...and now for an evaluation of the choices by o-make nonsense.
[ ] Recruit Esbern and Seija
"Have you two figured out how to make instrument strings out of the webs yet? The spider siege is like the chorus of all the songs and the rune smiths want them for the commemerative instruments to play the songs. They are starting to get annoying about it."
[ ] Recruit Maximilian
"Your mission, should I chose to except it, is to take dictation of the new paper on uses of deamon blood in formulating house hold cleaning agents."
[ ] Recruit Johann
"So i've heard you like to study rattie technology, so I've brought back hundreds of samples of skaven musk and your going to describe the effects of you from sniffing them to Max. Later Esbern and Seija will be by to study the effects on you. Panoramia willl be by later to do the same, but she has a different mission first."
[ ] Recruit Panoramia
"I've just had an idea on how to cook pies with the sun using Ulgu lens based energy beams while on campaign and your going to help debug the process."
---
[ ] Take an active hand in the EIC
One action per turn will be spent keeping in touch with the EIC, allowing you to more directly control it and, if you wish, helping it branch out towards Karak Eight Peaks.
"I have the oddest urge to micromanage people hundreds of miles away."
[ ] Leave the EIC alone
Wilhelmina's the least bad person to fill the power vacuum Roswita has left in Western Stirland.
"There is goes..."
[ ] Interfere with the EIC
As Wilhelmina herself pointed out, you own enough of it that you could easily dominate the EIC. Start bringing it down.
"I kind of want ot mess with Abel's kid... could totally crash her economy while she is distracted... no thats stupid. Be more fun to sneak in during the night and keep killing off the leadership of the undead she is fighting and leave their dead bodies in her tent without explaination every morning. Ranald would find it hillarious, but its probably not productive use of my time."
---
New Trait:
[ ] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
"I'z in 'ur base... krumping 'ur boyz!"
[ ] Scout: Sometimes the best weapon is knowing where everything is. +2 Intrigue, +20 to infiltrating all but the highest-security areas.
Goblins laughing at the 35th guard today that somehow managed to get them selves killed in silly ways on night watch.
[ ] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
Orks doing the third battle for being the new warboss this week.
[ ] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
"No! You get a squiggen! Your boyz get a squiggen! I grant you the gift of your own sqiggen!"
[ ] Marksman: Blackpowder is a wonderful thing. +2 Martial, +10 to attacks with blackpowder weapons.
"Boom Headshot!"
[ ] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???
Meanwhile in Horned Rat Quest:
(HR: These local skaven are so stupid... how do they keep missing that Dwarfs have take multiple mountains near them. I should really eat them for their raging incompetence.)
(Suddenly spots a magic ninja standing behind the bases top brass... she looks quite wearable.)
[ ] Polyglot: Your time with the Dwarves has revealed that you have an ear for languages, and learn new languages much faster.
Meanwhile in Belegar Quest:
(Belegar's Player: I want to congratulate her on clearing out all those skaven on her own, but she keeps researching something. Anyone know what?)
(GM: Your rune smiths said something about trying to find the proper words to describe the 'taste' of victory properly, but lacking the proper words.)
[ ] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
"New research minions! I need something to get this horrible-horrible taste out of my mouth."
Changed Traits:
[ ] Wolf Familiar > Winter Wolf Familiar: Turns out Wolf is a late bloomer. Wolf will grow large enough to ride upon.
"I told you people to stop feeding him so much, now he is bigger than I am... his legs don't even reach the ground anymore. Minions! Help me roll him back to my tower."
[ ] Brave > Daredevil: Runic protection, magical protection, magical healing... why are people scared of combat again? +2 Martial, immune to fear/terror effects.
"Having tasted their fear I want to never experience that again!"
[ ] Blooded > Campaigner: You've seen more than your share of battles. +2 Martial, +10 bonus to fighting alongside others.
"Mork stop telling me to be more killy. I'm plenty killy."
[ ] Bureaucrat + Practical > Warrior of Paperwork: Scholarship is just a specific form of paperwork. You can live with it. Combines the two traits, +2 Learning, remove penalty to writing papers yourself.
"After experiencing the taste of fear and terror... Boring paperwork seems like a good thing by comparison.."
[ ] Practical > Collaborator: Though you still prefer fieldwork to paperwork, you've found that as long as someone else is doing the actual writing, you're capable of producing some amazing papers. +2 Learning, +20 bonus to dictating papers.
"I wonder if I can get the dwarves to make an automated Max so everyone can enjoy this feeling of lack of writers cramp?"
[ ] Practical > Hands On: Wait, you can just get other people to do the paperwork? Why didn't I think of this sooner? +1 Diplomacy, +1 Stewardship, +1 Martial, +1 Intrigue, -1 Learning, +10 bonus to insights developed 'in the field' (as opposed to careful laboratory study).
"NO wait... that is what secrataries are for."
[ ] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
"Seeing the colors of their suffering is so much better than tasting it. WArp stone is kind of trippy to watch."
[ ] Disdain for Sigmar > Polytheist: Your bitterness towards Sigmar has softened with time and distance. You're still not thrilled with him, but as long as his followers are coexisting with those of other Gods, you can deal with it. +1 Piety, removes anti-Sigmarite penalty except when dealing with Sigmarite supremacists and monotheists.
"It was then I discover what I really couldn't stand was people that can only see on outcome or way of doing things."
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[ ] Return it with your thanks to the Bright College. +2 College Favour.
"Guess it was fun while it lasted."
[ ] Try to sell it as you pass through Barak Varr. +??gc
"Why do I have this sudden urge to pawn magic things random strangers?"
[ ] Donate it to whoever ends up leading the Undumgi.
"Their leadership is all so boring they can only be improved by being on fire... that feels like such a Sigmarite thing to say."
[ ] Donate it to the Winter Wolves of Ulrikadrin.
"I think I've read about this in so many romanace novels it seems oddly cliche."
[ ] Keep it around in case you ever want to study non-Ulgu enchantments.
"Yet another project for the backlog."
[ ] Keep it anyway - you might need to encourage allies at some point.
"Wonder if I can use it to inspire squeamish people to clean up the battlefield faster?"