Ekzentric Lohner
I miss Wildstar...
... "Soon" is literally all we know about when they'll arrive.
... "Soon" is literally all we know about when they'll arrive.
I meant in the sense of "before we have a chance for follow up action". The impression I got from that but was that they were a near future but not immediate problem.... "Soon" is literally all we know about when they'll arrive.
If you want to stack all the bonuses, take one of the domains off of Party so you can add Earth and move Elliot in from the Census. Then you'll have applied all possible bonuses - and if all three Manpower tokens add a bonus due to Weavers of Life, that will mean a miracle is guaranteed even if you roll a 1. Let's do this.Never let it be said that I cannot be convinced by arguments to later convince myself to change my opinions and plans very suddenly! My old plan remains as it is currently, if you still want to vote for it, but here is a new one:
[X] Plan The Best Treehouse In All Of The Galaxy!
-[X] Speak to the People! (DC ??)
--[X] Hero Unit: Dana (2 Uses Left)
--[X] Hero Unit: Niamh (0 Uses Left)
--[X] Sorcery Off (1)
--[X] Domains: Connection (5 Uses Left)
-[X] A Quiet Census! (DC 60) (1 Manpower)
--[X] Hero Unit: Amelia (1 Use Left)
--[X] Hero Unit: Elliot (0 Uses Left)
--[X] Manpower Token x1 (4 Uses Left)
--[X] Sorcery Off (2)
-[X] Party Time! (DC 50) (1 Manpower)
--[X] Hero Units: Dana (1 Use Left)
--[X] Manpower Token x1 (3 Uses Left)
--[X] Sorcery Off (3)
--[X] Domains: Connection, Elysium (3 Uses Left)
-[X] Make a Nice Place for guests! (DC 70) (1 Manpower)
--[X] Hero Unit: Dana (0 Uses Left)
--[X] Hero Unit: Layla (1 Use Left)
--[X] Manpower Token x3 (0 Uses Left)
--[X] Sorcery On (4)
--[X] Domains: Weaving, Elysium, Sorcery
-[X] Project: NOMAD Part One: Big Fish? Big belly! (DC 70) (Manpower cost waived by remaining Tokens)
--[X] Hero Units: Layla (0 Uses Left)
--[X] Hero Units: Amelia (0 Uses Left)
--[X] Sorcery On (5)
After thinking about it, there was one thing that made me change my mind (in addition to all the other points presented) to make a new plan: that the Project NOMAD has its Manpower discounted down to zero, so putting Manpower there feels a bit of a waste in the end. Even if we do not roll amazingly with our Carrier, it will still likely be more than functional with just partial success, as I still left two Hero units to see it to the end. And with Sorcery on, the +20% chance to Miracle-crit isn't bad at all, I would say.
Now, I'm still for using Sorcery with it, but I want to see what kind of amazing treehouse we can get out of this if we throw maybe even reckless amounts of supernatural power to this project. Like, a +80 bonus of which ALL OF IT counts towards a Miracle, even the higher levels of it. Especially good point by @Ekzentric Lohner about Elysium just being crazy good for this kind of thing, so included it. Lets see what kind of crazy shit this can potentially produce.
Nah, our followers should have fun too, and this is more than enough of resources to one thing. This is more than enough for just one project, no matter how important. And it will still have extremely good chances of being extra-AWESOME, so that is good enough for me.If you want to stack all the bonuses, take one of the domains off of Party so you can add Earth and move Elliot in from the Census. Then you'll have applied all possible bonuses - and if all three Manpower tokens add a bonus due to Weavers of Life, that will mean a miracle is guaranteed even if you roll a 1. Let's do this.
Can you at least move a domain onto NOMAD? Right now, it is possible to not merely fail but crit fail - it's only a 10% chance, but that's a chance of things like losing a hero and that's too much.Nah, our followers should have fun too, and this is more than enough of resources to one thing. This is more than enough for just one project, no matter how important. And it will still have extremely good chances of being extra-AWESOME, so that is good enough for me.
Nah, our followers should have fun too, and this is more than enough of resources to one thing. This is more than enough for just one project, no matter how important. And it will still have extremely good chances of being extra-AWESOME, so that is good enough for me.
Yeah, I agree with this. Losing a hero is a big risk.Can you at least move a domain onto NOMAD? Right now, it is possible to not merely fail but crit fail - it's only a 10% chance, but that's a chance of things like losing a hero and that's too much.
Can you at least move a domain onto NOMAD? Right now, it is possible to not merely fail but crit fail - it's only a 10% chance, but that's a chance of things like losing a hero and that's too much.
Wait, do we a WoG that this kind of action can even cause losing a Hero? I mean, I can understand it could happen in an inherently risky action (like Sapping the Walls was), but what you are suggesting seems to have gone past mere caution and into fear-mongering.
Unclear what Speak to the People does; probably just boost recruitment? Let's put that as a "nice-to-have." Modernize Your Dogma might get us a new Doctrine, which seems super important if so, or might just prevent our Cult from doing silly things without guidance, which would also be super important.Preaching Actions
[ ] Speak to the People! (DC ??)
-[ ] (Attached Cult Tokens)
-[ ] (Sorcery On/Off)
-[ ] (Available Domains: Connection, Sorcery)
It's good to be back, and it's good to be able to talk directly! Of course, your people want to actually go over what you have to say before you say it, which is very confusing! You're not sure what's going on but you'll take their word for it and do your best!
[ ] Modernize your Dogma (DC 75)
-[ ] (Attached Cult Tokens)
-[ ] (Sorcery On/Off)
-[ ] (Available Domains: Connection)
Society has changed in some simply dizzying ways since you went to sleep! While the Dialogues did a great thing keeping everything all glued together until now, it is running into certain concerns regarding it never being written assuming the Cult was in charge of anything. Maybe see if you can nag someone to write a new edition? Or an addendum? Or maybe some new chapter or something? Gosh, this is all so complicated
This seems like a high priority too; if there are unhappy folks in our ranks, we need to know why. Presumably these are Imperial loyalists who are aghast at all the heresy?Infiltration Actions
[ ] A Quiet Census! (DC 60) (1 Manpower)
-[ ] (Attached Cult Tokens)
-[ ] (Sorcery On/Off)
-[ ] (Available Domains: Connection)
Everything seems pretty okay! Everyone seems pretty happy! But there's a decent group of people who are less happy, you should make a point of finding out what's wrong so you can fix it!
Party Time seems like another thing that will boost recruitment: good, but not necessary. Stars Above and Beyond unlocks more of our tech tree, which is very important. Make A Nice Place For Guests is something I'll put in as a must-have, with all the focus on our incoming visitors.Charity Actions
[ ] Party Time! (DC 50) (1 Manpower)
-[ ] (Attached Cult Tokens)
-[ ] (Sorcery On/Off)
-[ ] (Available Domains: Connection, Earth, Elysium, Sorcery)
You're back! You're awake! What better way to celebrate than to throw a big party in Redwood City open for everyone! People'll love this, you're sure of it, especially if you make sure to provide some nice special effects for everyone!
[ ] Stars Above and Beyond! (DC 80) (2 Manpower)
-[ ] (Attached Cult Tokens)
-[ ] (Sorcery On/Off)
-[ ] (Available Domains: Weaving, Earth)
Your Lotus Star Reactors are a brilliant idea! Unfortunately, nobody can create them without your help, because the're super complicated and apparently the magic you used isn't something your Ratosk can wrap their heads around. So clearly this means you should build a whole bunch of them and just leave them lying around for people to do something with!
[ ] Make a Nice Place for guests! (DC 70) (1 Manpower)
-[ ] (Attached Cult Tokens)
-[ ] (Sorcery On/Off)
-[ ] (Available Domains: Weaving, Earth, Elysium, Sorcery)
You've got guests coming and they might not want to kill you! Just in case, you should make sure there's some pleasant guest quarters in the World Tree for them to hang out in! It'll be nice to have even if they turn out to be bad guys that you need to outfight, because eventually someone is going to want to make friends, right?
...VM is ditzier than usual in these descriptions, good heavens. Anyway, the Project NOMAD stuff seems important, the Giant Friendly Crab seems a little less important, but it all falls under the category of "climb dat military tech tree."Kinetic Actions
[ ] Project: NOMAD Part One: Big Fish? Big belly! (DC 70) (Manpower cost waived by remaining Tokens)
-[ ] (Attached Cult Tokens)
-[ ] (Sorcery On/Off)
-[ ] (Available Domains: Weaving, Earth, Endurance, Sorcery)
Strapping guns to a Leviathan was a nice idea at the time... But even with the new techniques, it's not actually very well designed for going pew-pew. They had the idea of just making it able to carry a lot of friends though and have those friends carry pew pew for them! But that means giving them a lot of space to get in and out which means a lot of changes which means this is going to be a little time consuming!
[ ] Project: NOMAD Part Two: Birds! (DC 75) (1 Manpower)
-[ ] (Attached Cult Tokens)
-[ ] (Sorcery On/Off)
-[ ] (Available Domains: Weaving, Earth, Endurance, Sorcery)
They're not really birds, they're more... Choppy flying bladey things, but they want to give them a bird name and that's A-OK with you! Let them hang out on top of a Leviathan and spill out and project all the pew-pew for you! Plus they can even carry the Flower Knights with them as an added bonus! It's like some kind of... Flying, Flower, Knight... You'll need a better name for this order you think.
[ ] Giant Friendly Crab! (DC 80) (1 Manpower)
-[ ] (Attached Cult Tokens)
-[ ] (Sorcery On/Off)
-[ ] (Available Domains: Weaving, Earth, Endurance, Sorcery)
You had a brilliant idea, watching some of the sea life do their thing. Armored light walkers, with reinforced shells, lots of guns, and the ability to jump around and reposition as needed. Sure they're not super fast and maybe not able to get everywhere you'd like, but they're still faster than Belladonnas and you can stick a really big gun on them if you can. This can't be a bad idea
Short Objective list this chapter. Everything seems basically straightforward, though I'm not quite sure what a basic Army List contains and how we can tell how far we are from completion.Ensure the 'Guests' don't ruin everything (PRIMARY)
Establish home-grown Voidcraft, explore your home system (PRIMARY)
Ensure Equinox becomes a capital world worthy of being your heartlands (PRIMARY)
Gain at least one Ally (SECONDARY)
Complete your basic Army List (SECONDARY)
Achieve a Rank 6 Cult (SECONDARY)
Here's our current updated Army List.Everything seems basically straightforward, though I'm not quite sure what a basic Army List contains and how we can tell how far we are from completion.
Verdant Army
Stats: 5+ Melee, 7 Ranged, 7+ Toughness, Good Reliability
Armor: Light - Heavy
Effectiveness: Infantry, Light, Infrastructure
Terrain: Normal, Rough, Urban
Special Rules: Fast Attack, Infiltrate, Organic, Psyker, Regeneration, Sniper, Suppressive
Composition: Druids, Guardians, Huntsmen, Sentinels
Flower Knight Maniple
Stats: 9 Melee, 9 Ranged, 10+ Toughness, Good Reliability
Armor: Heavy - Superheavy
Effectiveness: Infantry, Light, Heavy, Superheavy
Terrain: Normal, Rough, Urban
Special Rules: Assault, Indirect Fire, Inspire, Organic, Regeneration, Reanimation, Suppressive
Composition: Belladonnas, Rosemarys, Rafflesias
Yes, I understand that. My issue is that I don't know what a complete basic army list would be; I assume it's a 40K thing, that all splatbooks have some set of tactical roles that they fill in their own way, but I'm not sure how we can track what we're missing and thus how far we are from completing that objective unless some kind soul posts an explainer.
Verdant Army
Stats: 5+ Melee, 7 Ranged, 7+ Toughness, Good Reliability
Armor: Light - Heavy
Effectiveness: Infantry, Light, Infrastructure
Terrain: Normal, Rough, Urban
Special Rules: Fast Attack, Infiltrate, Organic, Psyker, Regeneration, Sniper, Suppressive
Composition: Druids, Guardians, Huntsmen, Sentinels
Flower Knight Maniple
Stats: 9 Melee, 9 Ranged, 10+ Toughness, Good Reliability
Armor: Heavy - Superheavy
Effectiveness: Infantry, Light, Heavy, Superheavy
Terrain: Normal, Rough, Urban
Special Rules: Assault, Indirect Fire, Inspire, Organic, Regeneration, Reanimation, Suppressive
Composition: Belladonnas, Rosemarys, Rafflesias
Stats: 2+ Melee, 6+ Ranged, 5 Toughness, Good Reliability
Armor: Infantry
Effectiveness: Infantry, Light, Infrastructure
Terrain: Normal, Rough, Urban
Special Rules: Fast Attack, Infiltrate, Organic, Sniper
Sentinel Platoon:
Stats: 5 Melee, 5+ Ranged, 7 Toughness, Fair Reliability
Armor: Heavy
Effectiveness: Infantry, Light, Heavy
Terrain: Normal, Rough, Urban
Special Rules: Suppressive, Organic, Regeneration
-Melee up from 8 to 9. The smallest boost, likely cause the belladonnas were originally designed for melee anyway, and our major improvements have been in armor or ranged weapons. Still, a solid improvement and nothing to scoff atStats: 8 Melee, 7 Ranged, 9 Toughness, Fair Reliability
Armor: Heavy
Effectiveness: Infantry, Light, Heavy
Terrain: Normal, Rough, Urban
Special Rules: Assault, Regeneration, Reanimation, Organic, Inspire