Doof is a unreliable narrator. L.O.V.E.M.U.F.F.I.N. have managed some fairly impressive feats, they just aren't on our level and Doof has some embarrassing history with them he'd prefer to downplay.

If we roll well with them in future and they come to like us more I could see them reaching 18-20 learning.

I think you need to reread their charsheet a little more closely, because no , it isn't unreliable narrator or personal history holding them back.
Bargain Bin Rejects: Most of these guys couldn't even make it as D-rate supervillains. You're pretty sure there are capes out there theming themselves after condiments and fruit that have more clout than this group. As such, the threshold for critical failure is two thirds of the total DC rather than the normal one half. A DC 60 action would have a critical fail threshold of 40.
See, this trait tells us they are the very bottom of the barrel...

Last Chance Morale: +15 (The disgruntled scientists of L.O.V.E.M.U.F.F.I.N. are at the very bottom of the Mad Science totem pole, too incompetent to hit the big time and too old-fashioned to get with the more corporate program going on these days. If it weren't for you, most of them would be working as hunchbacked assistants by now, or worse, in a real job. Having no feasible alternatives does wonders for loyalty.)

... and this one that they are very aware of it.
It can't be just unreliable narrator from Doof part since they are in perfect agreament, they are so bad they can't even tell themselves otherwise.
 
I don't care actually much either way.
Assimilating crime could be fun crushing it could be useful and Vice a versa
 
I mean, considering the "learn about superpowers" action gave them 2 learning, if we tried it again and succeeded, we could try giving them a significant bonus.

Of course, considering it has a DC of 120, we should research powers with someone smarter and then try to induce powers into some of the LOVEMUFFIN scientists later.
 
So I just realised that poaching people from Syndrome could be the way that we get Winston as a Hero, which I would very much like

By the way, what are people planning on spending XP on if they have any?
 
I can't help but fell you are just working backwards from you conclusion to try and justify yourself actualy.
Because we keep L.O.V.E.M.U.F.F.I.N. around, the guys literaly described as a colection of chumps who couldn't ever hope to stay in the game.
Obejectily from the beggining Doof would get the chumps and put them to work, that is just a fact.
Yes, but they're chumps Doof has associated with for a long time, and apparently hired. They weren't enemies working against him or for potential rivals for power in his territory aside from occasional contest rivalries, unless I badly misunderstand the relationship between Dr. Doofenshmirtz and L.O.V.E.M.U.F.F.I.N.

I'm not saying Doof doesn't have pathetic bozos working for him. I'm saying that I don't see Doof going out of his way to recruit enemy pathetic bozos who don't have impressive technology or other 'big deal' items.
 
So I just realised that poaching people from Syndrome could be the way that we get Winston as a Hero, which I would very much like

By the way, what are people planning on spending XP on if they have any?
I would recommend spending it on the Company Retreat, Poaching, and then maybe Railroad. (We do already have a reroll for it if the current winning plan wins)

Hego's stewardship modifier is kind of weak so there is a decent failure chance on the company retreat. It has the same DC and roll bonus as poaching, although I think the retreat is slightly more important.
 
I would recommend spending it on the Company Retreat, Poaching, and then maybe Railroad. (We do already have a reroll for it if the current winning plan wins)

Hego's stewardship modifier is kind of weak so there is a decent failure chance on the company retreat. It has the same DC and roll bonus as poaching, although I think the retreat is slightly more important.
Both poaching and retreat have high enough chances of success that I'd feel comfortable with a DC reduction of 5 for both of them though I'd probably like more on the Railroad even if we do get a reroll
Speaking of spending XP, I would like to spend my 500 on lowering the company retreat DC
You might want to tag MiH just in case
 
I think you need to reread their charsheet a little more closely, because no , it isn't unreliable narrator or personal history holding them back.

See, this trait tells us they are the very bottom of the barrel...

... and this one that they are very aware of it.
It can't be just unreliable narrator from Doof part since they are in perfect agreament, they are so bad they can't even tell themselves otherwise.
To put it in perspective considering how they've rolled the MCP might be the only ENCOM unit with a higher learning than these guys.

They're low tier for sure but they're not bargain bin tier, Dennis is what those kind of statblocks look like.
 
To put it in perspective considering how they've rolled the MCP might be the only ENCOM unit with a higher learning than these guys.

They're low tier for sure but they're not bargain bin tier, Dennis is what those kind of statblocks look like.
They're only considered bargain bin scientists in-universe because they have gods of science and massive supervillains (taking that one Marvel crossover in P&F as non-canon) to be compared to in this timeline. Many were around Doof's level or a little below in the P&F universe. They were jokes in both universes, but so is Doof :p
 
They're only considered bargain bin scientists in-universe because they have gods of science and massive supervillains (taking that one Marvel crossover in P&F as non-canon) to be compared to in this timeline. Many were around Doof's level or a little below in the P&F universe. They were jokes in both universes, but so is Doof :p
Exactly, the gangs some people want to recruit could easily end up having a statblock like this:

Martial: 8-12
Diplomacy: 3-8
Stewardship: 5-11
Intrigue: 9-13
Learning: 4-8
 
To put it in perspective considering how they've rolled the MCP might be the only ENCOM unit with a higher learning than these guys.

They're low tier for sure but they're not bargain bin tier, Dennis is what those kind of statblocks look like.
Remenber, Dennis is a single toon, L.O.V.E.M.U.F.F.I.N. is at least a dozen put together, wich means individualy each of them is way more of bargain bin than Dennis be far, their statblock is only so god because they came in bulk, we know putting units together results in something greater.
 
Remenber, Dennis is a single toon, L.O.V.E.M.U.F.F.I.N. is at least a dozen put together, wich means individualy each of them is way more of bargain bin than Dennis be far, their statblock is only so god because they came in bulk, we know putting units together results in something greater.
They're also constantly fighting and arguing with each other in an attempt to sate their ego's. Remember in story that's the reason we had take an extra turn to recreate the 300% DNA sample.

I'm pretty sure that learning bonus early on came from them getting slightly less bad at working with each other more than them getting smarter.
 
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They're also constantly fighting and arguing with each other in an attempt to sate their ego's. Remember in story that's the reason we had take an extra turn to recreate the 300% DNA sample.

I'm pretty sure that learning bonus early on came from them getting slightly less bad at working with each other rather than them getting smarter.

Wich learning bonus ? I only remenber the one from the super power research, was there another ?
 
Seriously ? the one were they literaly super enlarged one of their heads ?
Well if we reached the point were you are ignoring the explicit events that happened and adding reasons pulled from nowhere to justify you position I am not sure what else to add to this .
Yes the one where they had no idea where to start and still technically succeeded in what they were trying to do. On a roll that was at least a DC 100.

But it would be best to stop here, this hasn't gone anywhere.
 
Uh, @Habstab something concerning that I just noticed is that with the current group for Blue Hawaii Monogram doesn't offer any bonuses except maybe Intrigue and Khan contributes to Lesrning rolls, which with his trait might be disastrous

The only solution I can think of off the top of my head is to swap Monogram and Wile E. and have Goofy lead his team instead
 
Uh, @Habstab something concerning that I just noticed is that with the current group for Blue Hawaii Monogram doesn't offer any bonuses except maybe Intrigue and Khan contributes to Lesrning rolls, which with his trait might be disastrous

The only solution I can think of off the top of my head is to swap Monogram and Wile E. and have Goofy lead his team instead
If a roll comes about to where Genghis's tech trait would make him worse than someone else, then I'm sure the other person's stats would be used instead. Just because Genghis's base stat may make him 2nd best, doesn't mean he's overall 2nd best (overall -> accounting for traits and such) and I think overall 2nd best is what counts for the quest roll. He wouldn't mess with something he doesn't know about when someone who does is right next to him.
 
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