How's our current reputation with the college?A Magister with sufficient seniority, a proven track record with the most difficult sub-Battle spells, an impeccable reputation, and some College Rep to spend might be able to swing a spell or two.
The short answer: No, but Mathilde won't qualify for a long while anyway.I've got a question to the lore gurus around here. Do we need to become a Battle Wizard to learn Battle Magic?
I think on case of success we should spend some of our dwarf rep to ask for the proper dwarven gifts for the colleges. Showing that it's not just an adventure but an important first step in the college-dwarf diplomacy.Very good, but your Magister rank is brand-new. Your joining the Expedition is not a point against you, but would lead some to think you still need to get some youthful exuberance out of your system.
EDIT: IMO it seems more likely we'd invent a Battle spell before we'd get to the point of learning the standard ones. How would the college react to us doing that?
I think on case of success we should spend some of our dwarf rep to ask for the proper dwarven gifts for the colleges. Showing that it's not just an adventure but an important first step in the college-dwarf diplomacy.
I agree, I think we should try to get spells that make us worse to fight in close combat is what we should get, IE a fog that allies can see through, or maybe a spell for breaking things, that isn't battle magic level, so that we actually have a magical brute force option in situations.Can we try and devolop a regular spell, before we try for Warp be damned Battle Magic? The one where even the spells that are known for centuries now, by Elves who practiced them for decades, can still fucking fail and blow up everyone?
@BoneyM
1. What is our chance of success when it would come to casting battle magic right now?
2. Can we get line of sight into the area under the wooden floor?
Ward save spell. Stacking another survival mechanism is a good use of time.I agree, I think we should try to get spells that make us worse to fight in close combat is what we should get, IE a fog that allies can see through, or maybe a spell for breaking things, that isn't battle magic level, so that we actually have a magical brute force option in situations.
I imagined a Fog of War-based battle spell to be something we developed after a lot of dedicated research and at least two+ lesser spells around the same concept. Given that Mathilde is comparatively young, it just seems like it'd be a while until we get into a position to learn normal battle spells so making our own seems more achievable.Inventing new spells is hard. Inventing new Battle spells is megasuper hard, and getting enough favor and rep from the Colleges might be honestly more more practical.
Still, both dorf belt and seed of rebirth give Mathilde a pretty great safety net for messing with potentially explosive spells. Better than most.
I'd still prefer to have like, magic 8-9 and learning in the 30ies before trying, tho.
2. Not at the beginning of the update, but it'll be a moot point soon enough.
Wait a second, if Mathilde miscasts and wounds herself in a giant vortex of flesheating shadows or similar, does this trigger the belt and make it retaliate at double strength? Against the attacker, who would be herself?Still, both dorf belt and seed of rebirth give Mathilde a pretty great safety net for messing with potentially explosive spells. Better than most.
We are very survivable for a grey magister already, we should get ways to end fights quicker. It doesn't matter if we can come back to life 3 times if we can't kill whatever is killing us fast enough. I think the next spells we should focus on is learning Shroud of Invisibility and Shadow Knives. Shroud of Invisibility would let us get past brightly lit areas that we can't go around, and Shadow Knives gives us both an armor piercing attack and a way to silently kill targets from range, unlike our very loud revolver.Ward save spell. Stacking another survival mechanism is a good use of time.
I think the fog of war stuff is the best approach if we want to work towards battle magic.
Second only to things like talking to voices that only they can hear.
Warrior of Fog covers "battlefield spells for revealing or concealing troop movements." I suppose there's an argument that it would work with your suggestions, but it's a bit of a stretch for me.Ward save does not necessarily means a magical shield deflecting blows directly. "Oops, that was a mirage and I am actually over here" qualifies for a ward save, and so does "Yeah, your swordsmanship is cool, but I can see the future."
As far spell learning priority goes, I'd rather finish off the list of standard spells first tho. Maybe learn Ritual Casting, that would give pretty much all our spells a fairly massive potential buff.
The ward save is something to be developed, which I'd start with after we've learned the easily available stuff, and trained with the existing spells (see earlier list). Before we even start developing new spells, we have to have a laboratory. Everything else is just a bad idea. And we really want one of those warded rooms like the college has. I'd also say training enchanting to a higher level should come before development of new spells, because it might allow us do it more safely/systematically.We are very survivable for a grey magister already, we should get ways to end fights quicker. It doesn't matter if we can come back to life 3 times if we can't kill whatever is killing us fast enough. I think the next spells we should focus on is learning Shroud of Invisibility and Shadow Knives. Shroud of Invisibility would let us get past brightly lit areas that we can't go around, and Shadow Knives gives us both an armor piercing attack and a way to silently kill targets from range, unlike our very loud revolver.
Is that so? Didn't know that.A ward save spell is not on the cards in the near term. As far as I remember the standing ruling is that Mathilde is only able to develop new spells that she has traits for. Which is just Warrior of Fog at the moment.
Dunno if it's still current, but at some point there was a distinction between dodge-ward, and shield-ward. If you're immobilized, you don't get the dodge ward. I imagine most Ulgu approaches would fall under that (though turning into shadow/fog to let the attack pass might not).Ward save does not necessarily means a magical shield deflecting blows directly. "Oops, that was a mirage and I am actually over here" qualifies for a ward save, and so does "Yeah, your swordsmanship is cool, but I can see the future."
As far spell learning priority goes, I'd rather finish off the list of standard spells first tho. Maybe learn Ritual Casting, that would give pretty much all our spells a fairly massive potential buff.
I don't think true scrying is in the nature of Ulgu, but we might be able to do listening at a distance. Imagine being able to curse someone, and hear anything their shadow hears. Stuff like that. Or some kind of Shadow Teleport. We know at the Battle level Ulgu can weave teleports into each spell, so it stands to reason we might be able to develop a lower level shadow teleport spell. Or something that lets us float at night, like fog. Being able to levitate/slow flight might be really useful for scouting, even if it is limited to just Night time.I'm more interested in spells to make the fog of war go away, as the trait implies we can do; scrying sounds a lot safer than trying to look at everybody ourselves, and if we scry vulnerabilities we can outfit ourselves to sabotage them more specifically.