Isn't that a little immoral? I mean, yeah, we're evil, but we're not, ya know...EVIL.
Right, exactly. Patronizing some two-bit thugs is fine, but leaving the place open for one of those new-fangled drug rings to push in? Not in my Doofania.

If we want to maintain a proper amount of Evil in our nation, we're better off taking control of the local forces of Evil than opening a power vacuum for real evil to fill.
 
Honestly, I agree with the assimilate option. The only reason I can't vote Maximize Results is because I think getting the Think Tank operational is vital.
Something that I'll point out is that even with Technor and XP we only have a 52% chance to succeed, even with a reroll I'm not confident enough with that to risk it

Plus if we're doing Blue Hawaii anyway then we'll probably have a better Learning hero next turn and with LOVEMUFFIN we kind of already have two Learning actions
But the biggest issue I just noticed is that you just added "Don't activate an Inator"? I really think we should activate inators every turn.
I'm tempted to agree but my inner worrywart kinda doesn't want to use an Inator if we're not taking the tinkering personal action
My biggest heck no is trying to do the toontown railroad and Blue Hawaii in one turn. They're both way too important to fob off on a secondary intrigue hero when our primary intrigue hero is uniquely suited to both of them. I'll vote against any plan that stretches us too thin.
Honestly the difference between Mirage doing it and Russ doing it isn't that significant
 
Honestly, I agree with the assimilate option. The only reason I can't vote Maximize Results is because I think getting the Think Tank operational is vital.

I mean, we can take it next turn. But, if people really want the Learning Action to be Form A Think Tank, I'll change it.

Your plan's formatting was bothering me (some lines didn't have brackets, some were dashed wrong, where the double dash and the single dash were out of order, etc.). So I fixed it.

Thanks! I'll edit it as soon as I can!

But the biggest issue I just noticed is that you just added "Don't activate an Inator"? I really think we should activate inators every turn.

Eh, I was iffy as this turn is one where we need to succed on everything... though, for now I'll switch it to activate one. But, if people want me to, I'll switch it back.


Honestly the difference between Mirage doing it and Russ doing it isn't that significant

I think it's, at least, seven points. Though, even withou Russ, we do have over +40 for Mirage doing it.
 
Something that I'll point out is that even with Technor and XP we only have a 52% chance to succeed, even with a reroll I'm not confident enough with that to risk it
If we put non-overclocked technor on the think tank action, and spend 1000xp to reduce DC and with a reroll, here are the outcomes:

Critical Fail: 0.01%
Fail: 13.68%
Bare Failure: 8.40%
Success: 77.91%

I mean, we can take it next turn. But, if people really want the Learning Action to be Form A Think Tank, I'll change it.
I think changing your learning action to Form a Think Tank would be a bad idea, because it would either be going without a 'personal attention' reroll, or it would take away the reroll from Toontown railroad. Your plan is kind of built around doing Toontown Railroad and Blue Hawaii at the same time.
 
[] Plan: Let's Maximize Our Results

(CRAP, I only just realized that this is an "assimilate crime" plan! o_O :( )

I appreciate this plan for laying the groundwork to succeed at the "extra action" actions, rather than simply jumping for them before we're prepared for them. Poaching people from Kronos, and obtaining a proper Learning hero, will both help us considerably.

@Habstab , please don't change the plan. As @Nystical points out, I wouldn't be voting for it if you caved to pressure on Think Tank, because we have to sacrifice a lot of our chance of success on the Toontown Railroad to make it workable. I don't consider delaying Toontown Railroad to be an acceptable sacrifice in order to get Think Tank a turn earlier, not when we already have two Learning actions in effect, unlike our situation in any other category.
 
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[ ] Plan: Let's Maximize Our Results

I appreciate this plan for laying the groundwork to succeed at the "extra action" actions, rather than simply jumping for them before we're prepared for them. Poaching people from Kronos, and obtaining a proper Learning hero, will both help us considerably.
let's assume that the AI research lowers the DC by 10. So we spend two actions, and roll once with about a 60% chance of success. Not exact numbers here, I just want to illustrate the probability.

Alternately, we spend two turns both rolling for Think Tank at a 50% chance of success. That is a 75% chance of accomplishing think tank for the same number of actions.

It just makes sense to try for them now rather than keep wasting actions on incremental advances.
 
[]Plan: Prepare for Tomorrow


[x]Plan: Prepare for Tomorrow

My big issue with 'Maximum Results' is its controlling Crime rather then eliminating it. Thats a nono for me.
Same logic for me.

Yes, you can say "assimilation" gives you contacts, but that's what building our intrigue network is for. Assimilation is inherently a corrupt deal that allows us to keep a certain amount of organized crime active in our city, including potentially with whomever is going around expanding drug rings and other forms of crime. I'd rather keep it disorganized and fairly small-time over while networking outside of Doofania, even if it is extra effort, than allow organized crime to stay in Doofania as part of a corrupt bargain.

Edit: Switched my vote
 
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[ ] Plan: Wait for it
I'm of the opinion that Kronos Co. is only going to get worse next turn. Right now our South-West opponents are high priority and I feel the odds of this all going smoothly are okay.
Edited because I changed my mind
 
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why make technot the quest leader for blue hawaii? i don't really understand your reasoning there

Technor's a good all-rounder, so into the leader slot he goes.

I appreciate this plan for laying the groundwork to succeed at the "extra action" actions, rather than simply jumping for them before we're prepared for them. Poaching people from Kronos, and obtaining a proper Learning hero, will both help us considerably.

To be fair, we've already pretty much layed the groundwork for them. Right now, we can do the Diplo and Learning actions with a single digit chance of crit-fail and a greater than one third chance of success, alongside any bare-fails pushing the DC down into easily doable range. All that's left is to actually take the actions for a turn or two until they complete.
 
Right, exactly. Patronizing some two-bit thugs is fine, but leaving the place open for one of those new-fangled drug rings to push in? Not in my Doofania.

If we want to maintain a proper amount of Evil in our nation, we're better off taking control of the local forces of Evil than opening a power vacuum for real evil to fill.
"Two bit thugs" aren't organized crime, which is what we would be assimilating. "Organized crime" refers to things like the Mafia, Yakuza, local gangbangers, etcetera. That is not the same thing as someone robbing a gas station.
 
@Habstab , please don't change the plan. As @Nystical points out, I wouldn't be voting for it if you caved to pressure on Think Tank, because we have to sacrifice a lot of our chance of success on the Toontown Railroad to make it workable. I don't consider delaying Toontown Railroad to be an acceptable sacrifice in order to get Think Tank a turn earlier, not when we already have two Learning actions in effect, unlike our situation in any other category.

Gotcha. Won't change it then, Simon_Jester.

One last thing, I noticed a C here.

Thanks! I'll fix that now!
 
I agree with those who want to eliminate organized crime in Doofania, rather than assimilating it. As for Learning, I would rather work on the Think Tank action, with Technor and Doof doubling down on it. If Vanessa needs to be assigned to an action, I suppose she could try poaching people from Kronos, although I would rather have her prepare for college and improve her stats in the process. Lastly, assigning Genghis to the company retreat promises hilarity, to say nothing of how it takes advantage of his high Stewardship.
 
I agree with those who want to eliminate organized crime in Doofania, rather than assimilating it.
Aside from a moral stance, what do we gain that outweighs the underworld contacts and being able to control who does what in the shadows? Right now we are blind in the underworld. We desperately need to get feelers in there to find out who is taking over what turf.
 
"Two bit thugs" aren't organized crime, which is what we would be assimilating. "Organized crime" refers to things like the Mafia, Yakuza, local gangbangers, etcetera. That is not the same thing as someone robbing a gas station.
Normally, sure, but all of the big organized crime in our territory has recently been trashed by ants and volcanoes:
It might be better to place what little criminal holdings remain under your control, so if anyone gets a smart idea to try something you can very swiftly put a stop to it.
We're explicitly sweeping up dregs and using them as an early warning network of someone tries to start something like a drug ring with us. I'll happily accept keeping some guttertrash mobsters around if we can use them as a sacrificial warning system for any of the new drug-peddlers or mysterious forces that assimilated, like, half the country's crime last turn.
 
@Simon_Jester I can't quote your post because of how it was formatted, but here is WoG on bringing max along for a quest:
Well, fair. On the other hand, his stats aren't great- which is not to say he brings nothing to the table given how minmaxed some of the OTHER people coming along are, mind you!

Note the rewards section. EVERY hero assigned to EITHER a national action or Quest gets a free personal action. All of them. We have over a dozen hero units. We can something like 10+ actions for free of we do this.
Yes, exactly.

I've been getting some general negative response on the diplo action, so I will drop it. However I would like to note that I don't think we're going to get crazy better at these rolls any time soon, and spending an action to drop the dc by say 10 is even worse statistically than just rolling two times in a row.
The big X-factor is where/if we spend personal attention rolls. The DC on Think Tank and Update the City Council look a lot better when we give them personal attention, but we can only focus that in one direction at a time. So if we're specifically expecting a very strong Learning hero next turn, then it actually may pay off to do things like AI research and Kronos recruitment this turn, even knowing the DC reduction is limited, so that next turn we can reasonably hope to do one of the double-action actions with Doof's personal attention (and fairly high odds of success), and the other without it (and bad but not as bad odds of success).
 
Not a fan of assimilating organized crime, but otherwise this is my favorite plan and it's not enough for me to vote split, so:
[X]Plan: Let's Maximize Our Results
 
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