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9. By Halflings, not of Halflings.
Both?

Nope, wood is by far and wide a better channel than metal. That's why, if you want a +1 magic staff, "picking the right wood puts you halfway there".

Getting a grounding rod as the haft of an incredibly murderous axé is eminently feasible, and sounds perfect.
The way @BoneyM described it the issue is less that wood or metal is a better material but:
-Its easier to find, or if necessary, grow wood attuned to a given Wind from scratch inside a controlled environment.
-There is a rich body of prior lore on what wood makes good staves for what purposes and how to work it.
-There is basically no prior research on what metals make good magic conductors.

Personally I'd say screw the axe. Just get a perfectly sensible grounding rod in a thigh or hip holster.
 
Nope, wood is by far and wide a better channel than metal. That's why, if you want a +1 magic staff, "picking the right wood puts you halfway there".

Getting a grounding rod as the haft of an incredibly murderous axé is eminently feasible, and sounds perfect.

There are two main kinds of stave that have been discussed, 'earthing rods' which are designed to mitigate miscasts, and 'wizard's staffs' which give a plus to magic. These are distinct things and shouldn't be conflated.

A staff does a lot more than just ground ulgu. This might refresh your memory:

When asked about the feasibility of making the axe haft a staff, boney said:
Possible but tricky as hell. You wouldn't just be making a staff, you'd be making a staff and also trying to make it functional as an axe shaft. Axes and magical staffs are two skillsets that don't overlap very often, and it would need to overlap on a Grey Wizard. So to make this works Mathilde would learn not just how to wield, but also how to make axes.

To which you asked:
Would an axe whose haft is good at grounding ulgu be better?

I mean, I don't want to detract from the killyness too much, but no harm in asking, right?
As it merely needs to be sufficiently conductive that would be much easier, as you could just supply a suitable material to the blacksmith to use for the haft and then finish the job with a few carefully-placed runes.

These two things are different things.
 
Haven't caught up with the thread with.
[x] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[x] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.


I'm working under the assumption that our "main" focus will be a commitment of 3/6 actions on average. Only thing I want to consistently invest that much in at the moment is research/learning actions. The second half should be something like 1-2 actions helping Belegar, 1-2 actions working with the various other organisations like the humans or even building up our own.
 
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[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.

[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
 
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
This suggests a future catching up on your pre-existing study topics.

[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.

[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.

I think leading the Undumgi would be too much of a time sink. I want to be Belegar's spymaster, I don't want another full-time job on top of that.
 
Okay. Looking at Super Huge Detailed Map of the Warhammer Old World it looks like Black Krag is going to remain a big influence on Death Pass.
But, if Belegar and his allies can open up a line between the East and West Gates, then traders could theoretically travel up that Blood River tributary to K8P and just go around Black Krag's portion of the Pass (or just break off from the Pass early. It's not exactly clear where the West Gate would be on this map.)

Also, would Und-Uzgar be located at the intersection where K8P's branches off from Death Pass then?
 
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Okay. Looking at Super Huge Detailed Map of the Warhammer Old World it looks like Black Krag is going to remain a big influence on Death Pass.
But, if Belegar and his allies can open up a line between the East and West Gates, then traders could theoretically travel up that Blood River tributary to K8P and just go around Black Krag's portion of the Pass (or just break off from the Pass early. It's not exactly clear where the West Gate would be on this map.)

Also, would Und-Uzgar be located at the intersection where K8P's branches off from Death Pass then?
Boney included picture of new trade routes. It goes up to the river and avoids Black Crak by passing near Thunder Mountain.
 
Yeah, but finding a metal suitable is incredibly hard, finding one of those good for a high tier weapon... Might as well use an axe.

Honestly, it seems the actual best of both words.
I find this conclusion to be a complete non sequiter. Theres nothing to do with axes. We have a great melee weapon in the Greatsword, we have a fine casting support tool in a grounding rod, which is perfectly portable.

...where the heck does an axe being added to the equation, with associated material, favor and time costs to obtain one on top of everything else and train in a new weapon make sense?
It seems more like you got really attached to the one theorycrafted idea than anything else.
 
To our knowledge of in quest lore the process of making a staff simply hadn't been explored much yet. Theres the standard template classic wooden staff, which the Colleges know how to make for whatever Wind might want one...and thats about it.

Too early in the timeline yet.
Presumably those designs are either adapted from the druids' predating the colleges or Teclis just dropped off a standard template so the Battle Wizards can be a bit more useful, beyond that the humans can figure it out themselves if they want to.
They could have better designs. I don't think we looked too much into it. I'd assume Gold Wizards favour and use metal staffs at least. I'm not sure whether Teclis would be the one teaching about staffs. He seems to be more on the 'here's how magic actually works'. Plus I think the only staff he's ever wielded is not the sort of thing that can be replicated.
 
You know, outside of the snakeblood, I'm pretty interested in the possibilities the Heldrake scales present. It'll be interesting to see what magical properties, if any, they have, as well as figuring out what we can do in terms of enchanting with them.
 
After a lot of thought on the matter and reading the arguments that have been presented in favor of the research and more specifically the matter of how much time we would need to spend on the duties of mayor I've changed my mind on the matter. That said I would not be upset about it winning anyway, I can see the merits of both sides of the argument.

[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
 
...Reikspiel for Mary Sue is MAGDA WESSEN, isn't it... :V


In a STUNNING EMPIRE FIRST, we are PROUD to offer the FIRST and most touching CHOOSE YOUR OWN ROMANCE book. Which of these three WORTHY COMPANIONS will woo Magda's PURE HEART? VISUAL Illustrations bring this NOVEL to life!
Y'know, I think I've figured out the author: It's Anton. He thought it was unfair all our awesome achievements would be forgotten, and also that we needed a nice boyfriend. Hence romance novels. He would know a lot about our personal journeys, and the rest can be filled in by his ghostgodwriter.
 
more specifically the matter of how much time we would need to spend on the duties of mayor I've changed my mind on the matter.
We wouldn't really; this is just helping them out, not assuming leadership (though it does get them used to having us being in such a position with them). It's a bunch of preliminary actions to see if we like any of them, not anything locked in.
Yes. But you are a spymaster, not a general. We are not Tolcariath.
We're a grey wizard, not either of those things, and we often get into situations where we'd need the ability to be ridiculously dangerous at our enemies faster than they can be dangerous at us.
 
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We wouldn't really; this is just helping them out, not assuming leadership. It's a bunch of preliminary actions to see if we like any of them, not anything locked in.

We're a grey wizard, not either of those things, and we often get into situations where we'd need the ability to be ridiculously dangerous at our enemies faster than they can be dangerous at us.
Let's suppose we get 20 Favors. Purely hypothetical. I think half of that would be more than enough for our needs in a sword.
 
Also, Stirland economy is about to get thousands of gold injected into it courtesy of paying off our loan and the returning adventurers, that'll be nice for them too.
If by nice you mean paranioa inducing... that wizard they fired is going to get back at them by flooding them wit cash and making them spend actions keeping things together economically. Its good but its bad, but its wizard things... and the new leader is all anti-wizard and now she is forcing them to spend stewardship actions on her and... *Conspiracy theories in witch hunter.*
She's probably going to end up with both greenskies and ratmen singing songs about what a giant horrible bitch she is. Even if she does nothing else from this point on.
I'm not sure they have enough survivors who know she exists to know what about her. Even if they know what happened her I mean the local scuttlebutt was the crazy rat loving goblin with freak teeth died... and that blasphemous nutjob and the all those shamans... wonder what they got punish for? *Gossips in conservative greenskin* At this point its survivors of the flaming town that really have the best chance of knowing she exits... possible followed by any stray skaven that never stopped running away from that nightmare fuel thing... possible followed by any random survivors of that skaven caravaan... and they just know it was some random possibly not a skaven.

What I'm saying is Quests are about to spent intriege actions trying to figure out what the warp just happened over there.
A quick headcount of the surviving stirlanders, says that Stirland might actually have some inflation problems if their steward isn't on the ball.
Also the guys from the Moot. Seriously after they figure out how to deal with the (theoretical) fallout of cash infusion from that crazy wizard... the next few turns in Count Witch Hunter Quest are going to be spent dealing with the fallout of all those mercs and halflings with suddenly 'Yes' much money for non nobles/powerful merchants. Considering just how fast things happen the only sign of where all this money is coming from will trickle in with all those mercs and halflings.

Its going to drive him completely insane dealing with this. Also, spend stewardship and probably interiege actions. Possibly personal actions as he enters paranoia fits from that crazy wizard.
So... do we go home or does the battle for the Citadel become the battle for the Crater?
They had to stop the offensive because they can't really man anymore forts/bases/cities with the dwarfpower they have right now. It kind of a cool down stage where they rebuild everything and more people cycle into the place to prep for the next offensive. It took a week to capture three major bases after the eastern gates. So its a fortify and build up turn where the major efforts offensively is clearing out the underground.

Seriously things happened so fast I'm not sure the other peaks have any idea what just happened. One day a huge portion of the eight peaks is just kind of all infested with pink skins like a glitch in the Matrix. All the other (theoretical) quests are going to get confused and wonder if they all missed a few updates. At this point I'm wondering it random gribly factions are going to think someone made a spell that turns other species into the pink skins. Ork and skaven factions are going to get confused and start accusing each other of breaking time.
---

Basically, hilarity ensues for other people.

Also, that cavalry guys's quest where he things MC is a commisar have to be wondering if she is one from 40k fallen through a warp rift. Specifically, one of those Angry Marines ones that kills things so much faster than you that its infuriating and makes you feel pathetic and under trained by sheer competence. Everyone works harder just to avoid drowning at their self pity parties.
 
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