Hmm, how much of a corpse does eating someone with the Seed of Regrowth leave?
1) The lens spell is not combat ready. Its slow, short ranged, precise, dependent upon a steady light source and requires a lot of space and concentration to make a very precise furnace. Mathilde is likely better off stabbing them with a sword unless somebody put a gunpowder dump where she can see it from a long distance in the open...in which case she'd just give the artillery the coordinates to do it faster.Question: while the frequently underground nature of this campaign makes it unlikely to be doable, do people think it would be possible to use the solar forge/shadow lens spell we learned for enchanting and crafting as a war spell? Molten glass is fucking hot, and outside of magical reinforcement even stone and iron are going to be very weak or flat out melted if she can get bits of a target up to those temperatures, to say nothing of the fires she could start or the direct anti-personnel uses.
The spell she learned for trapping daylight for later use in enchanting might also be possible to repurpose/weaponize, specifically as a flash grenade, as long as she doesn't need to maintain concentration on it and can have it rapidly discharge the stored light. Given how light-sensitive many of the underground natives are even a brief flash of normal daylight ought to basically kill their vision for a fair bit when they're adjusted to the dark.
Also, have people considered that the burning shadow spell and her newly mobile shadow could synergize really fucking well, especially when using the spell whose mastery lets her shadow directly attack enemies? I've heard a bit about how her defense is well above her offense as things stand, but I'm not sure she actually needs much there to turn her into a murderblender if she can leverage what she's got already better.
Apologies if these have ideas have already been suggested or shot down in discussion—I only recently joined the quest and I've focused most of my reading outside of the threadmarks to the very recent discussion.
Pretty much it. Revealing we have the book or crediting the book is dumb. But the book itself is only dangerous in the perfectly mundane temptation of powerI'm pretty sure the QM only warned us about revealing Libris Morte. In fact, I also seem to remember him telling us that reading the book is not inherently corruptive, but using its knowledge to wield Dhar certainly is. Seems like a pointless division if reading it alone is enough for us to get lynched. If I am wrong, I have to say
This is an interesting idea. Do we have any canon idea on what the dwarven theories on the winds of magic are?Of course, the big prize here would be to learn the dwarves' take on magical theory (we're never getting actual tune lore), as they have a completely different magical tradition to the elf derived lore of the Colleges. That's partially why the Liber Mortis itself is so valuable, because it represents a third independent magical tradition derived from the Nehekharan theurgy.
putting your hand on anything in a Dwarf vault, regardless of whether it is elfy or dwarfy or manish, is a good way to get that hand cut off with an axe.maybe the armory has a elf greatsword from the war as loot and we could get that since dwarfs dont like swords if they arent looted is a thing to consider people.
The attainability of this goal is very doubtful. This kind of knowledge is in the purviev of runepriests, and we all know how secretive they are (secretive enough to take their knowledge to grave because they don't consider anyone 'worthy' enough to share it).Warhammer magic is interesting to learn as its nature means that it makes sense for learning of almost any kind could be expected to help with it in different ways. For example, Dwarf Lore gives a whole new set of metaphors and cultural references that have helped define Ulgu and its associations, probably to a greater degree than humanity has.
Of course, the big prize here would be to learn the dwarves' take on magical theory (we're never getting actual tune lore), as they have a completely different magical tradition to the elf derived lore of the Colleges. That's partially why the Liber Mortis itself is so valuable, because it represents a third independent magical tradition derived from the Nehekharan theurgy.
Possibly in sticking close to the expedition leader who I think we found out really, mathematically should have died in the first battle solo challenge against the big orky war-boss?
What? Can you quote that? Because if that's a thing it seems like a pretty major change in the circumstances deciding this vote.Possibly in sticking close to the expedition leader who I think we found out probably, mathematically should have died in the first battle solo challenge against the big orky war-boss?
Possibly in sticking close to the expedition leader who I think we found out really, mathematically should have died in the first battle solo challenge against the big orky war-boss?
OTOH we're 0/1 on bodyguarding leaders, so...
What? Can you quote that? Because if that's a thing it seems like a pretty major change in the circumstances deciding this vote.
I'm crunching the numbers, and Belegar got ridiculously lucky. Statistically, it should have taken him four to five rounds to kill the Warboss, and it would have averaged one to two wounds back per round - 4 attacks, 3+ to hit, 2+ to wound, 6+ armour and 4+ ward save. I was half-expecting to write Mathilde protecting a fallen Belegar in a mirror to past events, but instead he just dunked on the warboss like it was nothing.
I'm crunching the numbers, and Belegar got ridiculously lucky. Statistically, it should have taken him four to five rounds to kill the Warboss, and it would have averaged one to two wounds back per round - 4 attacks, 3+ to hit, 2+ to wound, 6+ armour and 4+ ward save. I was half-expecting to write Mathilde protecting a fallen Belegar in a mirror to past events, but instead he just dunked on the warboss like it was nothing.
What? Can you quote that? Because if that's a thing it seems like a pretty major change in the circumstances deciding this vote.
I'm crunching the numbers, and Belegar got ridiculously lucky. Statistically, it should have taken him four to five rounds to kill the Warboss, and it would have averaged one to two wounds back per round - 4 attacks, 3+ to hit, 2+ to wound, 6+ armour and 4+ ward save. I was half-expecting to write Mathilde protecting a fallen Belegar in a mirror to past events, but instead he just dunked on the warboss like it was nothing.
We actually have an estimation of how much rep/favor for them to share the knowledge, and if K8P is a success, we'll be able to afford even Kragg's teachings (not sure it's a good idea though).The attainability of this goal is very doubtful. This kind of knowledge is in the purviev of runepriests, and we all know how secretive they are (secretive enough to take their knowledge to grave because they don't consider anyone 'worthy' enough to share it).
Interesting, I think it's tied 28-28. (There are five votes with a capital -[X])