Fear kinda seemed like an odd one due to the "It's not, she's deeply sure, normal to feel this way about combat," thing. Like, maybe she's just not thinking logically due to the stress, but it seems like it would be obvious that fear is normal in combat. But I wonder if maybe it's that it's breaking on the wrong side of fight or flight. Like, normally you figure that when fear overcomes someone in combat, they flee, but with her she fights. And not just fights, she specifically went straight for the cockpits.
Fear kinda seemed like an odd one due to the "It's not, she's deeply sure, normal to feel this way about combat," thing. Like, maybe she's just not thinking logically due to the stress, but it seems like it would be obvious that fear is normal in combat. But I wonder if maybe it's that it's breaking on the wrong side of fight or flight. Like, normally you figure that when fear overcomes someone in combat, they flee, but with her she fights. And not just fights, she specifically went straight for the cockpits.
That's a neat subversion actually. She's afraid in combat, so by instinct, she acts on neutralizing the source of said fear with extreme prejudice. Hence, double tapping enemy cockpits. Kind of like people in haunted houses who reacts to surprise and fear with violence, but you know, more extreme.
damnit guys, you picked the traumatized protagonist route, now we're going to get the inevitable tragic backstory where her family was killed by rebels/pirates in the past and fear of a repeat happening now is driving her to turn us all into atomized debris
damnit guys, you picked the traumatized protagonist route, now we're going to get the inevitable tragic backstory where her family was killed by rebels/pirates in the past and fear of a repeat happening now is driving her to turn us all into atomized debris
What else were they supposed to choose?
The calm, emotionless, methodical killer who would have been taught the power of love and the emptiness of a life lived without passion by a dashing ace-pilot! but only after she has carved a path through us mooks to get there?
Or the the battle-maniac, either living for the thrill of combat, or burning with a constant rage that anyone would dare oppose her or take up arms against her cause?
If we keep up with these poignant interactions with the main cast then we can probably make it to fan-favourite and get our own character profile in the official guide-book to the series, but it will also set us up to be an amazing tragic formative moment for J or Owosu. Ugh, we might be a degree-of-separation tragedy. We splat in front of Owosu to inspire him to heroically sacrifice himself for J so that J can come to terms with there being good people in S.R.I..
Oh, wait, no, fear is the worst, you are right! It is the perfect setup for us to meet the enemy ace, crying alone in some civilian station. Then we just need to see the sad girl and try to comfort her, to be the only person who just wanted to make her feel better for its own sake, and have a touching montage of that one time she met a random stranger and could just forget about the war. Then she is on the battlefield, terrified of space, terrified of failure, terrified of the enemy... she takes ahold of herself and seeks a valdation of her courage. Unleashing a swarm of missiles, she activates her communicator to the doomed target and screams her defiance against her simmering panic "I won't let you hurt anyone ever again!" nearly ranting, before she hears a startled "M-m-Mari? *bzzt*" and stops, stunned, with a soft wail of "P-p-princess god?". Looking out she realises that her han is outstreched, reaching through the void to a fading cluster of lights in the distance, obscured by her grasping fingers, slowly fading to a cloud of fine debris. Whereas I don't think that we would have a touching bonding moment with her if she wasn't visibly traumatised.
We are His shining sword and shield. With one hand He wields us to strike down our enemies, with the other raising us to protect the people. For every one life we take in His name, a million more are saved.
All praise to our Emperor!
— Divine Navy Oath of Allegiance
Onboard the HDMS Sunspot
The truth is, Mari is terrified. She'd been terrified the whole previous fight, acting on a desperate animal instinct as much as any existing piloting knowledge. That it had somehow ended with her alive and many others dead is still difficult to entirely reconcile.
"Fear's normal, kid," Salimus had told her. He'd flashed her that smile of his, the one that's probably meant to reassure. "It'd be worse if you weren't scared. You protected yourself and the whole ship. That's what matters."
He's wrong, though. Once the shooting started, Mari hadn't spared a thought for any of her friends on the ship. That's why she still can't face them. Taking the lives of the terrorists hadn't even been a distant concern, but not because she was brave. It had been because she was so scared out of her mind that — she knows deep down — it could have been absolutely anyone threatening her safety, and she still would have pulled that trigger. If it's going to be her dying or someone else... it's going to be them every time.
Mari doesn't want to kill again. She still has nightmares, most nights, of being back in that fight. Of riddling cockpits with automatic fire. In the nightmares, she can somehow see the bodies being broken down, hear the screams even though the vacuum of space, hear crying and begging before she kills them. In the dreams, it doesn't even make her hesitate. Mari knows she'll do it again. Sol help whoever gets in her way, while she's behind the controls of that machine.
Taking a deep, steeling breath, she tries to get her composure back under control. Those are her friends out there, who are working hard to make the most of this terrible situation as well as they can, just like her. She owes it to them to at least pretend things are alright. Reaching up, Mari pushes open the hatch of the training unit, and floats out to meet them.
"Hey," she says to the group, forcing a fake smile onto her face, somehow managing her usual vaguely silly grin. Alvin, Sevda and Ava look back at her with varying degrees of visible apprehension. It's still strange, everytime she sees them in Divine Navy white and gold. She wonders if it looks as wrong on her, or if it settles over her small shoulders as easily as killing seemed to. "... Hello, sir," she adds, giving Salimus a salute.
"Hello, Cadet Tanaka. I'll just leave you all to it," Salimus says, after returning the gesture. True to his word, he disappears through the nearest open hatch, heading elsewhere in the ship.
"So, you're all off-duty right now?" Mari asks them.
"For a little bit," Sevda explains. "We were just, you know, in the neighbourhood..."
"We're worried about you!" Alvin explains. Beside him, Ava sighs.
Mari feels her smile threatening to tug downward, but she forces it to stay in place. "Sorry for worrying you all," she says. "You know me, though. I'm fine!"
/////PoCS\\\\\
Onboard the AIJ ship, Esther Strova
Another day, another briefing. After the last two times you've been in here, you can't be the only one who finds the space to have taken on a pall of genuine dread, even if it wasn't any of yours who died this last time. That you've been graced by a special guest, here to present SRI scan data to you all, serves to unintentionally highlight those who you did lose, however.
Lieutenant Priss herself floats at the head of the room, still injured, but otherwise without a hair out of place, one arm still bound to her chest, her face set with professional unflappability, as though you could set off a bomb in her face and she'd calmly ask you why afterward. Both Commander Owusu and Captain Leski are near at hand as well, currently looking on from a nearby wall.
"As you can see from this scan data," North tells you all, "we have managed quite a close fly-by of the installation." Expensive USE stealth-tech comes in handy, it would seem. True to her word, you're all treated to detailed scan data and mapping, displayed on your workstations in extreme detail. She breezes through the complicated model as if it's her job, which you suppose it is. For all that you found her in the middle of a shootout with honest-to-fuck space pirates, Amani North is the nerd sort of SRI officer, rather than the sexy-dangerous-superspy kind. "These defences are basic in the scheme of things, but still enough to cause us all a serious issue. They'll have to be dealt with, somehow."
"Somehow?" Kitty asks, incredulous.
North looks at her, levelly. "Yes, Squad Leader Wehrschmidt, somehow," she repeats. "We did have a potential countermeasure we reverse-engineered from the enemy a year or two back, but we are currently short on technicians qualified to execute it." Sol, she's good at delivering that sort of ... because of you fucking idiots line without seeming petty about it. You'd take notes, if you weren't already so much of a lost cause where that kind of delicacy is concerned.
The defences in question are a series of minor weapons platforms, positioned in Jovian orbit around the station such that they can give complete coverage to any approaching ships. Apart from that, it's a standard habitat, with a port and shipyard just large enough for the False Verdant's needs. The sort of place that plies its trade by offering harbour and maintenance to those with no better alternative, at extortionary rates. You know that kind of station all-too-well, although most of them aren't so buddy-buddy with the Divine Navy.
The ship itself is there on the scans, anchored to the station. It's obviously undergoing maintenance, and will hopefully not be back up to its full fighting weight just yet. With any luck, you'll be able to hit the place ahead of the Divine Navy noticing your presence, leaving them scrambling to respond.
As for the monster itself, it might still be a serious problem. But this time, you have Jay, whose job is going to be to keep it off of the rest of you. You've never had to fight him, but you'd be willing to bet he's about as scary on the battlefield as whatever psychopath was flying that prototype last time. And that's when he's not furious with himself for sitting out the last encounter you had with it. Right now, he's paying intense attention to the data, regardless of his dislike of the woman presenting it or the organisation she's a symbol of.
None of you are going to be taken by surprise by what the enemy can do, this time. That's not your only advantage, though. You have one thing, looking at this data, that swings the odds enough in your favour to make this whole enterprise worth the attempt.
Article:
What is an additional advantage you have in planning your attack on this space station?
[ ] Use SRI technicians to sabotage the defence array ahead of the battle
[ ] The position of the False Verdant means it will be late join the battle
[ ] The enemy prototype mecha will not be able to immediately launch
[ ] The station's inner defences are less of a threat than you were worried they would be
Boi it's fun seeing a character that we're used to being in the head of, especially when they're not at all close to each other.
[X] The enemy prototype mecha will not be able to immediately launch
Maybe I'm playing off the fear theme, but the prototype mecha is what wrecked them before; it's probably what they're most viscerally afraid of.
Might switch to this though, because focusing on hindering the mecha may be tunnel-vision
[ ] The station's inner defences are less of a threat than you were worried they would be
For all that Mari tore us apart, that ship was legitimately too much for us to handle without closing to spitting distance and has some rather nasty weaponry. I'd rather not see our home ship and vital Nazaret facing that thing.
The way I see it. The inner defences will be powerful but relatively immobile. The Prototype will be extremely lethal to anything mecha-sized, but unlikely to do much at long range or kill ships with much haste. The Verdant is big enough to do for anything we have and fast enough to get where it wants to. Alternatively, we can vote to protect our ships, vote to protects our mecha, or vote to protect our time-table/mission/kill the station.
[x] The position of the False Verdant means it will be late join the battle
[X] The enemy prototype mecha will not be able to immediately launch
This suggests the prototype might run into maintennance issues or just not become the new face of mecha, which I find a tad more interesting then 'oh here's the new mecha everyone needs to get their hands on or be left behind.'
[X] The station's inner defences are less of a threat than you were worried they would be
I may definitely be communicating the idea incorrectly, but chip damage kills. Being able to actually focus on the major threats instead of also dealing with piles of minor ones appeals. Mook guns may not be the Elite cannons, but they still shoot bullets all the same.