[X] Plan: One Turn at a Time
-[X] Getting To Know Them: You're new to Hogwarts, and know next to nothing about your fellow professors. Time to change that. DC(10/20/30/40/50/60/90)
-[X] By The Seat of Your Pants: You have neither a lesson plan, nor any information about what your predecessor was teaching. Worse, the only people who even know which book Trelawney was using are the students. Time to improvise. DC( 25/50/75)
-[X] Duels In Duds: You don't claim to be the best fighter out there. Hell, you don't even claim to be a fighter. But what you do claim to be is a Runes Master, an enchanter of the highest order. So what if you can't fight, so long as the other guys' spells can't get through your undershirt? DC(???)
-[X] A Proper Lesson Plan: You have five years worth of students to teach, and exactly zero things to teach them. You won't have it done in a week, but that doesn't mean you can put it off. DC(40)
-[X] Getting To 'Know' Them: The mistake most people make is assuming that Divination is just for making half baked and unreliable portents of the future. Sure, it can do that, but what it can also do is reveal highly reliable information on anything from a fruit tree to, say, your coworkers. Some may call it an invasion of privacy. You're not sure you disagree. Cost=50 Galleons, DC (35)
-[X] Covering Your Bases(Divination): It's been a few years since you last did much work with this particular field of magic. You'd planned to spend a few months reviewing, and maybe even learn something new, but that's not really an option. Time to shake a few cobwebs. DC(20/40/60/80/100)
-[X] Covering Your Bases(Arithmancy): Your use of Arithmancy has been more casual than not in the past few years, and you've started developing some bad habits. However, with your new profession, maybe it's time to correct those habits? Arithmancy is a form of Divination, even if only technically. DC(20/40/60/80/100)
-[X] Get An Owl: Your mother had a thing about owls, something about an Animagus and a mullet. Regardless, the Wizards here don't have a post office, and send nearly everything by owl. You'll have to get one if you plan to send a letter back home.
-[X] The Daily Prophet: You're a little leery of the fact that England's only real newspaper is an actual department of the government, but that doesn't mean you plan to live under a rock. Not unless it's heavily enchanted, at least. (Unlocks Rumor Mill)
So, as you may have inferred from the title, this plan is all about knocking things off the list. This is represented in all of the categories, though Martial is more uncertain.
First, getting to know as much as possible about our coworkers. This is done by pursuing both the Diplomacy action, and the Intrigue one. Next is trying to be the best teacher possible. That has two sides. The lesson plan side, as well as ensuring we actually know what we're doing. That's four total actions. Diplomacy and Stewardship actions for the lesson plan. Whereas both Learning actions are spent shoring up our competence in the subjects we'll be using to teach. Getting an owl, and opening the rumor mill is simple in comparison. While this will almost assuredly open up more options, it is better to have access than not. Lastly is our Martial. Our stat is only at 12. So I imagine that it'll be a multi turn process to reach 20, and gain an extra point. While that's a good goal to have, I still prefer to leveraging our abilities with Runes more immediately. As for Heavy Ordinance, it's definitely the least priority for me. I just don't see us needing grenades any time soon, not even magical grenades.
For the next few turns we can focus on the next step. Securing our room, perhaps reaching out to family, and maybe increasing our income with rune work. Doing some Martial training, and maybe pursuing competence in other subjects. As well as doing some stuff with the Restricted Section. Voldemort was defeated recently, and we're a half-blood Divination profession. So, barring any extreme events, we probably won't be seeing a lot of danger for quite a few turns.
I'm uncertain about throwing another plan out there. So if this doesn't take off, I'll switch my vote to once of these. There are some differences, but it seems like they share a similar sentiment to my own plan.
[ ] Plan Solid bases with Newspaper and no animals
[] Plan: Foundation is key