- Location
- Germany
Or potential recruits.
Let's concentrate on killing Harren first, his minions might be useful.
Or potential recruits.
That's pretty hard.
A high-level vamp can't be controlled by most methods I know of.
Far too much turn-resistance plus HD for the classic Command Undead and with a powerful caster with dispel and good willsaves like her I wouldn't rely on any spellwork.
Will we get a mechanical explanation how that works?
Ability to keep powerful, turn-resistant undead under control might come useful.
Edit: And if Haren is the bigger fish we'll also need to find out why he didn't take control or expand further.
Burny: "Ya'll see that?"Well hell, that was some insane dice.
Vampire: "Hahaha, you cannot hurt me weakling! I am darkness, I am the night! I AM-"
Thoros: "You are ash!"
Thoros one shots high level vamp
Old Flame head sits in divine plane feeling smug.
OOC: Well that was a lot shorter than I expected. Lady Lothston was a level 16 vampire magus with quickened Dominate Person. I was expecting Mell to have to pop in and save them, and then Thoros crit on his Righteous Fury enhanced charging smite for a total multiplicative value of x4 which put his total damage at 172. Thoros is leveling from this no question about it.
Another multiple on top of x2 should be x3, IIRC, unless he was using a /x3 weapon?
I don't think so, the spell just says it doubles the damage and so does critting.
Whether it's multiplicative or additive 2+2 is 4 and 2*2 is still 4. I suppose one could say righteous fury does not multiply crit damage at all but I do not see any indication of that in the spell text.
For what it's worth, I agree with DP's interpretation of it.Found it:
The Basics :: d20srd.org
Multiplying
Sometimes a rule makes you multiply a number or a die roll. As long as you're applying a single multiplier, multiply the number normally. When two or more multipliers apply to any abstract value (such as a modifier or a die roll), however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (×2) and a double (×2) applied to the same number results in a triple (×3, because 2 + 1 = 3).
When applying multipliers to real-world values (such as weight or distance), normal rules of math apply instead. A creature whose size doubles (thus multiplying its weight by 8) and then is turned to stone (which would multiply its weight by a factor of roughly 3) now weighs about 24 times normal, not 10 times normal. Similarly, a blinded creature attempting to negotiate difficult terrain would count each square as 4 squares (doubling the cost twice, for a total multiplier of ×4), rather than as 3 squares (adding 100% twice).
For what it's worth, I agree with DP's interpretation of it.
When a spell says it doubles the damage of an attack, I've always considered that to mean it literally doubled the damage, regardless of other considerations.
No big deal, though. The Vampire would have died either way.
Found it:
The Basics :: d20srd.org
Multiplying
Sometimes a rule makes you multiply a number or a die roll. As long as you're applying a single multiplier, multiply the number normally. When two or more multipliers apply to any abstract value (such as a modifier or a die roll), however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (×2) and a double (×2) applied to the same number results in a triple (×3, because 2 + 1 = 3).
When applying multipliers to real-world values (such as weight or distance), normal rules of math apply instead. A creature whose size doubles (thus multiplying its weight by 8) and then is turned to stone (which would multiply its weight by a factor of roughly 3) now weighs about 24 times normal, not 10 times normal. Similarly, a blinded creature attempting to negotiate difficult terrain would count each square as 4 squares (doubling the cost twice, for a total multiplier of ×4), rather than as 3 squares (adding 100% twice).
OK that's... odd. Thanks for sharing this.
I'm inclined to stick to my ruling since it makes more logical sense unless you guys object.
What do you think
The reasoning behind that particular setup in the core rules is to prevent (or rather, diminish) one hit kills, which go both ways. I'd generally stick to it, unless you have a particular reason not to. Overkill is lovely, until it happens to you - ignoring it would allow for easier dragon-killing.
The gods true nature is that they are all rpg players and Yss is just that guy that loves to roleplay and talk to the npcs a lot.Burny: "Ya'll see that?"
Drowned God: "For the fifth fucking time, yeah, we saw it!"
Burny: "I'm just saying, that's my guy right there. He totally smote that leech. Like a champion. Of me!"
Moonsinger: "This is all that Targaryen boy's fault, I just know it."
Burny: "He was all like 'Rargh! Eat the holy flame of my God, bitch' <insert lightsaber whooshing sounds> and she was like 'No!'."
Yss: "zzzz" <snores contentedly>
@DragonParadox, can we have the ashes and bloodwish them into a vaguely skull shape?Unfortunately it did not leave a skull, the whole body fell to ashes at the searing heat of R'hlor's wrath.
Anyway vote closed.