Voted best in category in the Users' Choice awards.
That is false equivalence I'd say, just because the circumstances that helped in the creation of a trait are rare does not mean the circumstances of its use will be just as rare. Waagh bane was the result of a crit that was fluffed as several Greenskin mistakes, but it will be useful far outside those narrow circumstances.
So how often are you planning to be at risk for chaos possession?
 
It makes us more resistance to possessions! Oh Boy! Now we can scream longer before we die. Most possessions happen to those looking for a deal with chaos. If it is a forceful possession than Mathilde has no business other than killing the poor sap that got possessed. Avatar encourages bad decision making by letting us be fooled by the idea that we can handle it.

One more thing. Possession is on the miscast table, they can very easily happen from just messing up a spell

So how often are you planning to be at risk for chaos possession?

See above, every time we cast a spell and roll for miscast.
 
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Personally I'm picking Avatar because it's cementing our greatest deed so far into a trait which connects us even closer to our god. Also it's really cool and we're never likely to get it again.
 
@Neshuakadal So, we've only gotten to vote on a trait twice. Warrior of Fog and this one. Every other trait choice came up from stuff we did in battle or on adventures or by doing something really cool in a turn like the Palace-Shrine.

But here is basically an example of a trait appearing again

[ ] If such rank amateurs could rival the strength of an entire Province, imagine what a skilled hand could do with Dhar.
[ ] The dead of Sylvania's prehistory deserve an undisturbed rest.
[ ] Magic used recklessly has catastrophic effects; great care must be taken in it's handling.
[ ] The best battle is one where the enemy never gets a strike in.
Of note is "The best battle is one where the enemy never gets a strike in", which is a good description for the Assassination being on offer. [ ] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
 
So what do we plan to be ordering our journeymanlings to do?

We know what they'll do by default (Ambers will do Spiders then leave, Max will do smithing, Johann will do Skaven tech, Jade will do fields).

But what do we plan to have them once we turn them into our henchmen?
My plan:
-Ambers - Standing order to perform a survey of Eight Peaks region, specifically focusing on creatures and magical phenomenon. They have the greatest ability to cover terrain for anyone that's not Mathilde or a gyrocopter, and as wizards can identify whats actually magical. This would take quite a while even with two of them working at it.

-Maxmillian - Most people seem to intend to use him to write stuff, but he's also an enchanter and learning to smith to dwarf quality. Once he finishes his training producing magical gear is a natural fit.

-Panoramia - Study of exotic plants when she's not rejuvenating the land. If she needs fertilizer or seeds better fitting the environment we can authorize her to acquire it with a budget and an EIC letter.

-Johann - Frankly I'm not sure if we can order him to do anything he doesn't like more than once, but other than trying to find Skaven tech, he's the hammer to hit things with alongside Mathilde as Magister Johann.
 
Every time we cast a spell.
Yeah, like separate from everything else this thread is talking about I feel the strong urge to hammer the Miscasts Are Bad Holy Shit button. Demon summoning, loss of power, possession, turning your head into something nasty, mutations, arcane marks, insanity. All are on the table, we've just been smart about handling magic and very lucky blessed be Best God.
 
So what do we plan to be ordering our journeymanlings to do?

We know what they'll do by default (Ambers will do Spiders then leave, Max will do smithing, Johann will do Skaven tech, Jade will do fields).

But what do we plan to have them once we turn them into our henchmen?
Well, Johann can investigate items, study history as if he lived it, suppress enemy magic items and give us free rerolls.

Panoramia can entangle people with thornbushes, cure diseases, change water into wine and make people extra fertile.

Which one you'll need depends on the circumstances at hand. Like, Pan's more fun at parties, that's for sure.
 
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Question why are people arguing that Avatar is mainly for possession resistance since it seems like the real benefit is potentially getting more use from Ranald's helping hand or maybe pulling a Drunken Dynasties and getting helped by other Order God's in critical moments
 
Question why are people arguing that Avatar is mainly for possession resistance since it seems like the real benefit is potentially getting more use from Ranald's helping hand or maybe pulling a Drunken Dynasties and getting helped by other Order God's in critical moments

Because Ranaldian help is more of a matter of opinion, whereas we have a solid case for helping against daemons puting on a Mathilde meat-suit.
 
Urgh.

With how three of votes influence future number of actions (number of wizards, Collegiate and EIC) this whole vote would have been better off as a plan vote IMO.
Tally is so arcane now it has a miscast chance.
 
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Question why are people arguing that Avatar is mainly for possession resistance since it seems like the real benefit is potentially getting more use from Ranald's helping hand or maybe pulling a Drunken Dynasties and getting helped by other Order God's in critical moments

Because people have been arguing it helps us get possessed with basically no basis validated in text.
 
-Johann - Frankly I'm not sure if we can order him to do anything he doesn't like more than once, but other than trying to find Skaven tech, he's the hammer to hit things with alongside Mathilde as Magister Johann.
Either that or when we are dealing with Skavens in general. We can probably entice him to help by offering any skaven tech on their corpse. Thinking about it, I find it funny that we can turn Johann into something like an attack dog cat towards the skaven if we play our cards right

Skaven: Y-You a-are surrounded, human!
Mathilde: *Whistles*
Johann: *Bursting through the wall and killing all the rat-men for that sweet sweet loot*
 
[X] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
[X] Wolf Familiar > Winter Wolf Familiar: Turns out Wolf is a late bloomer. Wolf will grow large enough to ride upon.
[X] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
 
Right.
So, I have mentioned more than once that I think local college Chapterhouse to be a fun stretch goal for K8P. Self-evidently, Collegiate is a trait which starts us on the path.
No idea about other votes just yet.

[X] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
 
One more thing. Possession is on the miscast table, they can very easily happen from just messing up a spell



See above, every time we cast a spell and roll for miscast.
Oh. Increasing our learning will help us cast spells. Magical duelist increases our learning. Avatar likely doesn't. So first we need to cast a spell that requires a D.C. As we are getting stronger that is getting less and less likely. Than we need to fail that cast. As our learning increases that becomes less and less likely. Than we need to fail bad enough to miscast. Then we need to roll and get demon possession. That is a lot of things that need to go wrong in a row for that to happen. Then and only then will Avatar trigger. It wouldn't trigger with any of the other miscasts but only on one certain miscast. And it's not guaranteed to prevent the possession. It will only help. We don't even know how much it will help. If I wanted something to deal with such a narrow set of circumstances then I would want it to be guaranteed. Avatar can't even get that right.

Can you see why I think Avatar is such a steaming pile of trash? Right now it encourages risky decision making by playing with divine energy. It encourages risky decision making by helping, by how much no one knows, with possession. And even then it can't guarantee anything. What a trash trait.
 
Urgh.

With how three of votes influence future number of actions (number of wizards, Collegiate and ETC) this whole vote would have been better off as a plan vote IMO.
Tally is so arcane now it has a miscast chance.
And it's the curse of Tzeentch table and not the Wrath of God table, that's for sure.

The risk of possession is real.
 
[ ] Recruit Esbern and Seija
[ ] Recruit Panoramia
[ ] Recruit Maximilian
[ ] Recruit Johann
Honestly getting all four of them would be great. I want E&S because they are the most dependable and mature of our Journeymanlings, very fighty and come as two for the price of one. Also, they can help us crack the problem with scaven scent for infiltrations.
[X] Plan recruit everyone!
[X] Plan Role Model for the Younglings

[ ] Take an active hand in the EIC
One action per turn will be spent keeping in touch with the EIC, allowing you to more directly control it and, if you wish, helping it branch out towards Karak Eight Peaks.
[ ] Leave the EIC alone
Wilhelmina's the least bad person to fill the power vacuum Roswita has left in Western Stirland.
[ ] Interfere with the EIC
As Wilhelmina herself pointed out, you own enough of it that you could easily dominate the EIC. Start bringing it down.
[x] Leave the EIC alone
We didn't take the steward role, so let it be. We don't need more distractions.



[ ] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
[ ] Scout: Sometimes the best weapon is knowing where everything is. +2 Intrigue, +20 to infiltrating all but the highest-security areas.
[ ] Polyglot: Your time with the Dwarves has revealed that you have an ear for languages, and learn new languages much faster.
[ ] Marksman: Blackpowder is a wonderful thing. +2 Martial, +10 to attacks with blackpowder weapons.

Useful, but we've got better.

[x] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.

Combined with ubersword we get a shot at assassinating anything, which whould be very handy.

[ ] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???

Mystery box, and not too attractive at that. Pass.


[x] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.

That's the only option to improve action economy we've got. Very yes.

[x] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.

Doesn't seem very good until you remember that magical duel is a valid carrier advancement option for imperial wizards. Will be very handy in that inevitable duel for Supreme Matriarch position.


[x] Wolf Familiar > Winter Wolf Familiar: Turns out Wolf is a late bloomer. Wolf will grow large enough to ride upon.

Just too amusing to pass.

[ ] Brave > Daredevil: Runic protection, magical protection, magical healing... why are people scared of combat again? +2 Martial, immune to fear/terror effects.
[ ] Blooded > Campaigner: You've seen more than your share of battles. +2 Martial, +10 bonus to fighting alongside others.
[ ] Bureaucrat + Practical > Warrior of Paperwork: Scholarship is just a specific form of paperwork. You can live with it. Combines the two traits, +2 Learning, remove penalty to writing papers yourself.
[ ] Practical > Collaborator: Though you still prefer fieldwork to paperwork, you've found that as long as someone else is doing the actual writing, you're capable of producing some amazing papers. +2 Learning, +20 bonus to dictating papers.

Useful, but we've got better.

[x] Practical > Hands On: Wait, you can just get other people to do the paperwork? Why didn't I think of this sooner? +1 Diplomacy, +1 Stewardship, +1 Martial, +1 Intrigue, -1 Learning, +10 bonus to insights developed 'in the field' (as opposed to careful laboratory study).

I like the narrative of it.

[x] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.

The best option, handy for basically anything we do.

[ ] Disdain for Sigmar > Polytheist: Your bitterness towards Sigmar has softened with time and distance. You're still not thrilled with him, but as long as his followers are coexisting with those of other Gods, you can deal with it. +1 Piety, removes anti-Sigmarite penalty except when dealing with Sigmarite supremacists and monotheists.

Nah, I quite like our bitterness toward Sigmar. It might be a good minmaxing option, but I don't like it from RP point of view.

[x] Donate it to whoever ends up leading the Undumgi.
That's where it's needed the most.
 
Either that or when we are dealing with Skavens in general. We can probably entice him to help by offering any skaven tech on their corpse. Thinking about it, I find it funny that we can turn Johann into something like an attack dog cat towards the skaven if we play our cards right

Skaven: Y-You a-are surrounded, human!
Mathilde: *Whistles*
Johann: *Bursting through the wall and killing all the rat-men for that sweet sweet loot*
Skaven become more scared of Johann than Mathilde.

They whisper stories around their wyrdfires late at night of the 'Gold Demon' and his handler. His shrieking cries of "GIMMEDATLOOT" are probably some mannish spell.
 
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Oh. Increasing our learning will help us cast spells. Magical duelist increases our learning. Avatar likely doesn't. So first we need to cast a spell that requires a D.C. As we are getting stronger that is getting less and less likely. Than we need to fail that cast. As our learning increases that becomes less and less likely. Than we need to fail bad enough to miscast. Then we need to roll and get demon possession. That is a lot of things that need to go wrong in a row for that to happen. Then and only then will Avatar trigger. It wouldn't trigger with any of the other miscasts but only on one certain miscast. And it's not guaranteed to prevent the possession. It will only help. We don't even know how much it will help. If I wanted something to deal with such a narrow set of circumstances then I would want it to be guaranteed. Avatar can't even get that right.

Can you see why I think Avatar is such a steaming pile of trash? Right now it encourages risky decision making by playing with divine energy. It encourages risky decision making by helping, by how much no one knows, with possession. And even then it can't guarantee anything. What a trash trait.

Increasing our learning will make miscasts marginally more unlikely, avatar would help in the unlikely but potentially game ending situation where we are actually staring daemonic possession in the face so no I do not consider it a 'steaming pile of trash'. Also you might want to consider toning down the language slightly, that sort of word choice tends to get people fired up and at the end of the day this is just a game.
 
Wait. Do we have a WoG that Avatar improves possession resistance?

With how it came up (possession by Mork of all the gods) and the wording very much not mentioning Ranald, I was damn sure it _decreases_ possession resistance.
 
For what it is worth, Avatar is probably going to be Magnus/Valten's deal, or somewhat reduced version of it. For Order Factions and divines that are more interested in nurturing their champions rather than shoveling as much energy as possible until they explode, being a major conduit of divine energies is generally the quickest sureway shortcut to being an epic-grade lord in WHF.

Focusing on the "It protects from daemonic posession!" overemphasises what is probably the secondary effect to "Yeah, you god is more inclined to directly dump his energies into you."

(Still not voting for it, but discussion bothered me enough to devil advocate)
 
Wait. Do we have a WoG that Avatar improves possession resistance?

With how it came up (possession by Mork of all the gods) and the wording very much not mentioning Ranald, I was damn sure it _decreases_ possession resistance.

Yes we do here:

It would make you more able to try to resist being possessed by a Chaos God. Though that's not really a problem that most people will have in their lifetime.

If it helps us resist the dark gods themselves odds are very good it would help against daemons too.
 
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