Feathergrass Hill
Rockeye
Plausible Engineer
- Location
- Midwestern U.S.
The village of Feathergrass Hill was built in the shadow of one of the larger hills in the region, chosen, if one was honest, simply because it looked like a good spot. Covered in the soft and broad grass that gave it its name, the view from the top of the hill was beautiful. Lush grasses and shrubs on gentle slopes were all around, and the Slithering River wound through patches of trees along its banks to one side. Such a sight was peaceful and relaxing.
The village was built in the wind-shadow of a particularly tall hill with a relatively steep 'back' side. Something about the shape of the hill disrupted the wind, making it so you could leave your clothes out and they wouldn't be blown away. A necessary thing for a place where the people would live permanently. It was an excellent place to practice flying, too. The side of the hill that faced where the wind usually blew from was a long, shallow slope covered in feathergrass. Between the soft surface and easy landing, it was probably the best place in the world to crash into.
Most days would see a few enormous shapes powering through the air. To one of the hunting or gathering or wood-cutting camps in the morning to work, or looking for the large grass-eating animals that were obvious from the air, or to deliver a quick message, perhaps. Or even simply because it was fun! Once in a while, dozens and dozens of people would fly up and down Feathergrass Hill, singing and laughing as they flow. Even racing or trying dangerous, flashy tricks, sometimes!
While all the oldest People remembered the sickening sight of Broken Wing, who fell and died on his very first flight... Taking to the air was a primal joy for most, a rush of freedom like nothing else in the world. The dreadful fear of landing badly and being crippled melted away like snow under the spring sun when air was beneath your wings and singing through your feathers. Soaring into the sky and viewing the world from above was a joyous thing, even if it was very exhausting to keep up for long.
The people could fly, but compared to the incredibly small and light birds that shared the sky with them, they were incredibly clumsy, extremely fast, and very powerful, thundering through the air with more momentum than an entire flock of sparrows combined. Flight required planning and managing your speed and energy. One could not simply flap their wings and claw through the air, and they quickly began to understand and theorize about the methods and styles of flight.
Those who hunted animals and fought tended to be mostly men, and men tended to be more reckless, so it was surprising that the ones who enjoyed flying the most and spent their free time practicing tricks were usually women.
The whole of the people stayed together. Anyone who went off on their own quickly grew lonely and fearful, and did their best to return to the group. A few times, small bands formed plans to split off and go somewhere else, unsatisfied with something or other. Each time, Wisla Highnote felt the discontent brewing and changed whatever needed changing to divert it.
A loose collection of mud huts with thatched grass roofs had sprung up around the hill soon enough, scattered across the ground like tossed seeds. A few for storing food, a few for storing tools, some for work-places to do crafts like weaving, some for the eggs that would be laid each year, and many for sleeping and resting in. There was little organization beyond making sure each building had a lot of space around it - the Valki found being cramped or crowded unnerving at best, so Wisla had forbidden building the huts too close to each other. She did not plan the village out in much detail, though. Why would she? Things generally worked out alright when you left people to handle the details on their own, anyway.
The people could be calm and collected. They could be sensible and plan ahead. But, too often, they didn't. They got some crazy risky idea in their head and either disregarded or entirely forgot about the inevitable consequences. This was just a part of being people, and everyone felt it sometimes. You would get an idea and forget almost everything else for a while in pursuit of it. A flight of mind, it was called - one might decide to invent a new flying trick and stay in the air for hours attempting it, or attempt to carve a new tool, going through five large sticks in a row even if the results were not satisfactory, or spend two days flying to every roof in the village and decorating them with flowers, or try to lure the stone-dense and terrifyingly strong horned beasts of the plains into some half-baked trap despite the risk of being gored. That one had gotten the foolish hunter killed outright, just like Broken Wing.
Such moods were not totally overpowering - merely very compelling. But they caused trouble. Someone caught in a flight of mind would neglect their usual work, meaning that a wall was left un-done, a tunic un-made, or a dinner table empty. They were even contagious sometimes, if the one in a flight of mind explained it and the listeners found the idea compelling. Then again, such moods lifted the spirit. After a moon of hard drudgery and hunger, watching someone be taken in by a mood and do something unusual was entertaining, even inspiring. And being caught up in one was a feeling almost like flying. In the end, the people were unsure whether these were a good thing or not.
What attitude towards flights of mind did Wisla Highnote encourage?
[] They bring joy, inspiration, new ideas, and discovery. They are good as long as you don't get yourself killed. Embrace them!
[] They leave work un-done, and even if you think you are careful enough, you are probably not. One ought to resist them.
Wisla Highnote is many things. She is a shining beacon to some, with a ready answer to all kinds of problems. She is a calm voice in the heat of passion or panic, and an angry screech in the ears of those who would cause trouble. Her beauty and wisdom are surely unmatched. She was the one who saw more than anyone, who was whispered to by Vail, the Wise Mother.
Even if, in her thoughts to herself, she was terribly, unspeakably fragile and uncertain. It was all an act. Always seeming calm and collected, always speaking with confidence. She was fake. When presented with a hard problem, she would retreat from the ones who posed it, wander, and talk. After listening to the most reliable of her friends, she picked the ones that made the most sense, then then repeated their ideas as if they were her own.
Dresa's pink crest and wide hips were distinctive and immediately recognizable. She was carrying a small child on her head as she walked through the village, his little wings spread wide as he stared around at everything. "Look, Mati! It's Mama Highnote!"
Wisla let her beak open just slightly and tilted her head to the left a bit. A smile.
"Hello! Highnote!" The little one was two years old. Mati, Mati, he was... Ah. Govi and Dresa's child. Or so she thinks. Maybe Dresa and Venn. She had come together with both Govi and Venn quite often, and they sometimes argued about who the kid resembled more.
"Mama Highnote is the smartest person in the whole world!" Wisla felt a pang of guilt at that.
"Woooow."
"I wouldn't say that. I just try to help everyone. Oh! Did Basi show you how we need to take fruit skins away from the village so animals don't try to eat them and make a mess of things?"
"Of course, Miss Highnote. And, yes, she did. That's clever! Hopefully those things will annoy us less, now." Dresa bows. "Have a lovely day! Oh, I think Govi wanted to talk to you... But I'm sure he'll find you later if so, and I don't want to bother you any more than I have already."
"It's no trouble at all, Dresa." Wisla gestures at her. "You have a lovely day, too."
As Dresa walks away she coos to the boy, "See, Mati? Mama Highnote is kind and humble too. You should be like her when you grow up!"
Wisla took measured breaths, counting in her head, while keeping her slight smile affixed to her face. Every time something like that happened she felt twisted up inside for hours afterward. She was not clever or insightful at all, really. Her skill and power lied entirely in leading and inspiring other people. It could be... Tiring. The picture of perfection and brilliance fell away, sometimes. Every person has some failings, as Wisla was coming to learn.
Basi was good at both gathering news and teaching people things, tasks that seemed useless at first but were actually quite handy... But she simply could not shut up or keep a secret, even to avoid angering everyone around her. Jerosk was reliable, decently clever, and always followed instructions without panicking if some small detail was impossible... A perfect person to, say, go and find a good spot for a wood-cutting camp. But he was also incredibly lazy and would not use a single feather's worth of extra effort for anything. (Even this could be useful, though - he occasionally found useful shortcuts on some tasks that saved everyone some effort).
Wisla had a failing, too. An indulgence. While the Valki had no understanding of such things except in the vaguest and most instinctual terms, for better or worse, the vice and failing of the most famous, most respected, most obvious, brightest feather among the people, would shape what was considered good or bad, acceptable or forbidden in the common manners.
What was Wisla Highnote's way of keeping herself sane?
[] She asked the god Vail for advice and inspiration again and again, spending hours each day doing so, even though they never answered.
[] She claimed large amounts of food, many clothes and tools and shiny trinkets, and the biggest house all for herself, even if others wanted or needed them.
[] She let anger and fury and petty spite release her tension sometimes, cutting those she disliked with her talons or denying them food and shelter.
----------------------------------------------------------------------------------------------------------------------------------
Sorry for making you guys choose a vice, but I thought it might be interesting to show the sort of 'human' side of things (even if they're actually bird-people). And a society is defined by its vices as much as its virtues, sometimes.
Flights of mind are a psychological quirk of the Valki that you do not fully understand or know the details of yet. But they are a real psychological phenomenon, not just a cultural artifact.
The village was built in the wind-shadow of a particularly tall hill with a relatively steep 'back' side. Something about the shape of the hill disrupted the wind, making it so you could leave your clothes out and they wouldn't be blown away. A necessary thing for a place where the people would live permanently. It was an excellent place to practice flying, too. The side of the hill that faced where the wind usually blew from was a long, shallow slope covered in feathergrass. Between the soft surface and easy landing, it was probably the best place in the world to crash into.
Most days would see a few enormous shapes powering through the air. To one of the hunting or gathering or wood-cutting camps in the morning to work, or looking for the large grass-eating animals that were obvious from the air, or to deliver a quick message, perhaps. Or even simply because it was fun! Once in a while, dozens and dozens of people would fly up and down Feathergrass Hill, singing and laughing as they flow. Even racing or trying dangerous, flashy tricks, sometimes!
While all the oldest People remembered the sickening sight of Broken Wing, who fell and died on his very first flight... Taking to the air was a primal joy for most, a rush of freedom like nothing else in the world. The dreadful fear of landing badly and being crippled melted away like snow under the spring sun when air was beneath your wings and singing through your feathers. Soaring into the sky and viewing the world from above was a joyous thing, even if it was very exhausting to keep up for long.
The people could fly, but compared to the incredibly small and light birds that shared the sky with them, they were incredibly clumsy, extremely fast, and very powerful, thundering through the air with more momentum than an entire flock of sparrows combined. Flight required planning and managing your speed and energy. One could not simply flap their wings and claw through the air, and they quickly began to understand and theorize about the methods and styles of flight.
Those who hunted animals and fought tended to be mostly men, and men tended to be more reckless, so it was surprising that the ones who enjoyed flying the most and spent their free time practicing tricks were usually women.
The whole of the people stayed together. Anyone who went off on their own quickly grew lonely and fearful, and did their best to return to the group. A few times, small bands formed plans to split off and go somewhere else, unsatisfied with something or other. Each time, Wisla Highnote felt the discontent brewing and changed whatever needed changing to divert it.
A loose collection of mud huts with thatched grass roofs had sprung up around the hill soon enough, scattered across the ground like tossed seeds. A few for storing food, a few for storing tools, some for work-places to do crafts like weaving, some for the eggs that would be laid each year, and many for sleeping and resting in. There was little organization beyond making sure each building had a lot of space around it - the Valki found being cramped or crowded unnerving at best, so Wisla had forbidden building the huts too close to each other. She did not plan the village out in much detail, though. Why would she? Things generally worked out alright when you left people to handle the details on their own, anyway.
The people could be calm and collected. They could be sensible and plan ahead. But, too often, they didn't. They got some crazy risky idea in their head and either disregarded or entirely forgot about the inevitable consequences. This was just a part of being people, and everyone felt it sometimes. You would get an idea and forget almost everything else for a while in pursuit of it. A flight of mind, it was called - one might decide to invent a new flying trick and stay in the air for hours attempting it, or attempt to carve a new tool, going through five large sticks in a row even if the results were not satisfactory, or spend two days flying to every roof in the village and decorating them with flowers, or try to lure the stone-dense and terrifyingly strong horned beasts of the plains into some half-baked trap despite the risk of being gored. That one had gotten the foolish hunter killed outright, just like Broken Wing.
Such moods were not totally overpowering - merely very compelling. But they caused trouble. Someone caught in a flight of mind would neglect their usual work, meaning that a wall was left un-done, a tunic un-made, or a dinner table empty. They were even contagious sometimes, if the one in a flight of mind explained it and the listeners found the idea compelling. Then again, such moods lifted the spirit. After a moon of hard drudgery and hunger, watching someone be taken in by a mood and do something unusual was entertaining, even inspiring. And being caught up in one was a feeling almost like flying. In the end, the people were unsure whether these were a good thing or not.
What attitude towards flights of mind did Wisla Highnote encourage?
[] They bring joy, inspiration, new ideas, and discovery. They are good as long as you don't get yourself killed. Embrace them!
[] They leave work un-done, and even if you think you are careful enough, you are probably not. One ought to resist them.
Wisla Highnote is many things. She is a shining beacon to some, with a ready answer to all kinds of problems. She is a calm voice in the heat of passion or panic, and an angry screech in the ears of those who would cause trouble. Her beauty and wisdom are surely unmatched. She was the one who saw more than anyone, who was whispered to by Vail, the Wise Mother.
Even if, in her thoughts to herself, she was terribly, unspeakably fragile and uncertain. It was all an act. Always seeming calm and collected, always speaking with confidence. She was fake. When presented with a hard problem, she would retreat from the ones who posed it, wander, and talk. After listening to the most reliable of her friends, she picked the ones that made the most sense, then then repeated their ideas as if they were her own.
Dresa's pink crest and wide hips were distinctive and immediately recognizable. She was carrying a small child on her head as she walked through the village, his little wings spread wide as he stared around at everything. "Look, Mati! It's Mama Highnote!"
Wisla let her beak open just slightly and tilted her head to the left a bit. A smile.
"Hello! Highnote!" The little one was two years old. Mati, Mati, he was... Ah. Govi and Dresa's child. Or so she thinks. Maybe Dresa and Venn. She had come together with both Govi and Venn quite often, and they sometimes argued about who the kid resembled more.
"Mama Highnote is the smartest person in the whole world!" Wisla felt a pang of guilt at that.
"Woooow."
"I wouldn't say that. I just try to help everyone. Oh! Did Basi show you how we need to take fruit skins away from the village so animals don't try to eat them and make a mess of things?"
"Of course, Miss Highnote. And, yes, she did. That's clever! Hopefully those things will annoy us less, now." Dresa bows. "Have a lovely day! Oh, I think Govi wanted to talk to you... But I'm sure he'll find you later if so, and I don't want to bother you any more than I have already."
"It's no trouble at all, Dresa." Wisla gestures at her. "You have a lovely day, too."
As Dresa walks away she coos to the boy, "See, Mati? Mama Highnote is kind and humble too. You should be like her when you grow up!"
Wisla took measured breaths, counting in her head, while keeping her slight smile affixed to her face. Every time something like that happened she felt twisted up inside for hours afterward. She was not clever or insightful at all, really. Her skill and power lied entirely in leading and inspiring other people. It could be... Tiring. The picture of perfection and brilliance fell away, sometimes. Every person has some failings, as Wisla was coming to learn.
Basi was good at both gathering news and teaching people things, tasks that seemed useless at first but were actually quite handy... But she simply could not shut up or keep a secret, even to avoid angering everyone around her. Jerosk was reliable, decently clever, and always followed instructions without panicking if some small detail was impossible... A perfect person to, say, go and find a good spot for a wood-cutting camp. But he was also incredibly lazy and would not use a single feather's worth of extra effort for anything. (Even this could be useful, though - he occasionally found useful shortcuts on some tasks that saved everyone some effort).
Wisla had a failing, too. An indulgence. While the Valki had no understanding of such things except in the vaguest and most instinctual terms, for better or worse, the vice and failing of the most famous, most respected, most obvious, brightest feather among the people, would shape what was considered good or bad, acceptable or forbidden in the common manners.
What was Wisla Highnote's way of keeping herself sane?
[] She asked the god Vail for advice and inspiration again and again, spending hours each day doing so, even though they never answered.
[] She claimed large amounts of food, many clothes and tools and shiny trinkets, and the biggest house all for herself, even if others wanted or needed them.
[] She let anger and fury and petty spite release her tension sometimes, cutting those she disliked with her talons or denying them food and shelter.
----------------------------------------------------------------------------------------------------------------------------------
Sorry for making you guys choose a vice, but I thought it might be interesting to show the sort of 'human' side of things (even if they're actually bird-people). And a society is defined by its vices as much as its virtues, sometimes.
Flights of mind are a psychological quirk of the Valki that you do not fully understand or know the details of yet. But they are a real psychological phenomenon, not just a cultural artifact.
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