Birds of a feather - Civ Quest

Now, I know people are apprehensive about putting the future and control of our very government in the hands of just a single person, but I want you to consider the upsides as well.

Namely that with a monarchy, we get bird princesses. And harpy queens. And devilshly handsome raven princes. Also quite possibly literal flying Tyrannosaurus kings.

If JRPGs have taught me anything worthwhile, it's that the appearence bonii of royalty and birdpeople are multiplicative, not additive.
 
Now, I know people are apprehensive about putting the future and control of our very government in the hands of just a single person, but I want you to consider the upsides as well.

Namely that with a monarchy, we get bird princesses. And harpy queens. And devilshly handsome raven princes. Also quite possibly literal flying Tyrannosaurus kings.

If JRPGs have taught me anything worthwhile, it's that the appearence bonii of royalty and birdpeople are multiplicative, not additive.

But they might double as head of religion and JRPGs have real issues with that. :V

Very divisive really.
 
But they might double as head of religion and JRPGs have real issues with that. :V

Very divisive really.
Depends! Sometimes the head of religion is good in an JRPG, provided they can actually hear the words of God and said God is not a giant asshole.

Which, yes, rules out 90% of the JRPG heads of religion and 99% of JRPG deities.
 
Now, I know people are apprehensive about putting the future and control of our very government in the hands of just a single person, but I want you to consider the upsides as well.

Namely that with a monarchy, we get bird princesses. And harpy queens. And devilshly handsome raven princes. Also quite possibly literal flying Tyrannosaurus kings.

If JRPGs have taught me anything worthwhile, it's that the appearence bonii of royalty and birdpeople are multiplicative, not additive.
Bird Democracy! Birds are anarchists at heart, pooping all over other people's property.
 
You say that but-.
...
Crap, I have no counterargument...

Chickens. Heard of the pecking order? There is no democracy there, only the biggest and the strongest asserting itself over the weaker and forcing them into a lesser place in the social order. The leader of the pecking order is no elected champion, but a despotic tyrant who has risen to their place via force of beaks, crushing all those that would resist their rule and stand against their dictates.
 
[x] They will explore the world, searching for the other peoples.
[x] Wisla Highnote will choose a successor to become the Brightest Feather of the People. When she dies, they will lead. They will choose a successor as well, in their own time. With each Brightest Feather choosing the brightest one to follow them, the people will always have good leadership.
 
[x] They will build a shrine to vail, a proper place to pray and meditate

[x] Wisla Highnote will declare that the people should choose their own leader - one who they all trust to make the correct decisions. If the people cannot like and trust the one issuing commands they are doomed. With everyone discussing the matter, the most capable leader will surely be chosen.
 
[x] They will explore the world, searching for the other peoples.
[x] Wisla Highnote will choose a successor to become the Brightest Feather of the People. When she dies, they will lead. They will choose a successor as well, in their own time. With each Brightest Feather choosing the brightest one to follow them, the people will always have good leadership
 
[X] Wisla Highnote will choose five people from different flights of life become the Feathers of the Crest of the People. A hunter, a craftsman, an elder, a mother, and a farmer, perhaps? They will work together to decide the future of the Valki, choosing a new Feather who is much different than the rest of the Crest whenever one falls.
 
[X] They will build a shrine to Vail, a proper place to pray and meditate.
[X] Wisla Highnote will choose five people from different flights of life become the Feathers of the Crest of the People. A hunter, a craftsman, an elder, a mother, and a farmer, perhaps? They will work together to decide the future of the Valki, choosing a new Feather who is much different than the rest of the Crest whenever one falls.
 
Inserted tally
Adhoc vote count started by Rockeye on Jul 21, 2019 at 2:38 PM, finished with 22 posts and 14 votes.

  • [X] Wisla Highnote will choose five people from different flights of life become the Feathers of the Crest of the People. A hunter, a craftsman, an elder, a mother, and a farmer, perhaps? They will work together to decide the future of the Valki, choosing a new Feather who is much different than the rest of the Crest whenever one falls.
    [X] They will explore the world, searching for the other peoples.
    [X] They will build a second village to grow the Valki larger.
    [X] Wisla Highnote will choose a successor to become the Brightest Feather of the People. When she dies, they will lead. They will choose a successor as well, in their own time. With each Brightest Feather choosing the brightest one to follow them, the people will always have good leadership.
    [X] They will build a shrine to Vail, a proper place to pray and meditate.
    [X] Wisla Highnote will declare that the people should choose their own leader - one who they all trust to make the correct decisions. If the people cannot like and trust the one issuing commands, they are doomed. With everyone discussing the matter, the most capable leader will surely be chosen.
 
Cover yourself in beauty
The world is a truly vast place. The Valki know this well, for they can wrest themselves high into the sky and see the unending expanse of it. They knew a little bit of three places, from the first few years of wandering, and much of a fourth.

The steep forested mountains where they were first created lied to the north. A few already considered the mountain range there a holy place, giving it the name of Broken Wings in remembrance of the first Valk to soar, and the first to die. The soaring mountains and steep slopes sing to the soul, making one want to fly up to the peak and survey the whole world from above. But it is a long way away, and life is centered on Feathergrass Hill.

South beyond the hills where Wisla Highnote chose to make the peoples' home, there is a thick forest. There are extremely plentiful small animals and fruit to gather, but the Valki had ultimately stayed away from there, for the dense, high trees made them uncomfortable and anxious. It was very difficult to fly in the thick tangle of undergrowth and branches, and even if you managed to emerge out the top of the trees, you would have to be very careful when landing or face the same dangers. The forest seemed to grow thicker and thicker the deeper one went in it, with some of the trees reaching great heights... Building houses at the very peak of the trees was an exciting idea, but impractical. They kept falling down! So while there were some wood-cutting camps on the edge of the forest, the Tanglewood was not a place where any Valki lived permanently.

Far to the west, beyond a flat plain of grassy land, there is another string of mountains. More barren of vegetation, steeper and more broken. The air formed many strange patterns, helpful winds blowing up so strongly one could simply glide for miles at a time. The soaring spars of rock and steep valleys between sharp peaks and angular hills made for exciting flying indeed. The Valki were by far the largest creatures of the air, and could hunt almost trivially in places like this, diving on small creatures and ravaging them with sharp talons. However, food and water were both hard to come by in the Soaring Mountains. Animals were rare, and the air was thin, and it was often cold. It was a good idea to avoid settling there, many thought. Feathergrass Hill was much nicer.

Wisla's great project was to send the Valki out to see more of the world. Dozens of the best flyers would be given large amounts of food in woven baskets, and would fly to distant lands and see what lies beyond the horizon. They would carve into wood what they saw, landmarks visible from the air to guide one's progress, and bring their stories and maps home.

The explorers went north, south, east, and west. In every direction. They mapped points of interest and landmarks, finding the most beautiful or the fastest or the easiest way to get to other places. They learned more about what kind of animals and plants live there, and occasionally found something interesting or useful. In the Soaring Mountains, there were pretty stones. In the Tanglewood, there were plants whose fibers made softer material than baskets.

And to the east and north-west, there were wholly new lands. In the east there was a seemingly endless expanse of flat land, he only real landmark being the Slithering River, which had turned from its winding course into a powerful current, vast amounts of water flowing along all at once, occasionally added to by smaller rivers and streams. The explorers followed it as long as they could, wanting to see where it led. When they decided they needed to turn back or risk starving in the winter before getting home, they flew as high as they possibly could, looking at the river's path into the distance, and it only continued on yet further! There were different plants and animals out here, with more low patches of shrubs, bushes, clover, and thin or short grass rather than the tall and broad grasses that dominated the grassy plains to the west.

To the north-west, once you explored far enough, the ground became eternally muddy and wet. There was a relatively small band of flatness between the ends of the Broken Wings Mountains and the Soaring Mountains, and for some reason it rained almost constantly there. The explorers went to the highest points on the mountains to the east and west they could. The very peaks were dangerously cold and even the air was thinner, but they could get pretty high. From that vantage point, they saw a near-endless expanse of strange trees, somehow even more forbidding than the Tanglewood to the south.

They made a few forays into the Mud Jungle, trying to pick their way around the monstrously unpleasant flooded wetland by flying from point to point on the mountains that rose up to the east of the endless expanse of green. The trees climbed the hills almost hungrily, and there were strange predators deep in those lands... The explorers could rarely make much progress deep into the jungle and any flight over it must be short since there was no safe place to land. Eventually, they all decided they had found out as much as they could for now.

Some of the People wondered... Where are the other peoples, created by other gods? Perhaps they would simply have to explore more, further, to find them...

In Feathergrass Village, Wisla Highnote perished in her sixty-third year. Her feathers were as shiny and resplendent as ever, a matter of great pride for Valki. The people were so inspired by her passing, she who had led them since the very creation, that the new Crest of the Valki, leaders chosen from folk of different walks of life, decided to pluck the most perfect feather from her empty shell and preserve it in a place where people could come see it and remember her. As things settled in the years after that, the new leaders growing used to their roles, it quickly became a tradition to save feathers from those you loved...

But there was a problem. No matter how carefully one treated them, time would eventually ruin all feathers. Eventually, a fire or flood or wild animal or careless child would destroy it, and even if nothing terrible happened, the feathers would simply rot away sooner or later, even if stored in a cool and dry place. Trying to find a way to preserve feathers became a common theme in the flights of mind the people threw themselves into, experimenting on pressing their own feathers between wood, soaking them in juice or water or other things, and doing anything else they could think of to try and preserve them.

Eventually, the search paid off. A certain species of tree in the Tanglewood produced a sticky, yellowish ooze. When it dried, Through trial and error, the Valki found a way to carefully prepare the ooze, lay feathers into it, and carefully heat the resulting mass in a way that turned the orange-yellow mass into a clear, soft stone-like thing that the Valki called 'amber'. Feathers were most popular, but you could embed anything into amber - bugs, other pretty stones, carved trinkets, and other things.

The very few crafters who mastered the technique found themselves always busy, with everyone clamoring to have the most beautiful stones to adorn themselves with, using the subtle variations in color to emphasize their appearance. Strung on cords, placed on a pedestal, hung on necklaces or bracelets, set into tools or weapons, the beautifully translucent amber art would adorn everything the Valki used - though most often themselves. Already people were talking of building a small village with special buildings and tools for the production of amber, since after the first year it was clear that the demand for more of the pretty stones would probably always be greater than the number that were available.

Megaproject Unlocked: Amber Works
Cover yourself in the beauty that intelligent hands make from the world around them...

The Crest worked hard at first to learn to lead and earn the people's trust, working together to make decisions that Wisla Highnote would have made by herself before. The fact that everything had to be debated between five people who had very different life experiences slowed things down a lot, but having five people who could pay attention to important matters instead of just one was good. For most day to day matters, Valki would do their own thing, storing food for themselves, making their own tools and trading with other people, and so on. The Crest's job was to organize larger efforts, to keep everyone peaceful with each other, and to be ready to solve disputes and problems that would always come up.

Government Type Changed.
Early Tribal Council

-Low centralization
-Very Low chance of bad leaders
-Low chance of excellent leaders
-No extra actions
-Normal chance to generate heroes

Choose your actions for the next turn. You get one Main Action or two Secondary Actions. No plan votes.
[] [SEC/MAIN] Build New Shrine.
S: -2 Temp Econ, +1 Shrine (0/1)
M: -4 Temp Econ, +2 Shrines (0/1)
-Possible Targets: Feathergrass Hill (0/1)

[] [SEC/MAIN] Explore Lands = (Target)
S: -1 Temp Econ, -1 Temp Martial, Chance of new discovery
M: -2 Temp Econ, -2 Temp Martial, Improved Chance of new discovery
-Write-in target or it will be auto selected.

[] [SEC/MAIN] More Craftsmen.
S: -1 Temp Econ, +1 Temp Wealth, Chance of Innovation
M: +1 Wealth, -1 Econ, -3 Temp Econ

[] [SEC/MAIN] More Farming.
S: +1 Temp Econ, Chance of Innovation
M: -3 Temp Econ, +1 Econ (0/1) (Limited to 1 per 3 Settlements), Chance of Innovation

[] [SEC/MAIN] More Hunting.
S: +1 Temp Econ, +1 Temp Martial, Chance of Innovation
M: +3 Temp Econ, +2 Temp Martial, Improved Chance of Innovation

[] [SEC/MAIN] New Settlement = (Target)
S: -3 Temp Econ, -1 Temp Martial, +1 Settlement, +1 Econ
M: -6 Temp Econ, -1 Temp Martial, +2 Settlements, +2 Econ
-Possible Targets: Feathergrass Hill (1/12), Feathergrass Plains (0/12), Tanglewood Edge (0/12), Broken Wings Foothills (0/12).

Megaprojects
[] [SEC/MAIN] Amber Works
S: -2 Temp Econ, -1 Temp Wealth, +1 Progress
M: -4 Temp Econ, -2 Temp Wealth, +2 Progress
Progress: (0/???)

The Valki
Early Tribal Council

-Low centralization
-Very Low chance of bad leaders
-Low chance of excellent leaders
-No extra actions
-Normal chance to generate heroes

Stats
Econ
: 6 (5)
Martial: 2 (2)
Wealth: 1 (1)
Culture: 1 (1)
Tech: 0 (0)

Legitimacy: 3/3
Stability: 3/3
Centralisation: 1
Hierarchy: 1
Prestige: 0

Statuses
Currently none.

Diplomatic Relations
Currently none.

Values & Legacies
Let the Mind Fly Free

When inspiration brushes past your wing, seize it and fly! See where it takes you! Create and act, for it is a joyous thing to let your mind fly free, even if you might suffer for it!
Pros: Somewhat improved chance of innovation, Increased chance for values to shift, Occasional uncontrolled exploration.
Cons: Increased chance for values to shift, Occasional uncontrolled exploration, Increased recklessness.

Venerance of the Creator
Vail is the creator of the Valki. He watches over us and loves us, and he takes us from our empty shells when we die. Know this fact in your heart and trust Vail with your life, so that you can take to the sky without fear or worry.
Pros: Increased unity, Chance for Stability damage to not happen, Increased acceptance of death
Cons: Increased acceptance of death



You unlocked a megaproject through a random event on turn one. And yes, I'm aware amber doesn't work like that. You can't make artificial amber that easy in real life. But you can here. OK?
 
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[X] [SEC] Explore Lands

Exploration, exploration, exploration. It doesn't matter what we explore, just that we explore.
 
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[X] [SEC] Amber Works
[X] [SEC] More Craftsmen.

We just did explore. Now lets build up in that new place that we explored.

well I'd rather do this than explore. So guess we are going Mega.
 
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[X] [SEC] New Settlement = Tanglewood Edge
[X] [SEC] Explore Lands
I agree lets start of and explore and create a Settlement at our main source of wood.

[X] [SEC] Amber Works
and a approval vote for the first project available
 
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[X] [SEC] Build New Shrine = Feathergrass Hill (0/1)
[X] [SEC] Explore Lands
 
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[] [SEC] Build New Shrine = Tanglewood Edge
[] [SEC] Explore Lands

Haven't thought about choice location in picking settlement.

OMegahugger hve a point.
[X] [SEC] Amber Works
[X] [SEC] More Craftsmen.
 
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Eventually, the search paid off. A certain species of tree in the Tanglewood produced a sticky, yellowish ooze. When it dried, Through trial and error, the Valki found a way to carefully prepare the ooze, lay feathers into it, and carefully heat the resulting mass in a way that turned the orange-yellow mass into a clear, soft stone-like thing that the Valki called 'amber'. Feathers were most popular, but you could embed anything into amber - bugs, other pretty stones, carved trinkets, and other things.
And in three hundred years time, a Valki supervillain figured out how to embed her foes in amber - forever freezing their terrified gazes for her to admire.

Seriously we are birds preserving our DNA in amber. In the off-chance that our species loses the game of Civilisation, we've basically ensured that Jurassic Park will inevitably happen in universe. This is great.

[X] [SEC] Amber Works
Because of course I vote this, how can I not?

[X] [SEC] More Craftsmen.
And this is to help keep our Wealth up for this project we technically cannot afford and yet I desperately want immediately.
 
If nothing else. Going for Amber Works first turn should set us on the path to being THE Mega-project people. Can't get faster than this.
 
If nothing else. Going for Amber Works first turn should set us on the path to being THE Mega-project people. Can't get faster than this.

The real question is if we can afford it. Do remember each race created has some benefit and possibly con. Right now ours is our wings, meaning we can explore and find cool stuff very easy and have great aerial scouts.

Whst about the bunnies or minatours? Or lizard people? Everyone has something that makes them stronger. And I doubt were gonna beat people at construction when they can breed faster then us, lift way more then us, or dig and make actual mines.

Mining is prob not gonna be something our people are ever good at or want to do. Which is gonna suck for starting metal works or other crafts.

Just like a Civ game, we dont want to waste actions trying to create a great works when we dont have the recources and another civ has the tools to build it faster anyway.

That is not to say we SHOULDNT build great works, but let's wait until we are more well off and one bad roll wont be disastrous.
 
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