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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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A part of me has been strongly considering a new weapon, an Axe, using the Brain of the Frostwyrm and its blood for Master Rune of Currents, Rune of Frost, and Rune of Striking, and a bar of Adamant.

The North Wind bites all in its path, slipping around mountains and into crevices to bring its chill to everything that is.

Now that would probably be a cold based counterpart to Trollslayer.
Pity we don't have a normal Rune of Flight. For reasons. :p

We don't need a Frost based axe that'll return to the owners hand after throwing it but it'd be damn nice.
 
a question I was asked and will now clarify for the thread, and put into the Q&A.

Q. How many items can someone have equipped and act as a set at one time?
A. So in terms of Rune Equipment, a set (when considering a set bonus) would consist of the following:​
- Armour​
- 2 Enchanted Items: Banner and Talisman, or Talisman and Talisman (Technically what counts as a Talisman can range from a helmet to a necklace or even a horn, but Banner usually equates to Cape.)​
- 2 Weapon "Slots": Great weapon, Weapon and Weapon, Weapon and a Shield. (You can be carrying more weapons, but the ones being wielded are what count towards a set bonus. No Zorroing for you.)​
 
I'm not saying they don't benefit but it's more that they benefit a lot less than armor or weapons. All of their value come from the Runes they're inscribed with to put out their effects. But those effect are passive and the items don't really have any other... uses? Is that the word? Armor and weapons however can fit a lot more complexity in them. Weapons need to be properly designed taking into account weight, balance, size and Armors, especially plate, need to be properly designed to both cover the wearer and still provide plenty of movement and such.

The Cloaks and Amulet though... I mean they're cloaks and an amulet. Their only function is based in thier Runes, not in their forms as it were.
Ah, as far as I can tell there is no distinction of this sort. The Pyrestrike and Hailmantle are also pretty active, because Pyrestrike is about being a charging explosion in the enemy's face and Hailmantle is about actively debuffing the enemy with slowness and cold. They are auras, which means they have a different focus from weapons, but they are still meant to actively harm and hinder the enemy. We also know for example that the cloaks, due to their materials, provide heat and cold resistance because they are cloaks made from Dragonhide.

Let me find the quote I'm talking about:

But the meat and potatoes of getting a powerful artifact is and always will be the Runes you slap on that sucker and the effort you dump into it. Like for instance, the dragonhide in the cloaks you're making? Heat and Cold resistance and tougher overall, but the majority of what makes them the tier ??? items they are, will be the Pyrestrike and Hailmantle combos you discovered not the fact that you used T3 Dragonhide. If you'd slapped on adamant the combo would be mechanically and narratively stronger, yes, but thats just for game effect not so much the tier of the item if that makes sense. The school of thought that can arise from this is spreading the buff of adamant out to as much as possible or concentrating it to create even better items. Because if it isn't clear, a pure adamant item will have more of an effect on the Runes applied than the bare minimum. But that's a decision the thread has to decide.
The runes we put on a thing are the primary focus of what makes a thing good, effort is second and materials are last with a lot of variance. And effort can include things such as more time and effort into fitting the cloaks to their wearers, which is the kind of thing tailors and in Snorri's case Runelords need to do, more time and direct attention spent on each thing and more effort spent on every part of it. The amulet is harder to imagine but things like more energy on a perfect fit, more time spent figuring out the perfect arrangement of firestones and silver wutroth and pure gromril to synergize with the Runes he puts on it.

Its worth remembering that with Trollslayer what kicked it up a Tier was the Meteorfall combo, but all of the overflow we put into it improved that combo and its structure and moved it up in T4.

So if we put more effort into the Dowry, the more powerful the combos on all of those items will become.

E: Which reminds me! When the amulet was initially suggested it was supposed to use Silver Wutroth, Firestones and Pure Gromril in its construction. That doesn't interfere with anything else so if no one has any issues I'm just going to edit that clarification into my plans. @Captain Spatula something related to your own plan.
 
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a question I was asked and will now clarify for the thread, and put into the Q&A.

Q. How many items can someone have equipped and act as a set at one time?
A. So in terms of Rune Equipment, a set (when considering a set bonus) would consist of the following:​
- Armour​
- 2 Enchanted Items: Banner and Talisman, or Talisman and Talisman (Technically what counts as a Talisman can range from a helmet to a necklace or even a horn, but Banner usually equates to Cape.)​
- 2 Weapon "Slots": Great weapon, Weapon and Weapon, Weapon and a Shield. (You can be carrying more weapons, but the ones being wielded are what count towards a set bonus. No Zorroing for you.)​
Does a Gronti's animating runes also contribute to the set?

Could a Gronti with a talisman manning a Gonti sized siege engine form a set?
 
I suppose that whether or not Otrek's armor is Legendary will come down to Snorri's skill. He's got a good bit of overflow. But more importantly he has Mind of Metal, making all Gromril constructs better than if he'd made them without the trait. And Adamant is best suited as armor, which is probably a factor, even moreso than regular Gromril.

So, not guaranteed, but far from guaranteed not.
 
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Ah, as far as I can tell there is no distinction of this sort. The Pyrestrike and Hailmantle are also pretty active, because Pyrestrike is about being a charging explosion in the enemy's face and Hailmantle is about actively debuffing the enemy with slowness and cold. They are auras, which means they have a different focus from weapons, but they are still meant to actively harm and hinder the enemy. We also know for example that the cloaks, due to their materials, provide heat and cold resistance because they are cloaks made from Dragonhide.

Let me find the quote I'm talking about:


The runes we put on a thing are the primary focus of what makes a thing good, effort is second and materials are last with a lot of variance. And effort can include things such as more time and effort into fitting the cloaks to their wearers, which is the kind of thing tailors and in Snorri's case Runelords need to do, more time and direct attention spent on each thing and more effort spent on every part of it. The amulet is harder to imagine but things like more energy on a perfect fit, more time spent figuring out the perfect arrangement of firestones and silver wutroth and pure gromril to synergize with the Runes he puts on it.

Its worth remembering that with Trollslayer what kicked it up a Tier was the Meteorfall combo, but all of the overflow we put into it improved that combo and its structure and moved it up in T4.

So if we put more effort into the Dowry, the more powerful the combos on all of those items will become.
I don't think all of the effort we put into Trollslayer is what made the Runes a powerful as they are. As far as I can tell the Runes are what the Runes are. You don't just make Runes better by putting more effort into them. What all of that extra effort went to is the Axe itself.

From perfecting its design to working the material over again and again to the point it started to get closer to Adamant than usual Pure Gromril, it's that that Kraggi picked up on and what told him we were on the path to Adamant, and other such things.

For a cloak or amulet however there just isn't as much of a use for putting that kind of effort on a functional level. They just do what they do.
 
So, in regards to the Harbinger of storms, how effective would the Reckoner be against him? I imagine the Reckoner would be something that would be able to do lots of damage to someone huge like Kolek. If nothing else idk if he could simply shrug it off.

I'm also wondering how strong the defenses that Kraka Drak have are compared to Prague which was almost impenetrable to Chaos before Kolek showed up. I without a doubt know that Kraka Drak has more layers then Pragues one layer of defenses.
 
I don't think all of the effort we put into Trollslayer is what made the Runes a powerful as they are. As far as I can tell the Runes are what the Runes are. You don't just make Runes better by putting more effort into them. What all of that extra effort went to is the Axe itself.

From perfecting its design to working the material over again and again to the point it started to get closer to Adamant than usual Pure Gromril, it's that that Kraggi picked up on and what told him we were on the path to Adamant, and other such things.

For a cloak or amulet however there just isn't as much of a use for putting that kind of effort on a functional level. They just do what they do.
Soulcake actually answered this question after we made Trollslayer and people were worried about what the overflow actually did.

No, I'm pretty sure that's just a result of our trait Trollbane with specifically calls out that they'll fear our works. So far as I can tell the only difference between what we could have gotten with... say 2 actions and this is a little extra flashiness on the description and the progress to our Rune Metal research.
Trollbane is a result of your trait, but I can confirm that meteorfall is way more potent on this axe than snorri expected.

The effort also goes into the axe's design and form as you mention.
 
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Does a Gronti's animating runes also contribute to the set?

Could a Gronti with a talisman manning a Gonti sized siege engine form a set?
1. Gronti would count as the wearer, who would technically be a siege engine. Siege engines don't really count towards set boni, Gronti are the exception. I should add that as an exception in the Q&A. thanks .

2. No it wouldn't. Itd be 2/3 Gronti and enchanted item.
 
Anyone object to me specifying what the Amulet is made out of in my plans? When we first voted on the design phase for the Dowry we picked Silver Wutroth, Hearthstones (when they were called Firestones) and Pure Gromril and those mats don't interfere with anything? I just want to make sure its mats don't get forgotten or something lol.

@Captain Spatula just tagging you in case you want to change your plan to specify this as well.
 
Soulcake actually answered this question after we made Trollslayer and people were worried about what the overflow actually did.



The effort also goes into the axe's design and form as you mention.
I mean. Is it more potent because of the effort we put in or is it that Snorri was simply surprised by how potent the combo itself is as a combo. It's not like he really tested the combo on anything else to compare.
 
a question I was asked and will now clarify for the thread, and put into the Q&A.

Q. How many items can someone have equipped and act as a set at one time?
A. So in terms of Rune Equipment, a set (when considering a set bonus) would consist of the following:​
- Armour​
- 2 Enchanted Items: Banner and Talisman, or Talisman and Talisman (Technically what counts as a Talisman can range from a helmet to a necklace or even a horn, but Banner usually equates to Cape.)​
- 2 Weapon "Slots": Great weapon, Weapon and Weapon, Weapon and a Shield. (You can be carrying more weapons, but the ones being wielded are what count towards a set bonus. No Zorroing for you.)​
Oh!

Hmm...

That bit about the Armor shifts things a bit, buuuuutttttt

It means that Ymirs animating combo doesn't need to be intrinsic to the Set Bonus itself

Thats quite the difference.

And it means we can shift the Ancestor-Worship/Smith Roles I'd envisioned a bit.
 
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