Edit: SV partially ate my post. I think I have restored it, tell me if it's incoherent.
Since I'm gearing up to a big rant anyway, here's some more general potentialities I'm wary about:
1) Escalation Game
2) A Legend Around Every Corner
3) Meta-Gaming
4) Gamification / Dehumanisation
All of these are expected in quests to some degree. All of these can ruin a story. All of these are found in this thread, both in the story and in the mentalities around it.
1) Anything that has happened once, no matter how unlikely, becomes the new norm. The moment Mathilde killed the first Warboss, even if it took a natural 100, players took it for granted that she would go out to kill the other bosses. They were proven right. Any new accomplishment has to be greater. Mathilde grows in power more and more, which is part of the game.
2) The witchhunter she knew just happened to be the one current guardian of The Olde Forbidden Loot™. The boss she killed just happened to be the big warboss. The priest she saw just happened to be in the process in possibly the biggest greenskin ritual of the decade during these days. Of course, the story requires plot hooks, but I'm wary that Mathilde will just keep stumbling upon potential historical events, places, and objects. Somewhat ameliorated by being Ranald's chosen.
3) Already mentioned in my other post. "Piety is her best trait", "Let's go to these places because they have this lore." "We should go to X place she does not know immediately." It's a minority, but the arguments happen constantly. Of course, we are outside the narrative and should not ignore our knowledge. However, I'd love to see a closer link to why Mathilde would want to go there.
4) Related, many arguments seem to be around making the numbers go up. The issue here is that this treats narrative elements as pure numbers. Help the dwarves for points. Go there for an extra killy sword. There is nothing in Stirland for her, because the characters don't matter. It seems to reduce Mathilde to a greenskin-killing machine with flavor text, while I would rather she be a character with "being killy" as a small part of her flavor text.
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Mind you, all are expected elements. I'd just caution for people not to let things get out of hand. I want the story to be narratively satisfying, not yet another Xianxia escalation game into godhood while every mortal connection is slowly severed and becomes purely transactional…
Personally, I don't care how powerful Mathilde becomes. I loved the "street-level" intrigue, but I can also see her as the best Magister in the Empire. However, I absolutely don't care about seeking out the best ways to gain power. I don't see her as such a powerhungry person, and I would be less invested if she was.
Indeed.
As I understand it, DragonParadox voted against personal identification because of systemic flaws. That does imply that she is aware of those flaws and shares DP's reactions to them. It is basically the same as her suddenly becoming aware of those flaws.
Mind you, I agree that she should already be aware of many of those flaws. It's just that her opinion has already been shown and suddenly changing it would be out of character. She may still become a champion for wizard rights and crusade against bigotry… but those decisions of include her overall enjoyment of college life, veneration of Magnus, and proud self-identification as a Magister of the Grey College.