[X] Giant
I've never seen a quest where we play as a giant and form a kingdom of giants would be pretty cool.
[X] Elf
Not too many elf quests and I would like to see an Elven kingdom that is not isolated or dying in a fantasy world for once.
 
Inserted tally
Adhoc vote count started by Blademaster on Aug 10, 2020 at 9:05 AM, finished with 17 posts and 17 votes.
 
Humans are winning. Voting will close later today.
Adhoc vote count started by Black King on Aug 10, 2020 at 7:04 PM, finished with 23 posts and 22 votes.
 
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Come on Guys. The Phoenix Option Is Never used In These Types of Things it Will Be Fun. Also Human Is Used Way to Much In Fantasy At least in My Opinion. Come On Guys :cry2:
 
Race Customization
As a human, you are...special to say the least. A prodigy, someone with great talent and ability, and a standout amongst your race. Some say you are blessed by the gods, others are convinced that you're a halfling (half human and half another race) and others... simply choose to keep an eye on you. But with great talent and ability comes...choices. Choices on where to go, what to do, what to specialize in, and so on. And even with your blessed and natural ability, you still fit the mold...at least somewhat.

Which mold do you fit more?

[] Normal Human (The most customization, for both stats and powers). You have 530 stats to distribute, no stat can be above 100.

Stats:
Strength: 10
Durability: 10
Endurance: 10
Agility: 10
Precision: 10
Dexterity: 10
Speed: 10
Will: 30
Health: 30
Energy: 20
Intelligence: 30
Knowledge: 30
Charisma: 40
Appearance: 20
Luck: 50

[] A Great Warrior (No customization, powers picked for you).
Strength: 75
Durability: 60
Endurance: 70
Agility: 50
Precision: 80
Dexterity: 40
Speed: 50
Will: 60
Health: 100
Energy: 70
Intelligence: 30
Knowledge: 30
Charisma: 70
Appearance: 65
Luck: 50

[] A Great Archer (20 points of customization, powers will be chosen for you)
Strength: 35
Durability: 40
Endurance: 80
Agility: 80
Precision: 95
Dexterity: 90
Speed: 75
Will: 40
Health: 60
Energy: 45
Intelligence: 40
Knowledge: 40
Charisma: 40
Appearance: 20
Luck: 50

[] A Wizard (Some customization on which magics can be chosen, no customization on stats)
Strength: 15
Durability: 15
Endurance: 15
Agility: 15
Precision: 15
Dexterity: 25
Speed: 25
Will: 95
Health: 75
Energy: 75
Intelligence: 85
Knowledge: 75
Charisma: 25
Appearance: 25
Luck: 50

[] A Witch (slight customization on magic choices, very slight, no customization on stats)
Strength: 45
Durability: 35
Endurance: 45
Agility: 40
Precision: 40
Dexterity: 35
Speed: 35
Will: 75
Health: 75
Energy: 75
Intelligence: 85
Knowledge: 75
Charisma: 75
Appearance: 75
Luck: 70


Also, are you male or female?
[] Male
[] Female

And yes, you can be a female wizard or a male witch. It'll just be...different.


Explanation of Stats:
--------------------------------------------
Strength: How physically strong and powerful the character is. Strength is used in dealing damage in combat (usually) and is also used to lift things and to hold them back. The max lifting strength of a character is their (Strength ^2)x2 in lbs. Strength also gives a character their Penetration level at Strength/20 before powers.

Durability: How sturdy and how durable the character is. Durability is used in taking and receiving damage in combat (usually) and gives characters a certain Shield level at Durability/20 before powers.

Endurance: How long a character can last and how much they can endure. Endurance is used in recovering Health, recovering Energy, and battling poisons, toxins, and general exhaustion and sleep. A character recovers Health by 1 every (120-Endurance)/5 turns. The same recovery goes with Energy.

Agility: How nimble, quick a character is, their reflexes. Agility is used as a dodge check and is also used in Initiative and Delay. The higher the agility, the higher the chance to dodge.

Precision: How calculated, accurate, exact a character is in the character's actions. Precision is used to hit in combat (usually) and can even be used to counter or to even deal damage in some cases.

Dexterity: How good the character is with the character's hands. Dexterity is used when extreme skill with the hands is needed and is used when small, delicate, handy tasks need to be done.

Speed: How fast the character is as far as running goes. Speed is used when running, escaping, when dashing and running distances. A character's battle speed is (Speed^2)/10 +Agility/10 in m/s. A characters full running speed is merely (Speed^2)/10 for when battle is not needed.

Will: How strong the character's mind is. Will is used when resisting mind effects, resisting manipulations, and in Energy, Magic, and Psychic attacks and resistances. A character can use as much energy in one turn as their Will/5.

Health: How much damage the character can take. Health is how much life the character has and is measured in several different levels that all depends on Penetration and Shield level.

Energy: How much the character can try, how much energy the character has. Energy is spiritual and mental force used to enhance stats for a time being.

Intelligence: How smart, analytical, strategic the character is. Intelligence is used when the character needs to think and needs to use their brain heavily.

Knowledge: How much the character knows and can apply what they know. Knowledge is used when an application of something must happen or when one has to know something to complete a task.

Charisma: How likable a character is, how likely the character is to lead and how likely people are to follow said person. Charisma is used in social checks and leadership checks.

Appearance: How good, intimidating, or impressive the character looks. Appearance is used during first impressions and to attract members of the opposite sex, and to intimidate others.

Luck: How likely the character is to have something good happen to them on chance. Luck is used when dodging projectiles too fast for the character, when gambling, when drawing straws, or picking an item or a card or even a direction to go when escaping.
 
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