Voted best in category in the Users' Choice awards.
@TotallyNotEvil I've heard your argument. Two things. For one, you're splitting the vote. Ask people to vote for both, if you don't want to do that.

For the other, while the distance thing is safer than doing it in person, being able to reach more also means taking longer. Mat has to cast a spell, again and again, for each of those bolts. We've had this argument before. Don't cast multiple spells again and again, unless you have to. You will get a Warp roll. We've been warned. Even the supposedly safe ones.

The other thing is time. I don't know how long it will take to cast all those spells. But any time spend casting, is time not spent running. I don't want to share a room with a hundred goblins for any longer than I have to. It's one thing to try stuff from the relative safety of the corridor. Once in the room, and closer to the fires, you are also closer to the goblins. Let's not linger if we don't have to.
 
I've been rewriting this post for like twenty goddamn minutes now so please understand that any bitchiness left in it is aimed at the situation in general, and not at you personally.
What about you allow all of the crazy shit. And whenever someone asks if something 'abusive' is possible you just say "Sounds like a high DC, but you can try." in the most ominous way you can?
 
What about you allow all of the crazy shit. And whenever someone asks if something 'abusive' is possible you just say "Sounds like a high DC, but you can try." in the most ominous way you can?

Better yet, just say "it's not impossible", then set DC90 a time or ten, until people start policing themselves. :V

Or kill Mathilde by trying to do something silly.


But I mean, jokes aside, from my exp desire to abuse limits declines sharply once abusing them starts having actual consequences.

Just roll Warp Perils each time we try something new or hard or weird with spells, with more out there approaches all but guaranteeing gribblies. We probably will figure out "don't try to game the limits" thing real quick after that, along with healthy respect for dwarven conservatism.
 
[X] Plan Murderbeast Distraction Mk2
[X] Plan Murderbeast Distraction

I like Mk2, but don't want to risk distraction losing by splitting it, so approval vote it is.
Better yet, just say "it's not impossible", then set DC90 a time or ten, until people start policing themselves. :V

Just roll Warp Perils each time we try something new or hard or weird with spells, with more out there approaches all but guaranteeing gribblies. We probably will figure out "don't try to game the limits" thing real quick after that, along with healthy respect for dwarven conservatism.

Yeah, no. I prefer QM communicating boundaries and vetoing some votes instead of throwing DC90s and Perils without warning. I like doing "new or hard or weird" things with spells, but I can take "no" from the QM (and would vastly prefer it to the trap-like "yes" you propose).

In my opinion any quest is better when QM says upfront about options "this is impossible" or "this is very hard" instead of players discovering that their write-in has DC 85 reading the update. I get that the first approach requires some more work/moderation from QM, but the second tends to stifle creativity in solving problems.
 
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I'd like to just say 'be sensible with this', but that didn't work. Draw the line at something as nebulous as abuse and people keep looking for the point just before that, or even better, take it as an invitation to debate what 'abuse' means.
That's fair, and I wasn't really thinking about this from your perspective.

Actually, looking back at the Und-Uzgar vote, part of the reason that we didn't use Substance of Shadow on the doors was that it was pushing past the standard limits of the spell and therefore would have forced a miscast roll due to the use of the ritual magic rules (that is, the ones for overcharging spells outlined in the Spellbook threadmark). The text of that update is probably still accurate to the current rules of the spell, then, it's just that Mathilde is her lovably Brave self and shows no fear in the face of accidentally exploding by forcing a difficult spell a dozen times past its usual potency.
 
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What about you allow all of the crazy shit. And whenever someone asks if something 'abusive' is possible you just say "Sounds like a high DC, but you can try." in the most ominous way you can?

Dire GM warnings seem to be pretty perishable. I've seen 'technically possible but you shouldn't try it' get turned into 'WoG says it's fine' over the course of about six pages.

That's fair, and I wasn't really thinking about this from your perspective.

Actually, looking back at the Und-Uzgar vote, part of the reason that we didn't use Substance of Shadow on the doors was that it was pushing past the standard limits of the spell and therefore would have forced a miscast roll due to the use of the ritual magic rules (that is, the ones for overcharging spells outlined in the Spellbook threadmark). The text of that update is probably still accurate to the current rules of the spell, then, it's just that Mathilde is her lovably Brave self and shows no fear in the face of accidentally exploding by forcing a difficult spell a dozen times past its usual potency.

And you did miscast IIRC, but in typical fashion everything went better than expected.

This is and will continue to be a process. In a few days this'll stop being touchy and when someone brings it up, I'll point at the ritual casting section and invite them to try their luck. In the medium-to-long term there'll be a relevant trait or a mastery or a magic increase and I'll bump the limits up. And hopefully by then people will have gotten used to the spellbook having more and more detailed clarifications so they can get all the info they need straight from the threadmark.

As bumps in the road go, I doubt this did any permanent damage to the suspension.
 
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So I did some thinking and I am against Mk 2 for one simple reason, it brings attention to the fact that we are there. While yes it will kill some Goblins it also runs into the issue that it will kill Goblins in a way that is obviously not an accident.

By releasing the monsters we cause a distraction that can easily be viewed as sheer bad luck, but by triggering the ballista we are clearly doing a subversive action that is not an accident. Not to mention it involves casting multiple spells at high speeds, while slowing us down in terms of getting out of there.
 
[X] Plan Murderbeast Distraction Mk2
[X] Plan Murderbeast Distraction

I like Mk2, but don't want to risk distraction losing by splitting it, so approval vote it is.


Yeah, no. I prefer QM communicating boundaries and vetoing some votes instead of throwing DC90s and Perils without warning. I like doing "new or hard or weird" things with spells, but I can take "no" from the QM (and would vastly prefer it to the trap-like "yes" you propose).

Yeah, but then we tire out QM by constantly trtrying to find One More Weird Trick instead of pausing to think whether we should.

Plus, you know, never being sure whether any given spell will end up killing us if we push too far is very immersive for a wizard PC. :V
 
[X] Plan Murderbeast Distraction
[X] Plan Murderbeast Distraction Mk2

I think it is... not really necessary, considering the likelihood of goblins recovering the artillery in time for the dorf assault, but okay, I guess.
 
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So I did some thinking and I am against Mk 2 for one simple reason, it brings attention to the fact that we are there. While yes it will kill some Goblins it also runs into the issue that it will kill Goblins in a way that is obviously not an accident.

By releasing the monsters we cause a distraction that can easily be viewed as sheer bad luck, but by triggering the ballista we are clearly doing a subversive action that is not an accident. Not to mention it involves casting multiple spells at high speeds, while slowing us down in terms of getting out of there.
Well, the throng is right outside. It doesn't really matter if they know someone is there, so long as we get out anyways. And it seems likely we'll be able to as they'd have no idea where we are and would still be figuring out how to respond.
 
@BoneyM how long would firing the half of the bolt throwers we can reach through Move take?

I am under the impression it'd be a quick thing, thus why I made a plan for doing it on our way out. Is that correct?
 
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