The traditional dwarf guilds the chosen Steward is doing know how to do this and gunpowder production is probably a priority, as is shit removal.
-Hysh - None of their specialized foes here, but they can heal and that never hurts.
-Azyr - Divination never hurts and its really prime observatory space. But theres a traditional rivalry with our order and they aren't as good underground
-Aqshy - Mountain full of trolls is the kind of thing you want some for, though IIRC Bright Journeymen are supposed to be assigned to the Imperial Army.
-Ulgu - Grey Journeymen would be VERY useful attaches for Ranger teams. Not hard to get either for us.
-Ghyran - Theres alot of land to rejuvenate and any area this significant in the Waystone network likely has some weird shit growing. Like those magic shrooms. Healers are also always desired.
-Ghur - Magic rich area also means exotic beasts like the spider hivemind. Amber wizards make great scouts, they are usually crosstrained as hunters and animal form is extremely good for passing seen but unnoticed.
-Chamon - They got more to gain than to give really(mostly due to stubborn dwarf pride),
-Shyish - Not much of their favored areas of interest to draw them in, but they ARE dead killy and so so much to kill out here.