Plenty of videos about Damascus Steel on youtube if anyone is interested on how those are made.
Considering wiki information on it sure there is lots of it in Ind and of course dwarfs make best steel anything.

On another note I'm guessing Anna's success will improve main action we are locked in on by either making success chance higher or even complete it faster since already had success on her own work. Will love to see about installing new engine in Soup Tank if possible to do it safely and maybe in future make our own version to dwarf monitors since doubt we will do anything ironclad related for awhile.

Could we make a vapor cannon since steam cannons are a thing?
 
Y'know, I'm aware that it's beyond exceptionally unlikely, but I kind of want to see a knightly order's reaction to a proper armoured spearhead.
 
I know that's the case IRL, but I would absolutely buy that in Warhammer Taal's sacred Thunderwater made it work better.

...Okay, maybe not Taal's drink, but there's magic-adjacent alcohol considerations to be had.
Ah, yes, Carnot's Theorem. Of course you are right, but consider this:

Warhammer Fantasy has frankly impossible machines and technology that should/cannot work IRL, but do on Mallus. It has been discussed before. The airships, the steam tanks, the gyrocopters which - again - run on steam power yet can fly ridiculous distances and with enormous payloads up to and including wholesale bombing bays. Let alone what the skaven get up to. Alcohols which are not just XXX, which implies around 100% alcohol content, but XXXXXX and can even in some cases cause regenerative healing effects depending on the brew. Outright magic and all that implies. An entire classification of dwarf runes specifically meant for machines/engineering. Metals that include not just bronze, iron, and steel, but truesteel, silverine, gromril, obsinite and so on. Warp portals that have been opened on the polar ends of the planet for thousands of years, entities which live in an entire other dimension which can be altered and changed depending on what people dream and think of them. Literal reality itself on Mallus can change due to thought given enough time, a blade can become holy if thought so and blessed, and faith can outright cause impossible feats. There is an Ancestor God of Engineering, even, from the dwarfs.

Carnot's Theorem may be applicable IRL and relied upon. But this is Mallus, where the alcohol is better, the machines can go in different ways, and the alcohol vapor engine is a bit better than the steam ones that were previously in use in the doomspheres. Much of Warhammer Fantasy is grim, and dark, and positively medieval in several cases. Pretty ground in reality, in some places. But in the case of engineering? You can have your clockwork lightning powered metal horses and your impossibly complex steam tanks and plenty more.

Including a more efficient and powerful engine that runs on the runoff from the Bugman's Brewery - creators of said impossibly XXXXXX dwarf alcohol.
Having had some time for the idea to ferment, I am now envisioning Vapor Tank operators carrying a variety of alcohols to inject for different effects. Ales for different terrains, Kvass for cold weather operations, wines for when you just need to be quiet and not accomplish much, and Taal's Thunderwater for when you desperately need a boost, even if it wrecks the engine.
 
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I just thought of something. Since this isn't an internal combustion engine and is instead a vapor engine, it will leave a lot of residue in the boiler tank, compared to water, it will be a pain to clean the tank if you used something like wine which have a lot of compounds which will solidify when boiled. So the clearer the alcohol the better.
 
I just thought of something. Since this isn't an internal combustion engine and is instead a vapor engine, it will leave a lot of residue in the boiler tank, compared to water, it will be a pain to clean the tank if you used something like wine which have a lot of compounds which will solidify when boiled. So the clearer the alcohol the better.
Alternately, we weaponize the residue.
 
Via rule of funny? It's Warhammer Fantasy, it's not like having a vapor engine fueled by rotgut creating a toxic slurry as a byproduct of operation isn't part and parcel to the setting. You could, I dunno, take a page from steam tanks and forcibly eject the residue as a spray cannon.

Alternately, go the other direction. The residue isn't toxic, it's delicious and extremely potent. Congrats, we just made booze hard candy.
 
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Having had some time for the idea to ferment, I am now envisioning Vapor Tank operators carrying a variety of alcohols to inject for different effects. Ales for different terrains, Kvatch for cold weather operations, wines for when you just need to be quiet and not accomplish much, and Taal's Thunderwater for when you desperately need a boost, even if it wrecks the engine.
Upon even further reflection, wines wouldn't just be for doing nothing, they'd be for showing off how much you can do whilst crippling yourself.
 
Within towns you could manage, but it probably wouldn't be worth it. Between towns/cities is just too easy to sabotage for Beastmen/Orks. You only need an otherwise-negligible number to get close enough to bend/break the tracks and the train will go careering off the rails. It's just not worth it.

Normally, I'd just leave it be, but I feel like I need to address this

They aren't going to be bending shit, barring straight up sorcery. Admittedly, possible in this setting.

Your talking about a chunk of steel that has to stand up to years (or more often decades) of a two hundred ton locomotive driving over it going anywhere from sixty five to ninety miles an hour.

It's way more likely they'll pull up the spikes holding the rail in place and then shove the rail segment out of position. In which case, unless they run off with the track segment, repairs are as simple as shoving the segment back into place and spiking it down. (it's pretty damn heavy.)

A train isn't going to be able to stop in time, and sending teams ahead still leaves the whole thing a sitting duck while you muscle the part into place and spike them back in. Really though, making enough high quality steel for a project like this would be a tremendous undertaking.


Basically, it's ambush bait.
 
Normally, I'd just leave it be, but I feel like I need to address this

They aren't going to be bending shit, barring straight up sorcery. Admittedly, possible in this setting.

Your talking about a chunk of steel that has to stand up to years (or more often decades) of a two hundred ton locomotive driving over it going anywhere from sixty five to ninety miles an hour.

It's way more likely they'll pull up the spikes holding the rail in place and then shove the rail segment out of position. In which case, unless they run off with the track segment, repairs are as simple as shoving the segment back into place and spiking it down. (it's pretty damn heavy.)

A train isn't going to be able to stop in time, and sending teams ahead still leaves the whole thing a sitting duck while you muscle the part into place and spike them back in. Really though, making enough high quality steel for a project like this would be a tremendous undertaking.


Basically, it's ambush bait.
Bending rails is admittedly more I'm intensive, but it can be done. Basically you heat the middle of the rails and then bend them around trees.
 
Bending rails is admittedly more I'm intensive, but it can be done. Basically you heat the middle of the rails and then bend them around trees.

Suppose they could make a really big campfire, pull the rail up, slap it in the fire until it heats to about seven hundred degrees (Celsius), pull it out and bend it with great effort.

Seems slow and attention grabbing, and a good way to burn off your hands.


Edit: cleared up a few things
 
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Suppose they could make a really big campfire, pull the rail up, slap it in the fire until it heats to about seven hundred degrees (Celsius), pull it out and bend it with great effort.

Seems slow and attention grabbing, and a good way to burn off your hands.
Sherman's army wrecked miles and miles of track doing pretty much that. It'd be doable, and Beastmen have more than enough numbers. The only real question would be if they figure out the bit about heat.
 
Sherman's army wrecked miles and miles of track doing pretty much that. It'd be doable, and Beastmen have more than enough numbers. The only real question would be if they figure out the bit about heat.

It'd be way easier, less dangerous, and less time consuming to just pry up a chunk of rail and skedaddle down one of their bullshit beastpaths.
 
Seems more likely that they'd dig below the track.

That said, the bog-standard Common Troll can vomit an acid strong enough to count as an S5 hit with no armour save, the Skaven sabotaged our cannons with those Horned Rat stamps in Estalia and Nurgle exists.
 
Sabotaging tracks is easier than bending rails. overland travel crosses dozens of small waterways. a wagon can ford most of these most parts of the year. a train track must bridge them or divert the water through culverts, then fill in the riverbed. Unless the bridge is made of stone, you can just burn the bridge.
 
Seems more likely that they'd dig below the track.

That said, the bog-standard Common Troll can vomit an acid strong enough to count as an S5 hit with no armour save, the Skaven sabotaged our cannons with those Horned Rat stamps in Estalia and Nurgle exists.

yeah, magic is probably how they would do it. bray shamans finding an endless barrage of ways to mess with the tracks. possibly ways that reliably curse or derail the train as well.
 
yeah, magic is probably how they would do it. bray shamans finding an endless barrage of ways to mess with the tracks. possibly ways that reliably curse or derail the train as well.
The method is ultimately irrelevant though. What matters is that there are factions who are willing(and competent enough to be able) to sabotage the train tracks(which are arguably one of the more expensive parts of a railway network) and trains.
 
Feel like we would first use engines on ships since we already have a frame of reference for that in the form of the dwarf navy using it to move their various ships.

Another option down the line is to make our own flying machines like dwarfs or maybe motorized buggies since they don't require tracks to move around. Mechanical horses are a thing in canon even if not invented yet so maybe with drunk science someone will make those and will design it so that you literally pour alcohol down fake horse's mouth.:lol

Big thing personally I think is building a new steam tank design around new engine, since smaller with same horsepower as steam engines can put more in there so tanks preform faster and maybe vapor powered cannons more powerful. The point is that Anna might be able to remake one of the biggest tech advancements in human history given more time.
 
If we are able to make reliable engines, could we use them to help develop standardised machine tools?

More than likely though if they wanted more hand-operated tools on the shop floor they could hook it up to an air compressor and an air bottle and run tubes all over the place for air-powered tools if they wish it would actually allow them to mas produced stuff after a fashion.
 
Another thing that we can reasonably come up with. Locomotive AKA trains. We already have an engine and Anna can reasonably get ideas from adding an engine to a cycle. Also we do have a literal tank that also probably counts as a locomotive. The engine thing gives us a ton of opportunities since Ostland can have a monopoly on the stuff we can invent from them.

Though of course if we are possibly lucky the dwarfs may be willing to offer quite a bit of money to gain access to our schematics so that they can create Dwarven versions of them. After all not only would a lot of the things we can come up with be extremely useful, Dwarfs seem like they would love the idea of coming up with their own design for trains, they likely can't stand the idea of humans coming up with things that dwarves haven't to the point that other races may start entertaining the idea that dwarfs are not in fact the best and creating amazing tech.

I'm fairly certain that the Dawi already have an existing Steam Engine, per a number of books detailing their original underground network. They used to have steam-powered mining carts to ship ore between the holds, but since the underway was overrun, they don't utilize them anymore.
 
I'm fairly certain that the Dawi already have an existing Steam Engine, per a number of books detailing their original underground network. They used to have steam-powered mining carts to ship ore between the holds, but since the underway was overrun, they don't utilize them anymore.
Uh, they've got a bunch of steam engines. Half the controversy with the Engineering Guild was them accusing us of copying them.
 
Does anyone know how to make SV stop freaking triple spacing my long posts and forcing me to go and delete out the ridiculous extra space? On Word, they're strictly single-spaced, and yet when I copy-paste onto the SV box it gets stretched out like it's a prisoner on a rack. It's...frustrating.
 
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