Voted best in category in the Users' Choice awards.
That is something thst is not in the quote.

Remember, Boney mentioned it as something that would not happen to most. If it provided resustance to all chais, then that seems like something that would be mentioned.

I'm just applying generally known knwolege of the setting to what the GM said, a Chaos God is the sum and total of his daemons. Unless the GM specifically speaks up against the notion in his universe I'm going to keep voting based on said setting lore.
 
God those traits look amazing. I'll take the lot please.
Oof.
Guess I'll be thinking about them in between (and lets be honest, probably during) classes today.
 
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
[X] Take an active hand in the EIC
[X] Donate it to whoever ends up leading the Undumgi.
[X] Plan 2 wizards
-[X] Recruit Panoramia
-[X] Recruit Maximilian
 
I'm pretty sure that's 40k fanon.

I'm pretty sure I saw something about that in Tome of Corruption, then again that was written IC by a mad cultist.

Truth be told I'm not really attached to this, it might help with Theurgy, it might help with against possessions, that's enough posibile benefits matching my interests to get a vote.
 
That is something thst is not in the quote.

Remember, Boney mentioned it as something that would not happen to most. If it provided resustance to all chais, then that seems like something that would be mentioned.
Yes, because the question he answered explicitly asked if it made us more vulnerable to the Chaos Gods. The fact that Boney, while trying to ensure a ??? without allowing active misrepresentation didn't hold our hands enough to draw a line between 'Chaos Gods' and 'Daemons that Chaos Gods are in part composed of' and didn't underline and circle the latter is neither here nor there.
What are the odds for a trained and talented Magister to end up daemon-possessed? I always believed it was just one roll on the miscast table.
Well, for one thing we get fancy miscasts tailored to the situation so that's a poor assumption. For another, there are way more vectors for Daemonic possession and influence in general than actively casting. Gunnar explicitly said that possession was a loss of the soul, not the body or the mind. Having a soul that's evidently able to resist the outright removal implied by succumbing to possession sounds incredibly useful. The thread has talked non-stop about the Avatar trait but has evidently refused to make any meaningful inferences what a soul that's relatively difficult for the Chaos Gods to scoop out and fill with Daemonic goodness actually means.

Can I speak with absolute certainty? Of course not, it's a mystery box after all. Is this actually a far less opaque and inscrutable topic then it appears at first glance? I think so.
 
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I'm really not that all that crazy for mystery boxes, especially since there's no guarantee getting closer to a god, even one as chill as Ranald, will come without drawbacks.

Having Mathilde as a wizard first and foremost has a lot of appeal, particularly as a court wizard and these traits basically make Mathilde not just have a very high Learning but also be a great scout and duellist.
 
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[X] Take an active hand in the EIC
[X] Assassin:
[X] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Plan recruit everyone!
[X] Plan 2 wizards
 
I still think that Avatar is a prerequisite for any meaningful kind of sorcery.

All the specialised branches of magic are, the likelyhood of being offered one during this trait selection round is extreme and it is the only candidate.
 
I actually disagree that it's a true mystery box, as we know forcsure it's genesis, thematics and amount of impact.

And really, fuck getting numerical bonuses over unique qualitative upgrades.
 
Keep in mind that one of the big hurdles to using a combination of Arcane and Divine magic is your soul gets pulled in different directions. Being able to resist the power of a good being channeled through your soul certainly seems like it would be a prerequisite. And I really, really want to look into Sorcery.
 
So general thoughts on what research and actions we can pursue as Head Wizard. With Wind-Sage/Reader + our Coin's stealth capability, we have the interesting capability to reliably sneak into orc/skaven populations and watch the waaagh/skaven magic/tech at work. This gives us a lot of things we can do for the hold, while also gathering actionable intel for Belegar to use.

Something that intrigues me is the "understand emotions" part of the trait. We currently sit in a gold mine of information regarding that. K8P has access to three different order aligned races, the skaven, the various species of greenskins, the dragon ogres, and trolls to study. I definitely think we should consider spending some time just observing how the winds of magic flow around them. They are absolutely amazing sources of college favor that increases our rep and we can use for a variety of needs.
 
I know basically nothing about warhammer lore so I don't know how accurate it is, but the wiki article on daemons says this: " Daemons are beings of pure magic which come from the Realm of Chaos. They are often just a smaller aspect of a more important god."
I'll be honest, all the Warhammer wikis are terrible. If you aren't sure about a piece of Lore you are better of just asking in this thread or the feat thread on SB. Beyond all that whats canon to the quest and whats canon to the Tabletop games are not necessarily the same.
 
At the end of the day this speculation is just speculation. Mystery boxes and fancy terms like "avatar" in relation to "gods" does not mean its worthwhile for our life and our job.

I just really don't want to go into this job woefully unprepared.
Look, if it makes you feel better- the Skaven we've seen are Moulder. That means we're probably not going to see too many casters as they wouldn't want Skyre involved and the big clans don't like involving the Grey Seers any more in their affairs than they have to and the Greenskins have lost quite a few casters and are Mathilde's specialty. Magical Duelist is awesome but dispelling probably not going to be the pivotal focus we need to maximize our utility against the foes we're liable to face in K8P.

Sorry. I mean in general, I just put it in a post that made it seem like it meant something specific. I can't help but feel now that if we don't get this exactly right we'll be screwed.
I mean, I wasn't here until fairly late in this quest, but it's always seemed like Mathilde's done well enough for herself flying by the seat of her pants.
 
At the end of the day this speculation is just speculation. Mystery boxes and fancy terms like "avatar" in relation to "gods" does not mean its worthwhile for our life and our job.

I just really don't want to go into this job woefully unprepared.
Counterspelling isn't even our job. It's a combat wizard's job. We were not offered such a position as we didn't take a single action suggesting it during the interlude.
 
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I'm pretty sure that's 40k fanon.
From the 8e Daemons of Chaos Armybook, 6th page. Unless Boney has ruled otherwise, Daemons are just a shard of their god.
THE DAEMONIC HOSTS
Just as the Chaos Gods are beings of magic, so too are their daemonic servants. Each daemon is a splinter of his divine master, a distorted reflection of mortal yearning, a shard of emotion and dark desire given form and license to destroy. Thus does every daemon reflects something of his master's presence and personality.
 
[X] Plan recruit everyone!

[X] Take an active hand in the EIC
One action per turn will be spent keeping in touch with the EIC, allowing you to more directly control it and, if you wish, helping it branch out towards Karak Eight Peaks.

[X] Wolf Familiar > Winter Wolf Familiar: Turns out Wolf is a late bloomer. Wolf will grow large enough to ride upon.

I need to have this. I don't care about the rest.

[X] Return it with your thanks to the Bright College. +2 College Favour.
 
Counterspelling isn't even our job. It's a combat wuzard's job. We were not offered such a position as we didn't take a single action suggesting it during the interlude.
I mean, I think it's less we're not going to be involved and more we removed our self from the direct military chain of command. Presumably if a Dwarf Lord needed a counter to hostile spellcasters he'd turned to the resident senior Runesmith to organize and make that happen. We just happen to be the water park engineer occupying that role instead. It might not necessarily mean we're taking the field each and every time, but I imagine it would fall on us to ensure Belegar's forces have magical support as needed, even if it means telling Johann to figure it out.
 
[ ] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
[ ] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.

These look pretty neat, but the assassin trait would probably take the quest in a slightly grimmer direction.

[x] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???
[x] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.

[X] Leave the EIC alone

[x] Return it with your thanks to the Bright College. +2 College Favour.

[X] Plan 2 wizards
-[x] Recruit Panoramia
-[x] Recruit Maximilian
 
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