How about the south eastern tip of the island south east of of Aquos Dhaen.

It's remote enough, sea water access, ship access for re-supply, on the outer ranges of Valyria so it doesn't risk it's greatest threats and it provides us a southern vector into Valyrian ruins after the fact, we already have northern entrances. This will basically double our range of excursions and acquisitions.

[X] Outer Valyria.
-[X] (South eastern tip of the island south east of of Aquos Dhaen.)
-[X] The fortress will be used to make excursions into the depths of the ruins after this project, the location is likely to provide unique opportunities for those prepared for them.
 
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Salt water? How about brine? The Sea of Sighs is worthless economically as no one even harvests salt there. It's also devoid of most life, except for flamingos if we follow RL settings.

[X] A coastal region at the Sea of Sighs, south of Mantarys
 
@Goldfish, here is a fair trade-off for your PrC's amazing power:
  • Prerequisites include Iron Will or a similar junk feat
  • Spellcraft MUST be kept maxxed or you lose access to the class, or perhaps using class abilities requires a Spellcraft test (DC = 10 + original spell level*3) or something.
  • Limited number of spells known, to represent focus on deep mastery of existing ones (-1 spell known of each level, minimum 0)
  • Inability to use items that effectively increase spells known, like runestaffs (or simply "always use minimum CL when using them") or Pages of Spell Knowledge
Honestly, as it is now your PrC is amazingly good and I'll be pushing for every single Scholarum mage to take it. It needs to have a few downsides to tone it down, and these downsides feel appropriate in this game where runestaffs and Pages of Spell Knowledge are commonplace for rich and powerful mages.

Shall I make a build using your PrC, or will you?
I've made some changes to the PRC.

Raised the necessary ranks of Spellcraft and Concentration to 9, added Knowledge(Arcana) 9 as a skill prerequisite, added Force of Personality as a required feat, and added minimum spellcasting of 3rd level spells.

Also included this:
Price of Power: Upon gaining entry into this class, one spell slot from the new Meta Magus' highest level of available spells is permanently removed. This occurs each time they gain access to a new level of spells.

And added this to Innate Metamagic:
Similar to the Price of Power the Meta Magus is already familiar with, whenever a spell is enhanced by Innate Metamagic, a spell slot of that spell's level is permanently lost.

You can focus all your Innate Metamagic on a single spell, but doing so would significantly impact available spell slots for that level.
 
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In that case, what is Borash and who does it belong to?
That looks kinda good?

Alternativly the Island-outskirts of Valyria maybe?

Bhorash is a ruined Valyrian colony founded not by a religious group a Qohor or Lorath, but rather by a consortium of traders and guildsmen, including a handful of arcane artificers. Unfortunetly it was still a new city with few mundane protections when the Doom came. The Dothraki swept over it without even slowing.
 
All of you, don't forget this ritual is going to be done by the Merling King. The fortress absolutely has to be by the sea.

We did stumble our way through that :D

[X] Outer Valyria.
-[X] (South eastern tip of the island south east of of Aquos Dhaen.)
-[X] The fortress will be used to make excursions into the depths of the ruins after this project, the location is likely to provide unique opportunities for those prepared for them.
 
Bhorash is a ruined Valyrian colony founded not by a religious group a Qohor or Lorath, but rather by a consortium of traders and guildsmen, including a handful of arcane artificers. Unfortunetly it was still a new city with few mundane protections when the Doom came. The Dothraki swept over it without even slowing.

Do we think it likely we find anything worth building upon in Valyria's outskirts? I am assuming that with Titan Tools available simple stone castles won't be of much use but perhaps Runelore on ruins with such history could be a good base?
 
Darleth is the expert on this subject, so what if we just inform him of the requirements of the ritual, the geopolitical landscape of Planetos, the relevant supernatural forces and threats in play, and allow him to make the decision with an eye toward finding the best location for the ritual rather than working around our preferences?

Is that an acceptable solution, @DragonParadox?
 
Bhorash is a ruined Valyrian colony founded not by a religious group a Qohor or Lorath, but rather by a consortium of traders and guildsmen, including a handful of arcane artificers. Unfortunetly it was still a new city with few mundane protections when the Doom came. The Dothraki swept over it without even slowing.
Perfect.

[X] Build on the ruins of Borash
-[X] Close enough to sea and mountain for all purposes
-[X] After the ritual the fortress can guard the Demonroad, first against attacks from the slaver cities, secondly as a waypoint to patrol from against less concentrated threats, bandits, undead, seamonsters and such.
 
Darleth is the expert on this subject, so what if we just inform him of the requirements of the ritual, the geopolitical landscape of Planetos, the relevant supernatural forces and threats in play, and allow him to make the decision with an eye toward finding the best location for the ritual rather than working around our preferences?

Is that an acceptable solution, @DragonParadox?

You could do that but it would lead to your engineer making geopolitical calls.
 
Inserted tally
Adhoc vote count started by egoo on Jun 30, 2019 at 8:30 AM, finished with 58 posts and 6 votes.

  • [X] Outer Valyria.
    -[X] (South eastern tip of the island south east of of Aquos Dhaen.)
    -[X] The fortress will be used to make excursions into the depths of the ruins after this project, the location is likely to provide unique opportunities for those prepared for them.
    [X] Build on the ruins of Borash
    -[X] Close enough to sea and mountain for all purposes
    -[X] After the ritual the fortress can guard the Demonroad, first against attacks from the slaver cities, secondly as a waypoint to patrol from against less concentrated threats, bandits, undead, seamonsters and such.
    [X] A coastal region at the Sea of Sighs, south of Mantarys
 
I think the ritual site in Aquos Dhaen is far more prudent, personally. Less of a chance for wide-scale disasters to spill over into nearby cities due to sheer distance.
 
How about that one silver-loaded mountain in Sothoryos Venthar was founded to exploit?

Edit: Nvm, saw the coastal location requirement part.
 
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How about that one silver-loaded mountain in Sothoryos Venthar was founded to exploit?

Edit: Nvm, saw the coastal location requirement part.
You've reminded me of that. We need to get either Wyla or Riz'Neth to oversee a mine there after we find them and clear out the local monsters. That's a steady source of income we'll probably need.
 
Goldfish, your PrC is cool but IMO it's pretty overpowered. It's better than 99% of sorcerer PrCs out there!
Let's nerf it a little : we can make it a bit of a trade-off, even without affecting its strengths.

Also included this:
Price of Power: Upon gaining entry into this class, one spell slot from the new Meta Magus' highest level of available spells is permanently removed. This occurs each time they gain access to a new level of spells.

And added this to Innate Metamagic:
Similar to the Price of Power the Meta Magus is already familiar with, whenever a spell is enhanced by Innate Metamagic, a spell slot of that spell's level is permanently lost.

You can focus all your Innate Metamagic on a single spell, but doing so would significantly impact available spell slots for that level.
I'm sorry, but I hate this :/

By removing spell slots, you're turning him into even more of a nova then he already is. That really sucks, unless he abuses pearl of power stuff and therefore uses the enormous WBL this quest allows to negate your "nerf". Both scenarios suck.
It's also quite a bit less of a nerf than what I was asking for : I wanted to hit his spells known.

By removing spells known, you're making him focus on the ones he has (metamagic!) without reducing the amount of magic he can produce in a day. That's good! The PrC should inflict -1 spell known of each level (minimum 0).
Furthermore, a restriction on runestaffs + PoSK is needed to avoid making the previous restriction pointless. I would also say that effects like Gloves of the Starry Sky only work at the minimum CL necessary to cast the spell.

I saw the changes to the prerequisites. IMO "Force of Personality" should be replaced by "Skill Focus (Spellcraft)", it makes a lot more sense fluffwise and it's more of a feat tax (it's also a common one, that's good for other decent PrCs after you finish this class).

I would also have the "Free Metamagic" ability require a Spellcraft check, like for the Incantatrix ability of similar effect.
 
Goldfish, your PrC is cool but IMO it's pretty overpowered. It's better than 99% of sorcerer PrCs out there!
Let's nerf it a little : we can make it a bit of a trade-off, even without affecting its strengths.


I'm sorry, but I hate this :/

By removing spell slots, you're turning him into even more of a nova then he already is. That really sucks, unless he abuses pearl of power stuff and therefore uses the enormous WBL this quest allows to negate your "nerf". Both scenarios suck.
It's also quite a bit less of a nerf than what I was asking for : I wanted to hit his spells known.

By removing spells known, you're making him focus on the ones he has (metamagic!) without reducing the amount of magic he can produce in a day. That's good! The PrC should inflict -1 spell known of each level (minimum 0).
Furthermore, a restriction on runestaffs + PoSK is needed to avoid making the previous restriction pointless. I would also say that effects like Gloves of the Starry Sky only work at the minimum CL necessary to cast the spell.

I saw the changes to the prerequisites. IMO "Force of Personality" should be replaced by "Skill Focus (Spellcraft)", it makes a lot more sense fluffwise and it's more of a feat tax (it's also a common one, that's good for other decent PrCs after you finish this class).

I would also have the "Free Metamagic" ability require a Spellcraft check, like for the Incantatrix ability of similar effect.
Changed Force of Personality to Skill Focus (Spellcraft).

I don't like the idea of removing spells known at all. They're already too limited, IMO. And the limit on not being able to use Runestaves or PoSK is just silly, dude.

I'll leave the Price of Power thing in, but I'm also including the this;
Free Metamagic: At 2nd level the Meta Magus gains the ability to once per day cast a spell augmented by Metamagic without applying the feat's level adjustment if they succeed on a Spellcraft check (DC = 20 + [Spell Level x Level Adjustment]). Spells altered by this ability cannot exceed the maximum level of spell able to be cast by the Meta Magus, nor can they be used with the Heighten Spell Metamagic. At 5th and 8th levels, the Meta Magus gains one additional use of Free Metamagic per day.
 
Changed Force of Personality to Skill Focus (Spellcraft).

I don't like the idea of removing spells known at all. They're already too limited, IMO. And the limit on not being able to use Runestaves or PoSK is just silly, dude.

I'll leave the Price of Power thing in, but I'm also including the this;
Free Metamagic: At 2nd level the Meta Magus gains the ability to once per day cast a spell augmented by Metamagic without applying the feat's level adjustment if they succeed on a Spellcraft check (DC = 20 + [Spell Level x Level Adjustment]). Spells altered by this ability cannot exceed the maximum level of spell able to be cast by the Meta Magus, nor can they be used with the Heighten Spell Metamagic. At 5th and 8th levels, the Meta Magus gains one additional use of Free Metamagic per day.

I like this, and I want this.
 
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