Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
I just realised that Mist have incredible compatibility with Zhengui's ultimate tech
Rebirth Inferno: Special
Damage: S
When reduced to F rank health. Zhengui may instantly discharge all of his remaining qi into a roaring inferno that consumes all save Ling Qi within Close range. This massive explosion tears through defenses and moves with incredible speed. In the aftermath Zhengui falls unconscious, and cannot act, but receives a temporary Health Attribute of B Rank.
Zhengui couldn't use it because F rank is laughingly small amount, the attack strong enough to reduce him to F health would most likely just knock him unconscious, but Mist will leave him with one hp. Low enough that he can use Inferno wich is S-rank attack with zero qi expanse and heals Zhengui to B Health.
Now this is what I call counter-attack. The only thing we need is to teach Zhengui to only target enemies with it, if he can exclude LQ from this attack he can do it to other allies.
[X] Thousand Year Impenetrable Mist: B
 
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[X] Thousand Year Impenetrable Mist: B

Because I like the themes more, and Ling Qi reflecting upon her domain technique having something that can save a complete stranger from death simply due to them being allies can be the start of actually contemplating how she wants to change the world.
 
[X] Enlightenment's Unbreaking Mirror: B

If LQ is going to continue playing an ambush tank role like she has for this fight, sneaking in and being the first of her allies on the field, then having a reversal tech like EUM is going to be much more useful. If things had gone sideways and lead to her getting beat down before her allies had arrived, then a effect that let her survive with 1 HP wouldn't have helped her. A blinding technique like EUM, on the other hand, would have given her a chance to disengage before she got too bloodied.

It's a more useful technique if LQ wants to keep throwing herself into high risk situations like that. And as a scout, I think she's going to see more of these high risk situations than she'll see large scale battles. On top of that, I personally like the high-risk scouting and stealth stuff and want to see more of it, and I think this incentivizes this better.

Also, it might lead towards some sort of searing sincerity social art or whatever, which would be both hilarious and amazing.
 
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On a thematic level TYIM represents LQ's Greed: what is hers will not be taken from her. Your power is irrelevant and all your efforts futile, with our superiors not being able to kill even our mortal family. To some extent we will have this shortly already but it helps show a LQ that is concerned not so much with winning the fight as surviving the damage.

On the other hand EUM is fundamentally a "but then the world shifted". You faced LQ and pierced her defenses but you are not ready for what was once concealed by her Mist. If we want to give LQ multiple boss phases, this is the domain technique for that.
 
as much as people don't really want LQ to be the kind to save everyone . . . I think our initial interactions with Han Jian and Suyin seal the deal for me.

[X] Thousand Year Impenetrable Mist: B

we might not be the kind that saves everyone. but we can be someone that gives every single goddamn rank 0 in our mist a chance

It's not flashy, it doesn't scale super well, it's significantly worse at peer combat, it doesn't help solve any problems, and without a healing tech most are going to die as soon as the Short duration is up (or sooner if they're in physical combat)

but everyone deserves a chance. And we can give them that.
It helps solve the problem of not dying to a giant nuke with a 100% guarantee sticker attached. Which is not something Mirror does.

[X] Enlightenment's Unbreaking Mirror: B

When you get right down to it?

Narratively, Thousand Year Impenetrable Mist does nothing that we can't already do with our own Arts. It's ideal for protecting the weak against grossly overwhelming power, but does little for those who are already strong, or against those who we can guard against with other techniques. It's basically just one more "Group Soak" effect that Ling Qi can throw out on a whim. More importantly, it does nothing to actually remove the targets from the dangerous position, because the enemy is still capable of attacking again if need be. The range is limited by [The Mist] and its borders, and the circumstances in which we can't employ EUM but could deploy TYIM requires some extremely torturous logic or the employment of enemy hyper elites to stomp on us in particular (And that problem would not be solved by making them have to double tap us instead of just dunk on us in the first shot.)

EUM meanwhile? It gives us a table-turner. Ling Qi draws an incredible amount of aggression on her simply by what she represents--a field of overlapping field effects that promises victory for her side as long as she's able to remain present. We've seen in virtually every major fight that she draws a stupid amount of fire, with Zhengui taking second place by dint of the Distraction Carnifex element of being a giant snake-tortoise. At any point during this, she can activate EUM and drag everyone down into a confused mess as their malice is turned back on them and their senses severed with the blade of night. During this window? She can reposition her friends, her allies, or launch attacks against reduced defenses because they can barely detect what the fuck is going on. It has presence in a fight--and more importantly, the secondary effect is generally better for the small, elite groups that Ling Qi tends to be deployed along with. The math clearly establishing that EUM is generally superior for Third Realms who didn't completely dumpstat their conditioning and all, even if it lacks the damage floor that guarantees people survive the initial hit.

In the end though, what it boils down to is that I want our Domain Techniques to be special, to do things we can't necessarily get on our own. TYIM is good--and when it's at it's best--you really want to have it. But it occupies the same narrative space that moves like Black Mirror does--a group defense that turns a big attack into something that hurts nobody. Doubling down on this can have a valuable impact, but in the end it would feel like something we almost never get to see because our own arts are generally superior.

What we lack is a real table turner if we're pressed--and EUM fits that to a T.
Between the two I see the uses as TYIM: "The people I care about are protected and don't get to die." and for EUM: "The people I care about are protected and can help me retaliate."

With people I care about obviously being those characters who are usually strong and named, though not always. (Suyin comes to mind).
Between the two I like TYIM when it comes to themes that could cause it to arise, fear caused by the elder attack being renewed in the face of this lesser attack and then answered with Ling Qi's determination to keep them alive (incidentally spilling over to the weaker folks which is a nice bonus). The idea of the mist also being a last ditch life save means it should also maintain narrative prominence, even aside from the fact of it being her first domain technique and where she'll probably look when she starts building a personalized art.

And between the two if the first personalized art we make is based off of these I like the TIYM more because it isn't connected to CRX or anyone else except Ling Qi and her desire to protect those important to her, which is one of her core character elements that I rather like.
 
[x]Alectai

Well I am convinced. Also don't want to keep following so I will tie my vote to yours.
 
I'm kinda sick of people.always trying to double down on the same kit Ling Qi already has access to at every available opportunity

This is why we had to basically get told by Yrs to invest in things like training weapon skills and social Arts

Mirror gives us access to a fantastic counter technique that drags the enemy down into being vulnerable to Ling qis various death fields, constructs and allies with a really powerful counter-tech debuff that doesnt even cost action economy and works really well in Ling Qis preferred battlefield:

Folks trying to knock her out before she ruins their day
 
@yrsillar The wording on TYIM seems problematic as the K-O shield doesn't have the once per fight/scene/encounter clause that other examples of the effect have. Right now nothing is stopping us from spamming the effect and having hordes of almost zombies follow us around. Is this intentional?
This reminds me of pokemon speedruns, where pokemon with low hit points and low levels are used in conjunction with priority guaranteeing moves to sweep entire teams.
I think of a thoroughly buffed up hanyi literally man handling bardbarian. *snort*
 
[X] Thousand Year Impenetrable Mist: B

EUM might be better mechanically but I agree, it doesn't make much sense thematically or narratively. And I don't read this for the mechanics.
 
[X] Thousand Year Impenetrable Mist: B

I like the Mist for incorporating into our domain. If it was an Argent Mirror+, the other would be cool
 
[X] Thousand Year Impenetrable Mist: B

Entirely because I think it's a better narrative fit. TRF was a big part of LQ's art suite for a long time, and this directly builds off of that.
 
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