Devaki Drive [Mass Effect / Spiderverse Quest]

2
[X] Peni Parker AKA Sp//dr

As the building collapses beneath you, you can only feel relief that whatever happened, it brought you to this universe inside your mech. You feel the buzz of the connection between you and Sp//dr - he agrees, of course, besties forever - synchronizing you, letting your thoughts work in tandem to pilot the mecha that your father built. You propel yourself off the edge, catching the side of the building that is about to receive several several thousand pounds of steel and glass. Your hands catch it and you slide down, taking the moments necessary as you descend to examine the situation.

There's no way to stop the collapse, but you can evacuate the people beneath and reduce how destructive it is. Your suit processes everything it can see, showing projections, analysis, data. You swipe it all aside, focusing yourself, and then kick off.

You slam into the ground hard enough to leave a crater, going to all fours and approaching the nearest living creature - some kind of giant bug thing, like a shrimp crossbred with an earwig. It barely even recognizes your presence before you've hefted it over your shoulder, heading for the next small group - three humanoids that look not-too-human. Those you blast with a bunch of web, picking them up like a duffle bag and tucking them into your arm before switching on a dime, entirely robotic body spinning on its' waist and reversing.

You glance up, grimacing to see that the buildings have just collided. There's a massive, ongoing crunch, an earsplitting roar that you've never heard before. Chunks of concrete and millions of shards of glass begin raining down from above, and the panic amongst the people around you somehow gets even more intense. A couple just start cowering, another one of the bug things is actually attacking somebody in the middle of this mess, and the rest appear to have taken leave of their senses and are trying to run into the collapsing buildings.

You pause for the barest of moments, taking it all in, knowing what you can do.

And then you act.

The second shrimp-bug-thing gets a blast of webbing for its' troubles, tentacles flailing uselessly. Two people are tagged with another webline, which a motor in your arm immediately starts pulling in - hopefully the dragging doesn't hurt them too much. You meet them in the middle and add another pair to your shoulderbag of people, switching directions and jumping in a massive arc. You intercept a falling boulder in the way, smashing through it and using that force to arrest your momentum - slamming into the ground immediately in front of a group trying to seek shelter inside the collapse building. They scream, shy away, cover their faces - does that one have four eyes? - and don't have time to further react before you gather them up in your arms like a a bunch of soda bottles - complete with having to awkward shift your leg to catch one before it falls.

That's it. You look around, struggling with the near-dozen people you've collected, before wrapping them around your torso and gluing them in place with more webbing. Then you start crawling, using your own body to shield them from falling debris. You glance at the few people left - the ones who decided to cower, the bug-creature that was trying to attack them - but you don't have the limbs open to grab them and if you stay any longer you risk getting crushed. Already rocks and chunks of steel the size of trucks are falling all around you, avoided only through prior warning and being much faster than your size would indicate.

And then you're out.

You get a hundred meters away before you deign to stop and look back, watching as the area between the two buildings becomes a pile of rubble. You count the number of casualties - eight. You're about to drop your cargo for later retrieval by Oscorp, but then you remember - there is no Oscorp.

Ugh, what a pain. You look down on the group of people you're dragging around. You're in the middle of a warzone, and if the other bug-things behavior was any indicator, the war is between these humanoids and the bugs. You don't even know if they'll understand you... you turn on the external speakers. "Hey! Do you guys understand me?" The bug thing doesn't respond beyond struggling against its' binds a bit more, but the humanoids look at you with a bit of confusion and the sheer terror they were spitting out a moment ago lessens.

Then one speaks. Its' voice sounds weird, like way too deep. "Yes? Who are you? Why are you carrying around one of the damned rachni?"

"I'm Sp//dr. I don't know what's going on, but I just saved your life. Do you know where I can bring you that would be safe? Where you could get medical treatment and be evacuated?"

"I - there, there was an evacuation site set up on the edge of the city, but that's miles away and the rachni are destroying everything!" That voice was almost human, and sounded like a teenaged girl. You get her to point out which direction, and then make a decision.

[ ] Drop them off somewhere isolated. Keep them tied up.
[ ] Drop them off somewhere isolated and let them run. Separate the bug from the others if necessary.
[ ] Drag them all with you to the evacuation point.
[ ] Drag the humanoids to the evac point, but keep the bug.
[ ] Dump the bug, evac the humanoids.
 
[X] Dump the bug, evac the humanoids.
-[X] If it tries to attack anyone, web it to something that probably won't get crushed if another building comes down. No need to let it make things worse than they already are.

If it doesn't want to be held and isn't interested in talking, we have no reason to keep it.

[X] Drag them all with you to the evacuation point.

We've assumed they're at war. Bringing an enemy combatant to an evacuation site sounds like it'd have a good chance of getting it killed.
 
[X] Dump the bug, evac the humanoids.
-[X] If it tries to attack anyone, web it to something that probably won't get crushed if another building comes down. No need to let it make things worse than they already are.

I considered dropping the humanoids off at the evac point and keeping the rachni, but do we even have enough information to realize that it's sentient? Realizing that this is a war implies that we do, but I don't think we've seen the rachni use technology or do anything other than murder people with their natural weapons yet. I still haven't gotten far enough into Mass Effect to see the Rachni (note to self: get back to playing it sometime soon), so I might be missing something, but I'm not sure why we're assuming they're a sentient species capable of waging organized war. It would make just as much sense for them to a bio-weapon for the civilization that's actually waging the war, or something like that.

Anyway, to get to the point: If we don't realize that it's sentient, then from our perspective we'd basically be carrying around an extremely dangerous wild animal while trying to rescue people. Not that it'd be responsible of us to do that even if we do realize that it's sentient, but at least then we might think that we can communicate with it.
 
Well, it really depends on what is actually going on right now. If these Rachni have been separated from their Queen, they're gradually growing insane.
 
[X] Drag them all with you to the evacuation point.

GET OVER HERE!
 
[X] Drag them all with you to the evacuation point.

Hopefully this way Peni can get info on the whole situation, including the rachni combatant.
 
[X] Dump the bug, evac the humanoids.
-[X] If it tries to attack anyone, web it to something that probably won't get crushed if another building comes down. No need to let it make things worse than they already are.

I considered dropping the humanoids off at the evac point and keeping the rachni, but do we even have enough information to realize that it's sentient? Realizing that this is a war implies that we do, but I don't think we've seen the rachni use technology or do anything other than murder people with their natural weapons yet. I still haven't gotten far enough into Mass Effect to see the Rachni (note to self: get back to playing it sometime soon), so I might be missing something, but I'm not sure why we're assuming they're a sentient species capable of waging organized war. It would make just as much sense for them to a bio-weapon for the civilization that's actually waging the war, or something like that.

Anyway, to get to the point: If we don't realize that it's sentient, then from our perspective we'd basically be carrying around an extremely dangerous wild animal while trying to rescue people. Not that it'd be responsible of us to do that even if we do realize that it's sentient, but at least then we might think that we can communicate with it.
While the one you're carrying appears unarmed, you've seen others in the distance equipped with large weaponry, mounted directly on the body.

In addition, it directly responded to you speaking.
 
Last edited:
[X] Dump the bug, evac the humanoids.
-[X] If it tries to attack anyone, web it to something that probably won't get crushed if another building comes down. No need to let it make things worse than they already are.
 
[X] Dump the bug, evac the humanoids.
-[X] If it tries to attack anyone, web it to something that probably won't get crushed if another building comes down. No need to let it make things worse than they already are.
 
Back
Top