The sparks from the wall behind you scatter to the floor as the arrow dings off the crumbled stone wall. Gritting your teeth you roll behind the corner as a second arrow passes through your previous spot. A curse leaves your lips, shouts coming from beyond your weathered cover. You count to three before daring to peak your head over a low spot on the wall.
You squint then roll your eyes as you get a good look at your assailants. Recognition followed by frustration flash through your mind as you duck back into cover. While it is annoying to have to deal with them again, it is not surprising that they're still coming after you. Not after what you did to them anyway.
[] Dragon Bloodline Slayer: You killed the Seventh Dragon Emperor of the Draconic Imperium. Mainly because he threatened to "Drown the World In Neverending Fire". You couldn't exactly let him do that (you do live in the World after all), so you gathered your adventuring buddies and took him down. That wasn't the end of it though. Turns out the guy had kids. A lot of kids. Kids that really wanted you dead, since you got the last hit on their dad. Before you knew it, you completely annihilated the guy's entire family.
Unburnt Flesh (Bloodline Benefit): Your child will be completely immune to all fire-based damage/effects/spells (including lava), and get an extra dice against Draconic foes in combat.
A Shattered Empire (World Effect): The Dragon Emperor is dead and so are all his direct descendants. As such, the Empire has no leader and has broken apart into separate Warlords. They are all vying for power, and know that the best way to gain it is by killing you.
[] Demon's Bane: You're the one who put a stop to the Demonic Invasion that the King and Queen tried to start. You got reports that more and more demons were being seen within the Mortal Plane, which isn't that strange. What is strange is when you start seeing entire camps of them set up just outside of major population centers, hidden from sight via illusion magic. That's what made you gather your crew, discover that the King and Queen were prepping for a major offensive, rally the various kingdoms to assist you when you informed them, and completely halt their plans. And you mean halt. You killed the Demon King's wife and their entire Upper Circle of Magi. Just to be sure they didn't try that shit again.
Demonic Resistance (Bloodline Benefit): Your child will be completely immune to all demonic based damage/effects/spells, and get an extra dice against Demonic foes in combat.
Absence of Purpose (World Effect): The Demon King has been traumatized by the whole ordeal, leaving the Demon Plane in a state of disarray. Many Demons have gone to the Mortal Plane to find a new purpose, but others have joined up with any surviving generals and magi. These Demons are hunting you down with the hope of turning you into one of them, and possibly replacing their King. Your consent is not required for this.
[] The Shadow Hunter: You're the one that dismantled The Order Of The Azure Path. They used to be a secretive organization that ran the world from the shadows. Any major event, any popular political figure, and all the guilds were connected to them in some way, shape or form. There wasn't much that they didn't have their hands in. That is until you came along. You tracked those bastards down and destroyed their entire operation. Stone by stone, man by man, coin by coin, you brought them down. Now they are but a shadow of their former selves, with all the clout they once had gone.
A Hunter's Instincts (Bloodline Benefit): Your child will be completely immune to all trickery and illusion based effects/spells, can't be surprised nor poisoned, and gets an extra dice against Agents of Secret Organizations in combat.
Who Watches The Shadows? (World Effect): The Azure Path weren't a benevolent force, but their power kept all the other groups in check. Rulers, thieves, assassins, any one who skulks in the dark will come crawling out of the woodwork to take their place. And while they know to avoid you, they also know that leaving a threat such as you alive will come back to bite them one day.
You hear shouts and another arrow bounces off part of the wall to your right. You shake your head while preparing yourself for battle. You can't head home with these guys trailing you. They'll make sure word gets out about where you live. While that wouldn't normally be a problem...things are different now.
They don't deserve that. Not until they're ready.
Taking them down shouldn't be too hard. You are the strongest-
[] Man
[] Woman
[] (Optional) Appearance (Write In...)
-in the world...at least you like to think you are. Though there aren't many who would disagree with you, considering what you are.
[] Warlord (Martial Might ): Upon first glance, many people think there's not much to you. Just another "Warrior" who is meant to be a shield so the magic users can do all the "real work". They second guess themselves after you finish an engagement by ripping a piece of the earth with two hands and toss it at the approaching enemy forces. They rethink it after you power through any and all magic thrown at you to punch the enemy magic-user hard enough to remove their head from their shoulders. While you're a master with all weapons (even siege) that doesn't mean you need them to be effective.
You can train your child in Martial Stats at home rather than send them to a Class
Your child starts with a Martial Combat Skill: Adrenaline Surge
Your child starts with a 10 in all Martial Stats
Your child gains an x1.5 Multiplier to all Martial Stat Gains
[] Archmage (Magic Manifested): Other magic users tend to stop at a certain point. They figure they've hit their limits and that any further study would either be fruitless or dangerous. You didn't. You put everything on the line to obtain the ultimate in magical power. Your body, your mind, even your soul. You went through the absolute ringer in order to obtain the power that underlies the entirety of your world. And you got it. Mystic power flows through your veins, and you command it with a Will that will never break.
You can Teach your child in Magical Stats at home rather than send them to a Class
Your child starts with a Magic Combat Skill: Storm Bolt
Your child starts with a 10 in all Magic Stats
Your child gains an x1.5 Multiplier to all Magic Stat Gains
[] Nightblade (The Pinnacle Of Skill): You've gotten damn good at taking enemies down before they even know you're there. To the point where you've heard people whisper that you use illusion magic to instantly move from place to place. This isn't true in the slightest. You're just that good. Of course, that doesn't mean you're fucked if someone manages to catch you before you can take them out. Your skills working best when you're unseen doesn't mean you can't use them in a straight-up brawl. Luckily for you, no one seems to understand this until it's too late.
You can Teach your child Trickery Stats at home rather than send them to a Class
Your child starts with a Trickery Combat Skill: Shadow Flare
Your child starts with a 10 in all Trickery Stats
Your child gains an x1.5 Multiplier to all Trickery Stat Gains
Hello everyone! Welcome to my new Quest that I hope to actually continue.
This is another situation where I had an idea for something, and couldn't let it go until I wrote it.
As you can likely tell from the Quest Title, this Quest is based off the Princess Maker Game Series. Except this time around, you'll able to choose whether you'll be making a Princess or a Prince. I'll explain how that all works later. For now, I'll explain how things work for your character.
Firstly, you're character will never have to roll for anything. You're THE premier mega badass Hero/Heroine. You do not "try" you "do". While I will describe things happening to you and during certain Events will have you all vote on how to proceed, you'll mostly just deal with things as they come.
The main things you need to worry about are Gold, Trust, and Rep.
Gold is exactly what it sounds like. It's your money, and you use it for a variety of things. Buying gifts for your kid, paying for them to go to Classes, going on vacations and so on. You'll get a Stipend of 1000 Gold from the King every two weeks (cause of course the leading political figure wants to be in the good graces of the person who can bring his entire kingdom down on their lonesome), but that won't take care of all your expenses. There will be plenty of ways for you (and your child) to earn money during the Quest.
Trust is how much your child both trust and likes you. It doesn't have a maximum or minimum, and can be raised and lowered based on the things you do or have your child do. You want to keep this high as it not only governs if your child likes you, but also if they'll listen to you. High trust ensures your child will listen to your every word, while Low trust might lead to them disobeying and not going to Classes or hanging out with the "Wrong Crowd".
Rep is short for Reputation. Reputation measures what the different factions/people in the world think of your character. Rep represents more than just being liked or disliked by a certain faction or person. How they view both you and your actions is influenced by this, and can be mixed and matched. A faction with a low reputation might hate your guts, but respect you and leave you alone if they understand you can destroy them. A faction with a high reputation might even begin to create legends about you, while bending the truth to suit their version.
Rep is also not limited to you. It can affect how people see those that associate with you. Including your child. A person who despises you and runs one of the Classes your child can go to is likely to try and hassle your kid while you're away. Or, someone who runs one of the Classes and likes you, might spoil or put unrealistic expectations upon your child, affecting their performance.
The votes should be self-explanatory, but if anyone has any questions feel free to ask them.
Class:
Archmage (Magic Manifested): Other magic users tend to stop at a certain point. They figure they've hit their limits and that any further study would either be fruitless or dangerous. You didn't. You put everything on the line to obtain the ultimate in magical power. Your body, your mind, even your soul. You went through the absolute ringer in order to obtain the power that underlies the entirety of your world. And you got it. Mystic power flows through your veins, and you command it with a Will that will never break.
- You can Teach your child in Magical Stats at home rather than send them to a Class.
- Your child starts with a Magic Combat Skill: Storm Bolt
- Your child starts with a 10 in all Magic Stats
- Your child gains an x1.5 Multiplier to all Magic Stat Gains
Legendary Deed:
Demon's Bane: You're the one who put a stop to the Demonic Invasion that the King and Queen tried to start. You got reports that more and more demons were being seen within the Mortal Plane, which isn't that strange. What is strange is when you start seeing entire camps of them set up just outside of major population centers, hidden from sight via illusion magic. That's what made you gather your crew, discover that the King and Queen were prepping for a major offensive, rally the various kingdoms to assist you when you informed them, and completely halt their plans. And you mean halt. You killed the Demon King's wife and their entire Upper Circle of Magi. Just to be sure they didn't try that shit again.
- Demonic Resistance (Bloodline Benefit): Your child will be completely immune to all demonic based damage/effects/spells, and get an extra dice against Demonic foes in combat.
- Absence of Purpose (World Effect): The Demon King has been traumatized by the whole ordeal, leaving the Demon Plane in a state of disarray. Many Demons have gone to the Mortal Plane to find a new purpose, but others have joined up with any surviving generals and magi. These Demons are hunting you down with the hope of turning you into one of them, and possibly replacing their King. Your consent is not required for this.
Child: Sasha
Gold: 5,000
Trust: +30
Rep:
The Dragon Empire: 0 (Neutral; They have heard of your deeds)
The Demon Plane: -100 (Hateful Respect/Reverence; They hate what you did to them, but recognize how strong you are. Want you on their side)
The Shadows: 0 (Neutral; They are keeping an eye on you, but know you don't know of them)
Nova: +80 (Friendly Rival): Sees you as a rival, but also a trusted friend. Willing to help out if you will help him out.
Origin:
Magical Clone: Sasha was born, not from intercourse, but from her mother's own body. By sacrificing parts of her flesh, mind, and soul she was able to breathe life into her. She is a completely normal, completely healthy, fully functional child...if a little bit more naive due to how she was born.
- Child is a clone made using magic and parts of your body, soul, and mind
- +20 to all Magical Stats and Stamina
- Parent Trust starts at +30
- Morals are easier to lower/raise
- Empathy is easier to lower/raise
Magic Spells:
- Storm Bolt: Gather lightning in the palm of your hand, then shoot it out towards an unfortunate target (5 Damage on hit; Deals 1 Damage no matter what if opponent is wearing Metal; Basic)
Rep:
The Dragon Empire: 0 (Neutral; They do not know of Sasha)
The Demon Plane: -50 (Hatred by Proxy; While they don't know of Sasha, they know the scent of your blood and will be able to tell she's your kin)
The Shadows: 0 (Neutral; They are aware Sasha is your child, but now of how she was birthed)
Nova: +20 (Neutral): He sees Sasha as an oddity, but one that he expected from someone like you. Believes she has potential.
Inventory:
- Blue Summer Dress: A short dress-skirt combo that goes down to the thighs and hangs off the shoulders. For when that Summer Heat is getting you down and wearing you out! (Prevents Loss of Stamina points during Summer, ???)
- Red Winter Dress: A thick puffy jacket, scarf, and long skirt. Essentially to beating the snowy season! (Prevents Loss of Stamina points during Winter, ???)
- Black Cotton Dress: A traditional dress with patterns knitted in the sleeves. Said to make young ladies feel elegant and help them stand out in a crowd. (+15 to Elegance, ???)
[X] The Shadow Hunter: You're the one that dismantled The Order Of The Azure Path. They used to be a secretive organization that ran the world from the shadows. Any major event, any popular political figure, and all the guilds were connected to them in some way, shape or form. There wasn't much that they didn't have their hands in. That is until you came along. You tracked those bastards down and destroyed their entire operation. Stone by stone, man by man, coin by coin, you brought them down. Now they are but a shadow of their former selves, with all the clout they once had gone.
[X] Nightblade (The Pinnacle Of Skill): You've gotten damn good at taking enemies down before they even know you're there. To the point where you've heard people whisper that you use illusion magic to instantly move from place to place. This isn't true in the slightest. You're just that good. Of course, that doesn't mean you're fucked if someone manages to catch you before you can take them out. Your skills working best when you're unseen doesn't mean you can't use them in a straight-up brawl. Luckily for you, no one seems to understand this until it's too late.
The Hero being an assasin is quite interesting i think.
This combination mainly because I'm hoping it'll make Truly Single Parent an option, because what better way to ensure your kid is demon-proof than literal magical eugenics? That and I have a soft spot for the She Is The King.
[X] The Shadow Hunter: You're the one that dismantled The Order Of The Azure Path. They used to be a secretive organization that ran the world from the shadows. Any major event, any popular political figure, and all the guilds were connected to them in some way, shape or form. There wasn't much that they didn't have their hands in. That is until you came along. You tracked those bastards down and destroyed their entire operation. Stone by stone, man by man, coin by coin, you brought them down. Now they are but a shadow of their former selves, with all the clout they once had gone.
[X] The Shadow Hunter: You're the one that dismantled The Order Of The Azure Path. They used to be a secretive organization that ran the world from the shadows. Any major event, any popular political figure, and all the guilds were connected to them in some way, shape or form. There wasn't much that they didn't have their hands in. That is until you came along. You tracked those bastards down and destroyed their entire operation. Stone by stone, man by man, coin by coin, you brought them down. Now they are but a shadow of their former selves, with all the clout they once had gone.
You sigh to release the tension in your body while you place your back up against the crumbled stone wall. A glance at your immediate area reveals similar stoneworks dotted along the landscape, alongside bits of broken wood here and there. Your curiosity begins to rise at what this place was before it fell to ruin. Who built this structure in such a remote area and why? What did they use it for? Was it their home or something more?
Snarls from beyond your perch break through your musings making you sigh in frustration. You make a mental note to come back to this area for further study while placing a hand on the wall behind you. The magical reserves within your body swirl with barely suppressed glee, whispering to you their joy at being used once more. You smirk as the energy flows into your arm and coalesces around your fingertips. With a barely enough force behind your hand to lift a fallen feather from the ground, you push.
The wall's foundations fly forward in a dazzling display of gray dust and blue energy. Shouts of pain explode from behind you as you turn to face your no doubt reeling foes. You give them no time to breathe, expanding the energy in your arm to encase your whole body. Its cold embrace suffuses your frame in an invisible, soft yet sturdy barrier that keeps the worst of the dust from landing on you. You wave a hand in front of your while stepping forward, warping the space in front of you with a single gesture.
You see another arrow bounce off your shield as you step into the distortion in space. There's a brief sense of weightlessness before reality returns and you find yourself face to face with an Enchantress. Surprise fills her purple-skinned face, as the bow in her hands drops to the ground. She goes for the dagger attached to her belt, but not fast enough to intercept your hand as it comes down on her forehead. You mutter the word "begone " under your breath and step back as she disappears in a flash of crimson light with nary a scream. Their kind is not very effective when they can't cloud their target's mind with superfluous thoughts.
You turn around as your two remaining enemies rise from the ground. The flaming canine heads attached to bipedal bull-like bodies mark them as Hellraisers. Their steam hisses from their nostrils, manes shaking against their muscled bodies. You notice how one favors their left side, their right having been crushed by your initial assault.
The two of them raise their clawed hands, blue flames burning harmlessly in their palms. They raise their hands and let three flaming blue orbs fly towards you. They charge at you with the speed and grace of a tossed rock, making you frown before you blow them out of the air with two ice bolts from a single finger. The Hellraisers charge through the resulting mist with spittle flying from their slavering muzzles. They reach the halfway mark just as vines from the earth encase their bodies within moments.
They struggle and howl against their leafy prisons but even their bulky frames are no match for plants brought to life with magical energy. You tilt your head to the side for a moment, listening as the demons try to break their bonds. Then with a smirk your finger curls down, the plants disappearing into the ground along with the Hellraisers.
Silence reigns across the flat plains around you.
A calming sigh leaves you alongside the barrier as it sloughs off your body like slime. The whispers of glee get quieter and quieter as the tension leaves your body. Only once you are fully composed do you turn back to the well-traveled road and begin to walk. You could always teleport to your home. You have set up runes and glyphs to facilitate such things. It would also be both pragmatic and prudent as it would ensure you would not be accosted again.
However, despite the tedious interruption, this a perfect day for a walk. The sun is shining, a cool breeze is blowing, and you have all the time in the world.
Sometimes, it's good to take the long way home
Captain Jezza gives you a nod as you pass through the entrance gate, the sparking mace in his hand contrasting the dusty armor he wore. You return the nod before entering the city of Nomtom proper, joining the large throng of people as they go about their busy days. The King has given the guards explicit instruction to let you come and go from the city as you please with no need to go through the standard procedures.
[] Which you don't mind at all. Everyone in the city knows who you are. Using your status to speed tedious processes along is simple pragmatism.
[] While you don't like the favoritism, you can't deny that it does speed your day along without having to deal with frustrating circumstances. Still, it can send a poor message to your peers and the citizens themselves when they see it happen.
[] Looks like the old bastard is back to his brown-nosing attempts. You told him time and again to cut this crap out! Just because you're the strongest Mage in the Nomtom doesn't mean you're not to be treated like everyone else!
You put the thought to the back of your mind as you traverse the busy cobblestone streets of the city. The sunlight becomes muted as you walk through the darker colors of the city. Large spire-like buildings made of a strange pristine metal are consistently polished by a group of shirtless human workers. A few of them wave to the passersby below with few being scolded for neglecting their duties. People walk into she intricate doors of shops dotting the sidewalks with nothing in their arms and come out carrying bags of various items. Some of which are dropped the moment they lay eyes on you.
Ah, yes. You forgot one of the downsides of walking home: the attention you garner.
Your victory against the Demon Plane wasn't simply spread throughout the world, it was publicized. After the battle, you remember returning home to thousands of people you didn't even know wanting to shake your hand. You'd walk into a tavern and the bards would be singing of how you slew the Demon Queen single handily, even though you had your three companions and multiple armies backing you at the time. King Howe himself wished for an audience with you merely a day after the war was won.
You had expected the acclaim to die down after two months.
Instead, your popularity increased by tenfold.
Now, the name-
[] Write-in...
-the Archmage was known to everyone.
Citizens of all kinds stop to stare as you walk by them. Children tug on their mothers' long skirts to get their attention, men lift their hats and spectacles to get a good look at you, and you hear countless exhalations of breath the moment you are spotted.
However, this is not the first time you have had to ignore the attention. Nor will it be the last.
Besides, you have a more important engagement today.
It doesn't take long for you to reach your home. While not the tallest building in Nomtom, it certainly towers over many of the homes around you. A four-story tower with each floor dedicated to something you consider important. You walk up to the front door, dispel the alarm, fireball, and paralysis glyphs on it, then knock three times with a five-second pause in between each.
Within moments the door flies open and a light, ecstatic voice that sends your heart aflutter shouts, "Mom!"
You open your arms as your little-
[] Boy
[] Girl
-jumps into your arms with a fit of laughter. You hold them tight as you walk into your home, summoning a gust of wind to blow the door shut behind you. You rub your cheek against your child's before lowering them to the floor. They begin regaling you with how good they were while you were out today, making you smile as they ramble out everything they did.
As you observe them, you notice that they are tall enough to reach your knee now. Thinking back it's been ten years since they were born, yet it feels so much shorter than that. You can still remember the day you met their father.
[] A human adventurer. The two of you fell in love while escaping from the collapsing tomb of a long-dead civilization. You got married the following year when he proposed to you with a ring made out of the scales of a dragon he slew. You spent so many happy years together, but one year before your child was born, he went on a mission and vanished. You've been trying to find out what happened to him, but none of your leads have born any fruit. But you won't stop looking. You owe it to your child to find their father.
- Child is human.
- No special traits/stats/personality changes
- No Rep Effects
[] You haven't seen their father recently mainly because he isn't human. You met him after finishing a job outside of the human territories and hit it off. Well, more like he kept venturing outside of his home and brave the nights to spend time with you. The races have never really gotten along and it was difficult for the two of you to be together for any length of time. But, against all odds, you made it work. And eventually, your child was conceived. Unfortunately, you gave birth right before the Demons attempted their invasion. Despite the Demons being at fault for the war, the conflict soured human attitudes towards the other races. Since then you haven't heard anything from their father, and simply hope he's alright.
- Child is a half-breed
- Special traits/stats/personality changes varies based on father's race
- Rep Effects vary based on father's race
[] (Unique Archmage Option) Well, technically you are their father. And mother. As you said, you broke many boundaries in your search for ultimate magical power. One of those barriers was what separated man from the Gods; The ability to Create Life. The downside? It shaved years off your life. You had to sacrifice a good chunk of your body, part of your sense of self, and half of your soul to make sure the process succeeded. You're pretty sure the only reason you're still standing is through the Will of the Gods themselves. The upside? It worked. You managed to create a perfect child clone of yourself with no problems or defects whatsoever.
- Child is a clone made using magic and parts of your body, soul, and mind
- +20 to all Magical Stats and Stamina
- Parent Trust starts at +30
- Morals are easier to lower/raise
- Empathy is easier to lower/raise
As your musings leave you, you call your child's name to get their attention:
[] Write-in...
Sorry it took a while for this guys. For some reason I decided to do this when I had an exam yesterday. Now, explanations.
First, the votes. The first vote is mostly a narrative one. It will primarily affect how your character reacts to specific characters, events and situations. It's not a complete personality decider, but it will affect how you act through the majority of the Quest. I believe the rest are pretty self-explanatory. If Half Breed is chosen, you'll pick what race their father is in the next update.
Second, to explain the world a bit. This is an original world and I am creating it as we go along, but here's the basic premise of it:
- There are multiple races in the world, but three major powers: Humans, Dragons, and Demons.
- Most humans live in standard fantasy style towns, however there are three Major Cities (Nomtom included) that are more advanced than the others. These places are more Dungeonpunk (think of Eberron), and have only recently begun to appear. They're still growing and attempting to spread their influence, but are the essential seats of power in the Human Kingdoms.
- The Dragons live in an Empire and, in contrast to the humans, are more Magitech. Many of their cities are large and built for creatures that can fly, while being powered by mixtures of magic and technology. They hold the most territory of the three races but aren't very proactive in the world. They're dragons after all. They have all the time in the world.
- The Demons have their own Plane of existence that is an actual city mostly run by and made for magic-users. The majority of Demons can use magic and their Plane reflects that. Well...it did. Until you came along. Now their world is in complete disarray and they're trying to get it back in working order.
- None of the races have managed to make much head way into the majority of the world. While the major powers are expanding, much of it remains unexplored and much like a standard fantasy world.
Three, to explain the child a bit. This one I'm unsure about cause I haven't completely got how I'm gonna do it down. But I am gonna do what I can to explain the most important parts.
- Age: Your child starts at age 10. Every update will be a Week, with every 4 Weeks being a month, and in 12 months they'll grow up 1 year. As they grow new Events and otherwise can occur, including unlocking new Jobs and Classes. Once they hit 18...something will happen. It won't end the Quest, but it will shift it.
- Reputation: Just like you, your child has a reputation. It works just like yours, however it can be affected by your own reputation. For example, since you have a -100 Rep with the Demons, your child will start with a -50 Rep with them.
- Martial Stats: Stats that focus on physical fitness, strength, and combat prowess. Includes Strength, Stamina, and Prowess.
- Magical Stats: Stats that focus on magical might, spell power, and magical resistance. Includes Magical Power, Intelligence, and Magical Resistance.
- Trickery Stats: Stats that focus on tricking enemies, avoiding detection, and getting a surprise/sneak attack. Includes Charisma, Agility, and Skill.
- Social Stats: Stats that focus on good behavior, understanding social cues, and dealing with social pressures. Includes Elegance, Speech, Decorum and Art.
- Combat Skill: The total combat prowess of your child. Effected by a combination of all Martial Stats, Agility, and Skill.
- Magical Skill: The total magical might of your child. Effected by a combination of all Magical Stats.
- Empathy: How much your child can understand and empathize with others. This includes normal people, and monsters/demons/otherwise that might attack your child. Having high empathy along with high morals might result in your child being unwilling to fight others, but having low empathy will make them come across as cold which can effect reputation and interactions. It can also effect if certain Events happen to your child.
- Morals: How "Good" or "Evil" your child is. High Morals will make them more likely to be kind, caring, and nice to others. While Low Morals will make them more likely to commit "Evil" deeds such as stealing. It can also effect if certain Events happen to your child.
- Stress: How frustrated/mad/tired your child is. Many actions can increase their stress (going to class, going to work, being scolded, etc.) and the higher it gets the worse things get for your child. They can refuse to go to work, do bad in work/classes, and it might start effecting their health.
[X] While you don't like the favoritism, you can't deny that it does speed your day along without having to deal with frustrating circumstances. Still, it can send a poor message to your peers and the citizens themselves when they see it happen.
[X] Sophia Satin
[X] Girl
[X] (Unique Archmage Option)
[X] Sasha
@LinkOnScepter: So, for the sweet sweet drama factor, would "Demon" be an option if we pick Half-Breed? Cause that's pretty tempting an option for me...