Voted best in category in the Users' Choice awards.
I have no preference in this vote but I see a meme and must take part in it!

[X] Plan: Spoken Queekish v4
[X] Plan: Spoken Queekish v4 with Better Max
[X] Spoken Queekish with better gambits
[X] Plan Redshirt v2
[X] Plan: Spoken Queekish v4 with Better Max and Better Paper
[X] PLAN WOLF, v2
[X] Plan: Save the History! also AV and Job I guess...
[X] Plan: Spoken Queekish and AV preliminary research done. V3
[X] Plan Dictionaries now, Runelord checks out AV stuff and jazz
[X] Plan: Save the History! also AV and Job I guess... V2
[X] Plan: Spoken Queekish v4 with convincing Qrech that noone knows he's alive.
[X] Plan: Rat Spider Snake and Wolf
[X] PLAN REAPER
[X] Plan: Spoken Queekish v4 with Better Max and Better Gambits.
[X] Plan: Save the History! also AV and Job I guess... V3 better Max
[X] Spoken Queekish + AV & Waystones with Overwork (Rafin-QAWYes)
[X] Spoken Queekish + Wolf & AV with Overwork (Rafin-QWAYes)
[X] Spoken Queekish + AV /w no Overwork (Rafin-QANo)
[X] Plan: Spoken Queekish v4 with Better Max, Better Paper, and Better Gambits.
 
[X] Plan: Spoken Queekish v4 with Better Max
[X] Plan: Spoken Queekish v4 with Better Max and Better Paper
 
[X] Plan: Spoken Queekish v4 with Better Max and Better Paper
[X] Plan: Spoken Queekish v4 with Better Max
[X] Plan Dictionaries now, powerstones for AV stuff and jazz
 
Last edited:
[X] Plan: Spoken Queekish v4 with Better Max and Better Paper
[X] Plan: Spoken Queekish v4 with Better Max

[X] Plan Dictionaries now, powerstones for AV stuff and jazz
[X] Plan Redshirt v2
[X] PLAN WOLF, v2
 
We only need one more vote for
[] Plan: Spoken Queekish v4 with Better Max
For a upset, it's tied as of right now.
Adhoc vote count started by Nurgle on Feb 17, 2020 at 5:48 PM, finished with 906 posts and 110 votes.

  • [X] Plan: Spoken Queekish v4 with Better Max
    -[X] Contains one Overwork action
    -[X][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Spoken Queekish v4
    -[X] Contains one Overwork action
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
    -[X][COIN] The Deceiver: Skaven Gambit
    [x] Plan Redshirt v2
    -[x] MAX: Receive dictation: Queekish-Khazalid Lexicon
    -[x] JOHANN: Study an artefact: Black Gem.
    -[X] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
    -[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    - [X] GAMBIT: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[x]Travel to the Grey College and attend lessons there x2:
    --[x] Waystone Fundamentals
    --[x] Practical Diplomacy
    -[x] Dictate papers: Queekish-Khazalid Lexicon
    --[x] COIN: The Gambler
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[x] BUILD: Have a gyrocopter landing pad built into your balcony.
    -[x] SERENITY: Queekish-Reikspiel Lexicon (1/2)
    [X] Spoken Queekish with better gambits
    -[X] Contains one Overwork action
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Spoken Queekish v4 with Better Max and Better Paper
    -[X] Contains one Overwork action
    -[X][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan Dictionaries now, powerstones for AV stuff and jazz
    -[X] MAX: Receive dictation: Queekish-Reikspiel Dictionary Actions 1 + 2
    -[X] JOHANN: Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] TASK: Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] GAMBIT: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Travel to the Grey College - Waystones 101 (1 College Favour per class)
    -[X] Travel to the Grey College - Powerstones (1 College Favour per class) (For future AV and better enchantments)
    -[X] Dictate papers: Queekish-Reikspiel Dictionary Actions 1 + 2 (Coin)
    -[X] OVERWORK: Write a paper: Queekish-Khazalid Dictionary 1
    -[X] SERENITY: Write a paper Queekish-Khazalid Dictionary 2
    -[X] Have a gyrocopter landing pad built into your balcony.
    -[X] COIN: The Gambler: Dictate papers: Queekish-Reikspiel Dictionary Actions 1 + 2
    [X] PLAN WOLF, v2
    -[X] JOHANN: Study an artefact: Study an artefact: Breathing apparatus, stolen from Clan Skryre
    -[X] MAX: Receive dictation: Queekish-Khazalid Dictionary
    -[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X] TOWER: Have a gyrocopter landing pad built into your balcony.
    -[X] SERENITY: Queekish-Reikspiel Dictionary, part 1/2
    -[X] P1: Dictate papers: Queekish-Khazalid Dictionary
    -[X] P2: Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] P3: Travel to the Grey College and attend lessons there: Waystone Class
    -[X] P4: AV: Investigate the exact circumstances required to induce a transformation.
    --[X] The Gambler
    -[X] OVERWORK: Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] COIN: The Gambler
    [X] Plan: Save the History! also AV and Job I guess...
    -[X] OVERWORK
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    -[X][JOHANN] Study an artefact: Breathing apparatus, stolen from Clan Skryre
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Spoken Queekish and AV preliminary research done. V3
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    - [X] JOHANN: Have him teach Adela what he knows of engineering.
    - [X] DUCK: Magical target-shooting is rough on normal targets. Set up a specialized target range for your ducklings, and for any other wizards at Eight Peaks.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan Dictionaries now, Runelord checks out AV stuff and jazz
    -[X] MAX: Receive dictation: Queekish-Reikspiel Dictionary Actions 1 + 2
    -[X] JOHANN: Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] TASK: Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] GAMBIT: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Travel to the Grey College - Waystones 101 (1 College Favour per class)
    -[X] Attempt to interest one of the currently present Runesmiths in the interaction between Runes and Vitae. (Will start at the top and work your way down) (Coin)
    -[X] Dictate papers: Queekish-Reikspiel Dictionary Actions 1 + 2
    -[X] OVERWORK: Write a paper: Queekish-Khazalid Dictionary 1
    -[X] SERENITY: Write a paper Queekish-Khazalid Dictionary 2
    -[X] Have a gyrocopter landing pad built into your balcony.
    -[X] COIN: The Gambler: Attempt to interest one of the currently present Runesmiths in the interaction between Runes and Vitae.
    [X] Plan: Spoken Queekish v4 with convincing Qrech that noone knows he's alive.
    -[X] Contains one Overwork action
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Save the History! also AV and Job I guess... V2
    -[X] OVERWORK
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    -[X][JOHANN] Study an artefact: Breathing apparatus, stolen from Clan Skryre
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
    -[X] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Rat Spider Snake and Wolf
    -[X] OVERWORK
    -[X] MAX: Study an artefact: Unknown black gem.
    -[X] JOHANN: Study an artefact: Breathing apparatus.
    -[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X] Start hiring handlers who can then start hiring informers and begin to collect non-public information.
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    -[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Other: Convince Qrech the Queekish faction in the colleges can teach familiars spoken Queekish, except that it results in compromising the familiars to that faction. Ask him to teach wolf, and by extension you, spoken Queekish.
    -[X] Investigate how the We communicates with... itself?
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] Write a paper: Translated Eshin correspondence on the Skaven Civil War.
    -[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X] The Deceiver: The Queekish faction in the colleges can teach familiars spoken Queekish, except that it results in compromising those familiars to that faction.
    [X] PLAN REAPER
    -[X] MAX: Write a paper: specify which.
    --[X]The psychology and social structure of the We. (FADED)
    -[X] JOHANN: Study an artefact: specify which.
    --[X] Breathing apparatus, stolen from Clan Skryre. (shared project with Johann)
    -[X] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
    -[X] Found an auditors division, to make sure the ledgers are in order.
    -[X] Write a paper: select which. (TOWER)(FREE)
    --[X] Brief observations on Eshin Sorcery (FRESH)
    -[X] Have a gyrocopter landing pad built into your balcony. (FREE)
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere. (ACTION 1)
    -[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. (FREE)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Try to create them. (ACTION 2)
    -[X] Investigate the exact circumstances required to induce a transformation. (ACTION 3)
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia) (ACTION 4) (COIN)
    -[X] The Gambler: specify an action this will apply to.
    [X] Plan: Save the History! also AV and Job I guess... V3 better Max
    -[X] OVERWORK
    -[X][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)
    -[X][JOHANN] Study an artefact: Breathing apparatus, stolen from Clan Skryre
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    - [X] GAMBIT: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    --[X] GAMBIT: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
    -[X] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Spoken Queekish v4 with Better Max, Better Paper, and Better Gambits.
    -[X] Contains one Overwork action
    -[X][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Spoken Queekish v4 with Better Max and Better Gambits.
    -[X] Contains one Overwork action
    -[X][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Spoken Queekish + AV /w no Overwork (Rafin-QANo)
    [X] Spoken Queekish + AV & Waystones with Overwork (Rafin-QAWYes)
    [X] Spoken Queekish + Wolf & AV with Overwork (Rafin-QWAYes)
    [X] Plan: Spoken Queekish v4 with convincing
    [x] Plan: Cunning Linguists, No Overwork
    -[x] MAX: Bring him into the classified study on Warptech and have him assist Johann with the Ratling Gun.
    -[x] JOHANN: Study an artefact: Black Gem.
    -[X] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
    --[x] COIN: The Gambler
    -[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[x] Use King Belegar's pull to bring in some linguistics experts from the Empire's universities, though after proper vetting and swearing them to silence.
    -[x]Travel to the Grey College and attend lessons there x2:
    --[x] Waystone Fundamentals
    --[x] Practical Diplomacy
    -[x] BUILD: Have a gyrocopter landing pad built into your balcony.
    -[x] SERENITY: Queekish-Reikspiel Lexicon (1/2)
    [X] Spoken Queekish with better gambits
    [X] Spoken Queekish + AV & Waystones with Overwork (Rafin-QAWYes)
    -[X] Yes Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    -[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Travel to the Grey College and attend lessons there. Waystones.
    -[X] [OVERWORK] Investigate the exact circumstances required to induce a transformation. (Aetheric Vitae)
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
    [X] Spoken Queekish + Wolf & Waystones with Overwork (Rafin-QWWYes)
    -[X] Yes Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    -[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Travel to the Grey College and attend lessons there. Waystones.
    -[X] [OVERWORK] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
    [X] Spoken Queekish + Waystones /w no Overwork (Rafin-QWayNo)
    -[X] No Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    --[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Travel to the Grey College and attend lessons there. Waystones.
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
    [X] Spoken Queekish + Wolf & AV with Overwork (Rafin-QWAYes)
    -[X] Yes Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    -[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Investigate the exact circumstances required to induce a transformation. (Aetheric Vitae)
    -[X] [OVERWORK] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
    [X] Spoken Queekish + Wolf /w no Overwork (Rafin-QWNo)
    -[X] No Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    --[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
    [X] Spoken Queekish + AV /w no Overwork (Rafin-QANo)
    -[X] No Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    --[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Investigate the exact circumstances required to induce a transformation. (Aetheric Vitae)
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
 
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Controlling the economic side of the EIC or being the Steward of K8P would have been the ways to go about that sort of thing, but since the thread opted for neither, it's really outside of her wheelhouse.
Are such decisions ever reversible? Like, I don't want to get more involved in the EIC right now and I don't think the thread wants to either, but say that the thread actually does as a whole change its opinion on something like this, what would the mechanism be for you to notice it and put it up for a vote?
 
Are such decisions ever reversible? Like, I don't want to get more involved in the EIC right now and I don't think the thread wants to either, but say that the thread actually does as a whole change its opinion on something like this, what would the mechanism be for you to notice it and put it up for a vote?

Reading the thread. If people seemed unhappy with being Loremaster or that they wanted to take a more active role in the EIC's day-to-day, I'd start gauging how widespread that was. Otherwise it would be part of the usual end-of-arc votes to decide what Mathilde will do with her life for the next few years.
 
@BoneyM after we finish Quekish project can we get a option to spend 6 months to a year traveling so we can go use our elgi token and maybe see some more parts of the world?
 
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Are such decisions ever reversible? Like, I don't want to get more involved in the EIC right now and I don't think the thread wants to either, but say that the thread actually does as a whole change its opinion on something like this, what would the mechanism be for you to notice it and put it up for a vote?

Reading the thread. If people seemed unhappy with being Loremaster or that they wanted to take a more active role in the EIC's day-to-day, I'd start gauging how widespread that was. Otherwise it would be part of the usual end-of-arc votes to decide what Mathilde will do with her life for the next few years.

Does a Second IC that grows into her role sufficiently to take over most operations of the Information network after a significant period of time change the calculus of taking a more active role in the EIC Day to Day? Because if the Second IC eventually develops to the point she can run most functions of the Intelligence Networks without Mathilde's direct intervention, this implies that a chunk of Mathilde's hours has been freed to be repurposed, doesn't it, which frees up that 0.5AP worth of time.

It seems to me that alot of stuff being thrown out there, such as there is this interesting Nekeharan artifact on the market plot hook is the sort of stuff Mathilde will never be able to respond to in time at 0.5AP, but with an actual Second IC that is working with Mathilde within the EIC, then things change, because the Second IC is actively liaising with the handles from the week to week basis, as opposed to say the month to month basis Mathilde engages in, or even half-year basis as with the case of the Stirland Campaign. If the thread basically wants to start looking for fine-grained stuff or get fine-grained opportunities that imply someone's time is being actively consumed at the level below a local handler, but with immediate access to Mathilde, that seems like the sort of thing that doesn't lie on a normal "handler" intelligence tree, but the "second IC tree" instead.

Could it be possible to groom a second IC to the point that she not only handles day to day operations of the Intelligence side of Mathilde's stake of the EIC, but also make it possible for Mathilde to get a modest enough EIC presence in a desired location, enough to start getting ears up?

What I'm asking here is, can a second IC develop to the point she can hold down the fort on the side of the Intelligence network during a turn Mathilde decides to economically intervene in the EIC? Of course, it won't surprise me if it's a very late development, but that may be one major advantage of getting a 2nd IC sooner rather than later - it eventually allows Mathilde to take fine-grained time-costly actions she otherwise cannot on a one-woman and no assistant situation, with her half AP.

It occurs to me that : groom a 2nd IC and raise her long enough, and you might be able to do it is a valid response to a lot of "creative" actions that straddle the line between the Intelligence and Economic side of the EIC. This seems to me to encapsulate the idea that getting a 2nd IC is not a must, but is very useful over time, because complex actions on Mathilde's 0.5 AP depends on how well the 2nd IC can help Mathilde out.
 
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@BoneyM after we finish Quickish project can we get a option to spend 6 months to a year traveling so we can go use our elgi token and maybe see some more parts of the world?

It's one of the options for presenting to Belegar.

Does a Second IC that grows into her role sufficiently to take over most operations of the Information network after a significant period of time change the calculus of taking a more active role in the EIC Day to Day? Because if the Second IC eventually develops to the point she can run most functions of the Intelligence Networks without Mathilde's direct intervention, this implies that a chunk of Mathilde's hours has been freed to be repurposed, doesn't it, which frees up that 0.5AP worth of time.

It seems to me that alot of stuff being thrown out there, such as there is this interesting Nekeharan artifact on the market plot hook is the sort of stuff Mathilde will never be able to respond to in time at 0.5AP, but with an actual Second IC that is working with Mathilde within the EIC, then things change, because the Second IC is actively liaising with the handles from the week to week basis, as opposed to say the month to month basis Mathilde engages in, or even half-year basis as with the case of the Stirland Campaign. If the thread basically wants to start looking for fine-grained stuff or get fine-grained opportunities that imply someone's time is being actively consumed at the level below a local handler, but with immediate access to Mathilde, that seems like the sort of thing that doesn't lie on a normal "handler" intelligence tree, but the "second IC tree" instead.

Could it be possible to groom a second IC to the point that she not only handles day to day operations of the Intelligence side of Mathilde's stake of the EIC, but also make it possible for Mathilde to get a modest enough EIC presence in a desired location, enough to start getting ears up?

What I'm asking here is, can a second IC develop to the point she can hold down the fort on the side of the Intelligence network during a turn Mathilde decides to economically intervene in the EIC? Of course, it won't surprise me if it's a very late development, but that may be one major advantage of getting a 2nd IC sooner rather than later - it eventually allows Mathilde to take fine-grained time-costly actions she otherwise cannot on a one-woman and no assistant situation, with her half AP.

Absolutely not. Economic control of the EIC has a 1AP per turn price of entry, period.
 
Absolutely not. Economic control of the EIC has a 1AP per turn price of entry, period.

What about fine grain intelligence actions that are very specific, as opposed to the broad based, high level arms length policy action that Mathilde has taken so far?

Things like Look for X exotic opportunity within the EIC sphere of influence, that implies someone with direct access to Mathilde is actively monitoring.
 
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What about fine grain intelligence actions that are very specific, as opposed to the broad based, high level arms length policy action that Mathilde has taken so far?

Such as?

Edit:
Things like Look for X exotic opportunity within the EIC sphere of influence, that implies someone with direct access to Mathilde is actively monitoring.

Mathilde can do that now, she spends the half action to distribute word to be on the look out for it and then monitors and reacts to the response she gets.
 
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