Remind me of the particulars of that? Cost and function?
Give me a second to dig it up.
Why Viserys?
I can see Lya, or Zherys, but Viserys has all his fire constantly immunity-ignoring anyway.
Because it's not just to bypass fire immunity, it makes the resulting flames wildfyre.


@Goldfish, got it. While Viserys' spells are automatically Searing and bypass Fire Immunity, the main benefit is that his fire is converted into Wildfyre. Everything would have to be dispelled before being able to be smothered. This is particularly useful against enemy settlements and fortifications we intend to Shadow of the Doom, like Deep Ones settlements, Efreeti Fortresses, Other outposts, etc.
Orb of Wildfire

Description: This swirling sphere of voracious green flame can draw the eye of the unwary mage to stare at it in horrified fascination. Here is bound flame at its most destructive, that which does not warm nor sow the seeds of new life, but only destroys. A potent weapon, but a perilous one to carry into battle.

Abilities:
  1. Allows the mage to bypass fire immunity with any spell at the cost of increasing the spell level by +1 (At Will)
  2. Allows the mage to make the flames of any spell he or she casts to become to so painful to mind and spirit that anyone struck by them must make a Fortitude save or be stunned for 1 round. On a successful save the target is still sickened (3/day)
Flaw: The item has a hardness of 10 and 25 hp. If it is destroyed the wildfire pours out in an all-consuming wave, dealing 20d8 fire damage, bypassing immunity to the mage and anyone in a 10 ft. radius. Adjacent Creatures (though not the bearer or any creature sharing his space) are entitled to a DC 25 Reflex save to halve the damage.
Sure. There are three parts to it:
  1. Enchanting: It is made like any greater metamagic rod with afferent costs
  2. Alchemy: You need 5000 IM worth of wildfire (the good kind you have not what the Pyromancers' Guild made)
  3. Ritual: The sacrifice of 200 HD of sentient beings (INT 3+)*
*Note on the ritual, any being sacrificed here has a small chance to cross back over the veil as (potentially fire-aspected) undead within 3-7 days of the ritual being enacted.
As for the sacrifices, to avoid excessive risk we can just make sure we don't use anything higher than CR 3 or something. Plenty of imps and quasits out there.
 
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Give me a second to dig it up.

Because it's not just to bypass fire immunity, it makes the resulting flames wildfyre.


@Goldfish, got it. While Viserys' spells are automatically Searing and bypass Fire Immunity, the main benefit is that his fire is converted into Wildfyre. Everything would have to be dispelled before being able to be smothered. This is particularly useful against enemy settlements and fortifications we intend to Shadow of the Doom, like Deep Ones settlements, Efreeti Fortresses, Other outposts, etc.


As for the sacrifices, to avoid excessive risk we can just make sure we don't use anything higher than CR 3 or something. Plenty of imps and quasits out there.
We make make one, no doubt about that, but I think we need @DragonParadox confirmation that it actually gives Fire spells the full properties of Wildfire.

Even if it doesn't, the other effects are quite nice, though I would take steps to make one we craft a bit more difficult to damage.
 
We make make one, no doubt about that, but I think we need @DragonParadox confirmation that it actually gives Fire spells the full properties of Wildfire.

Even if it doesn't, the other effects are quite nice, though I would take steps to make one we craft a bit more difficult to damage.
@DragonParadox, would you mind confirming whether or not the Wildfyre Orb converts the spells worked through it into Wildfyre?

That aside we definitely want to make it as hard as possible. Maybe encase it in Imperial Steel except for a small portion on the top.
 
@Goldfish, got it. While Viserys' spells are automatically Searing and bypass Fire Immunity, the main benefit is that his fire is converted into Wildfyre. Everything would have to be dispelled before being able to be smothered. This is particularly useful against enemy settlements and fortifications we intend to Shadow of the Doom, like Deep Ones settlements, Efreeti Fortresses, Other outposts, etc.
But SotD doesn't even leave burning things?
I cannot remember ever reasing that it left fires behind, it just burns or petrifies and what remains is smothered in ashes.

I guess we can lay fire to objects normally, but that rarely needs to be wildfire and for people, only our Firebrand actually sets the targets on fire.
 
But SotD doesn't even leave burning things?
I cannot remember ever reasing that it left fires behind, it just burns or petrifies and what remains is smothered in ashes.

I guess we can lay fire to objects normally, but that rarely needs to be wildfire and for people, only our Firebrand actually sets the targets on fire.
The orb would be very good to use with Firebrand. Not so much for the Searing effect or level increase, but for the ability to give it a Stun effect. SotD is great at what it does, but it's really indiscriminate in what it effects. Firebrand's AoEs are much more discrete, such that Viserys can be almost surgical in its application.
 
But SotD doesn't even leave burning things?
I cannot remember ever reasing that it left fires behind, it just burns or petrifies and what remains is smothered in ashes.

I guess we can lay fire to objects normally, but that rarely needs to be wildfire and for people, only our Firebrand actually sets the targets on fire.
I think that's mostly because we never bothered targeting something that would burn longer than an instant.

If we used Shadow of the Doom in the middle of a forest, the trees would probably be burning. The Searing Fire Damage should still apply.

But even if that's not the case, @Goldfish is right that this is still useful for Firebrand. Surgical application of wildfyre is a hell of a diversion tactic.
 
The update will unfortunetly take a while guys, the damn windows 10 I'm running just turned unstable for no discernible reason. It's mostly fixed now except for the fact that it turned on the mouse hover and I can't turn it off (I have checked and unchecked the box, gone through the registry, run inegrity scan in the comand prompt and nothing).
 
The update will unfortunetly take a while guys, the damn windows 10 I'm running just turned unstable for no discernible reason. It's mostly fixed now except for the fact that it turned on the mouse hover and I can't turn it off (I have checked and unchecked the box, gone through the registry, run inegrity scan in the comand prompt and nothing).
I hate Windows 10 so much.
 
I wouldn't order even Efreeti civilians to be killed via WMD, but one would argue neither the Deep Ones or Others have anything that could justifiably be called a "civilian" population. They are fully militarized, or at least involved in military activity.
 
Pretty sure we decided to not target civilian populations with weapons of mass destruction anymore.

...though the fact that I have to say "anymore" is pretty telling.
Was joking, of course. :whistle:

We've not technically done that yet, either. The bio-weapon in Lannisport was more like a weapon of mass spoilage.
 
I wouldn't order even Efreeti civilians to be killed via WMD, but one would argue neither the Deep Ones or Others have anything that could justifiably be called a "civilian" population. They are fully militarized, or at least involved in military activity.
It depends on circumstance more than anything else. If it's some random settlement then obviously leave it be, that's a waste of our own resources to target things that don't even affect the war effort, but if it's surrounding an important militarized production center that gets obliterated in one of our attacks then that's acceptable collateral damage.
 
It depends on circumstance more than anything else. If it's some random settlement then obviously leave it be, that's a waste of our own resources to target things that don't even affect the war effort, but if it's surrounding an important militarized production center that gets obliterated in one of our attacks then that's acceptable collateral damage.
I feel we have more than enough ways to target factories and fortresses without involving places where ordinary people live, as ordinary as people on the Plane of Fire get, anyway.

I get your point, though.
 
Was joking, of course. :whistle:

We've not technically done that yet, either. The bio-weapon in Lannisport was more like a weapon of mass spoilage.
Really, its the consequences which we considered sub-optimal. Generally it's short-term disruption, and the loss of life was exacerbated by the Lannisters themselves, but it's more that we had a responsibility to consider the likelihood of the Lannisters (wonder of wonders) making things worse rather than better in response to crisis.

To be fair, we only turn our nose up in response to other people's crisis management abilities because we're an archmage with a group of archmages who consider crisis management to be their primary occupation.
 
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