Voted best in category in the Users' Choice awards.
Yeah @BoneyM if there is one thing i might gripe about for this quest, it's how you've handled the fief, damn thing basically just exists to justify the very rare abuse of loopholes and not much else.

Like why even have it? it literally does nothing.
because we are a Dame, and Dames are required to have a fief. We will not abandon our noble duty to look after this potted cactus fief.
 
I feel this quest is losing it's sense of place. I blame overuse of gyrocopters. Gyrocopters are not teleporters. They take time to travel, they have finite ranges, they're expensive in fuel, maintenance and pilot time, they're limited in number, they're blatant and they're vulnerable to ground fire and enemy flyers.

If our social life is going to be international jet set, we should really be burning DF for the rides. Distance and scale should mean something dammit, even to Matty. As any GM might tell you, free stuff is bad game - if Matty can't be everywhere she wants to be then her decisions are harder, they carry more significance in narrative and gameplay.

We usually have business in Altdorf at some point each turn so meeting people from there isn't so bad - though picking a different time than our business to visit e.g. Heidi's due date should still cost. Visiting our friends and acquaintances in Stirland without a Task to take us there is a very expensive luxury.

When we were studying at the college this turn, it read like we were commuting back and forth every few days to talk to the rat. I hope that's wrong because it's crazy. It's a bad study pattern and an even worse aircraft maintenance pattern. It's an easy pattern to predict and ambush too.
I think it's just taking advantage of the Dwarf post/mail/news service+Shadowrider. We can cross something like 300, 350 miles in a day with the magic horse on flat solid ground. And the dwarves apparently keep news circulating around the Karaz Ankor with Gyroes and Mat is just one person. She can fit with the regular mail/news delivery. With K8P's having it's own air wing, this is possible.

Had the Belegar/High King stuff not gone this way, it wouldn't be. But with a major air port as our home base, and a horse that lets us ride 300+miles in a day, and with a turn lasting 6 months. Well. Mat can get around. This is espetially true if there are regular flights from K8P to the capitol of the Empire as part of a massive magic/engeneering project with multiple wizards having input on it.

It's cannon to the early quest that after mastering her Shadowhorse it only takes Mat two days to make it form the Capitol of Stirland to the Capitol of the Empire. And she could make it in one if she really, really, pushed herself.

With timescales in months and a spell mastery like that, it is not without reason that when asked for the Magister Exams, one of the things picked was that Mat would be called on for Major events, because no matter where they were, she could get there. Also reread the subject where Belegar sent her out for reinforcements. She visited multiple dwarf holds all over the place, some next to Bretonnia, and did it in under a week, even with the dwarves making her wait hours in each one.

TLDR: Even without the copters, Mat is hella fast in a strategic sense, and her biggest contribution to the expedition may not have been her stealth, assasin and scouting work, but the reinforcment ride hell for leather that brough so many to help in the first week before setting out, and eventually drew Kragg.
 
Can someone explain the differences between Zhufi and Zhufokri again? Or link me to the correct post?
"Zhuf" is torrent, the Khazalid way to refer to magic. "Okri" means "craftsman." So a wizard is a torrent-crafter, zhufokri. But if you just use the suffix -i, that means "a person who is an instantiation of this concept" (okri presumably derives from okr-i), so calling a wizard zhufi states that they are defined by their magic and implies that they are controlled by it: a torrent-person. If an actual Karaz Ankor dwarf called Mathilde a zhufi, it would be rude; Mathilde isn't sure whether the skaven's Khazalid isn't that good, whether the Chaos Dwarfs from which he presumably learned Khazalid use "zhufi" as a term of pride and so he thinks he's being polite but it's not idiomatic to Karaz Ankor Khazalid, or whether he is being deliberately insulting.
So what does Ogrikaraz mean?
Ogre-mountain.
 
because we are a Dame, and Dames are required to have a fief. We will not abandon our noble duty to look after this potted cactus fief.

but its a potted cactus, it doesn't need anyone to look after it!

THE END TIMES COULD HAPPEN, AND THIS FIEF COULD END UP AS ISOLATED CHUNK OF LAND FLOATING IN THE TECHNICOLOR HELLVOID AND EVERYONE THERE WOULD CONTINUE ON AS NORMAL, BECAUSE IT'S THAT MUCH OF A BACKWATER!

Seriously, it existing but doing sweet FA just kinda grinds my gears.

It just... it's like its the one part of the world that isn't affected by, nor affects, anything else.

Just kinda feels like a cheap excuse to use loopholes rather than having any sort of actual weight to it.
 
I maintain that this is the universe punishing us for not trusting him to analyze skaven poison.
Maybe this isn't about us.

Maybe the universe is punishing Max.

And the 'why' is 'because he suffers funny.'
Nah, the kid would get added to our backlog, we'd try to subcontract visiting the kid to Max because of AP hell, and Boney would have an aneurysm while trying to explain why that's a bad idea.
All part of our scheme to be the Cool Aunt, when Max is our competition for the role.
 
[X] King Belegar, to try to get some idea of where he's at with his crisis of faith.
[X] Algard, reporting the Skaven Civil War in person instead of in writing.
[X] Roswita, as she rides out the chaos of the influx of Battle Wizards.
[X] Princess Edda, on a hunt for weavers across the Empire.
 
I really could not give less of a fuck. If the QM says we can use the gyrocopters to visit people, then it doesn't matter if you think it isn't logistically possible or not, because this is a quest in a fantasy setting and logistics take a second place to the enjoyment of the players.
Please do not make hostile posts. The setting fitting together in a logical way is the enjoyment of some players, and even if you disagree with their proposed solution to squaring some circle or another, as I do, their thoughts shouldn't be discounted so quickly.
TLDR: Even without the copters, Mat is hella fast in a strategic sense, and her biggest contribution to the expedition may not have been her stealth, assasin and scouting work, but the reinforcment ride hell for leather that brough so many to help in the first week before setting out, and eventually drew Kragg.
I agree that Mathilde is super duper fast. But we're talking a thousand miles here over far more limited timelines. Normally it's handwaved away as beneath our level of abstraction, but a thousand miles each way every three days is another matter.

The mechanics of our travelling are fine, it's just that bit of fluff that's a bit weird.
 
Yeah @BoneyM if there is one thing i might gripe about for this quest, it's how you've handled the fief, damn thing basically just exists to justify the very rare abuse of loopholes and not much else.

Like why even have it? it literally does nothing.
It's a staple of the rpg genre going back to oldschool D&D. A player gets a home/castle/palace/whatever to sink their excess money on and slowly upgrade (for other in game examples see the underground palace in Stirland, the EIC, or the towers/library in K8P). Occasionally, the fief would either serve as a plothook or serve as a resource in various scenarios.

If the players are tired of thinking about the fief, they can "rent" it out for a hundred years and stop thinking about it. On the other hand, if we want to spend an arc in Stirland the fief could rise in importance again.
 
3 big pieces of information here: First, there are the names Nurglitch and Gnawdwell. OOC, we know them they are the heads of Clan Pestilins and Mors, though we could have figured this out from context. Also, we learn of something called the black pillar, and how it is something that is culturally important and that skaven sometimes don't survive it. OOC, this is the thing skaven must touch before competing for a seat at the Council of Thirteen
It also indicates that Pestilens are the Skaven's real focus. Mors is a sideshow.

Ogre Home (Ish?)
probably asking after books on the Ogre Lands.
Yup. Got him a book on the Mountains of Mourne so that's what it seems to indicate. Karaz is realm I think though.

Karag or karak is mountain. Karaz is realm IIRC.
 
Last edited:
but its a potted cactus, it doesn't need anyone to look after it!

THE END TIMES COULD HAPPEN, AND THIS FIEF COULD END UP AS ISOLATED CHUNK OF LAND FLOATING IN THE TECHNICOLOR HELLVOID AND EVERYONE THERE WOULD CONTINUE ON AS NORMAL, BECAUSE IT'S THAT MUCH OF A BACKWATER!

Seriously, it existing but doing sweet FA just kinda grinds my gears.

It just... it's like its the one part of the world that isn't affected by, nor affects, anything else.

Just kinda feels like a cheap excuse to use loopholes rather than having any sort of actual weight to it.
I mean it is in Stirland, and Roswita is doing a good job of being really distracting to all the gribblies there, and whatever benefit could be gained by smashing this unreasonably well fortified potted cactus is definitely not worth calling down the Dammerlichtreiter on your head.
 
but its a potted cactus, it doesn't need anyone to look after it!

THE END TIMES COULD HAPPEN, AND THIS FIEF COULD END UP AS ISOLATED CHUNK OF LAND FLOATING IN THE TECHNICOLOR HELLVOID AND EVERYONE THERE WOULD CONTINUE ON AS NORMAL, BECAUSE IT'S THAT MUCH OF A BACKWATER!

Seriously, it existing but doing sweet FA just kinda grinds my gears.

It just... it's like its the one part of the world that isn't affected by, nor affects, anything else.
Three years ago, we dropped a truckload of money on improving it. What did that do? Did that improve things? Is it now busier, more vibrant? Does it have a real government now? Is everyone still a peasant or is there some learning and culture slowly developing? What do they think of their distant liege-lady? How did we matter?
"We did it," you say. "We changed the world we live in."
We've got lots of big dramatic stuff for Mathilde to do. I voted for the fief because I want to see a segment of "Mathilde changing the world, in small ways."
Karag or karak is mountain. Karaz is realm IIRC.
No, it's listed as "mountain" on the wiki. Karak means "enduring," karag means specifically "barren mountain."
 
Last edited:
but its a potted cactus, it doesn't need anyone to look after it!

THE END TIMES COULD HAPPEN, AND THIS FIEF COULD END UP AS ISOLATED CHUNK OF LAND FLOATING IN THE TECHNICOLOR HELLVOID AND EVERYONE THERE WOULD CONTINUE ON AS NORMAL, BECAUSE IT'S THAT MUCH OF A BACKWATER!

Seriously, it existing but doing sweet FA just kinda grinds my gears.

It just... it's like its the one part of the world that isn't affected by, nor affects, anything else.

Just kinda feels like a cheap excuse to use loopholes rather than having any sort of actual weight to it.
why are you worried about this narrative irrelevance about 90 turns since it was last relevant as a figleaf to the thread dynastic ambitions that thankfully petered out?

I think the monarchic faction has moved on to moseying up to the imperial family now.

If as i re-read your post, and i may have misinterperted it, you meant you're not interested, why make a big deal of it? I wouldn't even remember it without this vote, so presumably BoneyM has 'some' idea to do something there. Possibly a exception to 'narrative turns have no benefits' by possibly picking up a apprentice or something as a callback to the village girl origins.

As a further future action sink ahahahaha, so it's a 'benefit'.
 
Last edited:
I have finally caught up! Most threads never make it to fifty pages, and this one does it in a day. It's bloody insane.

On votes: I like most of the top options, so that's nice. Roswita would be cool, but I wanna see what our fief got up to. We basically showed up, dumped money on it, and then vanished.
Soizic is mostly because I liked the recent omake, and this is an expression of interest. Same for Wilhelmina, I want her to get some screen time.

[X] Check in on your fief in Stirland.
[X] Soizic, sparring partner and possible 'sparring partner' of your duckling Hubert.
[X] Wilhelmina, to see how she's going when she's not a terrifying financial juggernaut.
 
but its a potted cactus, it doesn't need anyone to look after it!

THE END TIMES COULD HAPPEN, AND THIS FIEF COULD END UP AS ISOLATED CHUNK OF LAND FLOATING IN THE TECHNICOLOR HELLVOID AND EVERYONE THERE WOULD CONTINUE ON AS NORMAL, BECAUSE IT'S THAT MUCH OF A BACKWATER!

Seriously, it existing but doing sweet FA just kinda grinds my gears.

It just... it's like its the one part of the world that isn't affected by, nor affects, anything else.

Just kinda feels like a cheap excuse to use loopholes rather than having any sort of actual weight to it.
You know the way to give it narrative weight? Visit it. Get to know our tennets as their leige lord and become invested.

Edit: This is not an arguement for spending AP on it. Just visiting every 4-6 turns using a social action.
 
Last edited:
Yes, because what we need is another source of AP requirements. Our fief is to small scale to matter. We're a grey magister our actions can determine the fate of nations. Our fief is of to little importance to matter. It's well past the point where the correct action is delegate it out as some one elses responsibility and then leave it alone for all time. Which is basically what we've done to be fair.
 
A pity it's not really feasible to capture a dragon ogre for to converse with.
It's totally feasible actually. Take the dragon ogres on Thunder Mountain, who are weakened, and weak to the point that they're easily suppressed by Ulrikadrin. We have a large source of paralytic venom from the We as well as Panoramia, an expert in the making of potions and poisons. We have an impressive stealth suite to let us approach a dragon ogre and Mockery of Death to keep it down once the poison or venom has been delivered. Finally, gyrocarriages allow us to carry the body either back to our lair or to the Empire as a gift.
 
A thought on recreating the Great Old Runes:
Humans can wield the winds.
Humans can provide a source of daemonblood.
And some years from now, they can provide dragon fire.
 
I wonder if we'll get a Khazalid title more descriptive than Dawongr soon, and what it would end up being. I would bet on something like Karagmhornargi, roughly translated to 'the mountain's shadow.' Except for the existence of Karag Mhonar nearby potentially causing confusion.
 
Back
Top