ᚾᛟᚱᚦᚨᚾᚹᛁᚾᛞᚢᚱ
Prologue
It is not the filthy crawlspace you have been crammed into for the last few weeks or the thin gruel that barely sustains you, but the cold and darkness that is your sole companion. Through the planks above you sometimes glimpse the barest rays of light, but they are not the same as in your home. Pale and grey, more akin to moonlight then the warmth of the sun and where it strikes your bare skin, it can not ward of the dampness and the chill. The sea is cold as ice and with every creak and groan of the ship, you fear that it will break through the thin hull and claim you whole.
How many days you have spent like this, you could not truly tell. When they chained you into that tiny box inside their ship, it was late summer, but you skin was cold and clammy as if in deepest winter. It was colder in the north, that much you knew, but you never had experienced it for yourself. The lands of the Imperium were warm and bright, snow barely seen outside the mountains and deepest winter. Yet the tales you heard about your captors homelands spoke of snow that lasted whole seasons, of storms that froze a mans blood in his veins and that even the salty sea would turn to ice in winter.
Back then, hearing such tales from singers while you drank wine in the sun, they seemed made up. What kind of people would live in such lands if they had a choice? How could you even live there? Now you could believe it though. Now you had met the people who called such blighted places their home. Vikings they called themselves, seafarers and raiders. Barbarians people called them in your own tongue, scum that came to the Imperium to do nothing but plunder and rape, taking everything and everyone that caught their fancy.
You still remember every moment of the battle. Every face you saw, every breath you took, and the smell of blood as they cut through everyone that stood in their way. The stench of burned flesh when their sorcerer threw thunder and lightning, the last moments of their victims searing themselves into your eyes. But not you. You were not among the dead. For now. Your fate was still in the balance, though you did not dare to hope right now.
The Northmen took slaves, true, but they also did worse things. Some of their plunder, they offered to their pagan gods, making little distinction between gold and people. You probably were not worth all that much to some deity, but it was hard to say if that made it more or less likely that your long journey over the sea would lead you to a gruesome end. After all, before they clasped you in iron, you had been just a common…
[] Menial Slave
Neither iron chains nor the crack of a whip is foreign to you, having been born into them. Over the years you had many masters, some probably crueller than even the Northmen, but you always knew how to stay out of trouble. The long years of hard labour made you strong and you learned early to master your feelings and please those with power over you. It was never a great life that you lived, but you lived and that is all that mattered in the end.
[] Household Slave
While you never knew freedom, you neither truly faced hardship. Cooking, cleaning and serving your masters was no back breaking labour and with diligence and humility, you learned a thing or two about the world while waiting on magistrates and senators. Your last master even trusted you to keep his household, having you taught letters and numbers for that purpose, though how much that will serve you in the north, you do not know.
[] Soldier
Born as a late son to a farmer left you little choice, but to make your own way in life as soon as you could. The Legions lured many young men like you with the promise of steady pay and a plot of land once your service was over, though now that small farmstead will forever remain a distant dream. At least the Legion taught you how to fight, a skill the Northmen value greatly, even though you fared badly against the Vikings that captured you.
[] Merchant
A life of travel left you with few ties to your homelands, but with many tales to tell about the world. It had been your curiosity that drove you to the trade of a faring merchant and before the fateful day if your capture, you never regretted it. Perhaps your experience might be your chance at survival or even freedom though, for you know quite well how to convince others and speak enough of the Northmen tongue to try your luck. If one of them ever listens that is.
[] Thief
Having eked out a living at the expense of others, ever presented with the choice between starvation or the risk of capture, left you with a rather fatalistic attitude. You always expected to meet a violent end one day and tried your best to push that day as far away as possible. Being quick and sticking to the shadows had served you well in that regard, until your luck ran out and you were caught. It was cruel irony that the Vikings came before judgement could be passed on you, but maybe your chances were better now than before.
The monotony of your existence is mind numbing, your small box being opened, and a cup of gruel forced into your hand whenever your captors please. Only the coming and going of the sun helps you to count the days, but after a while you can no longer be sure if you were even counting them right. You drift in and out of sleep, only the sounds of the ship and the sea reaching your ears. But then, something other is there. Birds. Seagulls. Your journey is reaching its end.
It is at least another day before you reach the harbour and you hear the distant sounds of a city, of people talking and shouting, horses and oxen drawing carts through the streets. Not much later, you are brought out of the tiny room you were kept in and one of the burly Vikings threads a rope through your chains. A few other people captured alongside you are already bound to it and a few more are added to the procession behind you, then the march starts.
The sun stings in your eyes as you leave the ship, even though it his hidden behind the dull grey clouds spanning the sky. You nearly stumble as the Northmen drag all of you onward to the streets of the city. And a city it is, indeed, not some small hamlet or a group of barbarians in huts. The houses are made from planks thatched in reed, or hewn stone with wooden shingles, and the roads covered in even stone plates that could rival even Imperial work.
You marvel at the people out and about, dressed in finely made wool and expensive furs. At the streets filled with nothing but shops and the people buying from them. At the sounds of merriment drifting out of the tavern you pass, accompanied by the heady scent of some sort of alcohol. And above the roofs, you briefly glimpse other things. A palace resting on a rocky hill at the sea. A giant building with tiered roofs, every wall a window made from stained glass depicting scenes you cannot quite make out.
Travelers who had come this far north often told of the great cities of the Northmen and how they were no lesser then the Imperial ones, but only now that you see it for yourself you believe it. They were not myths told by self-important barbarians. And in some strange way, it fills you with hope. This place is not your home, far from it, but with every slave you pass, every row of shops where you spot a few men and women who seem to not quite fit in with the Northmen, you know that you too can find a place here.
At long last you reach a large plaza, stages arrayed on its edges and on one of those your captors drag you. By now your feet are sore from the walk and your legs tired from the exertion after all the time of disuse, but you give your best to keep standing upright and looking well. It is not fear of your captor's ire that drives you. You know a slave market when you see one, and you also know that nobody would buy someone who seems only a strong push from keeling over.
So, you push down the pain and the tiredness, blink the tears from your straining eyes to look to the crowd and upon those you might soon call master, wondering who all these people are. Most look like those you spotted in the streets, Freemen you would wager, though some groups stand out. You see warriors clad in heavy armour, the shields on their backs bedecked in symbols and pictures that make no sense to you. Sometimes they surround other men and women who look more wealthy, heavy golden jewellery adorning their clothes, beards and hair, other times walking on their own.
Some robed figures you spot too, sorcerers like the one you saw during the battle, many wielding large staffs while others bear belts carrying pouches and collections of long sticks. Or perhaps they are priests? Others seem to treat them with respect and even as the day goes on and the plaza fills, the robed figures never have to push or shove others out of the way, the crowd parting on its own for them.
Soon it is your time to be led to the small crate in the centre of the stage and then the bidding starts. You wonder if you will fetch a good price. After all, you are a young and healthy…
[] Man
[] Woman
… and that should count for something at least. There is some interest in you, a few people bidding against each other, though in the end, you are bought by…
[] A Clan
Soon you learn that the symbols on the shields of the warriors denote their membership in a given clan and that you are now the property of one of them. What they will have you do, you do not know yet, expecting anything from menial work to be used as a household servant.
[] The Priesthood
One of the robed figures paid the price for you, leaving you dreading your fate. They say the barbarians tell the future from a mans innards and slaughter them like cattle to empower their spells. At the same time, the people do not seem to fear the priests, making you doubt the accuracy of such claims.
[] The Arena
It seems the Northmen even have their own arenas and gladiators, of which you are now one. In the Imperium, it is a prestigious if risky life to fight in the sands, but knowing little of the Northmens customs, you are not sure if the same will hold true here.
AN: Welcome to my newest quest, this time with a much shorter character creation. Please generally use plan voting unless I indicate otherwise.