Wulfenburg is your capital city. A center of trade and power in the province, it has come a far way from when you first came into possession of it. It is the home of the prestigious Ostland School of Gunnery and Engineering, which controversially accepts male and female students of both human and halfling varieties, and has produced a small array of strange yet effective creations. It is also home to the biggest Garden of Morr in the province and perhaps even the Empire, as well as a series of small Shallyan temple/hospices, a large Temple to Sigmar, and a sizeable Temple of Ulric. Its Dwarf Quarter is quite large indeed, and your city is constantly visited by ale lovers everywhere, including a lot of dwarves due to the nearness of the Bugman Brewery just on the outskirts. Recently the Dwarf Quarter expanded largely again as a result of the immigration and settling down of an entire Branch Family of Clan Yinlinsson, the current most famous Brewing Clan in all of dwarven society. The sewers possess fortifications and regular patrols, especially focused on any tunnels in and out of the city. It is the largest and most populated settlement in Ostland, not just in terms of humanity, but boasting a substantial population of halflings, ogres, and dwarfs as well.
Salkalten has been fully rebuilt and refurbished and is now the home of the Third Imperial Fleet. Elvish Traders ply the waters here when the seasons permit, and it possesses a sizable Temple to Manaan. Its defenses are what some say is excessive, with five rings of staggered defensive walls all covered with cannons and soldiery present at all times. Tower batteries stand tall as well, while the armories are full of guns and weapons. The Salkalten Guard, a specialized military force, resides here in great strength. The whole of the city is quite large now, almost the equal of Erengrad or Marienburg in its defensive implements. While in terms of population it is not even half that of either of those two giants of port peers, it has recently gained something known as the Sea Wall of Salkalten, a sixth massive wall which extends out into the waters. It is of dwarf design with runic reinforcement, a wall so thick that patrols, cannons, and weaponry can be held inside of it at certain hollowed chambers with secured hallways connecting them over the length of the wall. Three massive gates are the only water-based passageway in and out of the wall which goes from one entire end of the waterfront to the other for Salkalten.
Jegow is notable for a few reasons, amongst which being the former backwater that Frederick von Hohenzollern's father exiled him to for being an embarrassment at court. It is also now the home of the Citadel of the Bull Warriors, a truly massive fortification which outweighs any single other castle or guard post in all of Ostland. As the home of the Bull Warriors, the premier and most famous Knightly Order of Ostland, one destroyed multiple times yet stubbornly rebuilt again and again, the entire settlement and the area it watches over are guarded by these doughty warriors. The Citadel itself has been built time and again, each time improving, until now. Cannons line its thick walls, its layered defenses contain multiple kill zones, its supply stores are consistently kept full, and its guardsmen and more immediate Road Wardens work and train with the knights. Camp followers, knights marrying and giving birth, and so forth remaining here for so long has steadily grown the population here, while a Great Kitchen of Esmeralda has opened its doors as well. The many who took refuge here during the Vampire War gave birth to many children, who, in typical Ostlander fashion even now, don't see too much point in leaving their home when there's work to be done there. The Grand Master of the order is also the ruling authority of this place.
Verborgenbucht is an average sized village with an average sized dock. It is mostly a fishing settlement, though the Salkalten Guard has a sizable posting here. It now possesses a larger and more secure dock, and greater regular patrols from the Salkalten Guard. Ruled by the Von Wolder family.
Bugman's Brewery is not technically a settlement of Ostland, legally speaking, rather it is a business compound which has grown substantially. Home of the New Bugman's Brewery, the legendary Bugman himself, his wife, his apprentice, and many other dawi, it has become a major pilgrimage point for many a dwarf whether Imperial or otherwise. It is dedicated to the sole production of the finest ales, bitters, beers, and general alcohol in the world - or so those who live there say at least. As its population is near entirely slanted towards dwarfs in terms of permanent residence, it is most certainly one of the more heavily defended locations in the whole of the province.
Schonfeld is the major border settlement with Kislev, while Gauschdorf is a small village, again, fishing mostly with no real naval capacity. Schonfeld has been growing over the years due to the regular transport of goods too and fro in Kislev. During the winter months, when Erengrad is frozen shut, the trade flows largely through here to get to Erengrad and further out to Praag. Outside of Wulfenburg, it holds the largest Kislevite population in the province, regularly seeing patrols of Winged Lancers and otherwise protecting convoys into and out of the Oblast.
Ferlangen is a nicely sized city and acts as the main connector between the Northern March and the rest of Ostland. An important trade stop for much of the province, or anyone who wants to bring or get something from Salkalten's traders. Due to its position, the nobility in charge here have willingly worked to improve its defensive capabilities through increased walls of stone, and the swivel cannons granted throughout the province by the Steel Bull. It's population is starting to benefit from the large amount of births after the Vampire War, causing the need to increase its own size, districts, walls, etc. to have there be room. Something not too many folk are complaining about.
Roezfels was formerly a small defensive outpost to defend against denizens of the Forest of Shadows, now known as the Hohenzollern Forest. It ballooned with refugees during the Vampire War of 2315, and has never gotten smaller. It is now a prominent logging town, and a trade route for one of the few passes up into the Middle Mountains. It is one of the larger towns in the province, nearly approaching what might be considered a small city now, as the many youths sired during the year-long celebrations following the Vampire War are reaching adulthood.
Wurzen and Vandergart are important for different reasons. Vandergart is your logging industry headquarters, while Wurzen is your major river trade settlement outside of Wulfenburg, a nexus for traders from all over the Empire who take the river paths.
Forts and Castles on the map are important for obvious reasons, but some stand out more than others.
Grensburg is another Guard/Outpost/Settlement on Kislev's Border, but is a bit less important as it is not as close to Erengrad.
Bohsenfels is a fort known as 'Little Middenheim' due to how strangely it imitates the city of Ulric. Specifically, that it is a fortress built upon a large rocks with tunnels and caves beneath.