247 votes have been cast so far this round. We have just managed to pass the previous record of 241, back when we voted for our response to the collapse of the Only Gork Ritual. Congratulations are in order,
@BoneyM . You managed to break the record of a recent quest defining vote within two updates.
I suspect the very tight margins and the unknown long term consequences of this vote is driving up the vote count.
But it sounds like there will be some time before anything else momentous happens in Eight Peaks, for us to get something done. Maybe a six-month turn or two?
If it's put up to a vote, I'd hope for two-month turns, because it allows for the busy months after Eight Peak to be more finely grained.
I do think the first thing we have to do is to report ASAP to Regimand, and possibly Algard about the intelligence we gathered in Karak Eight Peaks and put in a subtle request for training in spells that might help in fighting the Skaven from the shadows, such as scent modifications. Our second priority, I feel is to tour the Karags and Electoral Counts to marshal a new wave of support for Belegar. The third priority would be to get our eyewitness chronicle/account of the expedition out there across the Empire, Karaz Ankor and Britannia for PR Purposes, and so as to be able to influence the histories of the expedition in favor of both Clan Angrund and the Colleges of Magic.
To be honest, I think we should start working on drafting the outlines of the
Reclamation of the Eight Peaks. I hope to see this as a possible downtime option towards the final stages of the Karak Eight Peaks expedition. And I agree we should write it as a narrative, adventure prose rather than a dry report. There are so many stirring moments in this expedition that would grip the imaginations of the reading public in the Empire. Let's hope we don't trigger a second round of Wizard chic though.
Then, and only then, we can decide whether to return to Eight Peaks to continue the campaign, seek a position as an adviser to Belegar, return to Stirland, venture into Middenland, join the Nuln Engineering School, sign up with the Witch Hunters, take an apprentice, teach in the College, or whatever other options the GM lays out in front of us.