Slicer Beam A
Integrity: 100
Resistance: 20
Damage (B): 150
Range: 16
Speed: 16
Power Draw: 75
Special: Slicer Beams ignore Resistance Values against Hulls and components.
Slicer Beam B [0/6,000]
Integrity: 100
Resistance: 20
Damage (B): 150
Range: 16
Speed: 16
Power Draw: 75
Special: Slicer Beams ignore Resistance Values against Hulls and components.
Slicer Beam C [0/6,000]
Integrity: 100
Resistance: 20
Damage (B): 150
Range: 16
Speed: 16
Power Draw: 75
Special: Slicer Beams ignore Resistance Values against Hulls and components.
Slicer Beam D [0/6,000]
Integrity: 100
Resistance: 20
Damage (B): 150
Range: 16
Speed: 16
Power Draw: 75
Special: Slicer Beams ignore Resistance Values against Hulls and components.
Virtual Light Optical Battery A [0/10,000]
Integrity: 100
Resistance: 20
Damage: 0 [400]
Range: 15 [60]
Speed: 20
Power Draw: 100
Virtual Light Optical Battery B [0/10,000]
Integrity: 100
Resistance: 20
Damage: 0 [400]
Range: 15 [60]
Speed: 20
Power Draw: 100
Virtual Light Optical Battery C [0/10,000]
Integrity: 100
Resistance: 20
Damage: 0 [400]
Range: 15 [60]
Speed: 20
Power Draw: 100
Angel Light Bridge A [0/55,000]
Integrity: N/A
Resistance: N/A
Damage: 300x20
Range: 30
Speed: 30
Power Draw: 400
System Charge (V)(C): 2,000
Angel Light Bridge B [0/55,000]
Integrity: N/A
Resistance: N/A
Damage: 300x20
Range: 30
Speed: 30
Power Draw: 400
System Charge (V)(C): 2,000
Hypometric Lance Projector [0/60,000]
Integrity: 300
Resistance: 20
Damage: 6,000
Range: 90
Speed: 45
Power Draw: 1,200
Subspace Filament Weapon A
Integrity: N/A
Resistance: N/A
Damage: 50x100
Range: 1
Speed: 20
Power Draw: N/A
Special: This weapon ignores Void Shields.
Special: This weapon ignores Resistance Values against Hulls and Components.
Subspace Filament Weapon B [Hull Regenerated, 0/12,000]
Integrity: N/A
Resistance: N/A
Damage: 50x100
Range: 1
Speed: 20
Power Draw: N/A
Special: This weapon ignores Void Shields.
Special: This weapon ignores Resistance Values against Hulls and Components.
Subspace Filament Weapon C [Hull Regenerated, 0/12,000]
Integrity: N/A
Resistance: N/A
Damage: 50x100
Range: 1
Speed: 20
Power Draw: N/A
Special: This weapon ignores Void Shields.
Special: This weapon ignores Resistance Values against Hulls and Components.
Subspace Filament Weapon D [Hull Regenerated, 0/12,000]
Integrity: N/A
Resistance: N/A
Damage: 50x100
Range: 1
Speed: 20
Power Draw: N/A
Special: This weapon ignores Void Shields.
Special: This weapon ignores Resistance Values against Hulls and Components.
Subspace Filament Weapon E [Hull Regenerated, 0/12,000]
Integrity: N/A
Resistance: N/A
Damage: 50x100
Range: 1
Speed: 20
Power Draw: N/A
Special: This weapon ignores Void Shields.
Special: This weapon ignores Resistance Values against Hulls and Components.
Reactive Shielding [Shields Repaired 3, 0/7,500] [Storm Upgrade: Shields Repaired Full, 0/15,000]
Integrity: Shields Active
Resistance: N/A
Damage: Variable
Range: 1
Speed: 20
Power Draw: N/A
Special: When shields are struck, this system discharges energy waves into the hexagon the attack came from with 60% of the attack's power.
Semi-Organic Adaptive Epidermis [Regeneration Required: 40,000]
Integrity: 2,000
Resistance: 50
Special: After being hit by an energy weapon, all future hits from weapons of the same type loose 80% of their power.
Subspace Wall [4,000/9,000]
Integrity: 2,000
Resistance: 50
Recovery: 75
Power Draw: 500
Special: Hardening [Repair 4 0/15,000]
Special: Goddess Halo [Shields Repair 4, Hardening, 0/15,000]
Heavy Light Barricade [Hull Regenerated, 0/20,000]
Integrity: 1,500
Resistance: 1,000
Recovery: 1,000
Power Draw: 1,000
Special: This system can only protect from attacks approaching from three directions that are pre-specified at a time.
Subspace Entity [Regenerate Hull, Shields Repair 4, All Subspace Filaments Repaired, 0/7,000]
Power Output: 2,000
Inertia Drive
Integrity: 175
Speed: 5
Power Draw: 50
Special: Pinpoint Subspace Jump, every three turns Childhood's End may jump to any hex on the tactical grid for the cost of 100 Hull Integrity. [Hull Regenerated]
Clairvoyance System
Range: 10 (+5/20)
Power Draw: 20
Special: Sensors can penetrate Stealth if target is within half of current sensor range. If stealth type has been encountered before and disassembled by Childhood's End, this value goes up to 70% of current range.
Teleportarium [0/30,000]
Range: 10
Power Draw: 125
Special: Can board any detected ship within range.
War Forge
Power Draw: 750
Special: Ship Construction [0/125,000]
Special: Adaptive Agent Loadouts [0/15,000]
Main Bridge Crew
AD-331
Your Executive Officer and Second in Command, heir to the Noble House managing the Shetran Stream. Was second ranked in grades in the Academy, and most eligible Bachelor to walk the halls. Considered a political and military genius. Would have been the genius of the age if not for you. Likes peanuts.
FC-0912
Your Flight Officer, and nominally third in command. A disinherited scion of a Core World noble house, famous among your class for blackmailing her parents into funding her schooling. Still on amazingly good terms with her younger brother who is the standing heir.
88-BB-101
Your Primary Helmsman. The only bridge crew that isn't actually a noble. Son of a civilian merchant that spent his entire fortune to afford the political favors that allowed him into the Naval Academy's Main Officer Track in spite of not actually qualifying. Came in third where grades are concerned, but has a note that he does not have the emotional integrity to fight a Beast Infection effectively, which locks him out of most command positions permanently.
EW-1717
Your Secondary Helmsman. Also the voice of reason among your class. You don't actually know whose family he belongs to, only that they're form the western fringe worlds. Is a wizard at Hateb, you haven't beaten him more than twice in a row.
GH-708
Your Navigations Officer, and third in line for rulership of a minor noble house on the northern fringe. You don't know what their Purpose is, but you have confirmed that out of everyone from your graduation class, she had the worst all around grades. On the other hand, when it comes to stellar navigation there's no one you trust more. To the point you're sure if you gave her a half finished star chart and a compass she'd be able to point you directly at the Core Worlds without fail.
OP-KL-1-1
Your Chief Engineer, eighth daughter of a Core World Noble House. You don't remember more than that and you're too embarrassed to ask. Not because she's technically of a higher standing than you, but because hers' is the only House you can't remember out of your entire class, so you just pretend you do remember.
1344-RDK
Your Communications Officer. From a minor Noble House on the edge of Helgast space whose Purpose is to defend the border. Known for being hilariously bland in every aspect to the point of being a good go-to when a position needs to be filled temporarily. Was unwittingly used to facilitate an assassination attempt on the Lost Cause before you found Childhood's End, when Lord Mustafa blackmailed him with his family's debt in order to track the Lost Cause's progress.
SPK-02
Your Science Officer. Scion of one of the lesser Noble Houses in the Southern Reaches. Loves learning new things. Also the last person you want to get into a fist fight with via personal experience, considering he's the one that taught you how to even form a psionic blade.
Other Crew
KL-0909090909
You childhood friend, and the Dagenruff you've known the longest aside from your father. A long serving member of the Southern Reaches' Lord's Guard, she has fought every known species in the galaxy, as well as a few that are now extinct for one reason or another. (Is currently suffering a Beast infection.
KN-DRP1
Your main medical officer. You don't know much beyond that fact she was chosen by your father out of the Sothern Reaches' combat ship medical program, though chances are she served on his own vessel during his Search for Childhood's End. Is also aware of your origins as far as the Empire knows.
HJ-7813DF
Squad G Marine, formerly of the Lost Cause. Known to be emotionally unstable when Civilians are concerned. Requested permission to remain under your command after the Sanskrit Incident.
NMN-2084f
Squad J Marine, formerly of the Lost Cause. Current status unknown.