A couple of things:
@BoneyM I'm trying to figure out what their route is. Way I see it, they have two paths to Kislev:
1) The mountain route, through the world's edge mountains. That's:
Karak Kadrin to Weiler in Ostermark, then into the mountains, taking the mountain road to Karak Raziak, from there to Kazid Irkulaz, to Kalinora, appearing in the south-east of Kislev. That means braving the mountains and going around Karak Ungor, IE Red Eye mountain, which is fillied with night goblins that would probably harass the expedition all the way through their strech of the mountains.
2) The Empire forest and rivers route, that goes Karak Kadrin to Bechafen, or Fortenhaf. Bechafen, if their gear can fit on boats, to sail to either Vitevo or Rakhov, either way to land in the southern edge of the South Oblast, near the Forest of Shadows. From there, a short march leads to Resvynhaf, which is itself on the doorstep to the capital Kislev. This seems like the shortest, fastest, safest route, but it does mean they either need to fit on boats in Bechafen, of build a temporary bridge at Fortenhaf to cross the Upper Talabec. Either way, this means chancing the Forest of Shadows and the greenskins and beastmen and Chaos in it.
To that effect, would getting up to date data on the roads and threats within the Empire and the Forest of Shadows help the expedition, as well as the avalable boat lift capacity at Bechafen, or would Mat assume the dwarves have what they need in terms of scouting for threats and potential routs inside the Empire?
Way I see it, if they can cut there, they'll save a lot of time on the march and plenty of supplies/gold. As well as avoid a lot of the troubles the Mountains or trecking through the center of the Forest of Shadows might cause. The second route only skims the Forest of Shadows outer edges in Kislev, and it's a near straight line to the capitol city of Kislev from Karak Kadrin.
So would something like:
[]Investigate possible routes and threats within the Empire, with an eye to ferrying the expedition from Bechafen to the Southern Oblast, near Resvynhaf, as a risk, cost and time saving measure. Or with a temporary bridge at Fortenhaf.
be alright? Or are the dwarves on top of all that? I'm not sure if it would occur to the possible traditionalists in charge, to ferry their whole expedition upriver, or build a bridge to cross it into Kislev at Fortenhaf. Or is that meddling where she isn't wanted?
Other thing: Actual location of Karak Dum. I'm looking at a map of the Dark Lands and the fact Uzkulak is overlooking the Road of Skulls. And they say they need to go down it, then turn north. Seeing how that river/bay is carved all the way to Uzkulak, which is the former capitol of the Chaos Dwarves, two question appear:
Can we get our Skaven collaborator/prisoner to tell us more about the Chaos Dwarves and the local geography around there?
The second one is more than a bit out there, but stay with me now: What if instead of going through the High Pass, we said, fuck that?
If we go from Praag to Sepukzy, then north through the eastern edge of the Goromadny, which already has some roads through it, we emerge on the shores of the frozen sea. There, we'd have to fight the Bearsongling Norse and some of the Kul Kurgan, but, but... This far north, with the help of an Ice Witch and in the depth of Winter, the bay can freeze over. By skimming the southern edge of the Wastes, unless people think Norsca is part of the Wastes, of course, the expedition could arrive hundreds of miles north of Uzkulak. At the very edge of the Chaos Wastes, where Karak Dum is said to be.
From what I'm seeing, the march north from Skull Road, past Uzkulak, through the mountains there would be a lengthy and incredibly difficult endevour. Not to mention coming back the same way, once the Chaos Dwarves know you went up that way.
What I'm suggesting is that the expedition take one path to Karak Dum, and another out of it. If they can cross the bay of the Frozen Sea, the Chaos dwarves won't have a clue they're up there. So when the expedition pops up out of nowhere from the northern mountains, they'll be left scrambling to catch up, as the dwarves retreat down Skull road. They expect nomads and chaos shit from the north, not order dwarves.
What I'm saying is, can Mat try and find an alternate route for the expedition, both within the Empire, and at the Kislev-Karag Dum part of the journey.
So the second suggested option would be something like:
[] Seek an alternate route through the edge of the Goromadny Mountains, the shores of the Frozen Sea and the territory of the Norse(Baersonglings). With an eye to fording the frozen bay, either frozen from winter, or with the aid of Ice Witches, or mayhap even with ferries made from norse lumber, on the spot. To reach the edges of the Chaos Wastes, where Karak Dum lies.
It would mean more exposure to the Wastes, but a much, much, quicker passage and less time spent near them. Passing through the mountains around Uzkulak will bog the expedition down for weeks if not months, trying to reach Karak Dum.
A lot of this depends on if the dwarves actually have a map that says where Karak Dum is, and if it can be trusted. But as long as Mountains haven't decided to take a walk about, the second route should be managable as well, depending on how far north, and how far from Uzkulak, Karag Dum is. @BoneyM Could we ask Belegar to get us a map with Karak Dum on it? One of the old ones, that shows the local geography and Uzkulak on it? As it is the old capital of the Eastern Dwarves, they should have maps with it on it somewhere in some vault.
Belegar asked for unconventional options. Let's give him some.