require more time commitment than most posters are going to be giving for a quest
You're right. I guess I looked at the popular quests and got a bit carried away. Lesson learned , I suppose - will try to streamline such choices in the future.
I'm currently a bit more stressed then usual, which means that my levels are less likely to try and bunker down to get into the nitty gritty.
Hey man, listen - you've seen how much of a lazy QM I am. You don't have to vote as fast as possible | or even vote at all - take your time, and don't force anything.
I might be missing it but I did not see how much XP it costs for talents.
You were right - it was missing. I added it back in. Tiers cost 5*(Tier Rank). Tier 1 = 5xp, Tier 2 = 10xp, Tier 3 = 15xp, Tier 4 = 20xp and Tier 5 = 25xp.
Not interested. And yes, I generally won't be considering the mechanics too much when making narrative choices
I would like to hear your reason? Is it because it's too much of a canon-retread, or is it somewhat in the way it's presented? This has been the most surprising vote for me so far.
As for the mechanics vs narrative - well, I can speak a lot about the topic. My leaning is towards narrative myself - I tried to run a CK quest once and completely burned myself. That being said, I think a superhero quest needs some mechanics - if only for the reason why a bad guy beats you the first time, you train, and kick his ass the next time.
I'm trying to make sure the mechanics + narrative work together. and while it doesn't seem to work out this time, I'll streamline it further so that narrative-focused players like you don't feel left out. Maybe I'll offer a few pre-made plans and the custom option as well. That might work.
In this case, Robbie's plan is to go easy in the beginning, ask a few hard questions and will be very attentive to what you say at the end. Peter's choices are basically what to talk about - his expertise, himself, or the job - in any three-parter combinations. He also has the choice of answering/deflecting Robbie's questions, and the choice of going extra hard in one of the sections. That's about it, really.
Which is complex, maybe - but I think it does add a layer of strategy. Do you focus on putting your best foot forward, or sticking to what you know, or undermining the other guy? My mistake, I believe, is that I opened the micro-level without providing a macro-level plan as well. I will rectify that going forwards.
Also guys, there's an open discussion going on about the type of Spider-man you want to be. Let me know how you want to play/what gadgets/suits/approach you want - so I can tailor things going on forward.