Voted best in category in the Users' Choice awards.
Here's the quote:



It really does not look like exploding is on the table. Incidentally I like our odds better with the divine blessing than without
I tend to read that much more as all the results being weird or chaotic (small c) and wildly different, with higher rolls being more positive for us or the world overall. There is still the fair chance that rolling low is negative for us personally in some way or other.*

Nethertheless:

[X] You are a faithful of Ranald, being in the right place at the right time to unbalance the scales. Try to steal the energies.

Much as I want Mathilde to be the superwizard this just feels right. Plus we're still channeling incrdible energies beyond our ken, just in a different direction.

*Edit: An example of "too good" result might be causing Ranald to manifest his loot stash from the overabundance of divine energy. Making our Gold mad dwarf problem 500x worse.
 
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So that's why I'm going with the one that has us acting like a wizard and using our wizardly skills, and trying to ground it. Because I don't want to try stealing it. And I don't want to try acting like a priest, either. I don't want to just see the results of miracle magics on a wizard, either... especially as those energies came from Waaagh energy.

And I don't want to see the results of someone with Magic 7 channeling high-end battle magic or worse equivalent energies. I would rather get help where we can find it.
 
I expect it wouldn't be; it's too much in the way of fetish-bait or fan service.

So I'm opposed, because I don't believe voters would handle it well.

Also we'd get burned for being a mutant.

With a nonzero chance of Ranald going "you stole it you keep it", after which I like to imagine Mathilde storing it in her greatsword.

Great, we can store it next to all the snek juice we'll never use.
I figured he'd get a cut because we're stealing it, and when we steal things we tithe some of it to him, but by the same chain of thought Ranald doesn't demand that you give him everything you steal, only 10%-ish or so. I think the logic goes that it's for the implicit assumption that the god of fortune helped you out and as an assistant in your heist he deserves a cut.

That reminds me, do we tithe a portion to the bursar? I mean, if we do it for all our income.....


? no weve been tithing money to the college, because thats one of our money rules
Also because if we don't, we wind up with a repo man after us.
 
It is divine waagh energy, not magic. Fighting godly nonsense with godly nonsense has worked out okay in the past, like with the shark God. Ranald has had our back plenty of time s, even though we aren't using his divine lore. Don't consume an energy field bigger than your head, but Ranald's head is much bigger than ours
If it's divine waaagh energy, isn't that arguably worse? Because it means you are directly stepping into the affairs of priestly spellcasting. And we are we are a wizard rather than a mage.

Like... what you said doesn't really address my fears at all. "I don't want to act like a priest when working with weird energies." "Don't worry, you're not trying to act like a priest, you're just acting like a priest!"
And I don't want to see the results of someone with Magic 7 channeling high-end battle magic or worse equivalent energies. I would rather get help where we can find it.
We're not a priest of Ranald though. (And a magic-using mage, doing miracle-magic-using priest stuff, is bad.) So we have no idea if we even can do things like that. Whereas we do know that we can do wizardly stuff. Because we're a wizard.
 
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Yea, pretty much I can't see it being taken as it should be.
Thinking over it, it'd be something along the lines of the Tiefling issue, yes. By most lores, if I recall correctly they're ostracized outcasts with heavy hearts and stuff because everybody can tell that they're literally hellish, but everybody just plays them like they're normal people with horns. Everybody'd be nonchalant about a bodily feature that could get us burned at the stake, which is really a shame.
To me, stealing it feels too much like... a mage messing about with magic that isn't of their own color. ><

I don't want to cast spells or handle magic that isn't Ulgu. That's bad juju that usually leads to dhar or corruption or at least fuckups or problems, right?
These sound like the words of a coward. :V

More seriously, while your general concerns are very understandable (and perhaps that's not the best phrase; it implies 'oh I know why you think that, but it's not actually correct', when I really mean more that you're raising very reasonable points here), I think the general mindset of Stealing it is that we've already skipped past most of those hurdles. That is, we already have a handle on what we'll do with the energy, more or less; when we came into the room it was cloying and electric, but now it's infused us because we just served as an inadvertent avatar for an Orkish religious confrontation.
Something about the energies in the room have changed... no, you realize. The energies are the same. You have changed, and the energies that once burned unpleasantly against your senses flood into you, your muscles bulging as power is stolen away from the Idol Of Only Gork.
With bare hands you reach out and you tear the Idol asunder, unleashing the accumulated Waaagh! into the world. And in an instant the terrible purpose that filled you vanishes, and you find yourself free to act as you will once more, and at the center of an imminent maelstrom of unleashed energies.
The option to steal it is really just to do what we've been doing with the rest of it we just unleashed. I.e we were already stealing power away from the Idol by doing exactly what Mork would have done and inadvertently serving as his champion, and it only made us stronger, so the vote is whether we go full-bore with the Mork's Champion mantling or go 'I'm Mathilde, but thanks for all this power anyways'.
And I don't want to see the results of someone with Magic 7 channeling high-end battle magic or owrse equivalent energies. I would rather get help where we can find it.
Then, I would actually suggest you go for the belt. Stealing the energies is not asking for Ranald's help to save us, it's going 'Hey Ranald, you know how you like stealing things? You're going to love watching me do this!'. It is not one of the less-blowy-uppy options.
 
Then, I would actually suggest you go for the belt. Stealing the energies is not asking for Ranald's help to save us, it's going 'Hey Ranald, you know how you like stealing things? You're going to love watching me do this!'. It is not one of the less-blowy-uppy options.

The belt is a poor fit for this, as has been stated before. This is not Dhar nor is it fire, the only thing that might be aplicable is spell-eating and Krag may be good but he is not good enough to build something that can burn magic out of the mind of a god.
 
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And I don't want to see the results of someone with Magic 7 channeling high-end battle magic or worse equivalent energies. I would rather get help where we can find it.

Counterpoint: it's a good learning opportunity. We got our Belt and Seed in order to be able to survive taking risks such as this.
And imagine Mathilde after having grounded some shit like this.

But, like I said more than once, I view this vote first and foremost as a characterization choice. Do we want Mathilde to define herself first and foremost as Priestess of Ranald? As wizard? As a dwarf-friend?
 
Yes I suppose all the results could be bad. Maybe we were actually worshiping Tzeenth all this time and this is his final test for becoming a Chaos Champion. :V
Interesting that you go to an almost impossibly bad situation in order to try and discredit my idea. There are a great deal of very bad things that can happen before we even approach opening a rift to the realms of chaos. For example, what if Ranald dumps this excess energy into his priests and now massive riots erupt across the empire as thieves and con artists decide they would really like to kill everyone around them in acts of cunning brutality.

Or instead of throwing different bad ideas at each other we can accept that there are a lot of bad things that the GM could choose to do.

Your argument was based on a quote and saying that only good things can happen from a choice. I made the counter argument that according to your quote it is just as likely that only bad things are possible.

Frankly with this amount of WAAGH energy I don't think there is a good end for everyone. Something really terrible is going to happen to someone. I believe in trying to reduce the effect of this enegry so that we survive and are able to pick something out of the ashes. To me gambling with Ranald is gambling with a quest end. I like this quest. I am inclined to vote in a way as to reduce the possibility of a quest end as much as possible.
 
We're not a priest of Ranald though. (And a magic-using mage, doing miracle-magic-using priest stuff, is bad.) So we have no idea if we even can do things like that. Whereas we do know that we can do wizardly stuff. Because we're a wizard.

We may not be a spell-casting priest, but I would argue we are a priest. We managed to sanctify an altar of Ranald on our own because the god likes us, that puts us pretty solidly in the anointed priest territory.
 
We may not be a spell-casting priest, but I would argue we are a priest. We managed to sanctify an altar of Ranald on our own because the god likes us, that puts us pretty solidly in the anointed priest territory.
Man did you forget about the two actually priests of Ranald that did all the work. One of them died. We didn't do squat to sanctify that alter. We just sat there eating popcorn while someone got eaten.
 
Interesting that you go to an almost impossibly bad situation in order to try and discredit my idea. There are a great deal of very bad things that can happen before we even approach opening a rift to the realms of chaos. For example, what if Ranald dumps this excess energy into his priests and now massive riots erupt across the empire as thieves and con artists decide they would really like to kill everyone around them in acts of cunning brutality.

Or instead of throwing different bad ideas at each other we can accept that there are a lot of bad things that the GM could choose to do.

Your argument was based on a quote and saying that only good things can happen from a choice. I made the counter argument that according to your quote it is just as likely that only bad things are possible.

Frankly with this amount of WAAGH energy I don't think there is a good end for everyone. Something really terrible is going to happen to someone. I believe in trying to reduce the effect of this enegry so that we survive and are able to pick something out of the ashes. To me gambling with Ranald is gambling with a quest end. I like this quest. I am inclined to vote in a way as to reduce the possibility of a quest end as much as possible.

Quest end, really? I hate to say this, but that feels like fearmongering. It would be terribile GM-ing to put a series of options without a clear risk scale and then roll quest ending on a d6. I trust @BoneyM to do better than that.
 
If it's divine waaagh energy, isn't that arguably worse? Because it means you are directly stepping into the affairs of priestly spellcasting. And we are we are a wizard rather than a mage.

This isn't actually an avoidable problem, though. No matter what we do, the energy we're working with literally came from a priest. Even trying to ground it is Mathilde trying to apply her skill with arcane magic to a huge stockpile of divine magic, which is not at all guaranteed to work.
 
Man did you forget about the two actually priests of Ranald that did all the work. One of them died. We didn't do squat to sanctify that alter. We just sat there eating popcorn while someone got eaten.
wrong alter, the first one we set up in that home that lead to us first getting the blessing of Ranald was one that Mathilde set up on her own.
 
The belt is a poor fit for this, as has been stated before. This is not Dhar nor is it fire, the only thing that might be aplicable is spell-eating and Krag may be good but he is not good enough to build something that can burn magic out of the mind of a god.
Ehhh after some thinking about it its basically applying to magical energies that are harmful in my mind, this is how it applies to Dhar which I would argue is worse than Waaagh! and spells of various winds. It not working against undirected greenskin energies would be odd in my opinion given how much Kragg hates them. And then it has the convenient immune to fire rune, so after considering it I figure Mathilde would be unburnt, but the mountain and temple would have issues depending on how much flame is left after going around Mathilde.
 
Ehhh after some thinking about it its basically applying to magical energies that are harmful in my mind, this is how it applies to Dhar which I would argue is worse than Waaagh! and spells of various winds. It not working against undirected greenskin energies would be odd in my opinion given how much Kragg hates them. And then it has the convenient immune to fire rune, so after considering it I figure Mathilde would be unburnt, but the mountain and temple would have issues depending on how much flame is left after going around Mathilde.
It didn't trigger when we became the prophet of Only Mork, so I doubt it works in waagh energy
 
Man did you forget about the two actually priests of Ranald that did all the work. One of them died. We didn't do squat to sanctify that alter. We just sat there eating popcorn while someone got eaten.
That was another shrine right next to the one we built. We got regular religious bonuses from our shrine without issue before that, and it was filled with cats and stuff.
 
Ehhh after some thinking about it its basically applying to magical energies that are harmful in my mind, this is how it applies to Dhar which I would argue is worse than Waaagh! and spells of various winds. It not working against undirected greenskin energies would be odd in my opinion given how much Kragg hates them. And then it has the convenient immune to fire rune, so after considering it I figure Mathilde would be unburnt, but the mountain and temple would have issues depending on how much flame is left after going around Mathilde.

Runes are very specific and this one is already monstrously complex so I see no reaon why it would apply to the Waagh especially since no one told us it does.
 
It didn't trigger when we became the prophet of Only Mork, so I doubt it works in waagh energy
Note I said "harmful". That was Mork's hand on her and like, it not working on Waaagh! energies makes no sense because then if some shaman zaps her with Waaagh! Vomit lightning or whatever she just goes pop instead of the Spell Burner rune taking effect. And Kragg leaving a hole that big in a campagin where we were certainly going to fight greenskins sounds like shoddy craftsmanship and he doesn't do shoddy craftsmanship.
 
[X] You are Dwarf-friend and you bear upon your person a masterpiece developed by the oldest and wisest Runepriest of the Karaz Ankor. Try to destroy the energies.

If I'm being honest about what I want for this scene, I want it to be about Matilde, Dwarf-Friend, taking back the ancestral home of the allies of mankind because it the right thing to do. It's a sweet and idealistic motivation. So switch.
 
The shrine we built and sanctified to Ranald was the one on our fief, to house the melted, reforged silver idol.
We had the builders play Liars' Dice over a keg of cheap beer. The gambling and fistfights which spilled blood sanctified it. Now, we certainly knew enough about Ranald and his strictures to be certain how to sanctify an altar to him. How much the reforged cat-wolf-idol contributed, and how much was us, is a different question.
 
Note I said "harmful". That was Mork's hand on her and like, it not working on Waaagh! energies makes no sense because then if some shaman zaps her with Waaagh! Vomit lightning or whatever she just goes pop instead of the Spell Burner rune taking effect. And Kragg leaving a hole that big in a campagin where we were certainly going to fight greenskins sounds like shoddy craftsmanship and he doesn't do shoddy craftsmanship.

I get that Kragg is very talented, but I feel like expecting the spell burner rune to work on a literal god is setting your expectations a bit high.

And beyond that, well, Waaagh! isn't Dhar, so the other runes on the belt won't do much.
 
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