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@BoneyM How far is the drop to the slave pit? I dont want them to learn the value of teamwork by being forced to fight back to back against a horde of enraged orcs.
 
Are the bases of either of the cranes more poorly lit than the supports for the platform itself?

The cranes are intricate enough that they'd be one object for this purpose, so the entire crane would need to be in darkness. They're also large enough that it would take considerably more time and concentration - about fifteen uninterrupted seconds and an increased risk of miscasting.

I miss our fireball-producing item now...
Could we simply shoot them from here? Just how far away are we, exactly?

You could. Close enough to line up an easy headshot, or charge them with Skywalk if you're feeling especially unsubtle.

@BoneyM How far is the drop to the slave pit? I dont want them to learn the value of teamwork by being forced to fight back to back against a horde of enraged orcs.

About four meters from the edge of the pit, six from the platform.

We can't cast burning shadows - we're not carrying any black lotus poison.

In the RPG, ingredients aren't required for spellcasting, they add a bonus to it. I'm not using it as part of the quest, due to the micromanagement it would add.
 
So what are the interactions between our magic and Warp radiation? Would it offer resistance? If so, then the Skaven are proba ly our best bet, since I am sure the gobbos will be quick to mock skaven suffering.

Also since the Skaven seem to be only a messenger or envoy, less chance of it being too strong to quickly dispatch. Problem would be how to do it without detection.
 
So what are the interactions between our magic and Warp radiation? Would it offer resistance? If so, then the Skaven are proba ly our best bet, since I am sure the gobbos will be quick to mock skaven suffering.

Literally unpredictable if you tried to cast directly on the goblin, but you can work around it if you're just trying to cast near him.
 
@BoneyM This whole place is an enclosed area filled with ramshackle wooden/fungus buildings, right? Can't we use some of those bonfires to start an actual fire in the settlement?

Also, you said the goblin has armored chest, what about head armor? If Mathilde does hit with her pistol, a head shot, is there anything but his warpstone and a hard head to save him?

This is the case where having a bigger gun would be better, but I suppose we can quick shoot him a couple of times with a revolver if the first one misses.

Would something like assasinate + throw some torches on some houses to start a fire to cover your escape work?

EDIT: Also, hitting the warpstone teeth/head with an ulgu filled bullet might just cause a chain reaction and blow him up.
 
@BoneyM This whole place is an enclosed area filled with ramshackle wooden/fungus buildings, right? Can't we use some of those bonfires to start an actual fire in the settlement?

You could, though it would certainly lose the element of surprise.

Also, you said the goblin has armored chest, what about head armor? If Mathilde does hit with her pistol, a head shot, is there anything but his warpstone and a hard head to save him?

Bare head.

Would something like assasinate + throw some torches on some houses to start a fire to cover your escape work?

That the goblins are this carefree with bonfires even though they live here suggests the buildings aren't quite that flammable, but it is possible that they're just that stupid.
 
[X] Attempt to assassinate the Night Goblin leader...
-[X] After the Skaven leave.

Greenskin leaders are hard to replace on a short notice. Once the head Goblin dies there's going to be a power struggle amongst the greenskins and this'll prompt the Skaven to move against the goblins.
 
So. Regarding the "deal with at least one bonfire" thing : how can we do that? Could we turn into a facsimile of the last leader-Goblin we saw and order some minions in this room to put it out/move it/scatter it?

How do Goblins put out their own bonfires, anyway?
 
A pistol shot would be too dangerous. It would require us to either be too close to retreat easily, or too far away to make it a sure kill.

I still say the safest way is to kill or target the Skaven leader first. Maybe also let loose the rats or the prisoners whichever seem easiest.
 
In the RPG, ingredients aren't required for spellcasting, they add a bonus to it. I'm not using it as part of the quest, due to the micromanagement it would add.
That's useful. Mathilde was worried about the expense when she learned the spell, and she's only used it once, as part of a planned battle, so I was assuming the restriction applied. Especially once the expeditionary force obtained a supply.
 
That's useful. Mathilde was worried about the expense when she learned the spell, and she's only used it once, as part of a planned battle, so I was assuming the restriction applied. Especially once the expeditionary force obtained a supply.

It's best to stick with the props when you're young and relatively inexperienced. She's come a long way since then.
 
A pistol shot would be too dangerous. It would require us to either be too close to retreat easily, or too far away to make it a sure kill.

I still say the safest way is to kill or target the Skaven leader first. Maybe also let loose the rats or the prisoners whichever seem easiest.
We have WOG that we're already close enough to shoot, and have a reasonable chance of hitting. I think the winning move is to shot the goblin, hope he dies/blows up. Goblins losing a leader does a lot of damage to their ability to fight.

Wait a minute. @BoneyM : Can we use dopelganger to look like a Skaven, before we shoot the Goblin leader? I think this is the best plan.
[X] Doppelganger to look like one of the armored Skaven, then try and assassinate the Goblin Leader. Be seen as a Skaven assassin, then flee into the shadows.

Get the goblins to fight a bunch of Skaven, start another warfront, and maybe kill the goblin leader. Win-win-win. Only trouble will be getting away.

Remember, Skaven use gunpowder too. Does Mathilde know what kind of gun a Skaven would use, for the Illusion?
 
We're here for intelligence because the fog of war is a bitch. Following the skaven would be a much better action than assassinating it right now. However, the throng will be here in a few hours and they will need to know the priorities of their targets for the battle.

[x] You've scouted this area, now...
-[x] To the Armoury, to check if the ancient weapons remain sealed away.

Takes us past the temple.
 
We are a grey wizard. This seems heavily within our wheelhouse.
[X] Doppelganger to look like one of the armored Skaven, then try and assassinate the Goblin Leader. Be seen as a Skaven assassin, then flee into the shadows.
 
[X] Attempt to interfere with the Hall of the Moon...
-[X] By freeing the Orc prisoners.

Free the orcs who we can count on to attack the gobbos and rats. Hope it turns into a 3 way free for all. pick off anything that tries to flee the fight from the shadows. maybe finish off any survivors.
 
[X] Doppelganger to look like one of the armored Skaven, then try and assassinate the Goblin Leader. Be seen as a Skaven assassin, then flee into the shadows.
 
[ ] Attempt to assassinate the Night Goblin leader...
-[ ] Immediately.
-[ ] After the Skaven leave.

Night Goblins capers and cackles, his distended form so rippling with muscle that he seems more like a squat orc than a Goblin. His mad grin reveals gums embedded with shards of glowing warpstone where teeth should be, and every movement produces clanging from the layers of mismatched metal plates covering his torso.

Dangerous and risky but we do have a gun and no matter who these guys are if they have their head blown off they're going to die. Killing the goblin leader could quite possibly destroy any decent attempt at defense and would also send the room into chaos. A high risk, high reward option.

Best to do it while the skaven are around to cause a distraction rather than wait for them to leave.

[ ] Attempt to assassinate the Skaven leader...
-[ ] Immediately.
-[ ] After they leave, and you have trailed them a safe distance from the Hall.

equally oversized but with bloated fat rather than muscle is a hideous, balding rat-man, deep in discussion with the Goblin and lighting up the hall with crackles of green lightning as he gestures with his whip.

Similar to killing the Goblin leader except not as valuable. Probably similar in difficulty too.

[ ] Attempt to interfere with the Hall of the Moon...
-[ ] By freeing the Orc prisoners.
-[ ] By freeing the wagonload of giant rats.

The wagons are piled high with dog-sized cages, and through the bar you can see the silhouettes of rats
Trapped within the pit are hundreds upon hundreds of orcs


Cause chaos and run. We did something similar before when we burnt the doomdiver wings. Do it right and it might even be seen as an accident or something done by the goblin/skaven faction. We've managed to come here at a delicate time so it definitely seems like a valuable chance to do some damage. Medium reward, low-medium risk.

The rats seem to stuck in a large number of smallish cages rather than one large cage which will make it hard to unleash them for a lot of damage since we'd have to deal with each cage, the orcs despite their numbers and strength are stuck in a pit and even if we get them an exit it will likely be an easily blocked and destroyed choke point. However the distraction might just ruin the negotiations between the two factions.

[ ] Trail the Skaven leader after he leaves, to find where he calls home.
- If you attempt to trail the Skaven home, you would almost certainly miss the arrival of the Vanguard.

We can discard this as an option. We'd lose far too much for a dubious gain.

[ ] You've scouted this area, now...
-[ ] To the King's Gates, to scout the outer defences.

- You have time to scout two more places and meet the Vanguard at or inside the gates, or one more place and escape via the secondary peak.

The safe choice. We leave with the intel we gained and head to the King's Gates. If there's a good opportunity we take it and then likely proceed to the artillery emplacement. low reward, no extra risk.

[ ] Other (write in)
-[ ] Fake a betrayal and get the two forces to kill each other
[] Doppelganger to look like one of the armored Skaven, then try and assassinate the Goblin Leader. Be seen as a Skaven assassin, then flee into the shadows.

A score of heavily-armoured man-size rats grip halberds and eye the chattering Night Goblins with caution
hovering near them, transfixed by their equal fear of the warrior-rats and the surrounding Goblins, are much smaller Skaven


The most obvious write in option. Either an attack from the shadows (possibly even a shot from our revolver at the goblin leader) or using doppelganger to attack or using bewilder or dropping pall of darkness, etc. Skaven are notoriously treacherous and always expecting treachery themselves so something like this seems quite plausible.

Other insights
Now for some other notes it looks like the Skaven are here to sell a bunch of monstrous rats to the Night Goblins so they can unleash them on the Dwarfs. The Skaven that we see here certainly seems like a beastmaster type. The stacks of empty cages are somewhat ominous though, I'm wondering if they've already been bought and moved elsewhere.


Final Thoughts
This is a good opportunity to prevent two potent forces from working together. Even better we can set them against each other and possibly even decapitate the leadership of the night goblins. The best way of doing this is likely taking advantage of the goblin/skaven natural distrust to cause some chaos and then possibly make it worse by dropping some ladders for the orcs if we haven't been made. If everyone's busy with the chaos of something else then they'll be too busy to deal with the orcs until it's too late and the orcs will prevent anyone from being able to calm things down.


Edit: while I was writing this [] Doppelganger to look like one of the armored Skaven, then try and assassinate the Goblin Leader. Be seen as a Skaven assassin, then flee into the shadows. was made. It fits perfectly with one of my suggestions, some doppelganger and Take No Heed action are likely to be very effective. So I've put it in under my example write in as a good write in. Possibly following things up with pall of darkness and dropping some ladders for the orcs would be good but it's probably best not to micromanage Mathilde too much by making it an explicit addition.
 
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[X] Doppelganger to look like one of the armored Skaven, then try and assassinate the Goblin Leader. Be seen as a Skaven assassin, then flee into the shadows.

Makes sense.
 
[X] Doppelganger to look like one of the armored Skaven, then try and assassinate the Goblin Leader. Be seen as a Skaven assassin, then flee into the shadows.
 
I mean the ideal course of action here would be to prevent a Skaven-goblin alliance and maybe even get them fighting.
I'm just not sure of the best way to do that, maybe make yourself look like a goblin and attack the Skaven so it thinks it's been betrayed and fights back.
 
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