment. If G-man can do it, why not Taetus?

The Mark gives the champion unlimited* mp, unlimited* stamina, and compels on the Moblin Warlord for the 1v1 duel. Also the morale issues are really concerning. It sounds like the army is barely avoiding a rout. If Taetus (or Zelda) was actually a good fighter I'd say just hand him/her his/her weapon and have him/her go ham, but since he/she isn't and Link's week's away from the action we need to call up someone from the minor leagues.

If we have a better plan to solve the renewed Blin army than
1. Bait the Warlord into accepting a duel
2. Kill him
3. Hope the blin scatter like usual
4. Somehow defeat them in detail even though they'll still have soulsteel.
I'm all ears.

*At least for the length of a typical duel.
Not gonna lie, that sort of sounds self-defeating in the "Ganondorf gave the dude a power shard for a reason; to get him more. Why play into his hands?" kind of way. Better to set up some sort of ambush for the warlord.
 
Here's my main problem with both plans: we don't know precisely what kinds of things Taetus was doing before he was marked. Specifically, I don't want to drop anything that he was working on because we (in a few updates, probably not now) start pushing him to do random things without considering his current tasks...

Suggestion: Add some kind of line item along the lines of "Taetus: Review current machinations and plots." or "Taetus: check on current plans in motion" (as in, reach out to his contacts and determine how things are going)

We're definitely gonna suffer a planning incentive penalty for a trash infodump like this, so if anyone has a better idea for how to obtain that information, please suggest it. That said, I think that information is important and we should try to obtain it sooner rather than later.

In case I forget, though... This is good enough.
[X] Plan - Don't go (back) alone
 
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Just want to point out that the compel is a ridiculously powerful tool on a 1-on-1 fight, provided the surrounding Blin do not perceive something is afoot and intervene.
So, um...
"Affirmative," Fi said. "With substantial cost, I may compel some creatures or beings to perform simple actions."

"Wait, you mean like… mind-control?" Zelda asked.

"Negative," Fi answered. "The effect is significantly weaker when used on more intelligent beings, and will not work if the subject is unwilling or if they are directed to knowingly act against their own interest. The cost also increases substantially with the subject's mental complexity." She spun. "Perhaps 'mind-suggestion' would be a more appropriate term."

Compel is not the superweapon I (we) thought. I think the most use we might confidently get out of it is convincing the warlord to actually duel, or making other suboptimal choices. Anything beyond that seems risky, especially without experimenting first.
 
Here's my main problem with both plans: we don't know precisely what kinds of things Taetus was doing before he was marked. Specifically, I don't want to drop anything that he was working on because we (in a few updates, probably not now) start pushing him to do random things without considering his current tasks...

Suggestion: Add some kind of line item along the lines of "Taetus: Review current machinations and plots." or "Taetus: check on current plans in motion" (as in, reach out to his contacts and determine how things are going)

We're definitely gonna suffer a planning incentive penalty for a trash infodump like this, so if anyone has a better idea for how to obtain that information, please suggest it. That said, I think that information is important and we should try to obtain it sooner rather than later.

In case I forget, though... This is good enough.
[X] Plan - Don't go (back) alone

I think doing something along these lines soon is a good idea, but we have a lot going on in the current plan and I think that kind of thing would add a considerable amount of work for the QMs.

It may be worth seeing if we can get a Taetus-specific perspective chapter at some point specifically for the purpose of figuring out what he's been up to. I'd be 100% up for that sort of thing, personally, or things like a Zelda-only chapter that focuses on magic research, etc.
 
Not gonna lie, that sort of sounds self-defeating in the "Ganondorf gave the dude a power shard for a reason; to get him more. Why play into his hands?" kind of way. Better to set up some sort of ambush for the warlord.
If Wymar were capable of ambushing the last Warlord, he would have done it. Instead he sent this message,
Morale poor, supplies abandoned. In full retreat. Require direction and immediate assistance.

I think our best chance is to publicly demand a duel. A refusal appears to go against what we know of Blin culture and would make the warlord look weak and cowardly to his subordinates.
 
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