Of Shanties, Plunder and a Bottle o' Rum [Pirate Quest]

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With the wind in your sails and your hand at the helm, the seas call you.

It's a pirates life for you, come what may.
Prologue - Anchors Aweigh 1
Location
earth
Of Shanties, Plunder and a Bottle o' Rum

The crisp sea breeze whistled in your ears as you stood at the helm of your ship.

"Cap'n! Sail off the starboard beam."

You hum agreeably at your lookout's words - a young lass of sixteen named Jess, just joined up with your crew back in Freewind Cove. Extending your farseer, the sails of the ship come into view, revealing your quarry on this cloudless day.

You slide shut your extendable farseer with an agreeable hiss of metal sliding of metal, resting it back in your belt.

"Miss Sorensen! Run out the mizzenmast and the stolen merchant colours. Let the gunners know to prepare powder and shot. Our friends'll be in range soon and I would hate for them to be disappointed by a... lukewarm welcome?" Any warmth in your words to your quartermaster was offset by the vicious grin you knew was stretched across your face.

"Mister Aglen! Plot a course to intercept. I want us breathing on their necks before long."

Watching your crew swiftly follow the barked orders of your two senior officers was a gorgeous sight to behold. Captain of a pirate ship you may be, but poor discipline was equally as ruinous to a ship as any broadside, and the tides take you before any ship of yours had such infectious rot on it. A crew only performed for a good captain, and though trust might be an odd thing to find on a pirate ship, if the crew trusted the captain and the captain delivered on their belief, they'd give their all.

Yes, the hunt was underway. Time to see if the bait is taken.
~~~~~~~
Two hours of manoeuvring later had your ship poised to take the quarry you'd been doggedly hunting for the past day - a fat merchant galleon of the Orstein Trading Fleet, separated from its escorts in a severe squall. Your ship, the:

[][Ship] Silent Wisp, a 16 gun sloop. Crewed by 50 men and women, you'd always believed in the philosophy of agility over firepower. The small crew size makes seizing prizes a bit trickier, but the shallow draft and sharp turning radius had got you out of a few sticky situations.

[][Ship] Barracuda, a 22 gun corvette. A crew of 90 on a good, reliable ship. Enough long guns to be able to shoot your way out if trouble came calling, but also possessing a surprising nimbleness.

[][Ship] Black Knave, a 28 gun frigate. Carrying a large crew nearing 130, you'd put her broadside up against any other pirate ship in these waters. Balancing the demands of such a large crew with the ability to take sufficient prizes is a difficult tightrope to walk, however.

- has the weather gage, with the wind off your port, by the fine work of your navigator to intercede their attempts at gaining it. They'd been well and glad to come across a fellow lost fleet-mate, but when they got closer and some details started adding up wrong, well. Too little, too late to escape the reach of your shot.

Your farseer shows the rising panic evident on the ship as you ignore their attempts to hail you.

"Miss Sorensen! Signal Gunny Burr to load the long guns and the deck carronades to load grapeshot. Await my orders."

"Aye, cap'n!"

You wait. The upper decks of your ship are a bustle of men and women, bristling for the impending violence. One eternal moment later, a shout.

"Ready!"

Breathe.

.
.
.

Bellow.

"Run up the colours! We'll be dining well tonight, lads and lasses! OPEN FIRE!"

The cheer of your crew is outmatched by the thunder of the guns, though not for lack of spirit. Your first volley rakes the forecastle of the galleon, creating a nice mess but not harming their ability to fight in the short term.

"Their gundeck, you twits! If one of their cannons fire I'll have your guts for breakfast!"

Your second volley screams out, crashing through the belly of the galleon. The splintering hull provides a wonderful accompaniment to the beating of your heart.

"Load chainshot! I want her dead in the water!"

You snarl in rising bloodlust as their sails are shredded.

"Take us alongside! Lash the grappling lines and get ready to board! Fire grapeshot at will!"

As you lead the screaming boarding party, flintlocks shooting at any unfortunate sod still alive after the ruin you've made of the weather deck, you take a moment to reflect.

It's not bad, being you, is it?

But who are you, exactly?

[][Name] Write-in.

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And, finally, a meta vote. How fantastical is this world you sail in?

[] Mundane. Tall tales and sea shanties and legends abound, but this be a world of mundane reality.

[] A Mite Odd. Many a yarn is spun in seedy taverns of legendary sea creatures, cutlasses that let ye control the weather or cursed ships crewed by the damned. Most are false.

[] Decidedly Strange. Enough people have seen mystical creatures and caught or slain them that they be widely known.

[] Pirates in Wonderland. Magic is a regular part of life, from sailors knowing cantrips to help with life to communities of magical creatures to trade with.

Votes open. I intend for this quest to be light on numerical mechanics. A couple more posts planned for the prologue.

My first quest, so advice and discussion encouraged!
 
Mechanics and Voting
Voting will be open for 24 hours after update as of this moment. This might change depending on my update schedule.

Morale system: As a pirate captain, keeping your crew satisfied is an important task, lest you find yourself marooned. There are seven stages of morale:

Mutinous
Disloyal
Unhappy
Neutral
Content
Loyal
Adoring

Infamy: How famous you are. Unlocks the ability to hire better crew or undertake more daring missions or raids.

Landlubber
Sea Dog
Talk of the Tavern
Scourge of the Seas
Stuff of Legend

There are three different currency types:

Copper Minnows
Silver Sharks
Gold Krakens

Item prices are taken from 5e where applicable.

Faction Reputation: Your status with a given faction. Dictates docking status, ship-ship relations, bartering ability and such.

HelpfulRank 0Rank 1Rank 2Rank 3
Harmful
Rank 0NeutralAcceptedLikedIdolised
Rank -1Cold ShoulderMixedSmiling TroublemakerGood-natured Rascal
Rank -2ShunnedSneering PunkUnpredictableDark Hero
Rank -3VilifiedMerciful ThugSoft-Hearted DevilWild Child
 
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Character and Possessions
Captain Calico Vane

Appearance:

Infamy: Sea Dog

Possessions:
Altrisian Captain's Sabre

Belt of Throwing Knives

Ever-filling flask - 2 barrels freshwater/day. Minor decrease in cost of resupply for the ship.

Waterproof maps - a captain needs good charts to swear by, lest they run aground on an unknown sandbar.

Brass farseer - handy to examine sails on the horizon, or see where a storm is heading.
 
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Ship Details
The Barracuda

A 22-gun corvette, carrying eight 14-lb and three 18-lb long guns on each broadside. She has a pair of 8-lb chaser cannon in the bow and four carronades mounted on the weather deck between the quarterdeck and raised forecastle - two on each side.

She is currently crewed by 90 men and women.

Current crew morale is Loyal

Her current hull status is Great

Her current purse is 295 Krakens. This amount is primarily held in Krakens, with minor amounts of Sharks and Minnows for small purchases.

Current hold status:
Hold 1Hold 2Hold 3Hold 4Hold 5Hold 6Hold 7Hold 8
EmptyEmptyEmptyEmptyEmptyEmptyEmptyEmpty


Provisions 1Provisions 2Provisions 3Provisions 4
Food/drink.Food/drink.Ship supplies.Ship supplies.

Provisional image - the true ship has a raised quarterdeck and forecastle:

 
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[X][Ship] Barracuda, a 22 gun corvette. A crew of 90 on a good, reliable ship. Enough long guns to be able to shoot your way out if trouble came calling, but also possessing a surprising nimbleness.
[X] Calico Vane
[X] A Mite Odd. Many a yarn is spun in seedy taverns of legendary sea creatures, cutlasses that let ye control the weather or cursed ships crewed by the damned. Most are false.

First time I've seen a pirate quest, I look forward to it. For the name, do we have some kind of moniker to attach to it, or is just the character's real name?
 
First time I've seen a pirate quest, I look forward to it. For the name, do we have some kind of moniker to attach to it, or is just the character's real name?

Did I squeal over my first vote? yes

No title yet, because your career is still pretty new. Titles are best when given to you, not self named - else you come across a bit pretentious.
 
[X][Ship] Barracuda, a 22 gun corvette. A crew of 90 on a good, reliable ship. Enough long guns to be able to shoot your way out if trouble came calling, but also possessing a surprising nimbleness.
[X] Calico Vane
[X] A Mite Odd. Many a yarn is spun in seedy taverns of legendary sea creatures, cutlasses that let ye control the weather or cursed ships crewed by the damned. Most are false.
 
[X][Ship] Barracuda, a 22 gun corvette. A crew of 90 on a good, reliable ship. Enough long guns to be able to shoot your way out if trouble came calling, but also possessing a surprising nimbleness.
[X] Calico Vane
[X] A Mite Odd. Many a yarn is spun in seedy taverns of legendary sea creatures, cutlasses that let ye control the weather or cursed ships crewed by the damned. Most are false.
 
[X][Ship] Silent Wisp, a 16 gun sloop. Crewed by 50 men and women, you'd always believed in the philosophy of agility over firepower. The small crew size makes seizing prizes a bit trickier, but the shallow draft and sharp turning radius had got you out of a few sticky situations.
[X] Calico Vane
[X] A Mite Odd. Many a yarn is spun in seedy taverns of legendary sea creatures, cutlasses that let ye control the weather or cursed ships crewed by the damned. Most are false.
 
[X][Ship] Silent Wisp, a 16 gun sloop. Crewed by 50 men and women, you'd always believed in the philosophy of agility over firepower. The small crew size makes seizing prizes a bit trickier, but the shallow draft and sharp turning radius had got you out of a few sticky situations.
[X] Calico Vane
[X] Decidedly Strange. Enough people have seen mystical creatures and caught or slain them that they be widely known.
I'm not actually feeling FULL fantasy when it comes to pirates, but I do like the notion that most folks have encountered some things that wouldn't exist in our world.
 
I'm not actually feeling FULL fantasy when it comes to pirates, but I do like the notion that most folks have encountered some things that wouldn't exist in our world.
Fair enough.

For the record, A Mite Odd would result in a world fairly similar to the Pirates of the Caribbean franchise, to give an idea of the four levels present.
 
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A new ship quest is always welcome, a pirate quest even more so.

[x][Ship] Barracuda, a 22 gun corvette. A crew of 90 on a good, reliable ship. Enough long guns to be able to shoot your way out if trouble came calling, but also possessing a surprising nimbleness.
[x] Decidedly Strange. Enough people have seen mystical creatures and caught or slain them that they be widely known.

I loved the Mistbound Captain quest, so I'll hope for a similarly bizarre and dangerous world.
 
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[x][Ship] Barracuda, a 22 gun corvette. A crew of 90 on a good, reliable ship. Enough long guns to be able to shoot your way out if trouble came calling, but also possessing a surprising nimbleness.
[x] Decidedly Strange. Enough people have seen mystical creatures and caught or slain them that they be widely known.

Not sure on a name, but whilst I do love PotC I'd rather there be a bit more fantasy in this world.
 
[X][Ship] Silent Wisp, a 16 gun sloop. Crewed by 50 men and women, you'd always believed in the philosophy of agility over firepower. The small crew size makes seizing prizes a bit trickier, but the shallow draft and sharp turning radius had got you out of a few sticky situations.
[X] Decidedly Strange. Enough people have seen mystical creatures and caught or slain them that they be widely known.
 
[x][Ship] Barracuda, a 22 gun corvette. A crew of 90 on a good, reliable ship. Enough long guns to be able to shoot your way out if trouble came calling, but also possessing a surprising nimbleness.
[x] A Mite Odd. Many a yarn is spun in seedy taverns of legendary sea creatures, cutlasses that let ye control the weather or cursed ships crewed by the damned. Most are false.
 
[X][Ship] Barracuda, a 22 gun corvette. A crew of 90 on a good, reliable ship. Enough long guns to be able to shoot your way out if trouble came calling, but also possessing a surprising nimbleness.

[X] A Mite Odd. Many a yarn is spun in seedy taverns of legendary sea creatures, cutlasses that let ye control the weather or cursed ships crewed by the damned. Most are false.

Abstaining on name vote.
 
[X][Ship] Barracuda, a 22 gun corvette. A crew of 90 on a good, reliable ship. Enough long guns to be able to shoot your way out if trouble came calling, but also possessing a surprising nimbleness.

[X] Decidedly Strange. Enough people have seen mystical creatures and caught or slain them that they be widely known.
 
[X][Ship] Barracuda, a 22 gun corvette. A crew of 90 on a good, reliable ship. Enough long guns to be able to shoot your way out if trouble came calling, but also possessing a surprising nimbleness.
[X] Henry Barbarossa
[X] Decidedly Strange. Enough people have seen mystical creatures and caught or slain them that they be widely known.
 
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[x][Ship] Barracuda, a 22 gun corvette. A crew of 90 on a good, reliable ship. Enough long guns to be able to shoot your way out if trouble came calling, but also possessing a surprising nimbleness.
[x] Decidedly Strange. Enough people have seen mystical creatures and caught or slain them that they be widely known.
 
Tallying up.

and that's not at all the results I expected.

Not closing votes yet, but I didn't expect the Barracuda to take the lead or the two fantasy votes in Odd/Strange.

Gonna leave the voting open at least until I wake up.
Adhoc vote count started by CrimsonOddball on Apr 27, 2020 at 5:32 PM, finished with 19 posts and 11 votes.
 
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