Seeing the dolls lined up one by one, you decide to try and fight Mackerel, the toxic doll with low mobility. Sure, you also won't be able to physically push it away, but that's not exactly your specialty, and besides, you never want to touch someone who deals with the Poison Spirits unless you know someone with a particular capability for healing magic.
You're aware, of course, that the school probably wouldn't use a doll as a study aid without some way of stopping it from being lethal, but that still doesn't mean you want to touch it. At least, not once things go into combat mode.
You're within close range of the pond, so you've got a source of water if you need it. You don't think the pond spirit will mind too much, as long as there's a fight to watch.
...Of course, that leaves the question of how to get Mackerel to a proper place for battle instead of just lined up alongside all the other dolls. You've never instructed magic dolls before, and this one's heavy.
In your fumbling about, you somehow manage to activate the doll. Getting it to follow you onto the sort-of stage is surprisingly simple- you suppose it is programmed to obey orders from students- which leaves the question of fighting.
"Um, so..." There's water in the area, and that's all you need to fight, but you still need to start the fight somehow. "I guess now we start fighting?"
You immediately have to dodge a ball of sludge thrown your way. You aren't sure there'd be any permanent consequences, but you're sure you'd have at least temporary issues if it hit you. But, hey, at least it's not releasing any sort of miasma.
A more experienced user of water magic could probably make the poison dissipate, but you've only started learning about your power. Still, you can avoid the doll's attacks, and the doll is too slow to avoid yours so... you guess this is what you're doing for the day.
It turns out that you should never attempt a war of attrition with a doll who was built to be able to outlast opponents. You realize this a bit too late to avoid having to take a shower in order to make sure your fur is at least somewhat presentable, but even if the doll and the wizard have different capabilities... you'd hate to meet the person Mackerel gets power from in combat.
Still, if you ever have need of just throwing water at people, you've got plenty of practice for that. You'll just... have to hope there's nothing in that last attack that could make you sick.
You still haven't fully dried off by the time you meet Caramel and Bel in front of the music room, but that's mostly your fault for leaving the shower running as long as you did. You'd honestly expected someone to show up and tell you to knock it off after a while.
"I told you he'd show up," Caramel says, quietly. "I'm not sure any of the teachers will be out, but the special classes for those with Starsigns of Night haven't started yet for the year, so we should probably be careful. At least it's not break anymore. That's when the faculty has far too much free time."
"Do a lot of faculty stay here over breaks?" Bel asks. "At least, when it's only the permanent residents around?"
"Well... Miss Madeleine and the twins stay, as does Principal Biscotti, Mokka, and a number of cleaning staff. The library's supposed to stay open, too... And there's some other people... Basically, if someone was a permanent resident as a student, they probably live here year-round." That makes sense. Those people wouldn't really have anywhere else to go. "Hobby rooms open up when other students start arriving... and everyone else shows up when classes start."
This is good to know, even if it won't be entirely relevant to you. Still... it comes to mind that you're not sure what you're doing here.
[ ] ...If you're going to be exploring the basement, why meet on this floor?
[ ] So, which teachers have Starsigns of Night?
[ ] Does Caramel have any particular goal in mind?