Voted best in category in the Users' Choice awards.
No, in the book series.
EDIT: Yup, that happened in The Witch and her Hunter 1: Murder Most Foul.
Ah. I don't think it was specified, but given the overall chiche-ness of these series, I would be surprised if there is not a tome about evil something killing MAGDA'S teacher and her being filled with terrible FURY and GRIEF, with her TRUE LOVE having not only to help her AVENGE HER MASTER, but also save her from TURNING INTO THE VERY THING SHE FIGHTS.
 
Regarding the expedition:

The fact that such large gains (2 Karaks, Citadel, at least two Hoards, Gates recaptured, Grobitown aflame and other lesser objectives...) have been obtained, and in a such short amount of time is not the only spectacular thing about the Expedition.

What is also striking is how relatively few lives were lost in the campaign, especially considering the battles fought and numbers faced.

It is just such a massive coup on all fronts for not only Belegar, but for Dwarfs collectively.

Belegar has just become the very image of a posterladdie for the Age of Vengeance and as such I am sure he can count on generous aid from the High King. The more the Karak Eight Peaks is restored, the stronger the message of hope. Especially if it's done quickly (by dwarf standards).

It should be noted that this makes 2 (two!) enormous succesive victories and heavy grudges avenged for the Dwarfs in the span of a year or two, victories which happened due to cooperation between the Dawi and other races.

Now, once can be pure random chance.

Twice? Well, that just may get the gears inside Dawi Lords' heads turning.

If somehow a third such campaign is won within the next decade (Mathilde, I am counting on you!), that would convince even the surliest Longbeard that joint major undertaking are desirable and neccesary.

Ps. It's great that Belegar became such an ardent supporter of ranger tactics. It would do good to Karaz Ankor if such beliefs spread among the mighty and the grumpy.
 
So in other news, we have 287 voters so far, yet again breaking the record. Anyone think we can reach 300?
 
What if we hired Jack again? He did a good job in the past, and he left his job when we did.

this was less Vietnam and more the fall of France
I hope you're wrong. France was on the winning side, after all. And the idea of a successful Orc Résistance is hilarious but also horrible.
You never see a purple Orc...
There are saner ways to live forever than necromancy.
Link please?
Seriously though, my setting knowledge is failing me here.
 
What if we hired Jack again? He did a good job in the past, and he left his job when we did.


I hope you're wrong. France was on the winning side, after all. And the idea of a successful Orc Résistance is hilarious but also horrible.
You never see a purple Orc...

Link please?
Seriously though, my setting knowledge is failing me here.

Why, ascend as a deity, of course. :V
 
Link please?
Seriously though, my setting knowledge is failing me here.
Elspeth Von Draken comes to mind. No necromancy involved, but she is a wielder of the Winds of Death which might give her an advantage on all things related to death. But she, in essence, got so powerful that she just told her body not to age anymore. At least, that's one theory about how she's lived so long. She got powerful magical artifacts and trinkets and through studying them came to figure out some way to prevent her death by natural means.
 
Regarding the expedition:

The fact that such large gains (2 Karaks, Citadel, at least two Hoards, Gates recaptured, Grobitown aflame and other lesser objectives...) have been obtained, and in a such short amount of time is not the only spectacular thing about the Expedition.

What is also striking is how relatively few lives were lost in the campaign, especially considering the battles fought and numbers faced.
Somebody pointed out that some contributors lost upwards of 20% of their forces, a figure that would absolutely destroy a historical real-world army.

Warhammer, and especially dawi, are made of sterner stuff I suppose.
 
Link please?
Seriously though, my setting knowledge is failing me here.

Human wizards generally have hugely extended lifespans due to their contact with magic - Volans looked like he was thirty when he was in his fifties, and he barely even did magic up to that point in his life beyond magesight.

Elspeth von Draken, who does more heavy-duty magic, seems to have become an immortal spirit of some kind - she's still going strong after several centuries.

As long as we keep going strong - and make no mistake, Magic 7 by age 29 is "going strong" by any measure - it seems likely that Mathilde will become immune to age as more or less a side-effect.
 
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Some contributors, but far from total numbers.

Also, in Malleus, even humans weather such losses with a far lesser ease than on Earth.

Dawi on a campaign to reconquer an ancestral legendary hold? Hmph.
 
[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
[X] You could help the Undumgi and the Ulricans establish themselves.
 
Somebody pointed out that some contributors lost upwards of 20% of their forces, a figure that would absolutely destroy a historical real-world army.
That's misinterpreted. 20% loss to a unit on a battlefield has a high chance to lead to a rout. 20% of loss over the campaign is nothing to speak of, historically. That's basically the usual dysentery loss.
 
Consider this: Being in a position of responsibility over a whole bunch of people is going to progress Mathilde's progress towards Magister Lord and general College rep tremendously.

And that means more freedom, faster access to various neat new magic spells, improved personal growth, more regard from Asarnil...
I see it as the opposite. Running a town has basically no crossover with the qualities the college is looking for in promotion prospects. Running a small, multi-college group of wizards to document magical phenomena - that's a leadership role relevant to Magister Lord. Especially since our leadership of it means that the Greys get rep with other interested colleges.
 
So here I come crawling out of Lurkwork and actually created an account.
Not going to say much here, I feel everything relevant has been said, written down and then beaten to death with the compiled notes at this point.

[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.
[X] You could help the Undumgi and the Ulricans establish themselves.
 
[X] Join Karak Azul as they raid and scout in force the other portions of the Karak.

So many great options, though personally I want us to continue retaking Eight-Peaks, atleast until we have most of it.
 
So, as I see it, further options aside, the Undumgi vote gets us Influence (Undumgi) to start out, where the papers one gives us a head start (no penalties for time passing) on the Learning actions for "what happened at K8P" - which is kinda a lot, too. I'm pretty happy with either.

I do want to, sometime in the next couple turns, make a trip back to Stirland to move most of the stuff back in her Wurtbad lair, and say hi to Anton and Wilhelmina - who probably deserves warning of the massive wealth influx that the Stirlander forces will be bringing back. And probably carry some messages to the Moot for our Halfling buddies here. ("We're winning, starting farms, haven't died yet, soil is crap.")

Regarding the Death Pass issue, the Underway tunnel from Blood River comes out past Black Crag, near Und-Uzgar. It's how they avoid that danger. Although, given the resurgence and reconnection with Karak Azul, I wouldn't give Black Crag good odds of remaining unmolested.
 
A lot has been talked about the Undumgi, but having good relations with the Ulricans will be a huge deal too - they're a major knight order, so having them owe us a favor is huge when it comes to Imperial politics.

Similarly, because of their usual approach to magic, this is a rare opportunity for the Grey College to acquire a medium through which to talk to the Ulricans, which will give Mathilde more College favor.

As an added bonus, Mathilde would be more then happy to help them set up their faith among the humans here, since it fills a gap that would likely otherwise be filled by Sigmar.
 
I see it as the opposite. Running a town has basically no crossover with the qualities the college is looking for in promotion prospects. Running a small, multi-college group of wizards to document magical phenomena - that's a leadership role relevant to Magister Lord. Especially since our leadership of it means that the Greys get rep with other interested colleges.
I think being a wizard lord is less about coordinating wizards and more about being the official and visible face of the Colleges among non-wizards and being a political player advancing the wizard cause.

The wizards as a polity strive for acceptance and recognition, and wizard lords are their chosen tool for that.
 
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While I prefer writing papers myself, I will say that the Undumgi option has the potential to get some college favors simply by helping them set up a spy network and safehouse in the area. Consistently moving information about traders, Greenskins, and Skaven in the area to the Grey Order will allow the Grey Order to better learn about possible threats in advance and give them the ability to warn the relevant parties.

And, to be frank, the Grey Order would love the opportunity to expand a spy network all the way to Karak-Eight-Peaks. Especially if we do the heavy lifting for them.
 
So reasons to vote for becoming the leader of the Undumgi.

We're going to be Belegar's External Spymaster, dealing with the threats outside of Karak Eight Peaks, threats that the Undumgi are going to also be dealing with. Death Pass is going to become the richest trading route on the entire planet, merchants from as far as Brettonia or Araby, let alone The Empire or Kislev, will be sending caravans through Death Pass to reach Ind and Nippon and Cathy, and the fortunes made upon their return will be immense beyond all reason. Its the Undumgi who are going to be patrolling Death Pass, to ensure it stays secure, and we can be their leader.

This isn't only a position that lets us set up that Ranaldian Temple Tavern Gambling Den where Mork Got Mugged, this isn't only a position where we could help redeem Ranald The Protector while furthering his influence as The Gambler, it lets us send agents intel agents Across The Entire Damned Planet. Brettonia, Araby, The Empire, Barack Var, Ind, Cathy, Nippon, and even get info on The Dark Lands where the Chaos Dwarves live.

Also, as the External Spymistress, we're going to be dealing with the Iron Claw Orks and Black Crag, both of which the Undumgi are going to be compatting in their duties of protecting Deaths Pass, us being able to direct the Undumgi however we need to will be very useful to us.

Like Alectai made an great post in the importance of this trade nexus.
this place is going to be a boomtown that more resembles one part Wild West Settlement and one part Adventurer's Guild, the absolutely absurd fucking wealth involved with being hired on as caravan guards for Far East Expeditions, the reliable income involved with accepting dwarfen gold for murdering greenskins and ratmen--and the opportunities that abound by living in one of the major Adventure Towns of the coming era are such that the mountain itself is going to be full of PC-equivalents, their entourages, and probably enough guns and steel to take over a small country in its own right.
This is Ranald Bait right here. The Gambler, The Protector, and The Deceiver walking hand in hand for the good of the world.
Also this.
A lot has been talked about the Undumgi, but having good relations with the Ulricans will be a huge deal too - they're a major knight order, so having them owe us a favor is huge when it comes to Imperial politics.

Similarly, because of their usual approach to magic, this is a rare opportunity for the Grey College to acquire a medium through which to talk to the Ulricans, which will give Mathilde more College favor.

As an added bonus, Mathilde would be more then happy to help them set up their faith among the humans here, since it fills a gap that would likely otherwise be filled by Sigmar.
If we put ourselves in charge, we can kick out Sigmar, and let Ulric or Ranald thrive in his place. Ulric is going to have a presence no matter what, so working things out with their leader can only help things, given we're all going to be sticking around long term.
 
Would the Grey Order be happy appointing a Wizard Lord to the role of trusted confidante (and perhaps even Voice!) to a grateful and energetic Dwarf King, where they take leadership of (and keep a watchful eye over) a Karak full of Empire Expatriate warriors?
Where they can also be eyes and ears on a major trade route to the Far East?

I think the answer from the Patriarch is 'Yes, you will do this thing'.
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I wonder just how exactly will we split the responsibility with the Head Ranger - because an external spymistress position has significant overlap with his duties.

At least we have very good relations with him, so it's unlikely to devolve into a bitter rivalry.

Would the Grey Order be happy appointing a Wizard Lord to the role of trusted confidante (and perhaps even Voice!) to a grateful and energetic Dwarf King, where they take leadership of (and keep a watchful eye over) a Karak full of Empire Expatriate sellswords?

I think the answer from the Patriarch is 'Yes, you will do this thing'.
?


I wouldn't get my hopes too high. In, say, 5 years? Quite probably. But for now, we are too young in our rank of magister, and they will observe and wait if we are going to crash and burn as spectacularly as we have risen.
 
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Somebody pointed out that some contributors lost upwards of 20% of their forces, a figure that would absolutely destroy a historical real-world army.

Warhammer, and especially dawi, are made of sterner stuff I suppose.
The Iron Brigade lost 61% of it's strength at Gettysburg and didn't break.
 
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