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[X] Take an active hand in the EIC

[X] Plan Fields of Gold

[X] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
 
Counterspelling isn't even our job. It's a combat wuzard's job. We were not offered such a position as we didn't take a single action suggesting it during the interlude.
Um...ok, I made a mistake and meant to put my comment in a different post.
Sorry. I mean in general, I just put it in a post that made it seem like it meant something specific. I can't help but feel now that if we don't get this exactly right we'll be screwed.
But, what interlude? I mean, we were told to do that by Belegar himself during the Battle of the Citadel, and we did. We also did it in the Battle of the Eastern Gate.
 
So general thoughts on what research and actions we can pursue as Head Wizard. With Wind-Sage/Reader + our Coin's stealth capability, we have the interesting capability to reliably sneak into orc/skaven populations and watch the waaagh/skaven magic/tech at work. This gives us a lot of things we can do for the hold, while also gathering actionable intel for Belegar to use.

Something that intrigues me is the "understand emotions" part of the trait. We currently sit in a gold mine of information regarding that. K8P has access to three different order aligned races, the skaven, the various species of greenskins, the dragon ogres, and trolls to study. I definitely think we should consider spending some time just observing how the winds of magic flow around them. They are absolutely amazing sources of college favor that increases our rep and we can use for a variety of needs.
Personally I'd be interested in seeing if our Magic Sight could help Runesmiths with their work.

Currently they're working blind, but if a wizard can serve as the equivalent of a spotter or microscope then sending journeymen to the Dwarves to assist with figuring out their lost, new or incomplete runes could be a game changer. Even if they are unlikely to agree to such a change in methodology quickly.

Some variant of a rune of sight might be able to do the same thing without requiring Dwarves to bend their pride as much, so finding ourselves a Dwarf to work with on that could be a better solution.
 
So general thoughts on what research and actions we can pursue as Head Wizard. With Wind-Sage/Reader + our Coin's stealth capability, we have the interesting capability to reliably sneak into orc/skaven populations and watch the waaagh/skaven magic/tech at work. This gives us a lot of things we can do for the hold, while also gathering actionable intel for Belegar to use.

Something that intrigues me is the "understand emotions" part of the trait. We currently sit in a gold mine of information regarding that. K8P has access to three different order aligned races, the skaven, the various species of greenskins, the dragon ogres, and trolls to study. I definitely think we should consider spending some time just observing how the winds of magic flow around them. They are absolutely amazing sources of college favor that increases our rep and we can use for a variety of needs.
Talking further on this, I think we should work with Johann. We are an absolute expert when it comes to magic analysis and he is amazing at technology analysis. Working together we can safely tell if Skaven technology is worth using and how much of it is reliant on warpstone.

This lets us keep an eye on him and should also get a bunch of papers out with part of our name on it.

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Other things to do:

Observe how our rune-belt works.
Observe how our coin works. This should help us move towards theurgy and I am amused by the idea of using the Coin's bonus to analyse how the coin works.
 
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To expand on the above, Divine Magic involves channeling the power of one's God through your soul, inevitably warping it in the process, right? And we want to create some sort of theurgy or sorcery by using Ulgu to manipulate Ranald's power.

The problem (assuming we even knew how in the first place) is that unlike the Winds, Ranald's power is not present in the environment. Unlike a Liche Priest, who channels faith to manipulate Shyish, we would still have to channel both Ulgu and Ranald, warping our soul. Enter Avatar, a trait which explicitly involves resistance to Divine possession. Obviously we don't know for sure, but it seems reasonable that such a trait might well also include a resistance to the kind of channeling that is necessary to create Ulgu Sorcery.
 
I mean, I think it's less we're not going to be involved and more we removed our self from the direct military chain of command. Presumably if a Dwarf Lord needed a counter to hostile spellcasters he'd turned to the resident senior Runesmith to organize and make that happen. We just happen to be the water park engineer occupying that role instead. It might not necessarily mean we're taking the field each and every time, but I imagine it would fall on us to ensure Belegar's forces have magical support as needed, even if it means telling Johann to figure it out.
Please, have a look at Karak Azul contingent. It's large, fresh, unengaged, looking for glory, rich is runepriests, and it's king has sworn to shave his beard and become a slayer before k8p falls again.

It also doesn't answer to our office in any form.

They are the ones whom I expect to provide the bulk of counterspelling, they are much more suited to it than we are.
 
[X] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
[X] Scout: Sometimes the best weapon is knowing where everything is. +2 Intrigue, +20 to infiltrating all but the highest-security areas.
[X] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
[X] Polyglot: Your time with the Dwarves has revealed that you have an ear for languages, and learn new languages much faster.
[X] Marksman: Blackpowder is a wonderful thing. +2 Martial, +10 to attacks with blackpowder weapons.
[X] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.

[X] Take an active hand in the EIC

[X]Plan Everyone
-[X] Recruit Esbern and Seija
-[X] Recruit Panoramia
-[X] Recruit Maximilian
-[X] Recruit Johann
 
Personally I'd be interested in seeing if our Magic Sight could help Runesmiths with their work.

Currently they're working blind, but if a wizard can serve as the equivalent of a spotter or microscope then sending journeymen to the Dwarves to assist with figuring out their lost, new or incomplete runes could be a game changer. Even if they are unlikely to agree to such a change in methodology quickly.

Some variant of a rune of sight might be able to do the same thing without requiring Dwarves to bend their pride as much, so finding ourselves a Dwarf to work with on that could be a better solution.
Runesmiths guard their secrets extremely jealously. The likelihood of them even admitting that they might need help, let alone allowing an Umgi to provide it, is basically 0.
 
Well, for one thing we get fancy miscasts tailored to the situation so that's a poor assumption.
It's a poor assumption that a miscast that has never happened will continue to never happen? I mean, anything's possible, weird situations come up, but I'm not sure we've had a miscast in-quest yet. I can't recall one off the top of my head, anyway.
For another, there are way more vectors for Daemonic possession and influence in general than actively casting.
That's what I'm asking, basically. Like, do daemons hang around trying to possess mortals or do they need to be called by magic going haywire? Are there areas where daemons are likely to possess people? Are there races or spells or what-have-you that can point daemons at you? Like chaos sorcerers or whatever? Are there studies in-universe about this stuff?
 
@BoneyM would learning economics from Wilhelma to run the company better be a valid use of an EIC action? Or put another way, would asking Wilhelma to familiarize us with how the EIC is run improve our economics?
 
[X] Plan 2 wizards
-[x] Recruit Panoramia
-[x] Recruit Maximilian
[X] Take an active hand in the EIC
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
[X] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
[X] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
[X] Return it with your thanks to the Bright College. +2 College Favour.
 
Personally I'd be interested in seeing if our Magic Sight could help Runesmiths with their work.

Currently they're working blind, but if a wizard can serve as the equivalent of a spotter or microscope then sending journeymen to the Dwarves to assist with figuring out their lost, new or incomplete runes could be a game changer. Even if they are unlikely to agree to such a change in methodology quickly.

Some variant of a rune of sight might be able to do the same thing without requiring Dwarves to bend their pride as much, so finding ourselves a Dwarf to work with on that could be a better solution.
Eh, they've been doing their thing for around three times longer than the Empire of Sigmar has existed and they seem to be doing just fine. Additionally there was an update right around the battle of the Citadel iirc where Mathilde muses that they approach the problem of interacting with the Winds almost in reverse of how she does.

Kragg does seem to be eyeing you strangely, though. His glare at you has always been disapproving, but not more so than his background level of disapproval when staring at a world that contains a declining Karaz Ankor, so you've never taken it personally. This type of attention is new and concerning to you, and you wonder if he has an inkling of what happened. You know that Dwarves cannot feel the Winds of Magic (though from that glimpse snatched from the mind of Mork, you wonder if that's truly universal) but those skilled in Runecraft are known to be able to sense magic almost backwards. All Dwarves are naturally slightly repellent to magic, and Runepriests are able to tap into and consciously control that repellence, primarily for the purpose of combating enemy magics. But they are also to be able to sense magic as whatever it is in their nature that repels magic does so, in the same way a man in armour could tell when a projectile ricochets off their armour, and with practice might learn to tell between a stone and an arrow and a bullet. Exactly how much they can sense is beyond what even the Grey College has been able to determine, but from Kragg's looks you think you can add a data point to those ongoing investigations.
 
Talking further on this, I think we should work with Johann. We are an absolute expert when it comes to magic analysis and he is amazing at technology analysis. Working together we can safely tell if Skaven technology is worth using and how much of it is reliant on warpstone.
If he does find warpstone, it would probably be better for Mathilde and Max to be around.

Between Johann's Trial and Error reroll, Mathilde's x2 Ranald boost and Max's Law of Logic spell, it should be impossible to seriously fail an investigation roll unless Warpstone does something crazy like always crit fail on a <50 or something.
 
[X] Recruit Panoramia
[X] Recruit Maximilian
[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Donate it to whoever ends up leading the Undumgi.
 
@BoneyM Thank you for the prompt reply. I had another question regarding a use for college favor. I think you mentioned that there being no one to create a staff was a matter of no one having the inclination. Would we be able to spend favor to convince someone to craft a staff for us as a one time thing? If yes, how much?
 
Hadn't followed the whole argument but the logic I'm seeing is weird.
Boney said "This can help you resist Chaos God possession" when asked about chaos god possession. When asked about what Avatar does they said "It lets you have more influence over divine power".
Theres no basis at all for Avatar being a backdoor to our soul, we don't even need one when Ranald has front door access.

[X] Take an active hand in the EIC
[X] Donate it to whoever ends up leading the Undumgi.
[X] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Plan recruit everyone!
[X] Plan One step after another
[X] Plan Role Model for the Younglings
 
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Runesmiths guard their secrets extremely jealously. The likelihood of them even admitting that they might need help, let alone allowing an Umgi to provide it, is basically 0.
Like I said, trying to get a Runesmith to invent a rune for the job is likely more practical. That way we only need to convince one or two to invent the rune, and perhaps accept wizard assistance in the proccess, instead of needing to go against runelord traditions in general.

Our position as court wizard, the unorthodox position of Belegar and the general unorthodox nature of the reclamation of Karak 8 Peaks places us in an unusual position where we might have a chance.

I'd be a lot more comfortable if our diplomacy weren't 10, but we've got a fair bit of favor and can gain reputation if necessary. It is, in my mind, something to keep an out for at least.

Eh, they've been doing their thing for around three times longer than the Empire of Sigmar has existed and they seem to be doing just fine. Additionally there was an update right around the battle of the Citadel iirc where Mathilde muses that they approach the problem of interacting with the Winds almost in reverse of how she does.
They do it in a way that is very similar to a blind person feeling the air on their skin and drawing conclusions that way. That is a very different methodology to being able to see the winds however and I expect a different perspective would be beneficial, like having access to both your eyes and heat vision.

You can do it with one, and if your a Dwarf you can do it better than a manling ever will. But having both is better than just one.
 
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It's a poor assumption that a miscast that has never happened will continue to never happen? I mean, anything's possible, weird situations come up, but I'm not sure we've had a miscast in-quest yet. I can't recall one off the top of my head, anyway.

That's what I'm asking, basically. Like, do daemons hang around trying to possess mortals or do they need to be called by magic going haywire? Are there areas where daemons are likely to possess people? Are there races or spells or what-have-you that can point daemons at you? Like chaos sorcerers or whatever? Are there studies in-universe about this stuff?
The Wisdom's Asp came from a miscast, we turned a hill's grass invisible with one, and have watched a good handful of casters mess up spectacularly. Jovi Sunscryer dying on a one for example.

Thankfully Mathilde has been voted to be sensible about her magic use and hasn't tried for stupendously complicated things and has been very very lucky so far.
 
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@BoneyM Thank you for the prompt reply. I had another question regarding a use for college favor. I think you mentioned that there being no one to create a staff was a matter of no one having the inclination. Would we be able to spend favor to convince someone to craft a staff for us as a one time thing? If yes, how much?

There is currently nobody with the skills and inclination to craft staffs for the Grey College.
 
[X] Plan 2 wizards
-[x] Recruit Panoramia
-[x] Recruit Maximilian

[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
[X] Disdain for Sigmar > Polytheist: Your bitterness towards Sigmar has softened with time and distance. You're still not thrilled with him, but as long as his followers are coexisting with those of other Gods, you can deal with it. +1 Piety, removes anti-Sigmarite penalty except when dealing with Sigmarite supremacists and monotheists.
[X] Bureaucrat + Practical > Warrior of Paperwork: Scholarship is just a specific form of paperwork. You can live with it. Combines the two traits, +2 Learning, remove penalty to writing papers yourself.
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
 
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