I dunno, I'd still think twice before going for a priest not of one of the three major ancestor gods. Especially Valaya, as she is the founder of k8p.
Keeping in mind Belegar personally trusts him overriding Kragg even.
Thats kind of significant.
Also while Belegar will of course be restoring shrines for the three major gods, his biggest URGENT concern spiritually speaking is that there might be defiled dwarf tombs and remains that need to be returned to where they belong. Greenskins do like using remains as trophies.
That and remember the bigass tomb he built in Lhune housing all the dead of the reclaimation expedition. Theres thousands of human and dwarf dead in there. And a bit of a spiritual conundrum(though I dare say fewer bodies have been stolen from dwarf tombs than Morrite Gardens by necromancers)
He was going to be a normal character that just fits the role of bog standard generic priest of Gazul. Then he critted with a natural 100 as his first on screen appearance. Per word of god if something like that happens the character gets bumped up a bit. So Gunnar is now if not a hero tier character then at least approaching it.
We can bond over 'Screw vampires, necromancers and vampire necromancers'!
The Amber Wizards are going to leave if we don't take command of them. The Amber Wizards are debatebly worthwhile but they have a lot of overlap with our rangers. If we're just having them go around scouting and such it might not be worth the actions to keep them around.
Magical, flight capable scouting. Theres a fair chunk of regular garden variety weirdness that'd be much easier to deal eith if we had a mounted response team that can check it out and identify if it would take a Magister to fix.
Addendum: I am not precisely sure how actively working on empowering a local monopoly will mesh with Vows. It probably can be alright if we ensure it's working purely for benefit of Empire, but I think us taking a personal care to empower it makes it a harder line to toe.
BoneyM clarified this. Monopolies are just regular business in the Empire. The thing to watch for is their becoming malicious monopolies breaking good Imperial Citizens for profit.
Then either take Collegiate so that adding another journeymanling does not take up extra action (with two already managed it'd be exactly 3 wizards, so 1 action) or take up 3 wizards right now, so that that adding 4th will take up 2 actions in total.
edit: Delegation is an action-saver, but management costs action too! Hence why Collegiate is a trait choice at all.
Useful point: sub-delegation is the answer. Once we get a respectable setup we can assign Journeymen under Magister subordinates to save actions.
Directly managing more than 4-6 minions is madness.
[X] Disdain for Sigmar > Polytheist: Your bitterness towards Sigmar has softened with time and distance. You're still not thrilled with him, but as long as his followers are coexisting with those of other Gods, you can deal with it. +1 Piety, removes anti-Sigmarite penalty except when dealing with Sigmarite supremacists and monotheists.
It's Empires primary religion. This is a powerful flaw that needs fixing. Sure, the other traits are very nice, and this one give paltry +1 Piety, but don't expect to get rid of this potentially crippling flaw in the future without a similar or greater cost.
For a powerful flaw it only really mattered three times all quest. And was not a major element for two of those(it'd have done a number on the Watch, but we lost control of it immediately after, it might have hurt relations with Roswita but she wanted us out of her sight ASAP)
My first instinct is to say 'yes', but I've got a funny feeling that if I allowed that it'll become one of those arguments that's repeated every turn like clockwork. So consider it locked in for at least a couple of years.
Personal proposal: the intent of the vote is that we should keep an eye on the EIC to make sure it stays on the level...which means that we should stay in an active position until we set up a reasonably reliable internal oversight department, are convinced that the corporate culture and credo has been carved deeply to prosper over profit, Wilhelmina's inheritance and the new shareholders are proven responsible parties, Stirland's state oversight is convincingly competent, or otherwise obtained a singularly controlling stake we could use to sweep other stakeholders aside.
I.e. once we've proven sufficiently to ourselves that we only need to drop in every 5 years or so.
@BoneyM I understand that no-one else seems bothered by this, so unless that situation greatly changes it'll be my last time requesting it, but;
Please, will you consider ranked voting for options we can only ever take once (marriage, adviser position, favour spending, etc)?
24 hours in which to vote, with vital clarifications coming at any point through that period, with many people voting straight after reading the update and never again, or not having time to catch up on the runaway thread and which way the required strategic position is swinging...
It's a lot of work, and there's a lot of possibility for unpleasant surprises that I think could be somewhat reduced if people were able to convey in their vote "I don't care between options 1 and 3, but 4 is awesome and I would not take 2 for love or money" and not have to spend more energy having their results reflect that.
Questwise, ranked voting has consistently proven inferior to approval voting with regards to accurately representing the voters.
This is because its, harder to understand, more tiring to vote, AND people usually only care about 1-2 options, the rest of the ranks are assigned based on 'that guy who posted above me'.
Approval voting is much more stable. If you are willing to see an option win, go for it. If you prefer one option strongly? Vote for it alone.
If you really want a given option to LOSE, thats shit outta luck, but thats part of the point. Approval voting focuses on what you want, not what you hate.
Because fighting other spellcasters isn't like grinding mobs in an RPG, and probably isn't supposed to be as easy as Mathilde makes it look. A lot of Come to think of it, ALL our counter-casting domination so far has been at the whim of the dice (that basically gave us hilariously incompetent or terribly unlucky opponents); that one time we would've eaten an 'Eadbutt was after we got that rune belt.
There's always a bigger fish, and there's no guarantee she'll get another stab at Magical Duellist before meeting her match. In the meantime, I'd much rather have another layer of extra insurance.
Eh, just T pose over greenskin shamans.
The big problem with the reasoning is that: The Eight Peaks area only has one remotely common type of hostile spellcaster - greenskin shaman. Skaven spellcasters are important enough to only see one badass hero and no more. No necromancers in the area. Trolls don't cast. Too far south and too far from the coast to see Norscans. Too little forest to see Beastmen. We have a trait which gives a large advantage over the local casters.
Its not about being better safe than sorry here. We already have twice the bonus. Thrice if you include our Learning being significantly better than most Greenskins. And we have a powerful magic item specifically to cover for when we fail to dispel.